Science Fiction and Fantasy NES Discussion Thread

das said:
I can help anybody who wants to start one with the rules. Perhaps... dun dun dun... NK?

Though the NES sounds interesting, I'm not liable to start ANY NES for a while yet. Like for a month at least, probably, because a lot is going on. ;)
 
North King said:
Looking at those two maps, it's amazing how many inconsistencies there are between the North's point of view and the South. :p

Did you want a blank map (like a normal NES world map) with just the cities, roads, coasts, and stuff, or did you want it as close to the originals you posted as possible?

Just coasts, forests, rivers and mountains is enough for me. I can add the castles, cities, roads, walls, etc., myself.

All of the castles that appear near the border between the regions should be included, even those that only appear on one map. (The Eyrie, for example, is a very important castle, but only appears on the map of The North.)

Also, most, if not all, of the islands need to be included.
 
Cuivienen said:
Just coasts, forests, rivers and mountains is enough for me. I can add the castles, cities, roads, walls, etc., myself.

All of the castles that appear near the border between the regions should be included, even those that only appear on one map. (The Eyrie, for example, is a very important castle, but only appears on the map of The North.)

Also, most, if not all, of the islands need to be included.

Do you want the names on the new map?
 
A prototype here, is this basically what you want (refinements to come, like resizing names and fiddling with some more stuff)?
 
I guess. I was actually hoping that someone could make a version on a normal map, then put in mountains and forests. I guess that's asking a bit much, though.
 
That could be arranged. It's probably easier than what I had planned, as a matter of fact.

EDIT: I assume you don't care as to the artistic details of the mountains and such? :p
 
Oh, BTW, when exactly were you planning this to start time period wise? First book? Second book? Third?
 
Do you still want that map for the Song of Ice and Fire NES, Cuivenien? I'm currently starting the third book and it has rekindled my interest in an NES about it...
 
Yes.

Time period-wise, I was thinking shortly before Renly's death. That would give us five Kingdoms (House Greyjoy and King Balon Greyjoy, House Lannister and King Joffrey Baratheon, House Tyrell and King Renly Baratheon, King Stannis Baratheon, and Houses Stark and Tully and King Robb Stark) as well as the neutral Houses Arryn and Martell. Of course, some Houses such as Florent, Hightower and Frey would also be playable despite not being of the Eight Houses (Greyjoy, Stark, Arryn, Lannister, Tully, Tyrell, Martell and Baratheon), as they are fairly strong as well. As Queen Daenerys Targaryen and her army still have not affected Westeros by the end of A Storm of Swords, I think she can be left out.

Of course, whoever is playing Renly Baratheon would probably not want to be so stupid as to go to Storm's End himself... (In other words, the NES will work best if all players have some basic knowledge of the books.)
 
Cuivienen said:

Great, I'm going to attack it from a new angle now.

Time period-wise, I was thinking shortly before Renly's death. That would give us five Kingdoms (House Greyjoy and King Balon Greyjoy, House Lannister and King Joffrey Baratheon, House Tyrell and King Renly Baratheon, King Stannis Baratheon, and Houses Stark and Tully and King Robb Stark) as well as the neutral Houses Arryn and Martell. Of course, some Houses such as Florent, Hightower and Frey would also be playable despite not being of the Eight Houses (Greyjoy, Stark, Arryn, Lannister, Tully, Tyrell, Martell and Baratheon), as they are fairly strong as well.

Sounds about right.

Of course, whoever is playing Renly Baratheon would probably not want to be so stupid as to go to Storm's End himself... (In other words, the NES will work best if all players have some basic knowledge of the books.)

Well, it would work out storywise, but not much for the player. :mischief:
 
Exactly. I'm also considering making Beric Dondarrion and the Brotherhood Without Banners a potential PC as well, though the Night's Watch and Melisandre will both remain NPCs.
 
They could be, I suppose. For that matter, so could the Night's Watch, but I don't want someone taking the Night's Watch and attacking Winterfell, for example. The Night's Watch stays on the Wall.
 
