SGFN-08: Random AWM Succession Game

I don't like the editor though...
 
I may be foolish, but I'd rather save the Pentagon for the next leader.

I'm at work so can't remember, do we have the Heroic Epic? If not, THAT would be a better hand-build IMO.
 
Lurker's Pentagon Comment

I've lost my third army and had the Pentagon build switch on me. I was shocked a few turns later when a Colosseum was built, which I never build.:lol:
 
We don't have the Heroic Epic because we haven't had an army victory yet. Those Immortals steer clear of that spear army.
 
We have a Horse Army, why don't we attack something easy with it to give us the flexibility to build the Heroic Epic, even if we don't.
 
We have a Horse Army, why don't we attack something easy with it to give us the flexibility to build the Heroic Epic, even if we don't.
It'll have to have a defense of 1 and be redlined for a victory to be almost assured. Even still, if we lose the army, we can't build the Pentagon.
 
We don't have the Heroic Epic because we haven't had an army victory yet. Those Immortals steer clear of that spear army.

Ah. One more reason to fill a horse army completely then.
 
Ah. One more reason to fill a horse army completely then.

Just be patient... The spear Army is more than enough to cover the chokepoint; all the other Armies should be transported to Greece.
We have a bit of a conflict of interests at the moment: we want an Army victory to start the HE, but at the same time don't fill them so they remain transportable, and this in turn means we can't attack with it yet, because of the high risk, and we don't want to loose the Pentagon...

So we need to proceed carefully.
  1. Let's start a prebuild for HE somewhere. This can always be finished, even if we loose all three Armies. (I assume that one of them will certainly score a victory.)
  2. Establish a beachhead with spears and a settler on the Greek coast. The unfilled Armies will be part of the second wave. By that time we should already have a good picture of what the Greeks will be throwing at us.
  3. If it turns out to be only an occasional horse/archer (which is what I expect), then we just fill the Armies and kill a damaged archer for our HE.
  4. If it turns out the Greeks are constantly attacking, keep the Armies empty so they are covered by the spears. (BTW: perhaps someone can test, what would be top of the stack: a 12/12 horsemen Army or a 5/5 spearman? If the spearman is stronger, we can skip the precautionary measure and fill the Armies right away. This would enable us to pick up an occasional enemy unit on our way to Athens.)
This way we should be able to reach all three goals eventually: HE, Pentagon and Athens...

BTW: I didn't have time to check the .sav, but I think the time should be almost ripe for D-Day? Galleys and spears are enough. We need more horses, though. (Perhaps switch some of the current spear-builds to horseman.) Also check how fast Invention can be completed with the gold we have on stock, so that the first 2-3 Longbows can already be part of the first wave.

DWetzel, are you ready to take the turn?
 
Ack, it's my turn?

I can take it but it won't be for a night or two.
 
Just take your time.

Meanwhile, I took a quick look at the .sav. Decent turnset (except for the worker stack...). So just a few short comments:

  • Holy cow, there are 10 Immortals, 6 Greek horses and 2 Hoplites currently visible at the chokepoint!! I think the reason for this is: we are currently not efficient enough in killing the incoming units. And the reason for that is: we have too many spearmen and not enough attackers! We are currently building 7 spearmen, let's switch most of these to horsemen.
  • Frankfurt has barracks, but is building a trebuchet?? At the same time there are a couple of towns without barracks, which are building spearmen. Do it the opposite way around. Why waste the barracks? After all it costs us 1g per turn, so it better do something for its money...
  • I would set Nürnberg and Hannover to HE and Pentagon. But what can we do in Berlin? It already has 34 shields, so switching to a horseman would waste 13 shields. Is it worth building a market?
  • Invention can be done in 5 (perhaps even 4) instead of 10 turns. Lets go for it.
  • A few improvements in tile assignment, leaving that to DWetzel.
 
How many Galleys are there? Also, how many are regular? We will want the armies in the regular ones, covered by vet or elite galleys. I agree with all of Lanzelots comments, we should only build veteran ground units unless its an emergency and lets get Invention ASAP so we can finally get 4 attack units. Does Berlin have a Library? A Marketplace is still a ways off, whereas a Library should be 1 turn.
 
Sparthage's Post-Game Report said:
007 Galleys
I think that two of them are elite, maybe 3. One galley is in production and will be completed next turn. We didn't lose any this turnset.

Berlin has a library. It was finished before turn 6.
 
:bump:

Whose turn is it? :confused:
 
Yeah, I still have it. I had hoped to get to it over the weekend but that didn't happen. Should be up in the next day or two.
 
Done. See below. Not my finest efforts (though it's not a disaster), and frankly I'm not quite sure where we're going from here. Things are calmer than when I took over, at least.

