SGFN-05: India Stomps the World

OK, I've reached point wherein I'd like comments (just turn 4) Have not began micromanagement yet, but I don't want to do any fatal mistakes:

Spoiler turnlog :

Pre turn #0 overun:
We have Horseback riding sell to Scandinavia and Babylon.
Rest know horseback riding.
We are at war with germany, greece, portugal.
We got 2 per turn deals, with babylon and with portugal.(wich is one deal, as we are allied with babylon against portugal.)
Science rate is on 70%, luxuries is on 20% CoL in 11. We are in despotism.

We got 4 (native) workers(~0.6 per city), 5 warriors and 9 archers.(2 units per city)
Compared to portugal we got 'Strong' army.
Compared to Greece we are 'Weak'.
Compared to Germany we are 'Strong'.

We got 7 cities.
We got ivory resource connected and horses(2) in our area, but not connected.
From cities we got:
Bombay(5) archers in 2.
Bangalore (3) palace-prebuild for SoZ - in 57.
Delhi (4)[capital] settler in 3.
Madras(3) archer in 5.
Lahore(2)(unconnected) worker in 4.
Calcutta(2) (unconnected) granart in 46.
Karachi(2) (unconnected) curragh in 10.

Wonders being built:
Pyramids - Aztecs - Tenochtitlan.
Oracle - Germans - Berlin.
The Colossus - Scandinavia - Trondheim.
Oracle - Portugal -Lisabon.

Micromanagement:
Bangalore - One unroaded plain tile switched to roaded plain tile, earning one more gpt.
Madras - Forest tile moved to plain-roaded-ivory tile, earning us 1+gpt and 1+ breaker, at the cost of archer from 5 turn to 7.
Delhi - Road-Floodplain changed to forest-near-river tile - settler in 2, growth in 2 at the cost of 1 gpt.

Selling, as 2 nations don't own horseback riding, it is quite sure They'll buy it from others so we go and play kind neighbor.
Scandinavia offers us 85 gold.
Babylon offers us 40 gold.
From Scandinavia we get 85 gold, from Babylon we get 40 gold, earning us 125 gold.
We now have 134 gold + 2 gpt.

uh, Iros would sell us math for philo and 56 gold...
But'll skip this deal.

-------------------------------------------------------------------
IBT #1
Delhi expands borders.
Greece rWarrior (in vision of Warrior06) moves onto hill.
Greece vWarriors, appears from fog and moves onto same hill as rWarrior.
Portugal rWarrior that was fort. outside of Calcutta attacks our wounded archer on hill, loses 1 hp wins and promotes.
Germany vArcher that was on mountain moves onto plain tile in reach of our ArcherV02

-------------------------------------------------------------------
Turn #1
Warrior01 Continues exploring.
Regular Archer on spices, continues exploring.
Worker04 begins road.
ArcherR01 moves onto hill for better vision.

ArcherV03 attacks Portugal vWarrior(2/4) on hill.
ArcherV03, loses 1 hp, but wins.
ArcherV02 attacks Germany vArcher on plains.
Perfect victory.

Rename vArcher on road near Delhi into ArcherV05, move him onto Plain-Sugar-Under_Roading, near Madras to support ArcherV02.

------------------------------------------------------------------
IBT #2

Greece cWarrior moves onto greece warrior infested hill.
Greece r&v Warriors move onto next hill, I'm thinking they are coming towards Calcutta.
Scandinavia vWarrior appears from fog near jungle where dyes are.

Delhi produces settler -> Settler in 6, I'd like one more town please, thanks.
Bombay Archer -> Worker in 2, growth in 2 (otherwise I am forced to either rise lux or make joker)
-------------------------------------------------------------------
Turn #2
Bombay vArcher renamed into ArcherV06. Moves into Delhi (to cover soon-to-be-found-town).
ArcherV05 moves into Madras.
ArcherV02 moves one tile towards Madras. ArcherV03 (3/4) fort. on hill
ArcherR01 explores.
Regular archer on Spices is renamed into ArcherR04, as ArcherR03 is in calcutta, 04 explores.
Archer04 Sees German borders, 2 tiles directly down of spices.
Worker 02Completes roading forest near Beijing and moves one tile towards Lahore.
Warrior 01 continues exploring.
Settler just created in Delhi begins moving towards Blue spot, hes guard is one turn behind him.

Delhi forest-near-river tile worker moved onto roaded-game-forest.

