SGFN-05: India Stomps the World

I don't think he meant hippies or hippos.
 
The real gandhi thing is to lie down and get beaten up by cops :rolleyes:

Ahimsa guys
 
Well, there was some very inspirational prose earlier on:

An extract, picked by me, from a great turnlog!
Sorry Jorgo, I'm not making fun of you, I hope you can take it, but this is funny!!!

:lol:
No offense taken! I laughed a bit as I was reading over it too! My master plan of having you focus on my nervousness instead of my mistakes is finally coming into fruition. Mhahahaha :mischief:
 
We have some time, we need veteran units, so we need more raxes. I would switch at both Bangelore and Madras to raxes.

When writing comes in, trade it, prefrably for at least one of HB and IW, both if posiible. Without either of these, our chances are bad.

And we need allies.
Thinktank, do you mean by switching both Bangalore and Madras to barracks that you want to give the Statue of Zeus a pass? It would surprise me if we had a monopoly on the Ivory. We can see 4 Elephants, but there are probably more on the map.
If we didn't have Ivory it would be a no brainer to go for more barracks and more veteran units now, but with the Ivory almost hooked up I think it's a difficult choice concerning the Statue of Zeus.
We might have some time; Germany doesn't seem very close. Berlin is building the Oracle, so is not producing units. The units that'll come to us probably will take a while, as they need to cross a big expanse of jungle by the looks of it.
Portugal is quite weak, and are building the Pyramids in Lisbon. Portugal only got bought into this war by Germany. Seeing how weak they are on the powergraph, they might not send any units at all.
At least Bombay is now producing an Archer in 3 turns. I'm in favour of doing a couple of Spearmen as well. It's a bit silly to put an Archer on the mountain next to Bangalore when you can have a Spearman there. I'm a fan of Spearmen actually, for incase you get Archers escorted by Spearmen approaching.
How would other players balance between immediate defense and the Statue of Zeus?
Trading for Horseback Riding or Iron Working is Ok of course, but don't forget to mention Mathematics. I don't think we'll get that one, it's researched later by the AI, but Catapults can be very useful in defense.

It looks like Anaxagoras has at least an interesting turnset coming up.
 
We definitely need the SoZ to get this going our way. The next settler can build a town south of Dehli and start a prebuild there. As the town grows it will accumulate shields, and since it is a cheaper wonder, it can be made in a less productive city if started soon enough. It wil take some time anyway, because besides getting Ivory hooked up, we will also need Mathematics researched. Also, we could feed workers from Delhi to build up populations in our other cities. 1 worker works, the next makes a town larger, next one works, etc. Along with being a settler factory, it can be a worker factory.
 
Well, I still haven't looked at the save in detail, but I have a couple of inclinations I would like to run by the team based on what I have seen so far:

1. We need at least one other 'rax, as soon as possible. I know I sound like a broken record, but we've been lucky that the Germans haven't run at us, and we know they have IW. If they get iron hooked and start coming at us with swords, we are going to need vets to take them on. I will probably change Madras to 'rax, rather than complete the rArcher.

2. We are critically short of workers. We have only two and should have six or more. Delhi is our settler pump, and while we can use it to pump workers, as well, that slows down our REX. We need another granary somewhere. I am inclined at the moment to build a granary in either Bangalore or Calcutta, probably Calcutta, although I don't like the fact that it is a border town.

3. We should put up a pre-build for SoZ, but not until priorities 1 and/or 2 are completed. At least one town has to put out military now while we complete the buildings.

4. I think we should settle on the coast before settling south of Delhi, but picking up spices is a high priority, and the spices town could be used for a SoZ pre-build, or that job could go to Bangalore.

As for constructive criticism, I think Lahore was probably settled one square too far south. Having it on the wrong side of the river hurts us defensively. Also, I think the worker priority should be in getting the empire connected by road. Land improvements can be made by later workers built in the core. As it is right this minute, we have two towns completely unhooked, we have a key luxury in our cultural borders still unhooked after fifteen turns, and Lahore is four turns away from the nearest defensive unit (and that unit is a regular warrior). I can feel the magnetic rays attracting the German and Portugese military.

