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Sekai: Land of the Fading Sun (Pre-FantasyNES)

Discussion in 'Never Ending Stories' started by kkmo, Dec 2, 2010.

  1. kkmo

    kkmo 世界

    Joined:
    May 22, 2008
    Messages:
    1,245
    Also, everyone, you can get a good idea of what people were wearing in this time period by looking at this:

    http://en.wikipedia.org/wiki/Ukiyo-e

    And then scrolling down and looking through the "Artist" section.
     
  2. Adrogans

    Adrogans Quiet Laughter...

    Joined:
    Oct 21, 2006
    Messages:
    4,210
    Location:
    The Woods
    Name: Konishi Nari
    Class: Samurai
    Race: Kitsune
    Description: She stands on the taller side for the Kitsune and has a white coat trimmed in black, she only has one tail.
    Background: TBA
    Single Character, Female
    Equipment: Katana, Wakazashi, Armor, Short bow
    Attack: 3
    Defense: 2
    Movement: 1
    Hit Points: 4
    Advantage: +1 Attack in Forests
    Initial Skill spending: Downward Straight Cut (attack skill lvl 1)
    Five Elements: Earth 0/Water 0/Fire 0/Wind 1/Sky 0/Void 0

    Initial action - from wherever I am starting to begin traveling to Miyamoto Musashi whom I have heard is an amazing warrior.
     
  3. Frozen In Ice

    Frozen In Ice Emperor

    Joined:
    Jun 30, 2007
    Messages:
    1,536
    Haruki/ Frozen In Ice
    Race: Yato
    Class: Ninja
    Current Location: Castle # 7, the Yato one
    Attack: 2
    Defense: 2
    Movement: 3
    Hit Points: 3/3
    Five Elements: Earth 0/Water 1/Fire 0/Wind 0/Void 0
    Equipment: Leather Armor, 4 short swords, shortbow
    Inventory: None
    Gold: None
    Spells/Skills:
    Movements:
    Education: Camouflage (+2 Defense)

    Misaki
    Race: Yato
    Class: Sorcerer
    Current Location: Castle # 7, the Yato one
    Attack: 2
    Defense: 2
    Movement: 3
    Hit Points: 3/3
    Five Elements: Earth 0/Water 0/Fire 1/Wind 0/Void 0
    Equipment: Staff
    Inventory: None
    Gold: None
    Spells/Skills:
    Movements:
    Education: Scorch (+2 damage)

    Katsu
    Race: Oni
    Class: Samurai
    Current Location: Castle # 7, the Yato one
    Attack: 4
    Defense: 1
    Movement: 3
    Hit Points: 2/2
    Five Elements: Earth 1/Water 0/Fire 0/Wind 0/Void 0
    Equipment: Katana, Mace, Armor
    Inventory: None
    Gold: None
    Spells/Skills:
    Movements:
    Education: Straight Thrust (+2 Attack)
     
  4. kkmo

    kkmo 世界

    Joined:
    May 22, 2008
    Messages:
    1,245
    Character inventories can be whatever you want right now. Surely your character has a weapon or something. It won't effect their stats, though, but for story purposes it is perfectly okay.
     
  5. RPAdvantage

    RPAdvantage Warlord

    Joined:
    Jul 25, 2010
    Messages:
    100
    I want to be a single character named:
    Ryu
    Samurai

    He's gonna be a human and I'd like to work for a player-controlled kingdom if possible. kkmo let me know what else you need from me to participate!
     
  6. kkmo

    kkmo 世界

    Joined:
    May 22, 2008
    Messages:
    1,245
    Hello RP! Sounds good. For starters, you should definitely read over all the rules. In there, you will see what is required for characters. Then you need to fill out this chart (for inventory, you make it up - but it will not effect your stats - and for Movement, leave it blank because PRELIMINARY TURN does not have movement, and for gold, 25 is okay for characters to start with).