Drop luxury tax onto 0% and rise science % onto 80%, scientist in Bombay is made into joker. CoL in 8 + 3 gpt.
----------------------------------------------------------------------
IBT #3
Oh geeze, Greeks are rushing towards us,
All greek warriors continue moving towards Calcutta or Madras or Bangalore
Greece vHoplite+rWarrior appears onto hill.
Ah, I'll do my best in Defense. Smarter player can then go on offense with remaining army(IF anything is left).

--------------------------------------------------------------------
Turn #3
ArcherV02 moves one tile towards Bangalore.
Madras aV05 fort.
ArcherV06 moves to protect settler
ArcherR01 continues exploring, finds one more source of horses.
ArcherV02 moves off the hill, to be more mobile defense.
ArcherR04 goes to say hello to Soon-to-be-not-so-Great-Germany.
Warrior01 continues his journey

Worker02 begins road
Settler waits.
Worker04, finishes roading sugar and moves to connect Calcutta.
Worker03 moves onto same tile as worker04(2).
Ummm, Why to we have 2 x Worker04 and 0xWorker01 ?

Change lux onto 10% as Delhi archer moves to cover new settler.
Bombay Joker made into scientist.

India Despotism 1425 BC
10% lux, 80% science, 142 gold in vaults, +0gpt.
Col in 7.
----------------------------------------------------------------------
IBT #4
Greece rWarrior and Vwarrior move onto mountain.
Problem is I don't know wich side of river they'll cross.
Greece warriors nd hoplite keep going same path.
Greece rArcher appears onto hill tile :(
Avar(barbarian) conscript warrior moves into Germany borders
Bombay Worker-> Archer in 3
Lahore Worker -> Worker in 5

Aztects learn map making
----------------------------------------------------------------------
Turn #4
ArcherR04 Says: "Hi!" to town of Konigsberg, it is defended by rSpear and rArcher is near there on hill (w.o. road).
ArcherR01 continues his journey.

Archer V02 skips.
Madras archerV05 moves onto ArcherV02.
Calcutta ArcherR03 moves onto Archerv03.
(I don't know wich side of river they move, so I'll ambush them at bolth sides, Oh me so smart.

Worker04 begins road to Calcutta. ETC in 3.

Worker04(2) near bombay is renamed into worker01.
Bombay worker is renamed into Worker05. He begins irrigating tile wich bangalore works on.
Workers 01&03 now move over river to connect Karcahi.
LahoreWorker is renamed into Worker06. Moves over river to help connecting Lahore.

Warrior01 does the traveling thingy.
Settler&archer Pair move towards blue dot.
ArcherV02 waits.
ArcherV03 waits.


Spoiler VERY BAD QUALITY picture :

greeceec4.jpg


Sorry for bad quality picture, only way I can upload (without server error).

I could trade math+gold for philo make a trading round with philo/math and earn few gc...
I'm more worried about attack and Greece hoplite..
 

Attachments

I would say go ahead and do the Philosophy for Math trade, then we will know how soon the SoZ completes. We really need some mobile attackers to start whittling away at the greek inflow. If we get horses hooked up soon, Bombay can start building horsemen, which at least can retreat if losing. That hoplite is only a danger due to possible pillaging, so the Ivory needs an archer or spear parked there. Looks good so far just remember to make the greeks attack our people across rivers, up hills/mountains or against fortified units. I'm not overly scared of them yet. When I see swords or horses, then I'll start worrying. Just keep at it, play your best.
 
I think you've done a couple of excellent trade rounds, Northen Wolf. It was good to sell Horseback Riding to those civs that hadn't got it yet and get some money for it.
It also turned out to be very good to not buy Maths first thing. I saw you could buy it for Philo + 56 gold from the Iroquois earlier on. Now you can get it from them for Philo and they're willing to pay all the gold they've got to it! Yes, it's best to make that deal now. Any moment some civ will have Philo as well, meaning that the value of it will drop. We were lucky that a few more civs got Maths, but nobody got Philo. That could easily have gone the other way round.
Maybe you can by an embassy with the Aztecs. They're in the lead, they're strong, and maybe you can get them into an alliance against the Germans for Philosophy.
Overseer, could you confirm we know all the civs? With ourselves included I'm counting 8 civs. Is that it? If we really know everyone, why are we continueing to send units out for exploration, when they're needed at home for defense and MP?
Yes, I think the Hoplite will be after the Ivory; we need a unit on top of that.
We could consider building a few Spearmen. Our opponents the Greek and the Portuguese are coming with mainly Warriors. We lost an Archer to a Warrior, the Archer was defending. If we're defending against Warriors, Spearmen are better.

