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SGOTM 21 - Misfit Gypsy Nuts

City PPP is going to need to be done by function going forward.

3 Fish and 3 Clams are our 1-2 gpp producers.
Athens, Popcorn, 2 Gems, Lakeside are our best commerce cities mostly built out already.

Navy from the east with possible wealth building.

Basic infra of Gran/Forge/Ch for new captures.

After that, Rax or Drydock and units or navy or wealth everywhere else now.

We are 4 turns to Steel.

Do we want to trade something to Louis for Banking before we DOW? I don't think so. I don't care to give him GP for Musketeers, or Edu for opening up Econ to him. Nationalism allows him to draft, not so keen on that either.We can surely get it in the peace deal. If we are worried about losing the race to Econ though, we may need to self tech it depending on unknowns.

We got another GS from 3 Fish, so I am running all merchants now.
 
Had a very quick look..

There's no guarantee he won't put more units on the hill even if he moves them this turn so I'd go for it on the land North of Paris.

Also would sell drama to Isabella for her gold.

Plus more troops and less galleons imho. With the current builds will give us 20 so more troops needed to fill them.. :)
 
Paris is ours! Steel is in! Placeholder in tech que.

We have 6 turns left in GA. We can still change civics twice, now and with 1 turn remaining. We are in danger of loosing the free GM from Econ to Mansa.

Not a lot time right now.

I waited, the gem hill was clear the next turn. I landed, we got hit by a cat but our stack survived multiple attacks. We bombarded 1 turn and landed the additional units. Paris was at 98% defense still for reference. I started by sacrificing the 2 cats, got some withdraws from the trebs, and took the city with NO losses.

Upload log
Spoiler :
Here is your Session Turn Log from 1050 AD to 1080 AD:

Turn 165, 1050 AD: Whorses celebrates "We Love the Monarch Day"!!!
Turn 165, 1050 AD: You have constructed a Lighthouse in 2 West Fish. Work has now begun on a Forge.
Turn 165, 1050 AD: Mani (Great Prophet) has been born in Paris (Louis XIV)!
Turn 165, 1050 AD: Confucianism has spread in Rheims.

