SCH0001 - Learning FFH

Great job, I'm actually leaving now, so skip me if I come up.

Will do.. You know how long? I don't want to skip you twice so I may pull a roster switch after the first rotation.

Good looking set Groogaroo. I haven't had a chance to look at the save yet, but I'll do that and put up some comments/thoughts later.
 
Aaight, got the save. Good sets so far.

Exploration after finishing Education, of course... but where do we go after that? HBR if we go for a rush on Tebryn and Sanitation if we want to build in peace. I vote HBR and kill him ASAP.

Also made a quick dotmap of several possible city sites.




#1 has been discussed earlier and is a must if we attack somebody, since it's a high production spot. This is the only city I'd settle before moving on Tebryn (except maybe one of the copper cities but that can be debated)

#2 is just good commerce with some FP and a silk tile. Not that high of a priority.

#3 and #4 are both marginal production sites, yet I'd like to settle one of the two (preferably #3 first as it blocks Arturus from #2 as well) for the copper.

#5 is a city with lots of green land but we'll likely not get that one before Decius does. Slipped my mind while I was dotmapping, and I'm too lazy to remove it. My sincerest apologies. :P

#6 is a nice green commerce spot but close to Tebryn. Only give this one priority if we intend not to attack Tebryn soon since we'll have all the time to settle it once he's gone.

Note that I didn't dotmap the lands west of Radonnor. We don't have to hurry there because Arturus and Decius are blocked off and I'm yet again assuming Tebryn dies.

By the way, I assume we'll simply cottage Conrond Mor. I'll keep myself from chopping the forests and will cottage the green lands in the second ring.
 
I don't think there's too much urgency about settling the Northern patch (2,3,4) as its seperated by a desert from decius and Arturus.

Cities #6 & #5 Should be priorities.

I would consider moving #6 1 south... I think I have some kind of phobia about settling on grassland hills! I think weve already lost #5 to Decius so it willl probably be #1 instead, which will be easier to get up and running quicker anyway.

I think settle city #5 first and city #1 next, then either go north or towards the drasil fruit thingy???

Remember to keep an eye out for that Orthus Fellow! I'm such a wimp sometimes! :sad:
 
Dotmap looks good. IMO, the south should be prioritized slightly because they complete the W-S seal, and all 3 are good spots.. (As Paulus mentioned, #1 should go first)
Tech-wise.. I'd go exploration-HBR-sanitation, we want the army buildup to begin ASAP.
 
The Techs look good like that. When we start building up an army make sure to leave a small contingent for Orthus as I have seen him some games pop in during a war and take a few cities. Other games someone has to go kill him. If we kill him the unit that does gets a good amount of xp and his axe which gives +1 fire damage. Without a hero though killing him is basically going to be sending units to their death until he is weak.

Has anyone playing seen any non-animal barbs other than Orthus? And I am being lazy has the dragon spawned yet?

City wise I would go with #1 and then #5 or #3. I forgot that axemen don't need bronze to be built, just the training yard. Meaning going for bronze isn't top priority, not to me anyways, as our horsemen don't gain any benefit from it.
 
Report turns 99-118

Inherited turn: Nothing happens.

Turn 99: Education is in, research started on Exploration. No builds finished.

Turn 100: The worker in AtM finishes, I build another warrior because I don't feel safe with Orthus skulking around.

102: Warrior in, continue with the brewery.

103: Monument finished in Conrond Mor, start on a granary.

104: AtM grows to population 7 and into unhappiness. The brewery is still not done.

Also, I get this event:

Civ4ScreenShot0021.jpg


The other option was +1 happiness in Conrond Mor for 20 turns, which would be over before it would be useful.

106: Exploration finishes and HBR is started. ETA in 18 turns.

108: Worker finishes a mine SW of AtM.

109: Worker finishes a cottage north of Radonnor.

112: Forest chopped NE of Radonnor to make way for a farm. Other worker arrives at the cows NW of Conrond Mor and starts the Pasture.

113: The brewery finishes and AtM is happy again. Worker at Radonnor starts cottaging the NE tile.

115: Cows are up and running at Conrond Mor.

116: Worker starts a road from the cows to Conrond Mor.