Northen Wolf, great to see this inbetween shot. I think a few of us are away for a wee spell. Anaxagoras is probably still away, and Jorgo is going away for 5-7 days.
 
Standard map has 8 civs, so we know everyone. I need to track down the order of contact, so we know who to kill next.
 
I don't understand why you guys let enemy attack, all we have are archers they have 2 offense 1 defense, I moved 2 archers to either of side of river to give us chance to attack. About Hoplite, I am afraid to start golden age of Greece = more units towards us. Then again wasting golden age so early in age could mean Greece will not become major power, that it usually is.
 
With only a couple of Archers available there's not much to be gained by attacking. We're not likely to take towns with this military. I would not have put that Archer right next to Konigsberg, you're not gonna take Konigsberg with 1 Archer, you only risk losing it.
Attacking stray units in the open field with 1 move units like Archers is not such a good idea. Archers can not retreat after an attack, so they're vulnerable to a counter attack. Horses can at least retreat, but as there isn't too much to be gained by war just now, I would always avoid battles if I can, and save my units for the serious stuff. The serious stuff is taking towns.
You'll see the AI slug it out in the open field a lot. They can lose hoards of units, without ever attacking a town. That's not what we want to do.

I wouldn't try and attack that Hoplite. It's got a defense value of three. It's not escorting a stack of Archers, so the only real danger is that it will pillage a resource. Then we can best try and block his way. I think the Hoplite was escorting 1 Warrior? The Warrior will attack if he's got a decent chance. If we can not attack him because he's escorted by a Hoplite, then we can best defend.
We would stand a better chance of attacking Hoplites if we had some Catapults; redline with Catapults, then attack. If you trade for Maths we can build Catapults.
 
SHORT OVERVIEW OF MY TURNS:
We learned CoL, got SGL for that.
We crushed G(r)eeks initial rush (including Hoplite), earning us elite archer.
We got 2 embassies.
We found Germany (at least) 3 out of 6 towns(CrpMapStat).

We destroyed 2 barb camps.
We traded/sold philo around.
Founded one new town Kolhapur onto blue dot.

We got horses into empire and all but Kolhapur connected with trade Network.
We learned Math and started SoZ.
We now got 8 workers per 8 cities, 1 worker per city (from ~0.6).
We built 2 catapults. Few archers.

In Vaults we got 282 gold.
Not bad IMO.

I'm afraid that Germans with their 3 archers will say hi to our Lahore soon, but unlike us won't leave peacefully.
Turnlog + pictures coming soon
 
Spoiler for turnlog :


Wars
We are at war with germany, greece, portugal.

Deals

We have Horseback riding sell to Scandinavia and Babylon.
Rest know horseback riding.

We got 2 per turn deals, with babylon and with portugal.(wich is one deal, as we are allied with babylon against portugal.)
Science rate is on 70%, luxuries is on 20% CoL in 11. We are in despotism.

Civilization info
We got 4 (native) workers(~0.6 per city), 5 warriors and 9 archers.(2 units per city)
Compared to Portugal we got 'Strong' army.
Compared to Greece we are 'Weak'.
Compared to Germany we are 'Strong'.

We got 7 cities.
We got ivory 1 out of 2 resource connected and horses(2) in our area, but not connected.

Cities overview
Bombay(5) archers in 2.
Bangalore (3) palace-prebuild for SoZ - in 57.
Delhi (4)[capital] settler in 3.
Madras(3) archer in 5.
Lahore(2)(unconnected) worker in 4.
Calcutta(2) (unconnected) granart in 46.
Karachi(2) (unconnected) curragh in 10.

Wonders being built:
*Pyramids - Aztecs - Tenochtitlan.
*The Colossus - Scandinavia - Trondheim.
*Oracle - Portugal -Lisabon.
*Oracle - Germans - Berlin.

Micromanagement:
*Bangalore - One unroaded plain tile switched to roaded plain tile, earning one more gpt.

*Madras - Forest tile moved to plain-roaded-ivory tile, earning us 1+gpt and 1+ breaker, at the cost of archer from 5 turn to 7.

*Delhi - Road-Floodplain changed to forest-near-river tile - settler in 2, growth in 2 at the cost of 1 gpt.

Deals
*Selling - as 2 nations don't own horseback riding, it is quite sure They'll buy it from others so we go and play kind neighbor:

*Scandinavia offers us 85 gold.

*Babylon offers us 40 gold.

*From Scandinavia we get 85 gold, from Babylon we get 40 gold, earning us 125 gold.

*Iros would sell us math for Philo and 56 gold...
But'll skip this deal.

