acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
Shipyard provides +1 production to all unimproved Coastal Tiles.
This is an okay change. I don’t think it’s intended to be particularly powerful. It’s just a tweak.
Coastal Tiles after a lighthouse and shipyard will now be +2 food, +1 gold and +1 production. That’s certainly better than an unimproved Plains tile. Added to that, Coastals have the potential to be quite high pop, so you may have a few spare citizens to work those tiles.
I think the best use of this Shipyard bonus will be reef, which until now you couldn’t do anything with and don’t give Harbours any adjacency.
This is an okay change. I don’t think it’s intended to be particularly powerful. It’s just a tweak.
Coastal Tiles after a lighthouse and shipyard will now be +2 food, +1 gold and +1 production. That’s certainly better than an unimproved Plains tile. Added to that, Coastals have the potential to be quite high pop, so you may have a few spare citizens to work those tiles.
I think the best use of this Shipyard bonus will be reef, which until now you couldn’t do anything with and don’t give Harbours any adjacency.