September Patch Notes Discussion

There are so many messages in this thread, that I don't know if this was discussed before. The AI seems to be better at warfare after the patch. They almost managed to take my capital even though they attacked through mountains and forests. They were using catapults for both cities and units, which was something I have never seen before. America even managed to conquer multiple cities.
 
Bombard units have no damage reduction vs city defenses, and naval ranged counts as bombard, thus they have no damage reduction vs city walls.
Tell me why Naval counts as Bombard?... this from units.xml

I'll get a bomber pic

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There are so many messages in this thread, that I don't know if this was discussed before. The AI seems to be better at warfare after the patch. They almost managed to take my capital even though they attacked through mountains and forests. They were using catapults for both cities and units, which was something I have never seen before. America even managed to conquer multiple cities.
Well, excessive deployment of catapults is not new by any means. As discussed in the "Dreams of Machu Picchu" thread, the AI has an aggressive priority on Engineering.
 
Yeah, that has been a problem, because they were not using them against units. Now they do.
 
Tell me why naval ranged does not have -17 ranged penalty vs cities if they are the same type as land ranged?
I am just the mechanic, do not shoot me if second gear is different to first


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upload_2019-9-12_14-52-7.png

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Now Yes, there is an indication this affects all ranged
upload_2019-9-12_14-54-18.png


But Anton did mention at one stage the difference
upload_2019-9-12_14-55-11.png

upload_2019-9-12_14-55-51.png
<<<I learnt something new, fighters are -17
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Is it just the tooltip that's wrong, like the Anti-Cavalry tooltip?
 
Is it just the tooltip that's wrong, like the Anti-Cavalry tooltip?
No, because the -17 modifier does not show up in the "net strength" (the number on the top left). If only the tooltip was wrong, the net strength would be affected even if the tooltip text was not there.
 
some half a year ago and I'm quite sure naval ranged counted as bombard back when I did that test.
I think it was somewhere between R&F and GS that they changed it from bombard, yep....I fully understand you remembering it the other way, just trying to clarify the correct way.
I learnt that fighters were -17, so value all round

Are you sure they were not banned in WC?
Sneaky buggers, thanks, my bad
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Perhaps the unit isnt receiving the -17 makes because it is the naval ranged promotion class, as opposed to normal ranges. They may have the malus only apply to one side of the coin here.
 
I'm still working on my first game, but the AI feels more warmongery than before. It's a Continents+Islands map. Only myself (Victoria) and Gandhi have been at peace the whole game. I've been quietly colonizing the islands instead of fighting land wars.

So far, Hungary took Norway's capital, then Nubia took the rest. Nubia and the Netherlands have been fighting Hungary. The Netherlands (12 cities all landlocked) even briefly held Buda.

On the other continent, the Mongols wiped out Mali and turned the Romans into a rump state sans capital while the Ottomans wiped out Egypt and have been pushing around Persia. Almost a dozen city-states are gone.

This is Prince difficulty and I'm not used to seeing this behavior. Is it AI improvements or the new map that's causing it, or just a fluke? Is anyone else seeing it too?

I'm not complaining per se, just observing.
 
@Victoria @criZp

Looking at my file backups, Battleships have always had Ranged Strength going back to before R&F, never Bombard. I would also assume that the -17 "COMBAT_RANGED_VS_DISTRICT_STRENGTH_MODIFIER" malus is only applied to units with the "CLASS_RANGED" and "CLASS_AIRCRAFT" tags that also have a RangedCombat value.

Battleships and other naval units with a RangedCombat value have the "CLASS_NAVAL_RANGED" tag, which exempts them from the malus. If I had to guess the reason why, it would be to allow naval units to attack cities as siege units since there isn't a specific Naval Siege class. But, also enable them to attack land units as ranged units without incurring the -17 "COMBAT_BOMBARD_VS_UNIT_STRENGTH_MODIFIER" malus that applies to units with the "CLASS_SIEGE" tag.

Looking at it another way, land units have two dedicated long range attackers - one for units and one for cities (e.g. Archer vs. Catapult). Air units also have two dedicated long range attackers - one for units and one for cities (e.g. Fighter vs. Bomber). Sea units only have a single dedicated long range attacker so it needs to be able to attack both units and cities (e.g. Battleship) without the specialization forced on it by any malus (i.e. one unit is better at attacking units, the other cities).
 
I'm still working on my first game, but the AI feels more warmongery than before. It's a Continents+Islands map. Only myself (Victoria) and Gandhi have been at peace the whole game. I've been quietly colonizing the islands instead of fighting land wars.

So far, Hungary took Norway's capital, then Nubia took the rest. Nubia and the Netherlands have been fighting Hungary. The Netherlands (12 cities all landlocked) even briefly held Buda.

On the other continent, the Mongols wiped out Mali and turned the Romans into a rump state sans capital while the Ottomans wiped out Egypt and have been pushing around Persia. Almost a dozen city-states are gone.

This is Prince difficulty and I'm not used to seeing this behavior. Is it AI improvements or the new map that's causing it, or just a fluke? Is anyone else seeing it too?

I'm not complaining per se, just observing.
Using a new map?

I think we can all now agree Terra is a mantises-in-a-belljar scenario.
 
[Looking at it another way, land units have two dedicated long range attackers - one for units and one for cities (e.g. Archer vs. Catapult). Air units also have two dedicated long range attackers - one for units and one for cities (e.g. Fighter vs. Bomber). Sea units only have a single dedicated long range attacker so it needs to be able to attack both units and cities (e.g. Battleship) without the specialization forced on it by any malus (i.e. one unit is better at attacking units, the other cities).

Makes a certain sense if being in a position to bombard cities from sea doesn't occur often enough to warrant a naval bombardment class of unit.
 
I think we can all now agree Terra is a mantises-in-a-belljar scenario.
I liked the knife fight in a phone box better

Just got the Mausoleum working in a bland city before seaports
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