Income/Science
We now have 134 gold + 2 gpt.

-------------------------------------------------------------------
IBT #1
Cities
*Delhi expands borders.

Greece
*Greece rWarrior (in vision of Warrior06) moves onto hill.
*Greece vWarriors, appears from fog and moves onto same hill as rWarrior.

Others
*Portugal rWarrior that was fort. outside of Calcutta attacks our wounded archer on hill, loses 1 hp wins and promotes.

*Germany vArcher that was on mountain moves onto plain tile in reach of our ArcherV02


-------------------------------------------------------------------


Turn #1


*Warrior01 Continues exploring.
*Regular Archer on spices, continues exploring.
*ArcherR01 moves onto hill for better vision.

*Rename vArcher on road near Delhi into ArcherV05, move him onto Plain-Sugar-Under_Roading, near Madras to support ArcherV02.

Battles
*ArcherV03 attacks Portugal vWarrior(2/4) on hill.
ArcherV03, loses 1 hp, but wins.

*ArcherV02 attacks Germany vArcher on plains.
Perfect victory.

Worker Actions
*Worker04 begins road.


------------------------------------------------------------------


IBT #2


Greece
*Greece cWarrior moves onto Greek-warrior infested hill.
*Greece r&v Warriors move onto next hill, I'm thinking they are coming after Calcutta.

Others
*Scandinavia vWarrior appears from fog near jungle where dyes are.

Cities
*Delhi produces settler -> Settler in 6, I'd like one more town please, thanks.
*Bombay Archer -> Worker in 2, growth in 2 (otherwise I am forced to either rise lux or make joker)


-------------------------------------------------------------------


Turn #2

Units
*Bombay vArcher renamed into ArcherV06. Moves into Delhi (to cover soon-to-be-found-town).
*ArcherV05 moves into Madras.
*ArcherV02 moves one tile towards Madras. ArcherV03 (3/4) fort. on hill

*ArcherR01 explores.
*Regular archer on Spices is renamed into ArcherR04, as ArcherR03 is in Calcutta, 04 explores.
*Archer04 Sees German borders, 2 tiles directly down of spices.
*Warrior 01 continues exploring.

*Settler-just-created-in-Delhi begins moving towards Blue spot, hes guard is one turn behind him.

Workers
*Worker 02Completes roading forest near Beijing and moves one tile towards Lahore.
*Delhi forest-near-river tile worker moved onto roaded-game-forest.

Income/Science
Drop luxury tax onto 0% and rise science % onto 80%, scientist in Bombay is made into joker. CoL in 8 + 3 gpt.


----------------------------------------------------------------------


IBT #3

Greeks
[Oh geeze, Greeks are rushing towards us]
*All of Greek warriors continue moving towards Calcutta or Madras or Bangalore (don't know which city).
*Greece vHoplite+rWarrior appears onto hill.
[Ah, I'll do my best in Defense. Smarter player can then go on offense with remaining army(IF anything is left).]


--------------------------------------------------------------------


Turn #3


UNITS
*ArcherV02 moves one tile towards Bangalore.
*Madras aV05 fort.
*ArcherV06 moves to protect settler.

*ArcherR01 continues exploring, finds one more source of horses.
*ArcherV02 moves off the hill, to be more "mobile" defense.
*ArcherR04 goes to say "hello!" to Soon-to-be-not-so-Great-Germany.

*Warrior01 continues his journey
*Settler waits.

Workers
*Worker02 begins road
*Worker04, finishes roading sugar and moves to connect Calcutta.
*Worker03 moves onto same tile as worker04(2).

[Ummm, Why to we have 2 x Worker04 and 0xWorker01 ?]

Income/Science
Change lux onto 10% as Delhi archer moves to cover new settler.
Bombay Joker made into scientist.

India Despotism 1425 BC
10% lux, 80% science, 142 gold in vaults, +0gpt.
Col in 7.


----------------------------------------------------------------------


IBT #4
*Greece rWarrior and vWarrior move onto mountain.
[Problem is I don't know which side of river they'll cross.]
'Greece warriors 'nd hoplite keep going same path.

*Greece rArcher appears onto hill tile :(
*Avar(barbarian) conscript warrior moves into Germany borders

Cities
*Bombay Worker-> Archer in 3
*Lahore Worker -> Worker in 5

Misc
*Aztecs learn map making.

----------------------------------------------------------------------


Turn #4


Units
*ArcherR04 Says: "Hi!" to town of Konigsberg, it is defended by rSpear and rArcher is near there, on hill (w.o. road).
*ArcherR01 continues his journey.