Turn 166, 1060 AD: IronWool has grown to size 10.
Turn 166, 1060 AD: ShakaWhales has grown to size 7.
Turn 166, 1060 AD: Ulundi has grown to size 8.
Turn 166, 1060 AD: kwaDukuza has grown to size 8.
Turn 166, 1060 AD: Amsterdam has grown to size 8.
Turn 166, 1060 AD: Tokugawa has 50 gold available for trade.
Turn 166, 1060 AD: Louis XIV has 5 gold per turn available for trade.
Turn 166, 1060 AD: Louis XIV will trade Copper
Turn 166, 1060 AD: Deal Canceled: Fur to Louis XIV for Gold Per Turn (4)
Turn 166, 1060 AD: Deal Canceled: Open Borders to Louis XIV for Open Borders
Turn 166, 1060 AD: Deal Canceled: Deer to Louis XIV for Gold Per Turn (4)
Turn 166, 1060 AD: You have declared war on Louis XIV!
Turn 166, 1060 AD: Louis XIV refuses to talk.
Turn 166, 1060 AD: Clearing a Forest has created 30 ℤ for 2 West Fish.
Turn 166, 1060 AD: Clearing a Forest has created 30 ℤ for GreenBay.
Turn 166, 1060 AD: Nongoma will grow to size 7 on the next turn.
Turn 166, 1060 AD: The Hague will grow to size 7 on the next turn.
Turn 166, 1060 AD: Nobamba will grow to size 6 on the next turn.
Turn 166, 1060 AD: You have trained a Catapult in Nongoma. Work has now begun on a Trebuchet.
Turn 166, 1060 AD: Louis XIV's Catapult (5.00) vs Pericles's Crossbowman 1 (Lakeside) (7.50)
Turn 166, 1060 AD: Combat Odds: 10.4%
Turn 166, 1060 AD: (Plot Defense: +25%)
Turn 166, 1060 AD: You have suffered collateral damage! (5 Units)
Turn 166, 1060 AD: Louis XIV's Catapult is hit for 24 (76/100HP)
Turn 166, 1060 AD: Louis XIV's Catapult is hit for 24 (52/100HP)
Turn 166, 1060 AD: Louis XIV's Catapult is hit for 24 (28/100HP)
Turn 166, 1060 AD: Louis XIV's Catapult is hit for 24 (4/100HP)
Turn 166, 1060 AD: Pericles's Crossbowman 1 (Lakeside) is hit for 16 (84/100HP)
Turn 166, 1060 AD: Pericles's Crossbowman 1 (Lakeside) is hit for 16 (68/100HP)
Turn 166, 1060 AD: Louis XIV's Catapult is hit for 24 (0/100HP)
Turn 166, 1060 AD: Pericles's Crossbowman 1 (Lakeside) has defeated Louis XIV's Catapult!
Turn 166, 1060 AD: While defending, your Crossbowman 1 (Lakeside) has killed a French Catapult!
Turn 166, 1060 AD: Louis XIV's Maceman (8.80) vs Pericles's Crossbowman 5 (Whorses) (10.50)
Turn 166, 1060 AD: Combat Odds: 15.0%
Turn 166, 1060 AD: (Extra Combat: -10%)
Turn 166, 1060 AD: (Plot Defense: +25%)
Turn 166, 1060 AD: (Combat: +50%)
Turn 166, 1060 AD: Louis XIV's Maceman is hit for 21 (79/100HP)
Turn 166, 1060 AD: Louis XIV's Maceman is hit for 21 (58/100HP)
Turn 166, 1060 AD: Louis XIV's Maceman is hit for 21 (37/100HP)
Turn 166, 1060 AD: Louis XIV's Maceman is hit for 21 (16/100HP)
Turn 166, 1060 AD: Pericles's Crossbowman 5 (Whorses) is hit for 18 (82/100HP)
Turn 166, 1060 AD: Louis XIV's Maceman is hit for 21 (0/100HP)
Turn 166, 1060 AD: Pericles's Crossbowman 5 (Whorses) has defeated Louis XIV's Maceman!
Turn 166, 1060 AD: While defending, your Crossbowman 5 (Whorses) has killed a French Maceman!
Turn 166, 1060 AD: Louis XIV's Knight (11.00) vs Pericles's Pikeman 1 (Popcorn) (14.10)
Turn 166, 1060 AD: Combat Odds: 23.9%
Turn 166, 1060 AD: (Extra Combat: -10%)
Turn 166, 1060 AD: (Extra Combat: +10%)
Turn 166, 1060 AD: (Plot Defense: +25%)
Turn 166, 1060 AD: (Combat: +100%)
Turn 166, 1060 AD: Pericles's Pikeman 1 (Popcorn) is hit for 17 (83/100HP)
Turn 166, 1060 AD: Louis XIV's Knight is hit for 22 (78/100HP)
Turn 166, 1060 AD: Pericles's Pikeman 1 (Popcorn) is hit for 17 (66/100HP)
Turn 166, 1060 AD: Louis XIV's Knight is hit for 22 (56/100HP)
Turn 166, 1060 AD: Louis XIV's Knight is hit for 22 (34/100HP)
Turn 166, 1060 AD: Pericles's Pikeman 1 (Popcorn) is hit for 17 (49/100HP)
Turn 166, 1060 AD: Louis XIV's Knight is hit for 22 (12/100HP)
Turn 166, 1060 AD: Pericles's Pikeman 1 (Popcorn) is hit for 17 (32/100HP)
Turn 166, 1060 AD: Pericles's Pikeman 1 (Popcorn) is hit for 17 (15/100HP)
Turn 166, 1060 AD: Louis XIV's Knight is hit for 22 (0/100HP)
Turn 166, 1060 AD: Pericles's Pikeman 1 (Popcorn) has defeated Louis XIV's Knight!
Turn 166, 1060 AD: While defending, your Pikeman 1 (Popcorn) has killed a French Knight!
Turn 166, 1060 AD: Louis XIV's War Elephant (9.60) vs Pericles's Maceman 1 (Athens) (10.00)
Turn 166, 1060 AD: Combat Odds: 35.3%
Turn 166, 1060 AD: (Extra Combat: -20%)
Turn 166, 1060 AD: (Plot Defense: +25%)
Turn 166, 1060 AD: Pericles's Maceman 1 (Athens) is hit for 19 (81/100HP)
Turn 166, 1060 AD: Louis XIV's War Elephant is hit for 20 (80/100HP)
Turn 166, 1060 AD: Louis XIV's War Elephant is hit for 20 (60/100HP)
Turn 166, 1060 AD: Pericles's Maceman 1 (Athens) is hit for 19 (62/100HP)
Turn 166, 1060 AD: Pericles's Maceman 1 (Athens) is hit for 19 (43/100HP)
Turn 166, 1060 AD: Louis XIV's War Elephant is hit for 20 (40/100HP)
Turn 166, 1060 AD: Louis XIV's War Elephant is hit for 20 (20/100HP)
Turn 166, 1060 AD: Louis XIV's War Elephant is hit for 20 (0/100HP)
Turn 166, 1060 AD: Pericles's Maceman 1 (Athens) has defeated Louis XIV's War Elephant!
Turn 166, 1060 AD: While defending, your Maceman 1 (Athens) has killed a French War Elephant!
Turn 166, 1060 AD: Louis XIV's Knight (12.00) vs Pericles's War Elephant 2 (DoubleGems) (13.60)
Turn 166, 1060 AD: Combat Odds: 30.3%
Turn 166, 1060 AD: (Extra Combat: -20%)
Turn 166, 1060 AD: (Extra Combat: +20%)
Turn 166, 1060 AD: (Combat: +50%)
Turn 166, 1060 AD: Louis XIV's Knight is hit for 21 (79/100HP)
Turn 166, 1060 AD: Pericles's War Elephant 2 (DoubleGems) is hit for 18 (82/100HP)
Turn 166, 1060 AD: Pericles's War Elephant 2 (DoubleGems) is hit for 18 (64/100HP)
Turn 166, 1060 AD: Louis XIV's Knight is hit for 21 (58/100HP)
Turn 166, 1060 AD: Louis XIV's Knight is hit for 21 (37/100HP)
Turn 166, 1060 AD: Pericles's War Elephant 2 (DoubleGems) is hit for 18 (46/100HP)
Turn 166, 1060 AD: Louis XIV's Knight is hit for 21 (16/100HP)
Turn 166, 1060 AD: Louis XIV's Knight is hit for 21 (0/100HP)
Turn 166, 1060 AD: Pericles's War Elephant 2 (DoubleGems) has defeated Louis XIV's Knight!
Turn 166, 1060 AD: While defending, your War Elephant 2 (DoubleGems) has killed a French Knight!
Turn 166, 1060 AD: Deal Canceled: Copper to Mao Zedong for Rice, Gold Per Turn (8)
Turn 166, 1060 AD: Deal Canceled: Corn to Mao Zedong for Sugar
Turn 166, 1060 AD: Deal Canceled: Open Borders to Mao Zedong for Open Borders
Turn 166, 1060 AD: Mao Zedong has declared war on you!
Turn 166, 1060 AD: Mao Zedong refuses to talk.
Turn 166, 1060 AD: Catherine converts to Judaism!
Turn 166, 1060 AD: The election has been cancelled: Open Borders

