schwartz
King
230:
Pre-flight check..
See that Tower of Divination requires Spirit, Law, and Mind mana. Since we have Spirit in progress and easy enough access to two more mana nodes, this should be achievable in a reasonable time frame.
On the other hand, the thing is absurdly expensive at 800 hammers, so we'll have to see.
Everything else seems in order..
232:
Hyborem wants Horses. He is ~4x our power so say yes.. For now!
Spirit mana hooked up so promote adept to mobility and spirit I. He heads for the other open mana node and the horsemen will meet him there.
233:
Fellowship is FIADL
Horses get Courage promo.
234:
New chariot out of Feiss Mabdon kills an ele for some nice experience. Start another chariot there.
Start a Law mana in the north.
235:
Stirrups in and start Warhorses (16 at -36/turn for -576 total at that rate, this will speed up as cottages keep maturing...) While I'd like to use the tower for this, it's simply too expensive to build and this way will end up faster!
236:
Start the Bone Palace in Nimismal. At worst it gives us some extra gold, but could get us that nice GA
Also thought about the Great Library at Galveholm but decided against it.
237:
Move the new settler to "C" as I see no barbs.
IBT: Settler is killed by the giant spider. Fantastic.
240:
Nothing more of interest has happened thus far.. I feel like things are going well, though.
Roster as it stands:
schwartz -> Just played
Krick19 -> Up/Waiting for got it.
Quotey -> On deck.
Groogaroo
PaulusIII
Cheshiremythos -> Skipped
Here's the save:
Pre-flight check..
See that Tower of Divination requires Spirit, Law, and Mind mana. Since we have Spirit in progress and easy enough access to two more mana nodes, this should be achievable in a reasonable time frame.
On the other hand, the thing is absurdly expensive at 800 hammers, so we'll have to see.
Everything else seems in order..
232:
Hyborem wants Horses. He is ~4x our power so say yes.. For now!
Spirit mana hooked up so promote adept to mobility and spirit I. He heads for the other open mana node and the horsemen will meet him there.
233:
Fellowship is FIADL
Horses get Courage promo.
234:
New chariot out of Feiss Mabdon kills an ele for some nice experience. Start another chariot there.
Start a Law mana in the north.
235:
Stirrups in and start Warhorses (16 at -36/turn for -576 total at that rate, this will speed up as cottages keep maturing...) While I'd like to use the tower for this, it's simply too expensive to build and this way will end up faster!
236:
Start the Bone Palace in Nimismal. At worst it gives us some extra gold, but could get us that nice GA

Also thought about the Great Library at Galveholm but decided against it.
237:
Move the new settler to "C" as I see no barbs.
IBT: Settler is killed by the giant spider. Fantastic.
240:
Nothing more of interest has happened thus far.. I feel like things are going well, though.
Roster as it stands:
schwartz -> Just played
Krick19 -> Up/Waiting for got it.
Quotey -> On deck.
Groogaroo
PaulusIII
Cheshiremythos -> Skipped
Here's the save: