WelshGandalf
King
- Joined
- Sep 6, 2010
- Messages
- 743
Monarch, up to 125AD. Advice/response most appreciated!
Well firstly I had problems the worldbuilder files - couldn't figure out how to open them from the game. However when I double-clicked the file it opened up fine - just meant I couldn't give Archery to the AI's as instructed. Also I couldn't play it with the BUG mod either
Teched agriculture, BW for chopping, then wheel -> pottery for cheap granaries.
Built worker, warrior (to size 3), then settler I think.
Saw the copper, so my first settled one NW of it. Saw in the incans very close by, so decided to axe-rush. Got a barracks up in each city and marched 7 axemen around 70 turns in. Squished the capital (gaining Stonehenge ) and just managed to get the second city (had to win 3 out of 4 approx 60% chance battles). 3rd settler came out after the axes - he went on a merry walk to the fish/sheep/stone spot about 8 spaces west. I wanted stone for the Pyramids.
Economy was in a shocking state - this is what I learnt from a no-cottages game about a week ago. I went about fixing it the only way I knew how - with the great lighthouse, which got built in my capital.
Around 700BC - 300BC my economy got fixed as I built the GLH, the pyramids in the old Incan capital (& switched to representation), and finally libraries came through. Happy cap was an awful problem before representation. Running around 7 scientists now.
Later, I settled next to the gems, teched IW so I could get access to gems, both for money for my economy, and for happiness (there are SO few happiness resources around!). Started settling the desert area too.
I've got a great prophet (from Stonehenge) and a great engineer (thanks, pyramids). The former I'm holding on to for shrine purposes. Wasn't too sure what to do with the second, but since I had nothing for my cities to build any more, I bulbed him for metal casting so I can get forges up (as much for the +1 happiness as the hammers).
Planning for my capital to get colossus and become a great merchant factory (GM points from GLH and colossus will help). Researching alphabet -> currency -> CoL for economic reasons & to hopefully found Confucianism. Planning a great scientist factory with the heroic epic in my newish desert city with has 7 flood plains, an oasis, a copper & 2 hills.
Longer term.... well I probably could crush the Dutch if I wanted to but want to work on the economy side of things. Once I get to CoL I'll settle up the rest of this continent. With 8 cities at 125AD I feel like I'm doing alright Ranked #1 in land & population.
From my last SE econ game I found it tough to decide when to shift from slavery to caste - both of which work well with food excesses. Any advice?
And finally - screenshots of the northern & southern halves of my kingdom. (Have a huge monitor so had to squish the resolution - makes it a bit unreadable but it gives an idea of how my game is going anyway).
Well firstly I had problems the worldbuilder files - couldn't figure out how to open them from the game. However when I double-clicked the file it opened up fine - just meant I couldn't give Archery to the AI's as instructed. Also I couldn't play it with the BUG mod either
Spoiler :
Teched agriculture, BW for chopping, then wheel -> pottery for cheap granaries.
Built worker, warrior (to size 3), then settler I think.
Saw the copper, so my first settled one NW of it. Saw in the incans very close by, so decided to axe-rush. Got a barracks up in each city and marched 7 axemen around 70 turns in. Squished the capital (gaining Stonehenge ) and just managed to get the second city (had to win 3 out of 4 approx 60% chance battles). 3rd settler came out after the axes - he went on a merry walk to the fish/sheep/stone spot about 8 spaces west. I wanted stone for the Pyramids.
Economy was in a shocking state - this is what I learnt from a no-cottages game about a week ago. I went about fixing it the only way I knew how - with the great lighthouse, which got built in my capital.
Around 700BC - 300BC my economy got fixed as I built the GLH, the pyramids in the old Incan capital (& switched to representation), and finally libraries came through. Happy cap was an awful problem before representation. Running around 7 scientists now.
Later, I settled next to the gems, teched IW so I could get access to gems, both for money for my economy, and for happiness (there are SO few happiness resources around!). Started settling the desert area too.
I've got a great prophet (from Stonehenge) and a great engineer (thanks, pyramids). The former I'm holding on to for shrine purposes. Wasn't too sure what to do with the second, but since I had nothing for my cities to build any more, I bulbed him for metal casting so I can get forges up (as much for the +1 happiness as the hammers).
Planning for my capital to get colossus and become a great merchant factory (GM points from GLH and colossus will help). Researching alphabet -> currency -> CoL for economic reasons & to hopefully found Confucianism. Planning a great scientist factory with the heroic epic in my newish desert city with has 7 flood plains, an oasis, a copper & 2 hills.
Longer term.... well I probably could crush the Dutch if I wanted to but want to work on the economy side of things. Once I get to CoL I'll settle up the rest of this continent. With 8 cities at 125AD I feel like I'm doing alright Ranked #1 in land & population.
From my last SE econ game I found it tough to decide when to shift from slavery to caste - both of which work well with food excesses. Any advice?
And finally - screenshots of the northern & southern halves of my kingdom. (Have a huge monitor so had to squish the resolution - makes it a bit unreadable but it gives an idea of how my game is going anyway).