Turn 167, 1070 AD: Nongoma has grown to size 7.
Turn 167, 1070 AD: The Hague has grown to size 7.
Turn 167, 1070 AD: Nobamba has grown to size 6.
Turn 167, 1070 AD: London will be pacified on the next turn.
Turn 167, 1070 AD: Louis XIV has 13 gold per turn available for trade.
Turn 167, 1070 AD: Louis XIV is willing to negotiate.
Turn 167, 1070 AD: You are the worst enemy of Mao Zedong.
Turn 167, 1070 AD: Will Sign Peace Treaty: Louis XIV
Turn 167, 1070 AD: Your Christian Missionary 8 (NorthFish) has failed to spread Ⅸ in Kyoto!!!
Turn 167, 1070 AD: Your Catapult 4 (DoubleGems) has reduced the defenses of Paris to 123%!
Turn 167, 1070 AD: Your Catapult 10 (DoubleGems) has reduced the defenses of Paris to 122%!
Turn 167, 1070 AD: Your Trebuchet 7 (Whorses) has reduced the defenses of Paris to 118%!
Turn 167, 1070 AD: Your Trebuchet 3 (Popcorn) has reduced the defenses of Paris to 115%!
Turn 167, 1070 AD: Your Trebuchet 1 (DoubleGems) has reduced the defenses of Paris to 110%!
Turn 167, 1070 AD: Your Trebuchet 10 (DoubleGems) has reduced the defenses of Paris to 106%!
Turn 167, 1070 AD: Your Trebuchet 11 (Lakeside) has reduced the defenses of Paris to 102%!
Turn 167, 1070 AD: Your Trebuchet 12 (Lakeside) has reduced the defenses of Paris to 98%!
Turn 167, 1070 AD: Athens will grow to size 17 on the next turn.
Turn 167, 1070 AD: DoubleGems will grow to size 8 on the next turn.
Turn 167, 1070 AD: Beaver Isle will grow to size 8 on the next turn.
Turn 167, 1070 AD: Whorses will grow to size 10 on the next turn.
Turn 167, 1070 AD: TriClam will grow to size 10 on the next turn.
Turn 167, 1070 AD: NotuMgung will grow to size 6 on the next turn.
Turn 167, 1070 AD: 2 West Fish will grow to size 6 on the next turn.
Turn 167, 1070 AD: Utrecht will grow to size 7 on the next turn.
Turn 167, 1070 AD: GreenBay will grow to size 3 on the next turn.
Turn 167, 1070 AD: You have discovered Steel!
Turn 167, 1070 AD: You have trained a Galleon in DoubleGems. Work has now begun on a Galleon.
Turn 167, 1070 AD: You have trained a Galleon in TriClam. Work has now begun on a Market.
Turn 167, 1070 AD: You have trained a Cannon in Nongoma. Work has now begun on a Cannon.
Turn 167, 1070 AD: Elizabeth adopts Caste System!
Turn 167, 1070 AD: Elizabeth adopts Free Religion!
Turn 167, 1070 AD: Willem van Oranje adopts Caste System!
Turn 167, 1070 AD: Willem van Oranje adopts Pacifism!