Preflight:

Holy *(&$#*(#&$*(@, are we screwed.

Perhaps I'm overreacting, but, I don't think so.

Within 4 squares of Eindhoven, there are:
A Greek horseman which can run amok through our lands
A stack of five Persian immortals which are about to go around Eindhoven and mess with us
A stack of three more Persian immortals three squares away
Two more scattered immortals
Four Greek horsemen and two hoplites in a stack.

Against this we have one spear army, six trebuchets, three archers (two wounded) and one horseman. Plus another horse that's about to be dead. With no units on their way south to reinforce.

I am of the conclusion that we're not going to be able to hold out long term. Apologies if this turns out to be the wrong decision, but I think we desperately need reinforcements, and we need them quickly. To this end, I load two more horses into Barbarossa, and head him south.

I also reassign a number of tiles in the cities surrounding Berlin to try to reset to 10 spt, and decide that I need to ramp up military production further. This includes changing Berlin to a horseman (costing us a dozen shields, but I think it's worth it), Leipzig to a worker (to head south to replace the lost stack), cities without barracks that were building units either to trebuchets or barracks, and so forth. If this proves to be wrong, well, we'll have some extra horses around--whereas the alternative to being wrong the other way is losing ground in the south when we desperately can't afford to do so. We're nowhere near being able to advance anywhere right now.

Hit Enter.

Spoiler :
Bunch of movement, but no attacks.

360 AD (1): Berlin horse/horse. Leipzig worker/worker. Hamburg horse-horse. Frankfurt riots because a Viking ship sailed through our whale--reset it. Hannover galley-barracks.

Greeks start Sun Tzu. Russia finishes Temple of Artemis.

After bombardment, a 5/5 archer gets summarily raped by a slightly wounded immortal (0-1).

I have retreated the spear army into Eindhoven to attempt to cover the town. The alternative is to abandon it, which might be a smart move.

I also get a 4/4 galley raped by the 2/4 Viking galley, naturally. (0-2).

IBT: The 2/3 Greek horse (I bombed it down) attacks Dortmund and ass-rapes our 3/3 spear there, burning the town. (0-3). Perfect.

Other units retreat from Eindhoven, not wanting to take the spear army on.

370 AD (2): Bomb two Persian immortals next to Eindhoven to 1/x. Kill one with a 5/5 horse and the other with a 5/5 archer, which is covered by the army as Eindhoven is safe for this turn. Our horse army arrives, killing a Dutch archer on the way to avenging the destruction of Dortmund. (4-3).

IBT: We want to build the Heroic Epic. There's a Greek galley near Amsterdam; I think we have units to handle it.

380 AD (3): Rotterdam horse-horse, Leipzig worker-worker.

Dispatch a Greek horse and a Dutch archer near Eindhoven (7-3). Other units are not reachable without getting a bit far afield, so I don't. The horse army will come in tremendously handy for this.

IBT: Greeks land a horse at Amsterdam; bunch of movement around Eindhoven, including a reconstituted stack of immortals. Russian and Persian ships around the south tip of Persia.

390 AD (4): Hamburg riots (oops) on growth to size 8; I leave it and move in a warrior from Leipzig for MP during the turn. Konigsberg galley-aqueduct (we'll need unit support from size 7 cities sooner rather than later, since we're not getting a bunch of new cities any time soon). Koln spear-harbor. Hannover barracks-horse. Stuttgart barracks-horse. Salzbug trebuchet-trebuchet.

Bomb and dispatch the aquatic Greek equine (8-3).
Bomb a stack of 4 Persian immortals near Eindhoven, kill two with our horse army, two with three horses (our 5/5 horse didn't make a scratch but retreated). (12-3).

Found Dutch Treat to the west of Amsterdam, inland. Start a worker.

I start Hamburg on the Heroic Epic.

IBT: Greek horse attacks Eindhoven, which doesn't actually have a spear in it. Our 5/5 horse holds him off (13-3).

400 AD (5): Berlin horse-horse. Leipzig worker-settler. Frankfurt horse-horse. Nurnberg horse-aqueduct.

Bomb two annoying Greek hoplites heading north to 1/x, then kill with Barbarossa (who scampers into Eindhoven) and a 5/5* archer (15-3).

IBT: Movement, no attacks.

410 AD (6): Amsterdam riots (sorry, sloppy). Set a geek. Frankfurt too (the Viking ship/whale problem). Heidelberg The Second horse-spear.

Bomb a bunch of units, kill one Persian immortal (16-3).

Berlin is set to a courthouse, which is a longbow prebuild. At 8 spt, which is where it is right now, Berlin will be good at longbows.

IBT: Movement, no attacks.