I haven't finalized Army and Navy sizes yet, but these are examples of the stats:

Name: House Stark
Capital: Winterfell
Lord/Lady: King Robb Stark the Young Wolf
Allegiance: King Robb Stark the Young Wolf
Army:
Infantry:
Cavalry:
Navy:
Trading Ships:
War Ships:
Economy: 8/turn
Notes: House Stark rules the North. They are the only Great House that does not have Andal heritage, having been the leaders of the resistance to the Andal invasion long ago. They were Kings in the North for a long time, but 300 years ago King Torrhen Stark bent knee to King Aegon I Targaryen after he saw that he stood no chance against House Targaryen’s three dragons. However, House Targaryen was driven from power after the Battle of the Trident, and it was Lord Eddard Stark who placed King Robert Baratheon on the throne. With Lord Eddard and King Robert murdered, the North has rebelled in alliance with House Tully, with whom they are intermarried. Can you, as King Robb Stark the Young Wolf, reestablish House Stark as the Kings in the North?

Name: House Tully
Capital: Riverrun
Lord/Lady: Lord Hoster Tully (infirm, defacto ruled by Ser Edmure Tully)
Allegiance: King Robb Stark the Young Wolf
Army:
Infantry:
Cavalry:
Navy:
Trading Ships:
War Ships:
Economy: 9/turn
Notes: House Tully was only a minor House when the Targaryens came. Yet, after Harrenhal was destroyed and Harren the Black roasted alive in his castle, House Tully was the first House to declare for the Targaryens, netting them lordship over all of the other River Lords. This did not keep House Tully from allying with Houses Stark, Baratheon and Arryn to overthrow the Targaryens 300 years later, however. House Tully has benefited greatly from being on the winning side of that war, and benefited from being a friend of the King. However, with King Robert dead, House Tully has refused to submit to King Joffrey Baratheon and instead joins House Stark in revolt. House Tully has raised its banner for King Robb Stark the Young Wolf, who himself is half Tully from his mother, Lady Catelyn Stark nee Tully.

Name: House Lannister
Capital: Casterly Rock
Lord/Lady: Lord Tywin Lannister
Allegiance: King Joffrey Baratheon the Mad
Army:
Infantry:
Cavalry:
Navy:
Trading Ships:
War Ships:
Economy: 14/turn
Notes: House Lannister claims to be descended from Lann the Clever of legend who tricked the Casterlys out of Casterly Rock, and indeed their shrewd politics and manipulative nature seem to indicate that this is correct. When Houses Stark, Tully, Arryn and Baratheon rose in revolt, House Lannister kept low until it seemed certain that House Targaryen had lost, then marched into King’s Landing and committed the greatest atrocities of the war. After the war, Cersei Lannister married King Robert Baratheon and became Queen of the Seven Kingdoms. While it was commonly believed that her three children were his as well, it is now believed by many that King Joffrey, Princess Myrcella and Prince Tommen are children of incest with her brother, Ser Jaime Lannister. House Lannister is the wealthiest House in Westeros and arguably the most powerful.
 
NOTE:This is some background story for the Front mission world,this is not something that I invented or thought up and I do not own any of this.This comes from the game itself.I couldnt find any more info on the internet so this will have to do.


map.jpg


-Federal Republic of Zaftra (ZAFTRA)
Formed by Russia, with larger borders in Asia and Middle East.Comprises the nations of Russia, Poland, Czechoslovakia, Ukraine, Lithuania and Easy Germany.Many have called it the "new Soviet Union".

-United States of the New Continent (USN)
North America and South America consolidated into a single nation. Often at an uneasy standstill against the OCU, with regards to the Pacific Island region. There is a large disparity in quality of life throughout the USN, which has lead to disaffectation and open rebellion in several member states.
Comprises the old United States of America, along with Canada, Mexico, and all Central and South American nations. All islands owned as territory by those nations is now under the control of the USN.

-Oceana Community Union (OCU)
Military alliance between the nations of Australia, New Zealand, and all of the Indonesian states. After the first and second Huffman Wars, the OCU eventually won the territory of Huffman Island from the USN and the two have been bitter enemies ever since. The OCU has had many disinguished heroes throughout the years, such as Earl McCoy, and Roid Clive, a second Huffman War hero.
Consists of the modern day nations of Japan and Australia and encompasses Southeast Asia and a number of Pacific islands. One of the ongoing conflicts centers on the extent of their Pacific island holdings, which are continually contested by the USN.