Turn 168, 1080 AD: Athens has grown to size 17.
Turn 168, 1080 AD: DoubleGems has grown to size 8.
Turn 168, 1080 AD: Beaver Isle has grown to size 8.
Turn 168, 1080 AD: Whorses has grown to size 10.
Turn 168, 1080 AD: TriClam has grown to size 10.
Turn 168, 1080 AD: NotuMgung has grown to size 6.
Turn 168, 1080 AD: 2 West Fish has grown to size 6.
Turn 168, 1080 AD: Utrecht has grown to size 7.
Turn 168, 1080 AD: GreenBay has grown to size 3.
Turn 168, 1080 AD: London has been pacified.
Turn 168, 1080 AD: Louis XIV has 100 gold available for trade.
Turn 168, 1080 AD: Elizabeth has no worst enemy.
Turn 168, 1080 AD: Mao Zedong is the worst enemy of Isabella.
Turn 168, 1080 AD: The borders of London are about to expand.
Turn 168, 1080 AD: Mansa Musa will trade Banking
Turn 168, 1080 AD: Will Sign Open Borders: Elizabeth
Turn 168, 1080 AD: Pericles's Catapult 4 (DoubleGems) (5.00) vs Louis XIV's Longbowman (16.38)
Turn 168, 1080 AD: Combat Odds: 0.0%
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (Fortify: +25%)
Turn 168, 1080 AD: (City Defense: +25%)
Turn 168, 1080 AD: (Hills Defense: +45%)
Turn 168, 1080 AD: (City Attack: -45%)
Turn 168, 1080 AD: Your Catapult 4 (DoubleGems) has caused collateral damage! (6 Units)
Turn 168, 1080 AD: Pericles's Catapult 4 (DoubleGems) is hit for 34 (66/100HP)
Turn 168, 1080 AD: Pericles's Catapult 4 (DoubleGems) is hit for 34 (32/100HP)
Turn 168, 1080 AD: Pericles's Catapult 4 (DoubleGems) is hit for 34 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman has defeated Pericles's Catapult 4 (DoubleGems)!
Turn 168, 1080 AD: Your Catapult 4 (DoubleGems) has died trying to attack a Longbowman!
Turn 168, 1080 AD: Pericles's Catapult 10 (DoubleGems) (5.00) vs Louis XIV's Longbowman (17.88)
Turn 168, 1080 AD: Combat Odds: 0.0%
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (Fortify: +25%)
Turn 168, 1080 AD: (City Defense: +25%)
Turn 168, 1080 AD: (Hills Defense: +45%)
Turn 168, 1080 AD: (City Attack: -20%)
Turn 168, 1080 AD: Your Catapult 10 (DoubleGems) has caused collateral damage! (6 Units)
Turn 168, 1080 AD: Pericles's Catapult 10 (DoubleGems) is hit for 35 (65/100HP)
Turn 168, 1080 AD: Pericles's Catapult 10 (DoubleGems) is hit for 35 (30/100HP)
Turn 168, 1080 AD: Pericles's Catapult 10 (DoubleGems) is hit for 35 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman has defeated Pericles's Catapult 10 (DoubleGems)!
Turn 168, 1080 AD: Your Catapult 10 (DoubleGems) has died trying to attack a Longbowman!
Turn 168, 1080 AD: Pericles's Trebuchet 13 (Lakeside) (4.00) vs Louis XIV's Longbowman (13.08)
Turn 168, 1080 AD: Combat Odds: 0.0%
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (Fortify: +25%)
Turn 168, 1080 AD: (City Defense: +25%)
Turn 168, 1080 AD: (Hills Defense: +45%)
Turn 168, 1080 AD: (City Attack: -100%)
Turn 168, 1080 AD: Your Trebuchet 13 (Lakeside) has caused collateral damage! (6 Units)
Turn 168, 1080 AD: Pericles's Trebuchet 13 (Lakeside) is hit for 34 (66/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman is hit for 11 (89/100HP)
Turn 168, 1080 AD: Pericles's Trebuchet 13 (Lakeside) is hit for 34 (32/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman is hit for 11 (78/100HP)
Turn 168, 1080 AD: Pericles's Trebuchet 13 (Lakeside) is hit for 34 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman has defeated Pericles's Trebuchet 13 (Lakeside)!
Turn 168, 1080 AD: Your Trebuchet 13 (Lakeside) has died trying to attack a Longbowman!
Turn 168, 1080 AD: Pericles's Trebuchet 11 (Lakeside) (4.00) vs Louis XIV's Longbowman (10.20)
Turn 168, 1080 AD: Combat Odds: 2.9%
