Screenshot analysis!

To clarify, though, I did not say the gameplay didn't suffer upon moving it to mobile. I said the gameplay of the original game on the PC platform, having not being altered in the slightest, would not be affected. You wouldn't be using touch-and-drag on the PC version of the game, would you?
A touch version can have all the same features as the PC version, but if the gameplay suffers because of UI limitations, then the game suffers. If it takes 3 touch actions to do the same thing that one right-click can accomplish, that can have a significant impact on whether management tasks are fun. Or not. It depends on the UI and the gameplay.

Designing good game UI is hard, and the fewer tools you have, the harder it becomes.

I never played the tablet version of Civ V, so I'll have to ask: Civ V PC relies a lot on on-hover tooltips to convey much of the information that the player needs. How does the touch version handle this, since on-hover is not possible in a touch interface?
 
These graphics are just horrible. The garish colors are what bothers me most. Please tone them down.

Honestly Firaxis, we know you are reading all these reactions. Fix this now, even if it means delaying the release.
 
From CIV6 i was expecting map art style like Total War Warhammer at least... but from the screenshots looks like AoE Online ιs back :)

Lets see the modding support that they will offer... Take a look at download section here and check how many units/improvements/resources/ made for CIV5, very few compare to CIV4.... if the new graphic cant support modding well we have a problem.
 
A touch version can have all the same features as the PC version, but if the gameplay suffers because of UI limitations, then the game suffers. If it takes 3 touch actions to do the same thing that one right-click can accomplish, that can have a significant impact on whether management tasks are fun. Or not. It depends on the UI and the gameplay.

Designing good game UI is hard, and the fewer tools you have, the harder it becomes.

I never played the tablet version of Civ V, so I'll have to ask: Civ V PC relies a lot on on-hover tooltips to convey much of the information that the player needs. How does the touch version handle this, since on-hover is not possible in a touch interface?

I've dabbled in it. It's a bit more tedious than mouse and keyboard gameplay. Some things come up when you hold your finger on a tile.
 
A touch version can have all the same features as the PC version, but if the gameplay suffers because of UI limitations, then the game suffers. If it takes 3 touch actions to do the same thing that one right-click can accomplish, that can have a significant impact on whether management tasks are fun. Or not. It depends on the UI and the gameplay.

Designing good game UI is hard, and the fewer tools you have, the harder it becomes.

I never played the tablet version of Civ V, so I'll have to ask: Civ V PC relies a lot on on-hover tooltips to convey much of the information that the player needs. How does the touch version handle this, since on-hover is not possible in a touch interface?
I haven't played it on a tablet, but my old colleague sank hours into it on his Surface (running the early Windows 8 edition specifically for tablets).

However, simulating hover is indeed possible in a mobile environment. I have no idea if the game attempts it, though as it's device-dependent and probably relies on newer technologies than were available at the time.

And I'm sorry to be blunt (if this counts as blunt?) but for the third time I'm not disagreeing that a mobile edition will suffer. I'm saying the same untouched un-ported game still sitting on your desktop Steam library will not have suffered. I know the sacrifices made to move something to a tablet or phone. But it isn't the same build as the one people will use on PC. I have no idea how much of the game engine persists, but the wrapper at least will need to be in Objective-C (assuming iPad iOS still runs on that). It's a completely different package.
 
"Screenshot analysis" should mean working out strategy/gameplay elements from screenshots...

Instead we've got 7 pages of artistic criticism.

This is what's wrong with Civ. FFS.

Resources anyone? Unit types anyone?
 
I never played the tablet version of Civ V, so I'll have to ask: Civ V PC relies a lot on on-hover tooltips to convey much of the information that the player needs. How does the touch version handle this, since on-hover is not possible in a touch interface?

I haven't played Civ V on my Surface in a while, but my recollection is that touching a hex, then waiting a few moments, will bring up a tooltip. Basically touching the tile is like putting the mouse cursor on it.

The problem with this and other touch UI elements in Civ V was that they were inconsistent and too complicated. Two-finger scrolling and three-finger scrolling supposedly did different things, but the software rarely recognized them properly. Tap-and-drag--to move a unit, for example--was often misinterpreted as two-finger scrolling. Overall, even though they tried, the touch UI in Civ V was awful.
 
Is this a town outside the cultural borders? Barbarian village? Treasure hut? City-state?

Spoiler :
V6cC6rq.jpg
 
Is this a town outside the cultural borders? Barbarian village? Treasure hut? City-state?

Spoiler :
V6cC6rq.jpg

Treasure Hut is my guess. Although it might be a new way of doing city-states.
 
Also, what's up with the dinosaurs at the Greek theatre?
Sophocles' new play Oedipus T-Rex?

W68vJwk.png
 
Seems like there are two types of frigates/lineships, european and eastern style. I'm glad if we are getting some ethnic styles to basic units.


(I checked out picture of that Total War: Warhammer map that was posted here and I'm so GLAD Civ VI didn't force us some sort of GrimDark "mature" setting like that game. ;)
On the third CIV VI photo, the jungles in the north of map look just so lush and if they are animated, like I hope, probably amazing to watch.)
 
Also, what's up with the dinosaurs at the Greek theatre?
Sophocles' new play Oedipus T-Rex?

W68vJwk.png

It's probably a culture district and the Dino represents a museum that is was dropped in for a rigged screenshot.
 
(I checked out picture of that Total War: Warhammer map that was posted here and I'm so GLAD Civ VI didn't force us some sort of GrimDark "mature" setting like that game. ;)

Or Batman V Superman. Peach tea, anyone?
 
Is this a town outside the cultural borders? Barbarian village? Treasure hut? City-state?

Spoiler :
V6cC6rq.jpg

Probably a Bar Bar Bar Bar village. Instead of barbarians raping and killing people in your village, they make it look like the circus come to town and then slaughter you after all the fun and games.

Or it could be the Mushroom Kingdom.
 
I've been playing since Civ I and must say the graphics are most disappointing to me. I wanted more realism, say satellite view style with ability to zoom in and see more details. Not this cartoon mobile kiddie stuff.

Sid, what in #$@%^$& were you thinking?

OK, the game features sound good, perhaps great even, but the graphics will have me playing this with less joy than otherwise, almost like taking medicine - tastes bad even if its good for you. Very disappointing and entirely the wrong tack to take for CIVILIZATION SIX, for cryin' out loud.

I can only hope these are alpha graphics and placeholders because at the moment I'm turned off rather than excited for this game.
 
I've been playing since Civ I and must say the graphics are most disappointing to me. I wanted more realism, say satellite view style with ability to zoom in and see more details. Not this cartoon mobile kiddie stuff.

That is pretty much what I want. We have the graphical hardware to do it. Why a step back? Is this an act of some lame people from marketing telling the graphic artists that we need to appeal to cartoony loving teens?
 
Oh my, I thought the graphics were just a bit too much cartoony and bright(and those modified screenshots fixing it), but some people's outcry... it's almost like pandas in WoW again... :p
 
Heh, where was that forum when I entered before? :crazyeye:

I'm quite busy now to read all that has been said, sorry, but as I performed an analysis of the districts in the screenshots here, maybe is worth to share.
 
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