    Every turn, including the preliminary turn that happens before we start the NES, you need to fill this out:

    Character Name/Player Name
    Race: Your race.
    Class: Your class.
    Current Location: Write your current location (specific hex).
    Attack: Write your current attack level.
    Defense: Write your current defense level.
    Movement: Write your current movement level.
    Hit Points: Write your hit points (#currently/#total).
    Five Elements: Earth/Water/Fire/Wind/Sky (list as Earth#/Water#/Fire#/Wind#/Void#).
    Equipment: Weaponry and armor equipped to your body.
    Inventory: Items you currently have that are not equipped.
    Gold: How much gold you have in your pouch.
    Spells/Skills: Spells/Skills you have learned.
    Movements: Are you moving your character during this turn?
    Education: What spells/skills are you learning for the next turn? Each character begins with earning 10 spending points for spells/skills each turn.
     
  7. Ninja Dude

    Ninja Dude Sorry, I wasn't listening...

    Joined:
    May 11, 2008
    Messages:
    3,583
    Gender:
    Male
    Location:
    Wisconsin
    Chishiosangaku initial spending (of 3200 gold)
    -400 on Sorcery
    -400 on Transportation
    -1000 on a library in B11
    -1000 on 500 infantry
    -350 on 50 cavalry
    -120 on 12 wizards
    -130 on making my castles looks really scary or something (couldn't figure out to do with this money :p )
     
  8. kkmo

    kkmo 世界

    Joined:
    May 22, 2008
    Messages:
    1,245
    Why don't you reinvest it, so that starting on Turn 1, instead of having 3200 gold per turn, you will have 3206 gold per turn (5% growth rate, reinvest 130, round down = 6 gold).

    Or jesus, buy more troops or keep it in your coffers?

    At any rate, if you want to spend 130 to make your castles scary - that is totally fine. Cool. :D
     
  9. Ninja Dude

    Ninja Dude Sorry, I wasn't listening...

    Joined:
    May 11, 2008
    Messages:
    3,583
    Gender:
    Male
    Location:
    Wisconsin
    Eh, I guess I'll reinvest it for a massive gain of 6 golds.
     
  10. Shadowbound

    Shadowbound Incorrugible

    Joined:
    Mar 4, 2007
    Messages:
    4,014
    Ohitsuji/Shadowbound
    Race: Nezumi
    Daimyo: Shibutoi
    Hexes: 4
    Advantage: +1 attack to infantry in lowlands
    Income: 5200
    Growth Rate: 5%
    Coffers: 0

    Recruit 300 infantry and 200 ranged for 1200

    Research Construction for 800

    Research Trading for 400

    Construct 4 marketplaces for 2800
     
  11. RPAdvantage

    RPAdvantage Warlord

    Joined:
    Jul 25, 2010
    Messages:
    100
    Ryu/Metaliturtle
    Race: Human
    Class: Samurai
    Current Location: H11
    Attack: ?
    Defense: ?
    Movement: ?
    Hit Points: ?/?
    Five Elements: Earth/Water/Fire/Wind/Sky (list as Earth#/Water#/Fire#/Wind#/Void#).
    Equipment: Standard Samurai fare, katana wakizashi(sp?) and tonto full Samurai armor in alternating stripes of Ryu's family colors of Black Green and Gold. His family crest is emblazoned across his back within a large circle.
    Inventory: Mostly things for living off of the land; flint and steel; rope; small cutting knife for day to day use; blanket/bedroll; basic clothing; a small carving of his father that he reveres.
    Gold: 25 Gold
    Spells/Skills: Spells/Skills you have learned. ?not sure if I get to learn any o these before I start learning them.
    Movements: Staying put
    Education: What spells/skills are you learning for the next turn? Each character begins with earning 10 spending points for spells/skills each turn. (want to see your answer to the other spells/skills question first.
     
  12. kkmo

    kkmo 世界

    Joined:
    May 22, 2008
    Messages:
    1,245
    RP, you get 10 experience points to distribute between those areas (attack/defense/movement/hit points), and you start with whatever spells/skills you distribute your 10 spending points in.

    Important Rules Change! Every type of character can now learn every type of spell and skill! Please see the updated rules. In addition, Hunters are now only proficient in Terrain skills. And, last but not least, every spell/skill that is specific to your class is now HALF THE COST (always round up - which means if it is 3*, the spell/skill becomes 2*).