117: Tebryn pisses me off by settling a city right on spot #6. Decius already settled #5 (or at least his culture's close) so only #1 and the northern sites are still open.

118: Nothing happens and I call it a day.

Civ4ScreenShot0022.jpg


I feel as if little useful happened within this set. Of course, that's exactly the case. :p

Notes: Orthus has last been sighted around #4 and has a gazillion of promotions, so taking him down will probably be very difficult. Tebryn has settled #6, #1 is still open however. Once #1 is in HBR will be in as well and we can start the buildup against Tebryn. An all-horse army is a possibility since FfH lacks, if I'm correct, a counter against mounted units.

The Roster

Krick19 -> Skip?
Schwartz -> On Deck
Quotey ->
Groo the Wanderer ->
PaulusIII -> Just Played
Cheshiremythos -> Up (15-20 turns)

Save attached.
 

Attachments

I don't see the save?

I don't think there was much we could do about sites #5 & #6, I swear the AI can some how read our signs! ;)

So we should definatley go for city #1 then city #2.

Once HBR is in and we have a ranch or two up we should probably just start pumping out horseman rather than settling many more cities, we still have a bunch of forrests in the capital for chopping out a stack. I think there's plenty of land in Tebyrns direction if we secure his land for our own we should have a big enough land advantage to destroy the other two when ever we want.

After HBR I think we should actually go for Warfare next. Its fairly cheap 500b and will unlock the Conquest civic (+2 XP for units, Units can be built with food like settlers) whilst we settle the next couple of cities.
 
I don't see the save?

I don't think there was much we could do about sites #5 & #6, I swear the AI can some how read our signs! ;)

So we should definatley go for city #1 then city #2.

Once HBR is in and we have a ranch or two up we should probably just start pumping out horseman rather than settling many more cities, we still have a bunch of forrests in the capital for chopping out a stack. I think there's plenty of land in Tebyrns direction if we secure his land for our own we should have a big enough land advantage to destroy the other two when ever we want.

After HBR I think we should actually go for Warfare next. Its fairly cheap 500b and will unlock the Conquest civic (+2 XP for units, Units can be built with food like settlers) whilst we settle the next couple of cities.

Excuse me, something went wrong. Save should be up now.

And the Warfare thought is very interesting. It would make a difference for our production but at the cost of the high food we have now. It would also open up the Military State civic, which allows for higher military production and cost cuts on unit maintenance. Question is, is that worth not being able to work those jungles?
 
I don't see the save either so I will wait to say have it.

After warfare what should we be researching as I think warfare could be done at the very end of my turn set. Other than that, the settler almost certainly will be done by the time HBR is done so instead of getting #2 we are just conquesting correct?

Edit: I think that military state would be worth it later, conquest is pretty hit or miss for large food producers. You have to start making buildings to grow population but if we are going for straight military it could be worth it. I forgot about sanitation actually. We should probably head for that and then get warfare afterwords. And save is now up. I have it as well. I am going to go HBR -> Sanitation -> Warfare. Although I won't get to warfare it looks like.
 
Hey- I'll be absent for an indetermidate amount of time because of domestic/internet/computer problems. Please put me on autoskip. I could be back in a few days but it's unlikely. Sorry.
 
I'm back, and it looks like I'm in time for my turns! Great job Paulus, too bad Decius and Tebryn are settling our spots.
 
Okay.. Put Quotey on autoskip (Hope you get those problems worked out soon!)

I'd go immediately for sanitation next, everything following will be quicker once we hack through that jungle and start working some productive tiles. Not to mention we can leverage the new civics better with increased food potential.
 
118 Inherited turn.

121 Finished road for cows in Corond Mor.

122 HBR finishes. Decius adopts Agrainism, meaning he has calendar. 35 turns until Sanitation is done.

123 Monument in Randonnor is finished and work begins on a Ranch. Worker finished mine directly west of Randonnor. Also Tebryn has a city to the west in jungle.

Spoiler :
tebrynjunglecitywu4.jpg


124 Corond Mor becomes unhappy as it grows to a 5. Worker finishes a road to the jungle rice in Mor as well. Worker begins road back to capital.