*Archer V02 skips.
*Madras ArcherV05 moves onto ArcherV02.
*Calcutta ArcherR03 moves onto Archerv03.
(I don't know wich side of river they move, so I'll ambush them at bolth sides, Oh me so smart.)

*Warrior01 does the traveling thingy.
*Settler&archer Pair move towards blue dot.
*ArcherV02 waits.
*ArcherV03 waits.


Workers
*Worker04 begins road to Calcutta. ETC in 3.
*Worker04(2) near Bombay is renamed into worker01.
*Bombay worker is renamed into Worker05. He begins irrigating tile which Bangalore works on.
*Workers 01&03 now move over river to connect Karcahi.
*Lahore_Worker is renamed into Worker06. Moves over river to help connecting Lahore.

[Contact you guys, have bit messing with Crpmapstat.]

@optional, I am not going to attack fort. spearman in city with lone archer.
Make trade deal: Aztecs have most less to offer, for philo, so Aztecs go first:

Enstablish embassy:
*Tenochtitlan Is building pyramids 19 turns to go
*Size 5, near two (mined) cows.
*Has Palace improvement and 9 spt, 2fpt will grow in 2.
*Is not near river.
*7 commerce per turn.
*Has 2 rSpearman defending.
*Ai runs 100% sci rate.


*They would agree w alliance vs Germans for philo and literature. I ain't giving literature to AI w.o. reason.


*Iros Don't accept alliance vs germans for philo+gold

*Vikings don't have anything to give us for philo.
*Neither do babs.

Deals
*Refuses to sell us Map making.
*Aztecz -> Trade philo for Math
*Iro -> Trade philo for 81 gold

Cities
*Bombay fool turned into scientist, CoL in 5 (instead of 6)
*Bangalore, Palace ->(T)SoZ (in 33)
*Calcutta, Granary -> Catapult in 2
*Delhi settler ->Big rock throwing thing in 2


------------------------------------------------------------------


IBT #5

Units
*Koningsberg archer moves top-right (North-east)into jungle, Assuming after barb nest.
*Avar cWarrior moves into marsh.
*Greece moves over WEST(right) side of river.
*Greece v and rWarrior withing our archer reach, C warrior on hill


------------------------------------------------------------------------------------------------

Turn #5

Units
*ArcherR01 explores (we DO need to know map)
*ArcherV06 w/ Settler moves.

*ArcherR04 moves away from Konigsberg (I want to scout area not attack it, maybe pick some slaves (douptful), Knowning area where you fight is half of a victory! K, he'll suicide for knowladge, I am willing to accept loss of one archer and why Am I talking with myself?

Greece
*ArcherV05 attacks Greekish vWarrior
Perfect battle, promotes to elite.
*ArcherV02 Moves onto hill, to prevent AI going there
*Archer R&V 03 move over river
</greasy>
*Warrior01 explores


Worker
*Worker06 begins road.
*Worker 01&03 begin road

Cities
*Madras Archer-> Spear in 2 (need def)
*Delhi is unhappy, rise lux onto 20%.

[That'd be all.]


--------------------------------------------

IBT #6

Cities
*Calcutta grows from 2 to 3.

Deals
*Portugal and Iros have signed a Peace treaty, why Is advisor happy over it? More Ai's fight less they have resources to use against us.

cities
*Delhi catapult -> Worker in 2, growth in 3
*Calcutta catapult -> Catapult in 20.

<Greekish>
*It looks like Greeks are planning to go for either Bangalore or Delhi, Blocking hill/mountain for 'em was good choise.
*Greek C&R warriors move onto plain tile. Greece vHoplite and rWarrior on Mountain.


----------------------------------------

Turn #6

Units
*Calcutta cat moves onto Worker04, to use road (that'll be ready next turn).

<Greekish>
*ArchersR03 moves onto Ivory-plain-road near Madras.(to be more mobile defense & defend ivory)
*ArcherV03 moves under eArcher01

*ArcherV02 (on hill) Attacks green rWarrior(don't want to take odds for eArcher)
Takes one hp off rwarrior & dies, oh rng loves me 2:1.1(something like that) chance and ehh Wolfies luck :( Advanced players will make up for it. rWarrior Promotes :@

*eArcher01 Makes up for V02 loss and wins against Green vWarrior(3/4), perfect victory. Took a risk, but v archer would have protected eArcher.

*ArcherV05 renamed into ArcherE01.
*Settler pair moves to settle next turn.

*ArcherR04 moves onto hill near Konigsberg.

