SGFN-08: Random AWM Succession Game

Gamezrules and Gamerules, thats worse that my uncle. (he only spells my real name wrong one way) :lol:

:rotfl:

Anyway, I am warming up in the On Deck Circle. :)
 
I need a team decision here, before I continue. I was on a mountain and I saw an enemy warrior, but he didn't see me. That tribe is not on the diplomacy page, so should I chase him down to declare war? This has never happened before.
 
Is it still on the same turn? Anyway, he should show when you right click him, maybe reload from a quicksave. Other than that, I really don't know :confused: Also, It might be that since he wouldn't see you, that the game won't let you contact.

EDIT: Can I rename one of our cities to Wolverines Rock. :lol:
 
Lurker:

We were required to DOW on sight at least by the end of the turn. It got a little tricky in 31 civ games as you did not always realize you had a new contact, after the first 10-15. F4 should let you contact them, if they saw you.

Greebly would make them replay the turns, if they knew the saw one and did not DOW. If you honestly did not realize, then we would just F4 and DOW.

That is if we saw a unit, not a border as you have no one to contact then. I met 5 nations by 500BC in the AWM shadow I started today, depressing as I am in a corner with water on the west and south and a narrow access from the north.
 
Yeah, if he was in position where you could see him at some point during our turn, you really ought to DOW. If you can get an autosave back up and do it, that'd be best.

If it was just a scout that flashed into view and back out, we'd be off the hook, but obviously that can't happen with a warrior.

I hadn't noticed if we were allowing trades on contact (I vote yes).
 
Hey, great, I'm in an SG again! Ok, let's rock...

I need a team decision here, before I continue. I was on a mountain and I saw an enemy warrior, but he didn't see me. That tribe is not on the diplomacy page, so should I chase him down to declare war? This has never happened before.
I would say: if F4 shows them, then we had contact and we should declare. If not, it was a close miss, and we are lucky... :D Definitely don't go hunting him down!

BTW: we aggreed on "no initial trading on contact", is that right?!


One suggestion: before you complete your entire 20 turn set, could we pause a moment now and discuss the initial strategy? I'd like to see a map of what you explored so far and then collect everyone's ideas on the following points:
  • Initial build order
  • research path
  • worker tasks (the first 10-20 worker moves are crucial!)
  • dot map for first 2-3 towns

Regarding research I want to share the following idea with you. As I said I have never played AW yet, so the following may be stupid, but anyway:

AW (especially without trade on contact) means we have to do ALL researching ourselves... This means we need high commerce and this calls for Republic. However, I realize that the AW veterans among us have already recommended Monarchy, because war unhappiness will otherwise be a problem. But still I would like to try Republic, especially as this is Monarch and we won't have any problem getting the slingshot. I've played entire Conquests and Domination games with Republic and I think war weariness can be handled, at least for long enough to make it worthwhile. Consider the following:
  • If we don't do any scouting, there's a good chance that only 1-2 AIs will find us during the AA. Two wars are no problem at all, as long as we don't loose any units. (And that shouldn't be a problem, because on Monarch the AI will send like one archer/spear pair every 10 turns... ;) )
  • We could be a Republic around 1000BC and then enjoy the benefits of it for ages (probably until early MA), before the war wearines indeed becomes a nuisance. And then it's still time to switch (perhaps to Feudalism?! Have tried Feudalism only once in a 100K game, so don't know whether it's worth it...) That way we could save the beakers for an expensive optional tech (Monarchy).
  • The first 1 or 2 AIs that find us will be conquered very quickly anyway, so war weariness won't be a problem, after they are gone... :D The AIs on the other continents will need ages to find us (this is a continents map, is it?) and even then a "peaceful" war with an enemy on another continent won't cause any significant WW anyway.
All this suggests we should try for Republic, what do you think?

Lanzelot
 
PS: I just noticed that my idea with Feudalism is non-sense: Feudalism seems to have the same war weariness factor as Republic... :crazyeye:

So I would say: go for Republic and stick with it as long as it's tenable :rockon:
Afterwards switch back to Monarchy.