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (Fortify: +25%)
Turn 168, 1080 AD: (City Defense: +25%)
Turn 168, 1080 AD: (Hills Defense: +45%)
Turn 168, 1080 AD: (City Attack: -100%)
Turn 168, 1080 AD: Your Trebuchet 11 (Lakeside) has caused collateral damage! (6 Units)
Turn 168, 1080 AD: Pericles's Trebuchet 11 (Lakeside) is hit for 32 (68/100HP)
Turn 168, 1080 AD: Pericles's Trebuchet 11 (Lakeside) is hit for 32 (36/100HP)
Turn 168, 1080 AD: Pericles's Trebuchet 11 (Lakeside) is hit for 32 (4/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman is hit for 12 (66/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman is hit for 12 (54/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman is hit for 12 (42/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman is hit for 12 (30/100HP)
Turn 168, 1080 AD: Your Trebuchet 11 (Lakeside) has withdrawn from combat with a Longbowman!
Turn 168, 1080 AD: Pericles's Trebuchet 12 (Lakeside) (4.00) vs Louis XIV's Longbowman (8.37)
Turn 168, 1080 AD: Combat Odds: 11.4%
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (Fortify: +25%)
Turn 168, 1080 AD: (City Defense: +25%)
Turn 168, 1080 AD: (Hills Defense: +45%)
Turn 168, 1080 AD: (City Attack: -100%)
Turn 168, 1080 AD: Your Trebuchet 12 (Lakeside) has caused collateral damage! (5 Units)
Turn 168, 1080 AD: Pericles's Trebuchet 12 (Lakeside) is hit for 31 (69/100HP)
Turn 168, 1080 AD: Pericles's Trebuchet 12 (Lakeside) is hit for 31 (38/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman is hit for 12 (52/100HP)
Turn 168, 1080 AD: Pericles's Trebuchet 12 (Lakeside) is hit for 31 (7/100HP)
Turn 168, 1080 AD: Pericles's Trebuchet 12 (Lakeside) is hit for 31 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman has defeated Pericles's Trebuchet 12 (Lakeside)!
Turn 168, 1080 AD: Your Trebuchet 12 (Lakeside) has died trying to attack a Longbowman!
Turn 168, 1080 AD: Pericles's Trebuchet 7 (Whorses) (4.00) vs Louis XIV's Longbowman (5.39)
Turn 168, 1080 AD: Combat Odds: 62.8%
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (Fortify: +25%)
Turn 168, 1080 AD: (City Defense: +25%)
Turn 168, 1080 AD: (Hills Defense: +45%)
Turn 168, 1080 AD: (City Attack: -145%)
Turn 168, 1080 AD: Pericles's Trebuchet 7 (Whorses) is hit for 27 (73/100HP)
Turn 168, 1080 AD: Pericles's Trebuchet 7 (Whorses) is hit for 27 (46/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman is hit for 14 (38/100HP)
Turn 168, 1080 AD: Your Trebuchet 7 (Whorses) has withdrawn from combat with a Longbowman!
Turn 168, 1080 AD: Pericles's Trebuchet 3 (Popcorn) (4.00) vs Louis XIV's Maceman (5.87)
Turn 168, 1080 AD: Combat Odds: 46.8%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (Fortify: +25%)
Turn 168, 1080 AD: (City Attack: -145%)
Turn 168, 1080 AD: Pericles's Trebuchet 3 (Popcorn) is hit for 27 (73/100HP)
Turn 168, 1080 AD: Pericles's Trebuchet 3 (Popcorn) is hit for 27 (46/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman is hit for 14 (51/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman is hit for 14 (37/100HP)
Turn 168, 1080 AD: Pericles's Trebuchet 3 (Popcorn) is hit for 27 (19/100HP)
Turn 168, 1080 AD: Your Trebuchet 3 (Popcorn) has withdrawn from combat with a Maceman!
Turn 168, 1080 AD: Pericles's Trebuchet 10 (DoubleGems) (4.00) vs Louis XIV's Maceman (6.39)
Turn 168, 1080 AD: Combat Odds: 42.5%
Turn 168, 1080 AD: (Extra Combat: +20%)
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (City Attack: -120%)
Turn 168, 1080 AD: Pericles's Trebuchet 10 (DoubleGems) is hit for 28 (72/100HP)
