Sea Cities

I've got ptw working again, so it shouldn't bo too long - unless the computer stops working again - until a screenshot.
 
This idea intrigues me and I think I have an application for it the Colonial Space Mod. The sea cities would function as space stations.

Since posting the idea in both threads is considered spamming, I will have to link you to it, if your interested. Space Station sea cities Post#13
 
Anarki, I don't know if it is possible to use two graphics for roads and railroad. Unless you use roads and convert Railroads to sea roads.
 
Cool mod. In a game traditionaly based on the journey to the stars, its kinda fitting to include SOME use of the rest of the 2/3 of the globe =) The ocean is the warm up for space. Should check out a book called 'The Millenial Project' very awesome read.

The Millennial Project

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Now thats a floating City! =)
 
Since I can't find a way, other than marines and placing them under their control in the editor, for the AI to have these, I have decided to stop attemting to find ways for the AI to use them and begin making maps off this. I hpe to upload some sson.
 
I still around, for those wondering that.
Only a few bits to post here.
The AI in PTW can capture Sea Cities quite well, but only if the world settings are on archipelego and maxinmum water settings. That seems to make it use more amphibious units.
The maps are currently on hold, but I'm getting toward clearing a large workload I've been meaning to sort out.
Along with the maps, there might be some scenarios too. Both of which, when done, I'll post here.
I should be able to do more with this mod with some more feedback, but in this case it'd be easier just tell you that I'm after late game happenings, such as more amphibious takeovers.
And as a final word to the unit creators, would anyone care to create some unit anims for the Sea Settler and Worker?
 
It's been a while since I updated this, but now my computer is finally working correctly, I can upload a screenshot from my 'Atlantis' mod I'm working on.
Also, I need far more feedback before I can re-release a working PTW version.
 
THAT is certainly a wild concept. If my swordsman defeats your regular hydra, does it turn into two veterans?
 
Somehow I didn't know about this mod before. So, thanks for bumping this "dead" thread, BuckyRea! :D
 
Nice to see someone still looks for odd concepts in this forums.
To be honest, I haven't done as much work as I'dv liked for this, so there's not much chance of an update soon.
And I talked with someone up at Firaxis a while ago regarding the AI probs - they don't reckon the Civ3 game engine will support it.
 
Aww... I was thinking of using this idea a while ago, but never had time to test it. And I do hope your Atlantis mod gets released. It looks really nice! :)
 
Hello Derf !

You seem to be inventive in the liquid sphere..
Hope you can help me...

Can (and will) you make me a canal?

Boats/ships cannot enter a river,and when I have a landlocked city I would like to be able to sail into it through a canal. Can you make a mod that allows
a worker to "expand" a river into a navigable canal without disrupting the use of a land square...or any road/railroad/irrigation/mine that has been build
on that square?

I am also looking for a bridge/tunnel that can be built to allow passage
over/under a coast/lake square.

Hopefull greetings....
 
Ustascha said:
Hello Derf !

You seem to be inventive in the liquid sphere..
Hope you can help me...

Can (and will) you make me a canal?

Boats/ships cannot enter a river,and when I have a landlocked city I would like to be able to sail into it through a canal. Can you make a mod that allows
a worker to "expand" a river into a navigable canal without disrupting the use of a land square...or any road/railroad/irrigation/mine that has been build
on that square?

I am also looking for a bridge/tunnel that can be built to allow passage
over/under a coast/lake square.

Hopefull greetings....

I think that was tried before.
Rivers, as far as I know, don't change anything for most units - except to raise the move cost.
Landlocked cities I came accross a solution for. Add airlift to the ship. Thought I don't see why you want a ship inland.
The only way for workers to modify terrain is the Plant Forest - unless there's something in C3C that I don't know about, since i don't have C3C still. I don't care to start fiddling with the code for that yet.
Finally, the closest I think you'll get is to make it an moving air unit. I will look into alternatives, but I have quite a bit of work to do, so it might take some time.
 
Derf said:
I think that was tried before.
Rivers, as far as I know, don't change anything for most units - except to raise the move cost.
Landlocked cities I came accross a solution for. Add airlift to the ship. Thought I don't see why you want a ship inland.
The only way for workers to modify terrain is the Plant Forest - unless there's something in C3C that I don't know about, since i don't have C3C still. I don't care to start fiddling with the code for that yet.
Finally, the closest I think you'll get is to make it an moving air unit. I will look into alternatives, but I have quite a bit of work to do, so it might take some time.

Inland ships would be awsome! you could move your battleships, or transports in and start the bombarding/invasion!(sorry for double post)
 
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