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Screenshot analysis!

Discussion in 'Civ6 - General Discussions' started by Camikaze, May 11, 2016.

  1. Sansa_Stark

    Sansa_Stark Prince

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    This is another great point, I didn't even realize it. So like I said, it seems really powerful.
     
  2. Denkt

    Denkt Left permamently

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    The fort is called Roman fort so it may have special rules such as you can build it in enemy territory and its bonuses only applies to Rome.

    It would be extramly potent if you could do so.

    Ranged units can take alot of advantage by the fort rule. They can fire and still get the fortification bonuses which make them about as strong as a melee unit of the same age.

    Also this is pretty nice: I Garrison: +10 combat bonus when occupying a district or fort.
     
  3. KrikkitTwo

    KrikkitTwo Immortal

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    In Civ 6

    +4 to a 1 Strength unit (Strength 1 ->Srt 5)
    is the same boost as
    +4 to a 100 Str Unit (Str 100->Str 104)
     
  4. Atlas627

    Atlas627 Deity

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    Is it possible its called a Roman Fort just so you know who gets the defensive bonuses from it when its in neutral territory? If a French Military Engineer built a Fort, would it build a "French Fort"?
     
  5. Denkt

    Denkt Left permamently

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    That may be true but if that is the case you can maybe build fort inside enemy territory. It would be pretty cool if you could surround a city with forts while you siege it.
     
  6. Xur

    Xur Prince

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    Ah, my bad :) Either way, I still like the constant buff instead of a %-modifier.
     
  7. Mort_Q

    Mort_Q Prince

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    What bonus does the Great Wall give?
     
  8. Sansa_Stark

    Sansa_Stark Prince

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    You mean defensive bonus (not tile yields)? I don't think it is known yet.
     
  9. Mort_Q

    Mort_Q Prince

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    Yes, the defensive bonus. All this talk of Roman Fort defense made me realize that the GW is supposed work as a fort, and I wanted to compare the numbers, if there were any.
     
  10. kaspergm

    kaspergm Deity

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    You called me out on the prison there. :p

    I was not aware of the new combat system, no - so, how much of a difference does +4 amount to?
     
  11. KrikkitTwo

    KrikkitTwo Immortal

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    We're not exactly sure, ~30 seems to be the one-shot level (we're not sure if there is a difference between ranged and melee or exactly how wounding works)
     
  12. DJ_Tanner

    DJ_Tanner Emperor

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    It comes earlier(at the swordsman instead of military engineering) than the regular fort so it may just be denoting this.
     
  13. AriochIV

    AriochIV Colonial Ninja

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    The graphic certainly looks the same as the regular fort, for what that's worth.
     
    SMcM likes this.
  14. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    That's my theory. I wish they would at least make it look like a castrum.
     
  15. stealth_nsk

    stealth_nsk Deity

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    To me it looks like fort gives 2 bonuses:
    +4 for occupying unit.
    fortification bonus for occupying unit even if it's not fortified (+6 in the last gameplay video)

    This looks quite strong, being +10 total.
     
  16. Thormodr

    Thormodr Servant of Civ Supporter

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    Yes. A missed opportunity, IMHO.

    Modders should be able to make something different, however. :)
     
  17. Dray

    Dray Clairvoyant

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    @Arioch

    Here's India's badge (from First Look: Rome)



    Also, here's an updated China to match their new colour-scheme (from Devs Show Off Religion)

     
  18. AriochIV

    AriochIV Colonial Ninja

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    Thanks.
     
  19. Dray

    Dray Clairvoyant

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    No problem, edited my previous post to include China as well.

    Source here:
    Spoiler :


    EDIT: Have an updated Teddy Roosevelt icon too, while we're at it!



    Source here:
    Spoiler :
     
  20. gunnergoz

    gunnergoz Cat Herder

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    Sorry, posted on wrong thread, oops.
     

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