Turn 168, 1080 AD: Pericles's Trebuchet 10 (DoubleGems) is hit for 28 (44/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman is hit for 14 (51/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman is hit for 14 (37/100HP)
Turn 168, 1080 AD: Your Trebuchet 10 (DoubleGems) has withdrawn from combat with a Maceman!
Turn 168, 1080 AD: Pericles's Maceman 1 (Athens) (8.00) vs Louis XIV's Axeman (5.85)
Turn 168, 1080 AD: Combat Odds: 88.1%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (Fortify: +25%)
Turn 168, 1080 AD: (City Attack: -45%)
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Louis XIV's Axeman is hit for 19 (36/100HP)
Turn 168, 1080 AD: Louis XIV's Axeman is hit for 19 (17/100HP)
Turn 168, 1080 AD: Louis XIV's Axeman is hit for 19 (0/100HP)
Turn 168, 1080 AD: Pericles's Maceman 1 (Athens) has defeated Louis XIV's Axeman!
Turn 168, 1080 AD: Your Maceman 1 (Athens) has destroyed a Axeman!
Turn 168, 1080 AD: Pericles's Maceman 2 (Whorses) (8.00) vs Louis XIV's Pikeman (5.14)
Turn 168, 1080 AD: Combat Odds: 95.6%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (Fortify: +5%)
Turn 168, 1080 AD: (City Attack: -45%)
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: Pericles's Maceman 2 (Whorses) is hit for 18 (82/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman is hit for 21 (39/100HP)
Turn 168, 1080 AD: Pericles's Maceman 2 (Whorses) is hit for 18 (64/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman is hit for 21 (18/100HP)
Turn 168, 1080 AD: Pericles's Maceman 2 (Whorses) is hit for 18 (46/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman is hit for 21 (0/100HP)
Turn 168, 1080 AD: Pericles's Maceman 2 (Whorses) has defeated Louis XIV's Pikeman!
Turn 168, 1080 AD: Your Maceman 2 (Whorses) has destroyed a Pikeman!
Turn 168, 1080 AD: Pericles's Maceman 3 (DoubleGems) (8.00) vs Louis XIV's Longbowman (4.09)
Turn 168, 1080 AD: Combat Odds: 97.1%
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (Fortify: +25%)
Turn 168, 1080 AD: (City Defense: +25%)
Turn 168, 1080 AD: (Hills Defense: +45%)
Turn 168, 1080 AD: (City Attack: -45%)
Turn 168, 1080 AD: Louis XIV's Longbowman is hit for 17 (8/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman is hit for 17 (0/100HP)
Turn 168, 1080 AD: Pericles's Maceman 3 (DoubleGems) has defeated Louis XIV's Longbowman!
Turn 168, 1080 AD: Your Maceman 3 (DoubleGems) has destroyed a Longbowman!
Turn 168, 1080 AD: Pericles's Maceman 4 (Tripple Fish) (8.00) vs Louis XIV's War Elephant (5.20)
Turn 168, 1080 AD: Combat Odds: 95.4%
Turn 168, 1080 AD: (Extra Combat: +20%)
Turn 168, 1080 AD: (City Attack: -20%)
Turn 168, 1080 AD: Louis XIV's War Elephant is hit for 22 (43/100HP)
Turn 168, 1080 AD: Pericles's Maceman 4 (Tripple Fish) is hit for 18 (82/100HP)
Turn 168, 1080 AD: Pericles's Maceman 4 (Tripple Fish) is hit for 18 (64/100HP)
Turn 168, 1080 AD: Louis XIV's War Elephant is hit for 22 (21/100HP)
Turn 168, 1080 AD: Pericles's Maceman 4 (Tripple Fish) is hit for 18 (46/100HP)
Turn 168, 1080 AD: Louis XIV's War Elephant is hit for 22 (0/100HP)
Turn 168, 1080 AD: Pericles's Maceman 4 (Tripple Fish) has defeated Louis XIV's War Elephant!
Turn 168, 1080 AD: Your Maceman 4 (Tripple Fish) has destroyed a War Elephant!
Turn 168, 1080 AD: Pericles's War Elephant 3 (Lakeside) (9.60) vs Louis XIV's Longbowman (4.77)
Turn 168, 1080 AD: Combat Odds: 97.3%
Turn 168, 1080 AD: (Extra Combat: -20%)
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (Fortify: +25%)
Turn 168, 1080 AD: (City Defense: +25%)
Turn 168, 1080 AD: (Hills Defense: +45%)
Turn 168, 1080 AD: Louis XIV's Longbowman is hit for 17 (8/100HP)
Turn 168, 1080 AD: Louis XIV's Longbowman is hit for 17 (0/100HP)