*Warrior01 discovers Barbarian nest in desert(between mountains) and floodplains+ Iron source, to far for us to get :(.

*Delhi Catapult renamed Cat01, having thoughts how to move him, decide to move over river (into Madras Area).

Cities
*I could put Bombay scientist back to work, but that would not help us (not gaining gpt/breakers nor enough spt).

*Notice that Bangalore governor has decided to use floodplain instead of using un-irrigated /un-roaded plain, Fix his mistake.
*(T)SoZ in 26 from 31.

Workers
*Worker02(lahore area) finishes road, moves over river to begin roading wheat.

------------------------------------------------------------

IBT #7(turn with much movement)

Units
*Aztecs ask Alliance vs iros, WTH, they made peace treaty before(Iros and portugal did?)??? I refuse.

*Hun warrior attacks our W01 on mountain.(they have horsies)
2 German archers (don't notice their rank, sorry move into koningsberg.

<Greekish>
*vHoplite and rWarrior follow the path of previous 2 warriors.
*rArcher Appears onto mountain.
</green dish>

*Iros rWarrior appear onto north-east mountain(2 squares from greek mountain w archer)
*Babs rSettler Pair appearsinto vision of Warrior06
*Ligurian (Barbarian) cWarrior appears on northern-gold-hill-where-greeks-came-from.

Cities
*Bombay Archer ->Archer in 3.
*Madras Spear -> Spear in 10.

Misc
*Portugal has learned poly.


----------------------------------------------------------


Turn #7

Units
*WarriorR01 forts.
*ArcherR04 explores and finds Silks behind Kongingsberg
(down south-east)
*AR01 explores, Finds Germany rSettler pair(on iron hill) and Jute(barbs) camp

*ArcherR03 (on Ivory) forts.
*ArcherE01 attacks green cWarrior on hill,
Perfect victory.
*ArcherV03 moves onto hill that E01 captured.

*Bombay Archer renamed into ArcherV07.
007 Moves into Bangalore for support&peace keeping duties(soon be needed).
*Cat01 and yet un-named cat move near hill (where greece cWarrior is)
Spearman gets named Spearman01 and moves to protect 2 cats.


NEW TOWN
*Archerv06&settler form a new town,
Kolhapur -> worker in 10, growth in 7, works on cow.

Workers
*Worker04 begins irrigating calcutta road.
*Worker02 Begins roading Lahore wheat.
*Worker 01&03 move onto horse tile, to connect some more meat & and Karachi into empire.

Cites
*Delhi one forest tile moved to ir-roaded-floodplain, growth in 1 worker in 1.

Tax and Science
*Drop science slider from 60% to 80% CoL still in 2.


---------------------------------------------------------------------------


IBT #8(Turn of Angry Germans)

MISC
Portugal asks Peace-treaty, we got 3 turns in alliance to go, refuse.


Units
*Germany 3 rArchers move to chase our rArcher (gangbanging= not good, gonna keep exploring aslong as I can).
*Babs rSettler pair moves towards lake, Barb conscript warrior goes after 'em.
*Iros cWarrior moves onto hill(towards dyes)

*Germany settler pair moves away from iron (north west), onto grassland.

<Greenies>
*vHop and rWarrior move towards Madras (instead of Bangalore).

Cities
*Delhi Worker-> Cat in 3.

--------------------------------------------------------------


Turn #8

Units
*Un-named cat renamed cat02.
*rArcher moves down the hill.
*ArcherR04 runs for his/hers/its life and continues exploring, finds one more silk and looks like trapped(ocean or inland water coast).

<Marsmen>
*Cat02 throws rocks at Greek vHoplite, hits.
*Cat01 misses.
*Just one hp less, that spear is still top defender :(.

*vArcher03 attacks Green rArcher, redlines archer, but loses. (told ya Wolfies luck :( )
ÄE01 picks Greece rArcher off tho (perfectly), I know, am risking.
*ArcherV07, in bangalore, moves over river.

Workers
*Worker03&01 begin roading Lil' brownish horses......
*Worker05 completes its irrigating
*Delhi worker renamed into Worker07 <- moves to Lahore area.
*Same does worker06(over river onto wheat)

Tax/Science
Drop science on 30% (lux still on 20%), CoL still in 2.
We got 167 gold in vaults, +16 gpt,
Sliders: Lux 20%, Sci 30%.

Scandinavia has 25 gold, I ain't selling philo so cheap.


---------------------------------------------------------------------


IBT #9 (Turn of praying that Archer E01 will survive.)

