Ahriman
Tyrant
1050 turns is much longer than Civ4 on normal speed, no?
[Sorry, so long since I played vanilla.]
[Sorry, so long since I played vanilla.]
I'm going to take a guess here and say that agriculture, hunting and fishing are not in the tech tree.
So, what do you think the left part of the tech tree is occupied by then? It is obvious from the scrollbar that it isn't scrolled entirely to the left. It doesn't necessarily mean that there are more techs there, but that sounds most likely to me (especially since it looks like there is a lot of room left there)...
No there isn't, there is Barely enough space for 1 Tier..
The fact that there are no prerequisites going beyond the visible tier of archery/mining/ etc.
So, what do you think the left part of the tech tree is occupied by then? It is obvious from the scrollbar that it isn't scrolled entirely to the left. It doesn't necessarily mean that there are more techs there, but that sounds most likely to me (especially since it looks like there is a lot of room left there)...
You can't say that there aren't any. The screen never scrolls far enough left to show them if they are there.
I mean there are no "Tier 0" (disputed tier) prerequisites for any Tier 2 (seond visible Tier) or higher techs (since you Would see those)... and that makes that early part of the tech tree incredibly boring.
Most other Tiers have some prerequisites that cross tiers (some Tier 1 techs a prereqs for Tier 3, some Tier 2 for Tier 4, etc.)
Empty space=~18 mm.. some Needed for rest of Tier 1)
Length of bar (showing almost 4 full Tiers)=~53 mm
so each Tier takes ~14 mm... and some of Tier 1 is not visible..
I also find it a bit strange that "Ancient Era" would not be centered above those two tiers if they were all that were there. Seeing that "Medieval Era" is centered above its two tiers and all.
The fact that there are no prerequisites going beyond the visible tier of archery/mining/ etc.
These both seem reasonable. So, hard to tell.I also find it a bit strange that "Ancient Era" would not be centered above those two tiers if they were all that were there. Seeing that "Medieval Era" is centered above its two tiers and all.
I'd be amazed if there weren't an agriculture tech. Only the most important development in all of human history...I guess they could have some Tier 0
I'd be amazed if there weren't an agriculture tech. Only the most important development in all of human history...
These both seem reasonable. So, hard to tell.
I'd be amazed if there weren't an agriculture tech. Only the most important development in all of human history...
Even if people start with it, its easier to still have that be a tech, to clearly display to the player what they can do from it.That's why I think everyone will start with agriculture.
These aren't really specific innovations, and are hard to draw boundaries around - what exactly is a tool - a rock, a stick? - and what exactly is language - any form of communication? Even some animals use tools, or communicate with each other verbally.or Toolmaking
or Language
Rainfed agriculture predates irrigation. It wouldn't make sense for irrigation to be required so early I think.perhaps Irrigation... leads to Pottery
Or hunting animals that live on it.If your people are working grassland they can be assumed to be farming it.
Why not?Hunting.. also not good for a Tier 0 tech
Like hunting? Hunting->archery seems very logical.Maybe a Tech that opens up Barracks and the Honor SP Tree, leads to Archery
Even if people start with it, its easier to still have that be a tech, to clearly display to the player what they can do from it.
Spoiler :
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City screen (note: 11 citizens, but city icon says 12 - new city has no citizens?)
Well in the pottery tile there is only icon for granary so I think cottages are offBut I hope I'm wrong.