Turn 168, 1080 AD: Pericles's War Elephant 3 (Lakeside) has defeated Louis XIV's Longbowman!
Turn 168, 1080 AD: Your War Elephant 3 (Lakeside) has destroyed a Longbowman!
Turn 168, 1080 AD: Pericles's War Elephant 4 (Whorses) (8.80) vs Louis XIV's Maceman (4.66)
Turn 168, 1080 AD: Combat Odds: 97.9%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (Fortify: +25%)
Turn 168, 1080 AD: (Combat: -25%)
Turn 168, 1080 AD: Louis XIV's Maceman is hit for 17 (8/100HP)
Turn 168, 1080 AD: Pericles's War Elephant 4 (Whorses) is hit for 22 (78/100HP)
Turn 168, 1080 AD: Pericles's War Elephant 4 (Whorses) is hit for 22 (56/100HP)
Turn 168, 1080 AD: Pericles's War Elephant 4 (Whorses) is hit for 22 (34/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman is hit for 17 (0/100HP)
Turn 168, 1080 AD: Pericles's War Elephant 4 (Whorses) has defeated Louis XIV's Maceman!
Turn 168, 1080 AD: Your War Elephant 4 (Whorses) has destroyed a Maceman!
Turn 168, 1080 AD: Pericles's Swordsman 1 (Lakeside) (6.00) vs Louis XIV's Maceman (4.76)
Turn 168, 1080 AD: Combat Odds: 87.7%
Turn 168, 1080 AD: (Extra Combat: +20%)
Turn 168, 1080 AD: (Plot Defense: +123%)
Turn 168, 1080 AD: (City Attack: -55%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Louis XIV's Maceman is hit for 14 (11/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman is hit for 14 (0/100HP)
Turn 168, 1080 AD: Pericles's Swordsman 1 (Lakeside) has defeated Louis XIV's Maceman!
Turn 168, 1080 AD: Your Swordsman 1 (Lakeside) has destroyed a Maceman!
Turn 168, 1080 AD: You have captured Paris!!!
Turn 168, 1080 AD: Pericles's Privateer 1 (Ulundi) (6.60) vs Louis XIV's Galleon (4.40)
Turn 168, 1080 AD: Combat Odds: 90.1%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Plot Defense: +10%)
Turn 168, 1080 AD: Louis XIV's Galleon is hit for 24 (76/100HP)
Turn 168, 1080 AD: Pericles's Privateer 1 (Ulundi) is hit for 16 (84/100HP)
Turn 168, 1080 AD: Louis XIV's Galleon is hit for 24 (52/100HP)
Turn 168, 1080 AD: Louis XIV's Galleon is hit for 24 (28/100HP)
Turn 168, 1080 AD: Pericles's Privateer 1 (Ulundi) is hit for 16 (68/100HP)
Turn 168, 1080 AD: Louis XIV's Galleon is hit for 24 (4/100HP)
Turn 168, 1080 AD: Louis XIV's Galleon is hit for 24 (0/100HP)
Turn 168, 1080 AD: Pericles's Privateer 1 (Ulundi) has defeated Louis XIV's Galleon!
Turn 168, 1080 AD: Your Privateer 1 (Ulundi) has destroyed a Galleon!
Turn 168, 1080 AD: Clearing a Forest has created 30 ℤ for Popcorn.
Turn 168, 1080 AD: Pericles's Privateer 3 (IronWool) (6.00) vs Mansa Musa's Caravel (3.30)
Turn 168, 1080 AD: Combat Odds: 98.7%
Turn 168, 1080 AD: (Plot Defense: +10%)
Turn 168, 1080 AD: Mansa Musa's Caravel is hit for 26 (74/100HP)
Turn 168, 1080 AD: Pericles's Privateer 3 (IronWool) is hit for 14 (86/100HP)
Turn 168, 1080 AD: Mansa Musa's Caravel is hit for 26 (48/100HP)
Turn 168, 1080 AD: Mansa Musa's Caravel is hit for 26 (22/100HP)
Turn 168, 1080 AD: Mansa Musa's Caravel is hit for 26 (0/100HP)
Turn 168, 1080 AD: Pericles's Privateer 3 (IronWool) has defeated Mansa Musa's Caravel!
Turn 168, 1080 AD: Your Privateer 3 (IronWool) has destroyed a Caravel!
Turn 168, 1080 AD: You have plundered 8ℴ from the Mine!
Turn 168, 1080 AD: Clearing a Forest has created 24 ℤ for The Hague.
Turn 168, 1080 AD: Christianity has spread in ShakaWhales.
Turn 168, 1080 AD: Your Frigate 1 (Lakeside) has reduced the defenses of Amiens to 37%!
Turn 168, 1080 AD: Popcorn will grow to size 11 on the next turn.
Turn 168, 1080 AD: kwaDukuza will grow to size 9 on the next turn.
Turn 168, 1080 AD: London will shrink to size 10 on the next turn.
 