-Euro Community (EC)
The modern day European Community, with more central control. Member states still maintain their own military forces, however, extra-EC foreign policy is set by the EC Assembly in Paris, France. The EC also funds several research groups. One of these is the UK-based EC Armor Tactics Research Corps, Durandal.
Comprises the entire theater of Western Europe, including the British Isles and Greenland. One of the Euro Community's greatest heroes is a panzer pilot working for NORAD named Albert Grabner.

-African Community (OAC)
Comprises all the nations of Africa. Much of this territory is still under tribal rule and currently in civil war.

Some kind of Timeline NOTE:Years labbeled with Front mission is the time when those games took place.

untitled.bmp


Front Mission World

In 2020 the North and South American continents become unified and are called the USN (The United States of the New Continent). Shortly afterwards in 2026, the Pacific Asian Provinces unite and become the OCU (Oceana Community Union).

For years the USN is an unstable force with the North and South factions never quite coming together as they should have. The OCU continues to progress their alliances and begins to build new and powerful cities…some of which become research facilities for the development and construction of robotics.

Huffman Island: Appeared due to volcanic activity in 1995, it was originally under United Nations' control.

First Huffman War: Occurred in 2070 because of borders discussions and interests in the island's natural resources between OCU and USN.

Second Huffman War: An incident at a USN factory causes the Second Huffman War. Occurred in 2090. It was a dispute for the project of using the human brain as a computer to create stronger wanzers, controlled by the OCU and USN militaries and Sakata Industries. The Republic of Zaftra was also involved by setting up the whole incident.

PMO: Peace Mediation (Maintenance) Army. Created after the end of the Second Huffman War formed with both OCU and USN units. Its main target is the terrorist group "Soul of Huffman". It was only a front to maintain Zaftra's power in Huffman Island.

Some pics how wanzers look like:
frontmiss3_screen034.jpg

USN military spending at its best :)

Copyofw3_1024.jpg

This one just looks too cool to be missed out :D

Copyofg-000243-w3-002709.jpg

This is some kind of an artillery wanzer,looks awesome IMO :goodjob:
===============================================
Well thats it,I hope someone will get interested and start a NES like this.Maybe Gelion its got a lot potential for high tech stuff.

Also this is not by any chance meant to be realistic,it just a NES idea.
 
If you want a richer universe, with mechs, try this: -

A BRIEF HISTORY OF THE INNER SPHERE

The creation of the great star empires and the formation of the human society known as the Clans begins with humanity's long-ago first steps into space. Among the ancient nations of Terra, the dissolution of traditional alliances and enmities in the late twentieth and early twenty-first centuries created an era of unprecedented peace and cooperation, in which all societies turned their energies toward the advancement of the human race. By 2020, the ground-breaking research of two scientists-Thomas Kearny and Takayoshi Fuchida-led to the development of a fusion reactor capable of powering a starship. In 2027, the Alliance starship Columbia, powered by the first Kearny-Fuchida fusion engine, made its historic journey to Mars. With that brief voyage, humanity's migration from Terra began.

In 2102, the scientific community began paying renewed attention to pan-dimensional gravitational mathematics, a theory first advanced by Kearny and Fuchida eighty years earlier. Though twenty-first-century scientists had scoffed at it, twenty-second-century physicists used Kearny and Fuchida's work to develop the first faster-than-light ship in an intensive research effort known as the Deimos Project. Deimos produced the first Kearny-Fuchida drive, which created a space warp around a starship through which the craft could "jump" distances of up to thirty light-years. On 5 December 2108, Terra launched the first so-called JumpShip, the TAS Pathfinder, on its famous round trip between Terra and the Tau Ceti system.

The ability to travel between star systems in the blink of an eye led to an unparalleled expansion to other worlds. The first human colony of New Earth, established on Tau Ceti IV in 2116, paved the way for hundreds of others. Under the banner of the Terran Alliance, humanity spread as quickly as its ancestors had once swarmed over Terra. By the year 2235, an Alliance survey counted more than six hundred human colonies scattered across a sphere roughly eighty light-years in diameter. However, this colonial expansion carried within it the seeds of its own destruction. Self-sufficient colonies far from their founding worlds began agitating for home rule, and in 2236 a group of worlds at the edge of human-explored space declared independence from Terra. The Colonial Marines, dispatched to quell the rebellion, failed miserably. Within six years, the Alliance government had reluctantly granted independence to all colonies farther than thirty light-years from Terra.