MISC
*Scandinavia learns mapmaking and suddently has 81 gold. It looks like They brought math, then sold it onwards.
They don't have Philo tho. Only Babs don't have math, they don't have philo either. Germany, portugal and Vikings don't own philo also. We are still 2 turns in war with Portugal (and allied with babs).

Cities
*Lahore worker-> Rax in 20.

Units
*Liguan conscript (that previously chased babs turns towards us.)
*rWarrior03 wins fight against barb and promotes into 4/4.

<Germany>
*No sign of Germany 3 archers.
*Town of Munich has been founded near iron, I don't know what to do with city (wait until size two or not?), so archer R01 goes for barb camp.
*Avar cWarrior near munich.
</Germany>

<I've run out of G words...>
*Greek rWarrior suicides on our fort. ArcherR03 loses 1hp but wins.Still Regular archer.
*Greek hoplite continues its travel towards undefended Madras, Just as I was hopin.

</g...>
*iros cWarrior moves near town of Calcutta.


----------------------------------------------------------


Turn #9(almost there)
(OK we need to bring archer down lahore area as If I am not wrong 3 archers are heading towards that area.)

<Geeks, (remembered a g-word)>
*ArcherE01 moves onto hill (to ambush retreating path of Hoplite).
*Spearman01 move with cats 1&2 into Madras to defend and throw more rocks.
*S01 forts.

*Cat01 bombs and misses.
*Cat02 bombs and misses. Wolfies luck, Advanced players have more luck.
*ArcherR03, recovered HP while intra turn, now forts again on Ivory.

*ArcherV05 (from Bangalore) moves into Madras, skips.
</Greeks>

Taz/science
*Sci slider onto 10% CoL still in 1. +24 gpt, who does not win in battle, wins in business, and we are doing GOOD business here.

Workers
*Lahore worker renamed into Worker08.
*Lahore area wheat roading completed begin irrigation(moved new worker after completing road).


Deals
*Build an embassy with Normans, for 56 gold.
*They are faaaaar South-east.
*Trondheim is building The Colossus in 19.

*Capital is 5 spt, 2fpt(growth in 3), size 3 town near river and sea(7 tiles in city radius). Scandinavians have silks connected.
*They have not met germans yet :(

*Scandinavians trade philo for 81 gold. 25 gold profit from trade+ embassy.

-------------------------------------------------------------


IBT #10
*Horses completed, now Our empire has some cheap horsemeat to eat! Good job! :hifive:

*We get SGl for learning CoL, WHOOOOOOHOOOOOOOHOOOOOOOOHOOOOOOOOHOOOOOOOHOOOOOHOO (bit happy 'bout it [party] :band: :woohoo:)

ÄResearch began on the republic (next player can change if wishes).
*Bombay Archer -> Archer in 3, growth in 4.
*Karachi Curragh -> Settler in 30.

*Greece Hoplite moves towards "undefended" Delhi (I don't usually war so early so baitin' enemy is new tactic for me.
*Babs found town of Uruk near area where Greeks came from, Looks like they have landlocked their area.
*Barb warror suicides on our Warrior 01, ours wins, loses 1hp.

*Iros and Germany learn construction.

-------------------------

TURN #10
*Our science leader name is Brahmagupta.

*Warrior01 attacks Barb camp,
redlines but wins and gets us 25 gold (that is why I did not want to attack while barbs were around him.)
*ArcherR04 (explorer) sees no sign of 3 german archers, moves onto hill and finds borders of other germany town.
He waits.

*Bombay Archer renamed into ArcherV08. Moved into Delhi to begin moving towards Lahore (just incase).

<Final Showdown(for me)>
*ArcherE01 moves onto roaded-sugar-plain(out of reach to hit Greek vHoplite(3/4) atm).
*Cat01 fires umm more like cuts rope to throw rocks towards green hoplite, hits.
*Cat02 does same action and also hits.

[I now understand that it was bad move to move E01 onto road (should have moved onto mountain).]
*Madras ArcherV07 attacks Greece Hoplite(1/4), redlines but wins(least THAT much luck)

*ArcherR01 (one who saw founding of Munich) Attacks barb camp and yields 25 gc at the cost of 1 hp(good trade).

</greeks>

*As we know most area towards Germany, Curragh begins moving towards babs.

*Worker group near Lahore completes irrigation, 3 workers move to build road towards Kolhapur.
*Workers 01& 03 begin Irrigating near Karachi.
*Forgot to switch delhi onto floodplain so it could have (by my calcs) set production next turn 1 worker and grow in 1.