We're in good shape, but I'm looking at my turns wondering when the other shoe will drop. Things can heat up at any time. I haven't checked what the advisor says about our military compared to Germany. Anyone have that info handy?
 
I just checked the military advisor, expecting him to say: 'Compared to them, our military is weak.', but no, it's better than that, he says compared to the Germans we're 'average.' That's good. Compared to the Portuguese we're even strong.
I agree with most of your points, Anaxagoras.
On the point of research, we should probably move straight onto Philosophy, maxing it of course. Hopefully trading Philosophy (and maybe a freeby tech, but let's not count on it) can get us Maths, Iron Working or Horseback Riding. Or an alliance against Germany.
I'm pretty convinced though we should build a workforce straight away in Delhi. We need the roads for defence and for research, we need to hook up the Ivory and the Horses. We would look a lot better if we developed what we got. If we continue to expand just now, we would look worse. I would feel quite uncomfortable if we continued to put in unconnected second ring towns. That's when I would feel the magnetic rays attracting the German and Portuguese military.
So that's why my personal opinion is that Delhi should produce workers now, and not settlers, and that the second granary is for later.
 
Halfway through my turnset I tried to save the game. Unfortunately, the save attempt failed. I forgot that saves from Overseer are not Mac-safe, so I can't save. (Overseer, are you sure your game version is fully patched?)

I any case, I will run the save through FileValet and attempt to exactly recreate the first half of my set tomorrow night.
 
V1.22 is as patched as it gets. I wonder if junk accumulates from save to save until it becomes mac unfriendly. I probably run the cleanest version too, as I am 100% un- modded, no changes to the conquests art, terrain, units, etc. I hope filevalet helps, damn that sucks. Does the Mac version autosave? If I had a problem, I could go to the most recent autosave and I'd only lose part of a turn. Hope we can work this out.
 
Just a quick note: FileValet worked fine, and I was able to replay my first four turns pretty much move-for-move. (I understand that file corruption only occurs when the file is first generated, so this should be a permanent fix.) As a result of paranoia, my game log is now pretty much gory detail, though. :suicide:

I have a few turns left to play. Nothing terribly significant to report at this point. We still have yet to fire a shot. Should get the turnset wrapped up tonight.
 
Great you got it sorted, Anaxagoras! I would hate to think that a stupid technical issue would make it impossible for you to do your turnset.

No news from the warfront is probably good news. ;)
 
Great you got it sorted, Anaxagoras! I would hate to think that a stupid technical issue would make it impossible for you to do your turnset.

That is good

No news from the warfront is probably good news. ;)

:nono: - What part of it, is good? That is not good! That cannot be good!!! That instead very bad omen. :aargh: That means I get all the luck with RNG and these "gods" love me with passion. You are all doomed. Sigh, :shake:. (gotta love these smilies)
 
lurker's comment: Overseer, I was looking through SGFN-04, and I couldn't help noticing one of your screens was in Spanish.

Tu sabes hablar Español? :eek:
 
That was a technical issue that was never resolved, a player had a spanish version, and once the game was saved in spanish, it stayed that way. I now know the spanish for many civ things.... Glad Anax got things fixed, the whole windows/mac issue can be a pain. Northen, the RnG can be scary, but knowing the odds can lessen its vile effects. Its not just when you attack, it is where. Force your enemies to fight on your terms, and you'll win more. Just read the huge AWDG thread, those guys make the RnG dance to their tune.
 
OK, I wasn't able to finish my set, but I've reached a point where I'd prefer some team opinions anyway. We have discovered everybody, and have embassies with a couple of them. Unfortunately, Germany allied the Greeks against us, and the advisor said Greece is stronger than we are. So we are now at war with three Civs: Germany (permanent), Greece, and Portugal. Greece and Portugal will not acknowledge our envoys.

We have 63 gold, and are researching Philosophy at a -2gpt deficit. So we can build just ONE embassy. We have nothing to offer most Civs, but nobody else has Philosophy, yet. The ally choices are: Aztecs (met to N), Iroquois (met to S), Scandinavia (met to SE). Babylon is already allied with us v. Germany and independently at war with Greece.

Tough to say who would be best, but we need to get at least one other power on our side.
 
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