One other non-mainstream idea, but it depends on the map settings: I know that the general recommendation for AW says "avoid contacts as long as possible". I think this is true for Pangea, where a flood of enemy units can quickly overroll you. But if this is Continents or even Archipelago, how about we try the opposite strategy? Go and find the other civs asap (at least the overseas ones)? :)
The idea behind it is: even though we can't trade, every contact will potentially reduce our research costs. We can just avoid researching monopoly techs and always do the tech that most of our contacts already know, because that is the cheapest.
(Also, if we decide to go for the GLib, having many contacts is beneficial.) As I said, overseas contacts is no problem, because they neither send many units to us, nor do they contribute significantly to war weariness.

Lanzelot
 
lurkers comment:

In an AW game you won't want anything other than Monarchy. You'll lose too much if you are going to switch governments twice.
 
I must say that I agree with Calis. Monarchy will be best in the long run and the possibility of nearly 16 turns of anarchy doesn't appeal to me.

Also, I think that if this is continents or archipelago that we should build a decent sized navy after (hopefully) conquering our continent or island.
 
Re: navies--that's what more corrupt towns are for, cranking out the galleys 15 or 30 turns at a time. :)

(It does depend on the map, of course.)
 
Regarding research I want to share the following idea with you. As I said I have never played AW yet, so the following may be stupid, but anyway:

AW (especially without trade on contact) means we have to do ALL researching ourselves... This means we need high commerce and this calls for Republic. However, I realize that the AW veterans among us have already recommended Monarchy, because war unhappiness will otherwise be a problem. But still I would like to try Republic, especially as this is Monarch and we won't have any problem getting the slingshot. I've played entire Conquests and Domination games with Republic and I think war weariness can be handled, at least for long enough to make it worthwhile. Consider the following:
  • If we don't do any scouting, there's a good chance that only 1-2 AIs will find us during the AA. Two wars are no problem at all, as long as we don't loose any units. (And that shouldn't be a problem, because on Monarch the AI will send like one archer/spear pair every 10 turns... ;) )
  • We could be a Republic around 1000BC and then enjoy the benefits of it for ages (probably until early MA), before the war wearines indeed becomes a nuisance. And then it's still time to switch (perhaps to Feudalism?! Have tried Feudalism only once in a 100K game, so don't know whether it's worth it...) That way we could save the beakers for an expensive optional tech (Monarchy).
  • The first 1 or 2 AIs that find us will be conquered very quickly anyway, so war weariness won't be a problem, after they are gone... :D The AIs on the other continents will need ages to find us (this is a continents map, is it?) and even then a "peaceful" war with an enemy on another continent won't cause any significant WW anyway.
All this suggests we should try for Republic, what do you think?

Lanzelot


lurker's comment:

1) Highly optomistic; when you have to self-research yourself out of the AA it takes considerably longer than in an epic game, longer if you know few civs. You will meet most of them before MA, IMO.

2) Becoming a Republic that early implies a direct research path - what then of IW (swords), Wheel, HBR (horses), Mathematics (cats)? And there would be no economic benefits because the unit support in Republic is poor until you get >6 population, and you need a lot of units in AW.

3) Unless you have a nearby, early contact, you are unlikely to go on the offensive that early in AW; and if you beeline Republic, you will be doing it with archers.
 
I guess stick with monarch, it just doesn't make sense to go into any government with war weariness. But when is this gonna be up so I can play :D
 
Lurker's comment: Probably Lanzelot didn't have the full picture of the AW consequenses, but I can imagine AW Monarch Republic working out fine in some circumstances.
If you can avoid early pressure, or too much pressure at one point later in the game, then it'll probably work.
Landform here was random, wasn't it? Especially with an Archipelago-like landform, where you can choose your opponents more or less one at a time, war weariness doesn't need to become a problem on this level. I'm not championing it for this game, it isn't my game to start with, but I do like Lanzelot's idea. It's not so crazy.
 
I built a Warrior, have another being built, began a max run on Iron Working and I mined a bonus grass along the river so far. First warrior had made 3 moves when I saw an enemy warrrior. They are not showing in any way as having been met. I think it was a near-miss, myself, as I'd have to reload or chase him down to initiate contact and declare war.
 
How are we in terms of # of towns?
 
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