Well, here's an update at any rate. Again, things are generally going well, that's the first spot to say, not like we're not winning by quite a bit. Here we go, turn by turn
turn 160 – played by last turnset, however I saw a lot of overflow in Delhi, changed to research for one turn to put that on Great library rather than part of a temple. Likewise switched Bombay to Maoi Statues, as it seems that it will serve that city well now.
turn161 – workers just doing improvements around the place, most of em already doing something from before. General tasks on getting infrastructure/etc… down won’t be too complicated. In the short term, chopping for Calcutta is important, by the end of the set we will prechop some around Vijay – Vijay becoming a production city and it might build a wonder like AP if we can/we still want it.
turn 162 – Zara adopts Confucianism. Don’t see a reason at this point for us not too; Toku is gonna dislike us a little bit more but it doesn’t throw off other AI. And anyway, we were getting zero benefits out of Pacifism before, now we actually get that +100% GPP. GLibrary well under way, 0% research but then tech currency straight through after.
turn163; nothing too interesting. AI are starting to research Code of Laws; guess Justi already had it. But we haven’t given up Philosophy or Literature and don’t want what they have right now (just Monarchy, not willing to trade Calendar or Metal Casting or Construction on a couple). Looking at GPP, Delhi still awaits the next great person. But either Bombay or Patal is probably going to get our next GP after that, and they both have a ton of scientist points. Are we content getting another scientist somewhere (Academy really can’t hurt, in Bombay again for instance?) That will be an issue by the latter half of this set or next set.
turn164 – Byzantines get Statue of Zeus. No surprises there; the AI had the tech for awhile and he had ivory, so bam. I expect Hanging Gardens to go soon, also Shwedagon, and Colossus. Currency getting closer. One forest accidentally chopped in Calcutta, didn’t realize one turn left, but set to research anyway – as soon as we get Calendar it’ll go into the Mausoleum and I’m still hopeful we can get it.
turn165 – nothing special; that forest hill east of Delhi was prechopped apparently so even faster Great Library. Noticed Justinian had theology, I’m worried about who’s gonna get the AP, but it was probably our lowest priority wonder.
turn166 – Barb galley shows up north of Nagara; ie the sugar island. Problematic, may come to pillage stuff. Justi got Currency; noticed Zara is very nicely teching Metal Casting for us – we can see Zara’s research. Diverted some more of our EP points (well, it’s a measly 4 total) onto Justinian though who is looking to be the strongest AI rival. Other news – library in Varanasi next turn, workboat in clam city, currency teched next turn, will probably sell Code of Laws to Toku, Math to Saladin etc… for gold if they have it.
turn167- Prophet in Delhi, not surprisingly, it was 65% prophet. Obviously goes to Confucian holy city (Bombay). GNP nicely up with currency. Trade Math to Saladin for not much gold but trade relations boost too. None of the other AI have anything worthwhile to trade though so don’t give them major techs. The barb galley is going to get one clams no matter what, lucky most of our clam/fish is ocean so barb can’t enter, we’ll replace it later. Again just another note, discussion of when to go back to slavery this second half of turnset, we could use it some places. Patal is pretty much going to get a GS no matter what next too so I assigned more scientists, might as well get it sooner rather than later. Calendar will be teched fast and Mausoleum started on asap then, hope to be able to get it.
turn168 – nothing special at all. Settler for new city by Ethiopian border moves out. Workers will farm a couple of grasslands, and it’ll also helps Delhi grow some cottage tiles.
turn169, 65 BC- good, bad, and interesting news. Good – we are on track for major goals. Lead in technology over the AI and our economy really kicking now. Delhi near completion of Great Library, Bombay will have the Maoi Statues. Bad news is that Justinian built the Mausoleum (in his capital, but that doesn't really matter). Interesting news is that Hinduism spread from who knows where on another continent to Vijay. This should be great for pumping missionaries later.
Start of Turn 170, 50 BC
I am taking a break in this turnset at this point, for advice and suggestions and plan revisions. Several screenshots to follow:
Delhi, the Capital
Bombay – note Patal will actually beat it on Great People Points, another scientist due soon, an Academy in Bombay sounds about right. When Maoi is up Bombay will work tiles and not run specialists, so when the specialists go back up they will probably be artists. May get one more scientist out of pollution but one more scientist isn't a killer either, useful for bulbing or Golden Age or stuff anyway.
Agra – barb galley being a nuisance, it lost a fishing boat. Also doesn’t have happiness bonus from Rep but really that won’t matter as we’ll have more resources/religion spread soon. I would personally whip the lighthouse, then soon whip a galley for getting another settler (new settler in Vijay) overseas to the sugar.
Varanasi - it's doing fine, just a look at cottages. It can take the upper tiles from Agra too over time, likewise that white filler city can help it work cottages up, but we have other settling priorities just a bit first.
Vijay - just for completeness sake. The settler here goes to the sugar city, then maybe it'll grow if it could borrow Delhi's corn a little bit and work on spreading Hinduism around too, that works great. Those forests haven't been really prechopped like Calcutta's are, again either here or Calcutta could be a possibly if we really wanted to push some wonder like the AP.
Actually that takes me to my next point – thinking of revolting back to slavery soon to whip infrastructure in many cities, for a few turns. Pacifism seems fine for now. We also don’t want to miss Bureaucracy as soon as it is available so I’ll be careful with that, will probably come near the end of the turnset.
Here is the tech screen, we really are solid in all ways. Zara Yaqob should even nicely trade Metal Casting, which he stupidly spent ages researching, to us sometime in the near future.
Overview:
Again, quick summary of my thoughts for the last 10 turns here:
-Finish wonders in core cities, get temples/monasteries if we have time, they are always good choices. Spreading Confucian ain't bad now too since we have the shrine up, but keeping some cities for the lucky new religion, like what happened in Vijay, is cool too. On balance I might just let the shrine autospread and avoid using actual Confucian missionaries.
-For overall empire, revert back to slavery for a few turns, get infrastructure up, some navy. Maybe some AI galley or trireme will show up to kill that barb but I'm doubtful and it'll probably be annoying anyway. We want to get to the sugar island with our next settler I think.
-Technology is finishing Calendar since we're already most of the way into it, then Civil Service - Bureaucracy is a no-brainer. After that, we should clearly beat the AI to music (none of them even have the prereqs). That will do out this turnset though, after music not sure, it's a debate over whether going for Theology/Islam is worth it, if we want to just get Paper and Sankore, etc...
If anyone wants the intermediate save here (turn 170) I can upload it, but I'm fine finishing this turnset to 180, when we officially upload it on results page. And remember you really can't change anything but I guess we all know that, if you really want a look around just ask and I'll put it in. tried to do a thorough job with screenshots for everyone.