Discussion in 'Civ6 - General Discussions' started by Camikaze, May 11, 2016.
This is another great point, I didn't even realize it. So like I said, it seems really powerful.
The fort is called Roman fort so it may have special rules such as you can build it in enemy territory and its bonuses only applies to Rome.
It would be extramly potent if you could do so.
Ranged units can take alot of advantage by the fort rule. They can fire and still get the fortification bonuses which make them about as strong as a melee unit of the same age.
Also this is pretty nice: I Garrison: +10 combat bonus when occupying a district or fort.
In Civ 6
+4 to a 1 Strength unit (Strength 1 ->Srt 5)
is the same boost as
+4 to a 100 Str Unit (Str 100->Str 104)
Is it possible its called a Roman Fort just so you know who gets the defensive bonuses from it when its in neutral territory? If a French Military Engineer built a Fort, would it build a "French Fort"?
That may be true but if that is the case you can maybe build fort inside enemy territory. It would be pretty cool if you could surround a city with forts while you siege it.
Ah, my bad Either way, I still like the constant buff instead of a %-modifier.
What bonus does the Great Wall give?
You mean defensive bonus (not tile yields)? I don't think it is known yet.
Yes, the defensive bonus. All this talk of Roman Fort defense made me realize that the GW is supposed work as a fort, and I wanted to compare the numbers, if there were any.
You called me out on the prison there.
I was not aware of the new combat system, no - so, how much of a difference does +4 amount to?
We're not exactly sure, ~30 seems to be the one-shot level (we're not sure if there is a difference between ranged and melee or exactly how wounding works)
It comes earlier(at the swordsman instead of military engineering) than the regular fort so it may just be denoting this.
The graphic certainly looks the same as the regular fort, for what that's worth.
That's my theory. I wish they would at least make it look like a castrum.
To me it looks like fort gives 2 bonuses:
+4 for occupying unit.
fortification bonus for occupying unit even if it's not fortified (+6 in the last gameplay video)
This looks quite strong, being +10 total.
Yes. A missed opportunity, IMHO.
Modders should be able to make something different, however.
Here's India's badge (from First Look: Rome)
Also, here's an updated China to match their new colour-scheme (from Devs Show Off Religion)
No problem, edited my previous post to include China as well.
EDIT: Have an updated Teddy Roosevelt icon too, while we're at it!
Sorry, posted on wrong thread, oops.
Separate names with a comma.