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SGOTM 01 - Chaos

Discussion in 'Civ4 - Succession GOTM' started by AlanH, May 8, 2006.

  1. I play 4 fun

    I play 4 fun Warlord

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    Just to remind you guys i'm gone all of Monday and Tuesday so if my turn isn't played today you will have to wait a very, very, very, very, very, very long time:cool:

    For the game I was thinking that we could go for the pyramids or the oracle
     
  2. Strauss

    Strauss King

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    I will play this evening
     
  3. jeejeep

    jeejeep qwertyuiop

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    Mary had a little lamb,
    Its fleece was white as snow,
    And everywhere that Mary went,
    the lamb was sure to go
     
  4. Strauss

    Strauss King

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    Here is my report sweethearts:

    3340 BC (turn 2): We meet the lovely Catherine of Russia. Just look at those beautiful eyes!:love:



    3310 BC (turn 3): Buddhism FIDAL

    3190 BC: (turn 7): Worker finished in Thebes, start on Warrior. Move the worker to farm the Corn, since this takes less time to farm and we need the flood plains for cottages

    3070 BC: (turn 11):
    Bronze Working researched, we switch to slavery. Start on Pottery.

    2950 BC (turn 15):
    We see the borders of our lovely friend Catherine! She is on the other side of the waterway, considering she met us with a scout already there’s probably a connection to the west.


    (no I didn't use Paint!:mischief: )

    2860 BC (turn 18): There is indeed a connection to the lands of dear Catherine! Now we can send her gifts and flowers![party]


    2800 BC: turn 20:
    End of turnset. I leave the Worker with movement, but I would suggest completing the road from the rice to Thebes as there is nothing else for him to do until we get Pottery in 4 turns.
    BTW, the Warrior is being pursued by two Lions. Just giving a heads up.

     
  5. Strauss

    Strauss King

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  6. I play 4 fun

    I play 4 fun Warlord

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    I think we should put our second city to west by the copper, but those fish and cows to the north do took really tasty

    For the tech tree we should research mysticism for religion or AH for food and production
     
  7. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    I think the passing of the save is done via the special SGOTM page. For the second and third cities - I would expand North and East - they look like good places.
     
  8. AlanH

    AlanH Mac addict, php monkey Moderator Hall of Fame Staff Supporter GOTM Staff

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  9. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Thx, AlanH, for the assistance.
     
  10. Munterpipe

    Munterpipe Clums

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    I vote for AH next.
     
  11. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Voting is all well and good, oh whipping boy, but who is up?
     
  12. Munterpipe

    Munterpipe Clums

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    Ops, sorry.
    It seems you are up Ruff.

    Chriseay, (rhymer)
    HookEmHorns, (grumpy)
    I play 4 fun, (excaggerator)
    jeejeep, (noob)
    Munterpipe, (general whipping boy) On deck
    ruff_hi, (artist) UP
    Strauss ( furiously in luuuv with everyone)
     
  13. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Really - I thought I saw another roster back there that was different? Well, who am I to question the GWB - got it. Will play tonight. Suggestions on tech and unit build?

    I really want to get two scouts out and about - find our partner in crime.

    For future reference - there is not much point in having hammers in a worker, if you have nothing for him to do. I would suggest (next game) that we time having the worker built and on the approprite tile when the right tech comes in. In the mean time - put the hammers into the barracks (or similar).
     
  14. chriseay

    chriseay The Master Trader

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    On the other hand, while thinking there is a possibility this might be a untrue statement, the worker build was justified by me thusly - with all the flood plains, farming them to get up some population is a good thing. Unless we want the capital to be pure cottage spam, farming some flood plains is better than having them all cottaged and not working them. We can always cottage over them later. Even a couple turns of farm - till pottery comes in - is better than nothing. I always like to get out the first worker ASAP...my biggest pet peeve in SG's is the lack of workers.
     
  15. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    The veracity of some statements is hard to judge. I tend to leave the statement as ambiguous where the person's understanding makes no difference to the game (ie above).

    Good point on the farms - I would rather cottage farms than farm towns.
     
  16. HookEmHorns

    HookEmHorns Chieftain

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    Hi all,

    I'm back from a weekend at my in-laws and grumpier than ever!

    The early wonders would certainly be useful. On the other hand, axes and chariots will be key to stifling Huayana and finding our special friend.

    The worker has plenty to do. I'm glad Chriseay and Strauss got one out quickly. It looks like we've got all the longhorns to ourselves!

    There's not many happiness resources around and that will cause the people to be grumpy. Thebes will have a lot of food so I expect the whip will see plenty of action. I'm not too experienced at this so plan to follow Chriseay's fine example from the early Chaos SG.

    Hook 'Em
     
  17. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    As the artist in residence, I have been busy construction a pictorial history of our campaign.

    4000BC


    3400BC


    2800BC


    1570BC


    1300BC


    985BC


    685BC
     
  18. jeejeep

    jeejeep qwertyuiop

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    Stop "constructing pictorial histories" and play already. Or are you supposed to construct them in SG's? I'm such a noob.:crazyeye:
     
  19. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    A true artist is never appreciated.
     
  20. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Here is the snap shot (with the artist at the helm) ... no time for long reports, I have a few sketchers to do ...

