I'm also against wasting money on Construction when we can have Muskets and even have a chance to maybe draft them in the future. A draft-Musket is 1 pop and needs no or only little Siege, so it's cheap and strong and it has no counter-units. I'm still of the opinion that we don't have to push into this war and disregard everything that could delay it by lets say 10-15 turns. Our cities have Libraries + Universities and they have awesome riverside grassland, simply spam Cottages and let them grow so we can draft them down once we get our hands on Nationalism. Mansa will research something useful after having Divine Right, and it'll either be Construction in 2T or he'll make the wiser choice and Lib Nationalism for us. We have to be prepared for that time because we want to have techs which we can trade to him for it to minimize the time in which he could have the most stupid idea to take his shot at the Taj Mahal. We'll take Joaos cities as soon as possible, but we have to keep the big picture and that means that we also want them as easy as possible and with as little effort as possible, because the last will greatly contribute to our BPT / EPT / GPT or whatever. Let's simply keep the hands still, take the 2 remaining cities from Genghis once he whips that Settler and build the Courthouses which are necessary for the Foridden Palace slowly and grow and develop the empire so that we have a high-tech-rate which we can sustain until the end of the game and then wage a very fast (hopefully draft-) war against pathetic Joao. Good thing of this also is that we maybe can save the -2 with Gandhi because Joao might either DoW us or Mansa again.