Goals PPP
Grand Strategy
Mission summary:
1) Recapture Swinger's Pad, make it legendary with espionage without using Culture bombs
Will involve capturing the city, building Hermitage, building a Theatre, and running 2 artists for 30 turns.
Try to generate 3000
in 40 turns.
Then give to Genghis, lose Representation, transfer the capital nearby, and use 75ish spread culture missions (assuming 83% success rate) and about 20,000
points.
Or 94ish missions if we can only get 1500
2) Raze Dr. Evil's Lair w/Paratroopers (most likely)
Attempt to get Dr. Evil's Lair for 10 turn Peace Treaty after taking Swinger's Pad
3) Achieve Diplo victory with votes from Mansa and Gandhi (Dr. Evil as opponent)
Gandhi remains troublesome by not staying in Buddhism!
General:- Maintain relationship with Mansa and Gandhi. Give in to Mansa demands. Probably also give in to Gandhi for +diplo, but recall Gandhi doesn't give -1 diplo for some things.
Work on building a shared religion with Mansa Musa & Gandhi.
- Don't tech
or trade for Liberalism cause then we have to have Free Religion (This implies no Communism and no Intelligence Agencies)
- Since Paratroopers require Railroad and Assembly Line, plan for a GE for Mining Inc and get this corp up as fast as possible. (Validate need for Paratroopers)
- Consider options for stealing any advanced Technology an AI might possess on t0; Dr. Evil for example might have Fascism which we could steal as soon as we have the prerequisites.
- Empire/War plan: Capture cities fast. Fast does not imply: early. We don't need to start war ASAP, but once we do, make it quick. Take all GK, Joao, and Goldmember cities + Swinger's Pad and raze Dr. Evil's Lair. Take a lot of Dr. Evil's cities too, but eventually plan to gift him enough population to be our opponent for Diplo Victory. Try to share wars with Mansa Musa & Gandhi.
Short term goals (in order):
01) Conquer Genghis Khan's hilltop city
02) Scout Goldmember's city with a +1 vision chariot
03) Get axe and horse archer west of Oporto so they can pillage and camp Ivory starting around T112
04) Get capital as big as possible to exploit our Oxford advantage
05) Start the long Joao war around T112-T114 if Goldmember has a strong city.
06) Chop lots of fail gold for National Epic and Mausolleum
07) Finish Mausolleum by T115 if Joao isn't close to done or stops building it and Golden Age between T115-T120 with Great Scientist from Shark. If GE then delay Golden age
08) GS bulb Printing Press after we have Education and Machinery.
09) Research Gunpowder/Engineering/Printing Press once we see what Mansa techs next.
12) After Joao's 4 main cities are taken, keep going for Swinger's Pad
13) Add as much seed culture to Swingers' Pad as possible (at least 1000-2000, preferably more if it can be done quickly).
14) Give Swingers' Pad back to an AI other than Dr. Evil to maximize City Culture espionage discount. Thinking Genghis would be good as long as Goldmember/Mansa doesn't try to take it.
15) Beeline Mining Inc/Assembly Line (if Paratroopers are required)
16) Only after Mining Inc founded (or Steel if Paratroopers are not needed), build spies and get them in SP. Move the Palace next to Swinger's Pad.
17) Beeline MassMedia, start the UN (no need to rush with GE, gold, etc.)
18) Run 100% espionage slider to get Swinger's Pad to legendary with spies (research is completed with specialist and build Research because of Mining Inc); when legendary, take ownership of SP.
19) Beeline Paratroopers (if needed): Raze Dr. Evil's Lair
20) Diplo victory with votes from Mansa and Gandhi (Dr. Evil as opponent)
Undecided goals:
Forbidden Palace in Furry so capital can move towards Swinger's Pad?
Academy in Capitalist?
National Epic in Karakorum?
Mausoleum of Mausollos in Washington or Turfan?
AP anywhere?