RISE OF THE HEGEMONY

Over the next several decades, a combination of political infighting and the economic strain of supporting so many colonies-a burden greatly exacerbated by rampant corruption-ate away at the fabric of the Terran Alliance. Tales of colonists starving to death sparked riots among sympathetic Terrans, while the ranks of the poor, dispossessed and angry grew. In 2314, the unrest erupted into Alliance-wide civil war. The Alliance Global Militia, which had remained uneasily neutral throughout the long years of strife, stepped in at the behest of James McKenna, an admiral in the Alliance Global Navy. Using his newfound authority as the Alliance's savior, McKenna tore down the corrupt Alliance government and established the Terran Hegemony in its place. In 2316, a grateful public elected him the Hegemony's first director-general.

During McKenna's twenty-three years in office, he launched three military campaigns to bring independent colony worlds back under Hegemony control, in the belief that only unity could truly bring peace and prosperity. The first two campaigns, though difficult, were largely successful; the third, launched in 2335, was not. The aging McKenna left control of the final campaign to his son Konrad, whose persistent refusal to follow standard procedure eventually ended in disaster. In 2338, Konrad led his naval convoys blindly into the heavily mined Syrma system, losing all but two of his twenty-nine troopships. This failure gave heart to the worlds opposing the Hegemony, which had begun to ally with one another to protect themselves from the Hegemony's expanding influence.
Konrad's disgrace left McKenna without an heir to take his place. Upon McKenna's death in 2339, the Hegemony's High Council passed the leadership of the Hegemony to his third cousin, Michael Cameron. The new director-general immediately began efforts to cement good relations with the allied colony worlds, which had by this time formed independent nations.

In 2351, Cameron made a decision whose cultural repercussions would echo for centuries. He created the Peer List, establishing the equivalent of a feudal nobility whose members owed their exalted rank to their achievements. Among the first to receive a title was Dr. Gregory Atlas, lauded for his work on refining myomer bundles. These incredibly powerful synthetic muscles were an integral part of early WorkMechs; when powered by a fusion reactor, myomer bundles give a BattleMech its strength and mobility. Though Dr. Atlas would not live to see the first BattleMech used in action on 5 February 2439, his work changed the face of war.

Cameron's Peer List also led to the creation of feudal ruling families in the various independent states surrounding the Hegemony. In the latter half of the twenty-fourth and the early twenty-fifth centuries, tensions between these fiefdoms escalated into open war. Humanity's interstellar nations fought battle after battle, each more savage than the last, culminating in the unspeakable massacre of thousands of civilians on the world of Tintavel in the Capellan Confederation. The Confederation's leader, Chancellor Aleisha Liao, responded to the tragedy by devising the Ares Conventions-a set of rules that, rather than trying to prevent war, legitimized its conduct. On 13 June 2412, the Hegemony and all other nations signed the Ares Conventions, agreeing to limit the use of nuclear weapons and cease assaulting civilian targets. Though hailed as an act of peace, the Ares Conventions in effect made war acceptable. Many of the signatory states wasted little time in abusing the privilege.

THE STAR LEAGUE ERA

The Hegemony engaged in its share of battles over the next century or so, but equally often it served as a mediator between warring parties. Despite the Hegemony's history of military expansion, Terra's presence at its heart gave it a certain credibility as a peacemaker. Ian Cameron, who became director-general in 2549, expanded the Hegemony's peacemaking role and negotiated an end to a number of conflicts. In 2556, Ian persuaded the leaders of the Free Worlds League and the Capellan Confederation to sign the Treaty of Geneva; this famous document laid the groundwork for the formation of the Star League, the interstellar alliance that all too briefly ended wars and advanced the general welfare of humanity. The Lyran Commonwealth signed the treaty in 2558; the Federated Suns, in 2567. With the inclusion of the Draconis Combine in 2569, Ian Cameron achieved his dream of uniting virtually all of humanity under one leader.

Led by the enlightened Cameron dynasty, the Star League gave its citizens peace and prosperity for nearly two hundred years. Though even the Star League could not wipe out the human need for conflict, it kept disputes between its member-states under firm control. After Lord Simon Cameron's tragic death in 2751, the rulers of all the member-states served as regents for Simon's young son, Richard Cameron, but unfortunately abused their positions to jockey for personal power. The lonely Richard turned to Stefan Amaris, ruler of the Rim Worlds Republic in the far-off Periphery, for friendship and advice. Amaris hated the Camerons and used his false friendship with Richard to destroy the Star League from within. On 27 December 2766, Stefan Amaris murdered Richard and took control of the Star League.