    So this means I need updated character profiles. Sorry for this, but the changes actually give a lot more to characters.
     
  13. Frozen In Ice

    Frozen In Ice Emperor

    Joined:
    Jun 30, 2007
    Messages:
    1,536
    I like that change, it's alot less limiting on character development that way. It doesn't look like it will affect my orders for this turn however.
     
  14. Omega124

    Omega124 Challenging Fate

    Joined:
    Nov 1, 2008
    Messages:
    7,083
    Gender:
    Female
    Location:
    Albany, New York
    Where are the stats people pull from?
     
  15. kkmo

    kkmo 世界

    Joined:
    May 22, 2008
    Messages:
    1,245
    What do you mean?
     
  16. Northen Wolf

    Northen Wolf Young Hunter

    Joined:
    Feb 11, 2008
    Messages:
    2,241
    Location:
    Estonia
    I think you mean Order templates.
     
  17. Adrogans

    Adrogans Quiet Laughter...

    Joined:
    Oct 21, 2006
    Messages:
    4,210
    Location:
    The Woods
    No changes for me as far as I can see.
     
  18. kkmo

    kkmo 世界

    Joined:
    May 22, 2008
    Messages:
    1,245
    Ah, I see. Well growth rates for everyone begin at 5% and improve with certain improvements and events. The max growth rate is 50%. The reason growth rates seem kind of high if all improvements are built is because I will be introducing several random events that will make growth rates decline. Be careful. I'm a generous DM if the stories are interesting and good, but at the same time - I can be a little trickster, I'll admit.
     
  19. Angst

    Angst Rambling and inconsistent

    Joined:
    Mar 3, 2007
    Messages:
    13,646
    Location:
    A Silver Mt. Zion
    Ok, I have some questions before joining:

    1. First of all, if I make a kingdom, can I still make it to found it and choose race etc.?

    2. If I make a kingdom, what would you appreciate the most that I made? Any race, alignment, anything? Mine eyes be too tired to read the nation list throughoutly right now. I'd prefer to do something relateable; I like the idea of Akki if I can make them as hilarious and stupid. But a human kingdom interests me of some reason...

    3. Also, I'd love to be geographically close to some characters because if I am going to be a kingdom, I want to interact with the characters themselves... :) I really like that aspect, so I'll probably focus on that a lot.

    4. Uh, dunnow. I'm considering a kingdom, and this was supposed to be some question about making a character, but I forgot. How much freedom do I have for cooperating with characters? I haven't checked the list yet, but if I'm playing human and I hire a Goblin adventurer party, that'd be pretty ridiculous.

    (I'll probably make some sort of solution anyways, you know, act out towards them against myself if I have the power to do so, uhm, if they're Akki, and I'm an orderly human king, then I'll have some rogue duke revolt against me to have the heroes get something to do. Possibly.)
     
  20. kkmo

    kkmo 世界

    Joined:
    May 22, 2008
    Messages:
    1,245
    1. You can choose.

    2. Hm, well, we don't have a player Oni kingdom - we don't have a player Yato kingdom - and we don't have a player Kitsune kingdom (only NPCs for all of those). You could even play Yoma, but it'd be much more difficult. So I suppose I would like for you to choose Oni, Yato, or Kitsune, but you don't have to. We could use another Human kingdom, actually - so why don't you go ahead and do that.

    3. You can put yourself anywhere that isn't claimed and send out a Sekai-wide notice to heroes for them to come to your kingdom for a task. Then you and I can talk and decide some rewards for both your kingdom and the heroes, depending on what story you want to write about it.

    4. You have a ton of freedom for interacting with characters. That's what it's all about. :) I'm open to a lot of things with characters and kingdoms interacting.

    And remember, "Order" and "Chaos" in this NES only tell us what the alignment is. There can be bad order and good chaos. So Order and Chaos kingdoms can ally and become friends, and Order and Order kingdoms can go to war to the bitter end.
     

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