420 AD (7): Amsterdam horse-spear. &%$$&%$#, the Viking boat sailed BACK across the whale, rioting the town again. I'm going to have to just fix this once and for all and move another MP in.

Bomb Greek horses near Eindhoven and kill two (18-3). Persian immortals are bypassing the town and heading around and to the north. I do not expect this to be a big problem.

I tweak science up by 10% to get Invention in 3 instead of 4.

IBT: Movement, no attacks, Viking ship near Konigsberg heading along our west coast.

430 AD (8): F*$&%*($&#%*&$#%( Frankfurt.

Bomb three Persian immortals in the forest next to Eindhoven (they are going for Amsterdam or Dutch Treat, I think), kill all three with two eHorses and Barbarossa (21-3). Also kill a Greek horse, Persian immortal and two Persian spears south of Eindhoven after bombarding (25-3).

Tweak science back down, still in 2 turns.

IBT: Vikes land two swords near Leipzig.

440 AD (9): Rotterdam horse-horse. Eindhoven spear-spear. Hannover horse-aqueduct. Stuttgart horse-horse.

Bombardment at Leipzig goes 1 for 3, but our two newly bulit horses kill them both (27-3). An octet of Persian and Greek units die around Eindhoven (35-3).

IBT: Not much. Oh, the Aztecs called. I said no.

450 AD (10): Invention in. I set research to Gunpowder at 0%, we can change this if needed. For reference, 40%, which is semi-sustainable, is at 23 turns. I would leave it off.

Berlin produces our first longbow, to fill the third army. Leipzig settler-settler. Heidelberg II spear- aqueduct. Koln harbor-aqueduct.


I have moved no units, I will leave this to the next player.

Sorry for the indifferent set (especially #&$*#@&$ Frankfurt). I think filling the horse army was very vital to our long-term survival in the south, so I'm glad I did it. The Persians and Greeks are each sending about 1-3 units per turn, with Persian immortals+spears being the most annoying.

Settler just built should IMO head west, to build 2SW of Heidelberg The Second. That town just built a spear which can cover the new city. There's a fish there, it'll be a decent town.

With the steady stream of units, I was completely unable to make headway toward clearing anything out in the south. Things are starting to improve, and the Next Better Player should be able to start swamp-draining and mountain-roading. I also slipped in a few workers before the settlers in Leipzig because I wasn't sure how safe it would be to put cities down (I was wrong, but only just).

Basic tactics will need to be:

1. Kill all units near Eindhoven, specifically the three spaces in touch with our road. This may require sacrificing a horse or two. It's worth it.

2. Move spear army and workers onto mountain. AI will not attack this. We should have suffficient units to take care of Persians and Greeks coming 1-2 at a time. The horse army is very handy here, since it can attack + retreat as the last attacker.

3. Once we have the mountain roaded, the spear army and bombard units can set up shop there and do a more effective job. We can then drain the swamp 2SE of Eindhoven and build a city there, closing off the front and making defense a LOT easier. A couple of spears on the mountain (with fortifications?) should hold it.

4. We can probably then proceed east to drain swamps and road and build cities under cover of the spear army, if we choose.

attachment.php


Other random thoughts:

We really really need iron. There is an unclaimed source on the south tip of our continent (basically due south from Groningen)--I wonder if an excursion with a settler + worker (for a colony) would be worth it for even a few turns of iron. Probably not, but...

I didn't even THINK about any sort of invasion elsewhere. Now that things are calmed down some in the south, we can revisit this. The Vikings DO have iron, so maybe that's the way to go after all. A longbow army + sufficient other units might just do the trick. Our other two armies can hold the fort in the south more or less indefinitely, I'd think. It may be smart to actually just figure out where their iron is and start there.

Pay that Viking ship no heed. It's the one that dropped the two swords.

You'll need to reset cities to build longbows instead of horses. Probably worth it to set Hannover to build longbows instead of the aqueduct, and work a hill to get to 7 spt.
 

Attachments

Forming a Colony to the south would probably be a waste of time, the Persians would just take it anyway, however, the Viking option sounds nice, or we could still pursue the Greeks.
 
I think filling the horse army was very vital to our long-term survival in the south, so I'm glad I did it.

I was hoping we would be able to avoid this, but I agree: without it, we would probably not have survived this turnset in good shape...
Thanks for holding the Thermopylae pass, Leonidas! :goodjob:

Looks like this was the most gruelling turnset so far. From now on it should get easier, but of course our chances for switching from defense to offense are greatly reduced now, so the game will remain difficult for some time to come. :(

Let's spend another 10 turns for consolidating the chokepoint for sure and then reasses our next steps. (Greece would still be nice, though... :mischief:)
 
Back
Top Bottom