I can only agree with Renata. Every time something like this comes up, I hate the game. Please don't use this exploit, mkay? 

It's easier than this. Once you have open borders with an AI, you just click on the re-base icon for the airship. You don't need to hold down anything on the mouse, you just move the cursor around till you find cities that you can rebase to, which, as you say, are highlighted with the green square.I'd like to share next info.
How anyone can move airship into black color map.
1. You need open borders with AI.
2. You don't need to know AI map at all.
3. Select your airship, press and hold right mouse button and move mouse cursor over black map. When cursor is green it means that you hold them on AI's city! Release right button and your airship will be moved to that city.
If people think they have a strategy/exploit they think needs to be revealed to all, shouldn't it be done through PM to Alan?
Strategies, yes. Exploits, no. I, personally, hate the freaking exploits and they diminish my appreciation of the game and interest in playing it. What reason is there for keeping exploits secret, other than (imho, unfair) competitive advantage?
It's almost exactly the same what AlanH said via PM and I felt me free to share this game feature with all of sgotm players.It's programmed that way.
Just thinking that Alan should decide what's a strategy and what's an exploit. And competitive balance could be overthrown when these things are posted in the middle of the game when some teams are at 500BC and some are at 1000AD.
And competitive balance could be overthrown when these things are posted in the middle of the game when some teams are at 500BC and some are at 1000AD.
Distinguishing between strategy and exploit is fairly easy. Most of us would know intuitively when there's an exploit, because it's something that's not "supposed" to be permitted in the game (eg moving air units to unknown tiles).
There are a lot of alternative sources to get new info on BTS gameplay. So I can not agree with you. I could share that info via bugg report path.
Distinguishing between strategy and exploit is fairly easy. Most of us would know intuitively when there's an exploit, because it's something that's not "supposed" to be permitted in the game (eg moving air units to unknown tiles).
Either way, it's going to skew the competitive balance a little (or maybe a lot, depending on the exploit). But at least letting the other teams know goes some of the way to restoring the balance. It's not going to be perfect, because different teams will be at different stages of the game - but it's less skewed than one team keeping the exploit secret for their own use.
Posting a strategy/exploit in this thread is a bit spoilerish. It tells people that a particular strategy/exploit is useful is this particular game. But if Alan approves,.
What if one team does some careful research in many discussion groups etc., and comes up with some feature (strategy or exploit, who can tell??)
The fact that you can't do it unless you fiddle around with the mouse kind of makes it a fairly obvious exploit. The giveaway should be that the "straightforward" method of selecting the "recon" mission and then hovering over a blacked-out tile doesn't allow you to move into an unknown city. (At least, as far as I'm aware it doesn't.)I'm not sure what the designers intended with airship rebasing. I mean, why can an airship scout and attack only 8 tiles away but rebase to a city 100 tiles away? That's a little screwy. And of course it makes sense that an airship can scout fogged tiles. So I have a hard time deciding whether the designers intended rebasing into the fog or if they forgot to disallow it.
Well, you're not really talking about the same thing. With a weird RNG result, you at least have the combat odds displayed before the battle that clearly say "99.9%" or whatever. So it should be clear to any player that they do not have a 100% foolproof chance of defeating that unit; just a very good chance.I can't agree with you here. You're saying I think that something doesn't make common sense (like moving air units to unknown tiles) is an exploit and not supposed to be in the game? The game is not real life and does not come close to approximating it (or history). For example, I've seen a spearman beat a gunship. Sure, the gunship was wounded at the beginning of the battle, and it was one of the RNG flukes that happen occasionally, but that's part of the game. Doesn't make any sense at all, shouldn't happen, but does. I think you're making too much of the distinction.
Without spoiling, I can say that this 'tactic' does indeed require thought/discussion/strategy. There are very good reasons to not use this tactic early on and wise strategy discussion weighs the options. I'll leave the rest for you to figure out.I am most bothered by tactics -- I consider them exploits, but if you disagree, "tactics" is fine for the purposes of this argument -- that actually *remove* thought/discussion/strategy from the game, and this one unquestionably does that.
Not true. As I said in my response to Gosha190 above, all you need to do is click on the rebase icon and it works just like usual. No fiddling with the mouse needed whatsoever.The fact that you can't do it unless you fiddle around with the mouse kind of makes it a fairly obvious exploit. The giveaway should be that the "straightforward" method of selecting the "recon" mission and then hovering over a blacked-out tile doesn't allow you to move into an unknown city. (At least, as far as I'm aware it doesn't.)