Reference number: 11585
Game: C-IV SGOTM 15
Your team: Kakumeika
Your name: Sun Tzu Wu
Date submitted: 2012-03-21
Software Version: BtS 3.19
Game date: 1040BC
Player race: India
Firaxis score: 276
Session time played (hh:mm:ss): 00:25:59
Total time played (hh:mm:ss): 11:30:35
Game status: Incomplete
Submitted save: Kakumeika_SG015_BC1120_01-First-Turn-Set-4-of-10t-REAL-GAME-0074-BC-1040-Start-of-Turn+Upload-to-Server.CivBeyondSwordSave
Renamed file: Kakumeika_SG015_BC1040_01.CivBeyondSwordSave
Right click the Renamed File link above to copy it.
You can then paste it into your team post as the download link for the next player.
Here is your Session Turn Log from 1120 BC to 1040 BC:
Turn 72, 1120 BC: The enemy has been spotted near SheepTown!
Turn 72, 1120 BC: Delhi has grown to size 5.
Turn 72, 1120 BC: The borders of SheepTown are about to expand.
Turn 72, 1120 BC: The borders of PigsGems are about to expand.
Turn 72, 1120 BC: Tokugawa refuses to talk.
Turn 72, 1120 BC: Hammuragawa refuses to talk.
Turn 72, 1120 BC: You are the worst enemy of Tokugawa, Hammuragawa.
Turn 72, 1120 BC: The borders of SheepTown are about to expand.
Turn 72, 1120 BC: The borders of PigsGems are about to expand.
Turn 72, 1120 BC: You have constructed a Granary in Deergold City. Work has now begun on a Barracks.
Turn 72, 1120 BC: The borders of SheepTown have expanded!
Turn 72, 1120 BC: The borders of PigsGems have expanded!
Turn 73, 1080 BC: The enemy has been spotted near SheepTown!
Turn 73, 1080 BC: Delhi will grow to size 6 on the next turn.
Turn 73, 1080 BC: CowTown will grow to size 2 on the next turn.
Turn 73, 1080 BC: You have discovered Fishing!
Turn 73, 1080 BC: Tokugawa's Axeman (5.50) vs Gandhi's Amundsen (Axeman) (7.50)
Turn 73, 1080 BC: Combat Odds: 20.9%
Turn 73, 1080 BC: (Extra Combat: -10%)
Turn 73, 1080 BC: (Extra Combat: +10%)
Turn 73, 1080 BC: (Plot Defense: +40%)
Turn 73, 1080 BC: (Fortify: +20%)
Turn 73, 1080 BC: (City Attack: -20%)
Turn 73, 1080 BC: (Combat: -50%)
Turn 73, 1080 BC: (Combat: +50%)
Turn 73, 1080 BC: Tokugawa's Axeman is hit for 23 (77/100HP)
Turn 73, 1080 BC: Gandhi's Amundsen (Axeman) is hit for 17 (83/100HP)
Turn 73, 1080 BC: Tokugawa's Axeman is hit for 23 (54/100HP)
Turn 73, 1080 BC: Tokugawa's Axeman is hit for 23 (31/100HP)
Turn 73, 1080 BC: Tokugawa's Axeman is hit for 23 (8/100HP)
Turn 73, 1080 BC: Tokugawa's Axeman is hit for 23 (0/100HP)
Turn 73, 1080 BC: Gandhi's Amundsen (Axeman) has defeated Tokugawa's Axeman!
Turn 73, 1080 BC: While defending, your Amundsen has killed a Japanese Axeman!
Turn 73, 1080 BC: Tokugawa's Axeman (5.50) vs Gandhi's Axeman 1 (CowTown) (6.50)
Turn 73, 1080 BC: Combat Odds: 28.1%
Turn 73, 1080 BC: (Extra Combat: -10%)
Turn 73, 1080 BC: (Plot Defense: +40%)
Turn 73, 1080 BC: (Fortify: +10%)
Turn 73, 1080 BC: (City Attack: -20%)
Turn 73, 1080 BC: (Combat: -50%)
Turn 73, 1080 BC: (Combat: +50%)
Turn 73, 1080 BC: Tokugawa's Axeman is hit for 21 (79/100HP)
Turn 73, 1080 BC: Tokugawa's Axeman is hit for 21 (58/100HP)
Turn 73, 1080 BC: Gandhi's Axeman 1 (CowTown) is hit for 18 (82/100HP)
Turn 73, 1080 BC: Tokugawa's Axeman is hit for 21 (37/100HP)
Turn 73, 1080 BC: Gandhi's Axeman 1 (CowTown) is hit for 18 (64/100HP)
Turn 73, 1080 BC: Tokugawa's Axeman is hit for 21 (16/100HP)
Turn 73, 1080 BC: Gandhi's Axeman 1 (CowTown) is hit for 18 (46/100HP)
Turn 73, 1080 BC: Tokugawa's Axeman is hit for 21 (0/100HP)
Turn 73, 1080 BC: Gandhi's Axeman 1 (CowTown) has defeated Tokugawa's Axeman!