Within weeks of this coup d'état, General Aleksandr Kerensky, commander of the Star League Defense Force, launched a bitter, thirteen-year war to liberate the League from the usurper's grasp. On 29 September 2779, Kerensky led the assault against Amaris's last stronghold on Terra. In the face of overwhelming force, Amaris surrendered. Kerensky ordered SLDF troops to summarily execute him, his family and his closest aides for their crimes against humanity.

In late 2780, the power-hungry Council Lords stripped Kerensky of his title as Protector of the Realm and ordered him to disperse all SLDF units to their peacetime locations. Bereft of central leadership, the member-states of the Star League vied with one another for control of the League. Unable to agree on which of them should become the new First Lord, the lords officially dissolved the High Council in August of 2781, left Terra and began to build their own power bases. When the various lords attempted to persuade SLDF units to back their bids for power, General Kerensky took drastic action. On 14 February 2784, Kerensky proposed to his troops that the SLDF should leave the Inner Sphere and found a new society based on the ideals of the now-defunct Star League. In late November 2784, more than 80 percent of the SLDF departed with Kerensky's Operation Exodus. The bewildered people of the Inner Sphere, mourning the loss of their hero, comforted themselves with the belief that Kerensky and his people would return when humanity needed them.

CENTURIES OF WAR

In the resulting power vacuum, the rulers of the realms now called the Successor States fought endless, brutal wars, each seeking to re-establish the Star League under his own leadership. Throughout three hundred years of conflict, the Successor Lords accomplished little save to blast humankind virtually back to the Stone Age. By the end of the third so-called Succession War, humanity had lost nearly every technological advance that the Star League had made possible. Only stringent restrictions on destroying JumpShips and other irreplaceable technologies of war allowed interstellar combat to continue. The fighting ground down to endless border skirmishes in which no combatant could gain a significant advantage.

One of the few technologies that survived was the hyperpulse generators that made interstellar communication possible. These were jealously guarded by the Holy Order of ComStar, founded by Star League Minister of Communications Jerome Blake in order to preserve communications during the coming years of war. The organization gradually evolved into a cult that worshiped Blake's writings and dedicated itself to guarding technology's secrets.

STEPS TOWARD PEACE

By the turn of the thirty-first century, common wisdom among Successor State militaries held that conquest of the Inner Sphere through conventional warfare was impossible. Those who wished to found a second Star League had to find another way. In 3020, Archon Katrina Steiner of the Lyran Commonwealth sent a peace proposal to her fellow Successor Lords, but only Prince Hanse Davion of the Federated Suns showed any interest. In 3022, the Archon and the prince concluded a secret alliance that would bind their realms together through Hanse Davion's marriage to Katrina's daughter and heir, Melissa Steiner. This union joined two families and two nations into a single strong realm, combining the prosperous Lyran Commonwealth with the militarily powerful Federated Suns. It also put the Draconis Combine in an uncomfortable position between two of its greatest enemies and led the smaller Capellan Confederation and Free Worlds League to fear conquest by the emerging Federated Commonwealth.

After months of secret negotiations among the Capellan Confederation, the Draconis Combine and the Free Worlds League, all three signed the Concord of Kapetyn in 3024. Intended as a counter to the Federated Commonwealth, this triple alliance provided for mutual support and defense. It also guaranteed that any renewed war would engulf the entire Inner Sphere.

The first decades of the new century also saw the beginnings of a technological renaissance, set in motion by the unexpected discovery in 3024 of a Star League-era memory core. Copies of the core soon found their way to each Successor State, leading to a boom in industry and the revival of precious, lost technologies in varied fields, from medicine to military hardware. Calm settled over the Inner Sphere, as the constant warfare between its nations shifted to the scientific arena. As usual, however, the peace was only temporary.
 
is3025.gif


Blue - Lyran Commonwealth (House Steiner)
Red - Draconis Combine (House Kurita)
Amber - Federated Suns (House Davion)
Purple - Free Worlds League (House Marik)
Green - Capellan Confederation (House Liao)

plus various other Periphery states not coloured.
 
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