*I can drop luxury slider back onto 10% (for now)
*Rised Sci slider onto 80% earning us 1+gpt and 23 turns for repo.
*Amazing, no towns rioted turning my turns!!!
*Sci leader waits, so does possible peace with greeks:

*One turn to go with portugal/babs deal.


I wanted to do accurate turnlog and not make many mistakes, second time I play emperor game. Wanted to be careful, sorry for delay.
 
Pyramids, I believe to be the best investment of an SGL. Funny how often India gets them, seeing that it isn't a sci tribe. Anyway, I look forward to the turn-log, any pictures, and the save. Then I can post the updated roster. :thumbsup: Northen, sounds like a solid turn-set.

P.S. Can you get the save posted?
 
@Overseer
Look above for Turnlog Xpost :)

unable to upload pictures at night, will try tmrw :(

I'm lucky that I managed to upload save. (Slow internet, pleasure for living in woods :mad: )
 

Attachments

Slow internet, I feel your pain. That's why I got something faster, I now use an aircard(cell-phone based broadband). It ain't roadrunner, but it sure beats dialup. Nice to live in the country, but lack of infrastructure sucks.
 
Compared to these turnlogs my turnlog was a snippet!

Anyway, just a quick response to a couple of Northen Wolf's remarks:

You said there was a veteran Spearman defending Konigsberg. The game only shows you the top defending unit. That's why our Archer was at risk. There could well have been an German Archer stationed in Konigsberg, and then our Archer would have been attacked.

You said we need to know more of the map. I'm afraid we're not balancing this need with other needs. We seem to be scouting for the sake of scouting.
In my view scouting is mainly good for:
* Terrain and resource knowledge; locating good city spots.
* Contacts.
Both needs seem to be sufficiently fulfilled already. We know everybody, and we know enough of our immediate surroundings to identify good city spots. What we don't know are places where we wouldn't get a settler to anyway.
Right now we're scouting with 2 Archers and 1 Warrior. That's overkill. 1 Warrior would have done. Those Archers would have been better defending Lahore. They're too good units to go scouting with. They will sack the odd Barbarian camp, but that's just peanuts. And if the AI sacks them, we might get the loot anyway through tech trading.
I also scouted with more units on the lower levels. It was at Emperor level that I noticed I was better off showing more restraint. There is a lot more AI around on this level. Now I scout with a couple of units in the very beginning, to get to know my immediate surroundings, but after that, when I've got a couple of towns in, it's often just 1 single Warrior exploring. The rest stays at home. They're even more needed at home in a war game like this.

I must sound like a broken record by now, but I'll say again that our expansion is at the moment limited by what our military can defend.

We might want to get some team input before we continue. I haven't looked at everything in detail, but I noticed Greece is willing to sign peace. That might be something to consider, if they're still at war with Babylon they will use their units on Hammurabi instead.
Brahmagupta is an interesting name for a SGL. I know a Brazilian beer called Brahma. Would beer be good for the brain cells after all?
 
I have been slacking on keeping the roster up to date, so here it is:

1: TheOverseer714=> warming up
2: Optional=> waiting
3: ThinkTank=> waiting longer
4: Jorgo Mono=> sometime soon
5: Anaxagoras=> sometime later this month
6: Northen Wolf=> just played
7: Rodent=> up
8: akk47=> on deck

I have info that Rodent is swamped, but if he can get it before friday, we will wait. Has akk47 posted lately? If he isn't handy, that puts me up, but I am super swamped, I have 6 turns left in CBob04, a turnset in Rod01, and one in TT01 to go before I can play. So Rodent is currently up.
 
@Optional
Maybe You are right above emperor and scouting, but IMO it is important to know land before it settled by AIs. Sure, they(scouts) are archers but they are rArchers.

IMO that land knowladge is needed for attacking enemy. ALso finding Germans is still important, if we know where their cities are it is easier to plan attacks(take down resources/luxury to weaken empires overall state).

EDIT:

Spoiler Main empire :

empiremainkf3.jpg


Spoiler Empire Zoomed out :

empirezoomedie3.jpg



Spoiler techno city :

technomc6.jpg



Spoiler trondheim :

trondheimnu8.jpg

 
That's the AI bonus at Emperor level, they have a 20% food and production bonus over us, IIRC. Basically, the AI gets the equivalent of accelerated production.

Edit: Corrected the percentage that the AI has, 40% is Deity, I believe.
 
Emperor: AI Cost Factor: .8 maybe? (dunno, food boxes change?)
 
Back
Top Bottom