Turn 73, 1080 BC: While defending, your Axeman 1 (CowTown) has killed a Japanese Axeman!
Turn 73, 1080 BC: Tokugawa's Spearman (4.80) vs Gandhi's De Soto (Delhi) (Axeman) (10.00)
Turn 73, 1080 BC: Combat Odds: 0.7%
Turn 73, 1080 BC: (Extra Combat: -20%)
Turn 73, 1080 BC: (Plot Defense: +40%)
Turn 73, 1080 BC: (Fortify: +10%)
Turn 73, 1080 BC: (Combat: +50%)
Turn 73, 1080 BC: Tokugawa's Spearman is hit for 28 (72/100HP)
Turn 73, 1080 BC: Tokugawa's Spearman is hit for 28 (44/100HP)
Turn 73, 1080 BC: Tokugawa's Spearman is hit for 28 (16/100HP)
Turn 73, 1080 BC: Tokugawa's Spearman is hit for 28 (0/100HP)
Turn 73, 1080 BC: Gandhi's De Soto (Delhi) (Axeman) has defeated Tokugawa's Spearman!
Turn 73, 1080 BC: While defending, your De Soto (Delhi) has killed a Japanese Spearman!
Turn 73, 1080 BC: Tokugawa's Spearman (4.80) vs Gandhi's De Soto (Delhi) (Axeman) (10.00)
Turn 73, 1080 BC: Combat Odds: 0.7%
Turn 73, 1080 BC: (Extra Combat: -20%)
Turn 73, 1080 BC: (Plot Defense: +40%)
Turn 73, 1080 BC: (Fortify: +10%)
Turn 73, 1080 BC: (Combat: +50%)
Turn 73, 1080 BC: Tokugawa's Spearman is hit for 28 (72/100HP)
Turn 73, 1080 BC: Tokugawa's Spearman is hit for 28 (44/100HP)
Turn 73, 1080 BC: Tokugawa's Spearman is hit for 28 (16/100HP)
Turn 73, 1080 BC: Tokugawa's Spearman is hit for 28 (0/100HP)
Turn 73, 1080 BC: Gandhi's De Soto (Delhi) (Axeman) has defeated Tokugawa's Spearman!
Turn 73, 1080 BC: While defending, your De Soto (Delhi) has killed a Japanese Spearman!
Turn 73, 1080 BC: Tokugawa's Archer (3.00) vs Gandhi's De Soto (Delhi) (Axeman) (7.50)
Turn 73, 1080 BC: Combat Odds: 0.3%
Turn 73, 1080 BC: (Plot Defense: +40%)
Turn 73, 1080 BC: (Fortify: +10%)
Turn 73, 1080 BC: Gandhi's De Soto (Delhi) (Axeman) is hit for 12 (88/100HP)
Turn 73, 1080 BC: Gandhi's De Soto (Delhi) (Axeman) is hit for 12 (76/100HP)
Turn 73, 1080 BC: Tokugawa's Archer is hit for 30 (70/100HP)
Turn 73, 1080 BC: Tokugawa's Archer is hit for 30 (40/100HP)
Turn 73, 1080 BC: Tokugawa's Archer is hit for 30 (10/100HP)
Turn 73, 1080 BC: Gandhi's De Soto (Delhi) (Axeman) is hit for 12 (64/100HP)
Turn 73, 1080 BC: Gandhi's De Soto (Delhi) (Axeman) is hit for 12 (52/100HP)
Turn 73, 1080 BC: Tokugawa's Archer is hit for 30 (0/100HP)
Turn 73, 1080 BC: Gandhi's De Soto (Delhi) (Axeman) has defeated Tokugawa's Archer!
Turn 73, 1080 BC: While defending, your De Soto (Delhi) has killed a Japanese Archer!
Turn 73, 1080 BC: A Forest has grown near Delhi!
Turn 74, 1040 BC: The enemy has been spotted near SheepTown!
Turn 74, 1040 BC: The enemy has been spotted near SheepTown!
Turn 74, 1040 BC: Delhi has grown to size 6.
Turn 74, 1040 BC: Delhi has become unhappy.
Turn 74, 1040 BC: Deergold City can hurry Barracks for 1⇴ with 15ℤ overflow and +1⇤ for 18 turns.
Turn 74, 1040 BC: CowTown has grown to size 2.