125 Granary finishes and work begins on a Ranch in Corond Mor.

126 Settler finishes but waits for another warrior to be built in three turns.

128 Culture expands in Randonnor. Work begins on a road to the cows.

129 Warrior is done and settler moves to #1 with two warrior body guards. Work begins on a Ranch in capital which will take 5 turns.

131 Capital grows to an 8 and becomes unhappy but still does not want to stop growing. Work has begun on our first horseman in Corond Mor.

132 Feiss Mabdon is founded in City spot #1. Work begins on a monument.

Spoiler :
fiessfoundinggq2.jpg


133 Route is finished from Corond Mor to the Capital. Work begins on roads to the dye and corn.

135 A goblin attacks Randonnor and an orc pillages the mine directly west of Randonnor. Runes of Kilomorph was founded in a distant land. And the cows in Randonnor are online.

Spoiler :
runesfoundinglo7.jpg


136 Orthus comes in closer to Corond Mor. Skeletons encrouch on Randonnor and the Capital. Our first horseman comes online in 3 turns in our capital and the next in Corond Mor a turn later.

137 Good news and bad news. Bad news, Orthus decided it was time to strike and took out one of the warriors in Corond Mor. 2 turns til either horseman is online and I can't move a guy fast enough. Good news, the warrior in Randonnor fought off a skeleton. This is the turn I stop: 16 turns til Sanitation and Orthus at the gates. Sorry to the next person.

A view of Tebyrn's defenses:
Spoiler :
tebryndefensero9.jpg


For Orthus the most I can say is we need to build up some horsemen and charge him if he decides to take that city, which he probably will.
 

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Heh, I'll see what I can do. I'll probably play til sanitation is done.

So, Got it, and waiting for input.
 
Well I couldn't resist playing a turn, and...

Civ4ScreenShot0000-4.jpg


Orthus is leaving! XD
 
:lol: @ Orthus leaving!
Krick, we're going down to 10 turn sets at this point. Lots more going on now that we have 4 cities :) Play up to 150 to get back to an even number.
 
My guess would be that Orthus is headed for the barb city NW, where we can take him out later.

As soon as we think we have enough horsemen to kill or cripple Tebryn (remember that Tasunke's horsemen are fast, fast, FAST! 4 movement and Commando means you can hit and run, or simply blast through the cities before he gets proper defenses up.) we should send some of them to deal with the barb city. By the looks of it, the city is 1 SE of #3. Can we consider keeping it or should we raze&refound with the risk of Arturus beating us to the site?
 
:lol: @ Orthus leaving!
Krick, we're going down to 10 turn sets at this point. Lots more going on now that we have 4 cities :) Play up to 150 to get back to an even number.

Alrighty, will play soon.
 
Turn 137

I clicked end turn.

IBT

Our warrior fights off a skellie, and Orthus leaves!

Turn 138

zZz...

Turn 139
I send the 2 newly minted Horsemen to wait in A-t-M and dial up 2 more.

IBT

Orthus is coming back!

Turn 140

I quickly send both horsemen there, but they fall one tile short. I think I can retake the city if he attacks this turn.

Spoiler :
Civ4ScreenShot0001-4.jpg


IBT

Orthus attacks and wins.
In other news, Tebryn founds and converts to the Ashen Veil.

Turn 141

I attack with the first horseman, who loses but weakens Orthus.
I attack with the second...
Spoiler :
Civ4ScreenShot0002-4.jpg


Who wins!!! The mighty axe has fallen, and our horseman has won a bunch of xp.

Spoiler :
Civ4ScreenShot0003-4.jpg


Turn 142-144

zZz...

Turn 145
Ranch is in in radonnn-whatever, I dial up a horseman
Horseman is in in AtM and I dial up a warrior to defend Conrond Mor.

Turn 146
zZz...

Turn 147

I send off the new warrior to Conrond Mor.

Turn 148

zZz....

Turn 149

Ranch is in Conrond Mor(it was destroyed), I build a horseman.

Turn 150

Feiss is done the monument, I build a ranch, but next guy can change it.

So all in all, a rather boring set, sorry about slowing down the invasion with the whole Orthus spectacle, but at least we have a high xp horseman(I haven't promoted him).

End of set pics:
Spoiler :

Civ4ScreenShot0004-3.jpg

Civ4ScreenShot0005-2.jpg

Civ4ScreenShot0006-2.jpg

 

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