    2710 BC Pottery
    2680 BC Cathy adopts slavery
    2590 BC Hindu FIADL
    2260 BC Animal Husbandry
    2230 BC Memphis Founded

    And the action in pictures ...

    Yes, I dialed up Cathy and declared war - actually, I didn't. I just wanted to see if I could. As you can see, we can declare war on Cathy ... this means that she is not our 'special partner'.

    The lions that were after our warrior struck. He fought off one and the warrior from the capital came down to help out. The new warrior went off north (barbarian animals don't enter our lands while barbarian warriors do - only animals around at the moment). BTW - there are barb humans around now. We need to keep fog busters out.


    We received a communication about culture ...


    Here is the land to our north ...


    You can see our new city (Memphis) that is right near two cows, some fish and ... AND ... AND ... some horses!

    Here are the lands to our South ...


    And you can all see the very bad news. Cathy has captured the copper and blocked us from the rest of the land. We will need to fight our way out of here (and the fun starts ...).

    Also, here is this turns artist production ...


    Spoiler log :

    Turn 42, 2740 BC: Barbarian's Lion (2.00) vs Chaos's Warrior (2.90)
    Turn 42, 2740 BC: Combat Odds: 10.9%
    Turn 42, 2740 BC: (Animal Combat: +20%)
    Turn 42, 2740 BC: (Plot Defense: +25%)
    Turn 42, 2740 BC: Chaos's Warrior is hit for 16 (84/100HP)
    Turn 42, 2740 BC: Barbarian's Lion is hit for 24 (76/100HP)
    Turn 42, 2740 BC: Chaos's Warrior is hit for 16 (68/100HP)
    Turn 42, 2740 BC: Chaos's Warrior is hit for 16 (52/100HP)
    Turn 42, 2740 BC: Barbarian's Lion is hit for 24 (52/100HP)
    Turn 42, 2740 BC: Barbarian's Lion is hit for 24 (28/100HP)
    Turn 42, 2740 BC: Chaos's Warrior is hit for 16 (36/100HP)
    Turn 42, 2740 BC: Barbarian's Lion is hit for 24 (4/100HP)
    Turn 42, 2740 BC: Chaos's Warrior is hit for 16 (20/100HP)
    Turn 42, 2740 BC: Chaos's Warrior is hit for 16 (4/100HP)
    Turn 42, 2740 BC: Barbarian's Lion is hit for 24 (0/100HP)
    Turn 42, 2740 BC: Chaos's Warrior has defeated Barbarian's Lion!

    Turn 43, 2710 BC: You have discovered Pottery!

    Turn 44, 2680 BC: Catherine adopts Slavery!
    Turn 44, 2680 BC: Barbarian's Lion (2.00) vs Chaos's Warrior (3.40)
    Turn 44, 2680 BC: Combat Odds: 3.6%
    Turn 44, 2680 BC: (Animal Combat: +20%)
    Turn 44, 2680 BC: (Plot Defense: +50%)
    Turn 44, 2680 BC: Barbarian's Lion is hit for 25 (75/100HP)
    Turn 44, 2680 BC: Barbarian's Lion is hit for 25 (50/100HP)
    Turn 44, 2680 BC: Barbarian's Lion is hit for 25 (25/100HP)
    Turn 44, 2680 BC: Chaos's Warrior is hit for 15 (85/100HP)
    Turn 44, 2680 BC: Chaos's Warrior is hit for 15 (70/100HP)
    Turn 44, 2680 BC: Chaos's Warrior is hit for 15 (55/100HP)
    Turn 44, 2680 BC: Chaos's Warrior is hit for 15 (40/100HP)
    Turn 44, 2680 BC: Chaos's Warrior is hit for 15 (25/100HP)
    Turn 44, 2680 BC: Barbarian's Lion is hit for 25 (0/100HP)
    Turn 44, 2680 BC: Chaos's Warrior has defeated Barbarian's Lion!

    Turn 47, 2590 BC: Hinduism has been founded in a distant land!

    Turn 55, 2350 BC: Barbarian's Warrior (2.20) vs Chaos's Warrior (2.50)
    Turn 55, 2350 BC: Combat Odds: 30.1%
    Turn 55, 2350 BC: (Extra Combat: -10%)
    Turn 55, 2350 BC: (Plot Defense: +25%)
    Turn 55, 2350 BC: Barbarian's Warrior is hit for 21 (79/100HP)
    Turn 55, 2350 BC: Barbarian's Warrior is hit for 21 (58/100HP)
    Turn 55, 2350 BC: Barbarian's Warrior is hit for 21 (37/100HP)
    Turn 55, 2350 BC: Chaos's Warrior is hit for 18 (82/100HP)
    Turn 55, 2350 BC: Chaos's Warrior is hit for 18 (64/100HP)
    Turn 55, 2350 BC: Barbarian's Warrior is hit for 21 (16/100HP)
    Turn 55, 2350 BC: Barbarian's Warrior is hit for 21 (0/100HP)
    Turn 55, 2350 BC: Chaos's Warrior has defeated Barbarian's Warrior!

    Turn 58, 2260 BC: You have discovered Animal Husbandry!

    Turn 59, 2230 BC: Memphis has been founded.
     

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