Auolog
Spoiler :


Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 165/500 (1050 AD) [10-Apr-2015 08:50:13]
Lakeside begins: Frigate (1 turns)
NorthFish begins: Christian Temple (3 turns)
Utrecht begins: Trebuchet (4 turns)
Tech traded to Isabella (Spain): Drama
Lakeside begins: Knight (1 turns)
100% Research: 1251 per turn
0% Culture: 175 per turn
0% Espionage: 28 per turn
0% Gold: -430 per turn, 1224 in the bank

After End Turn:
Lakeside finishes: Knight
IronWool grows to size 10
IronWool finishes: Galleon
ShakaWhales grows to size 7
Ulundi grows to size 8
NotuMgung finishes: Forge
kwaDukuza grows to size 8
2 West Fish finishes: Lighthouse
Amsterdam grows to size 8

Other Player Actions:
Confucianism has spread: Rheims (French Empire)

Turn 166/500 (1060 AD) [10-Apr-2015 08:53:25]
Pericles (Greece) declares war on Louis XIV (France)
A Windmill was built near Ulundi
A Windmill was built near GreenBay
A Farm was built near Nobamba
Privateer 1 (Ulundi) promoted: Combat I
Lakeside begins: Knight (1 turns)
IronWool begins: Privateer (3 turns)
NotuMgung begins: Barracks (2 turns)
Pikeman 1 (Popcorn) promoted: Combat I
100% Research: 1227 per turn
0% Culture: 175 per turn
0% Espionage: 28 per turn
0% Gold: -453 per turn, 794 in the bank

After End Turn:
Whip anger has decreased in Beaver Isle
Whip anger has decreased in Nongoma
Whip anger has decreased in NotuMgung
Whip anger has decreased in 2 West Fish
Athens finishes: Galleon
Lakeside finishes: Knight
Nongoma grows to size 7
Nongoma finishes: Catapult
The Hague grows to size 7
Ulundi finishes: Privateer
Nobamba grows to size 6
Nobamba finishes: Christian Temple
Amsterdam finishes: Courthouse

Other Player Actions:
While defending in French territory at Paris, Crossbowman 1 (Lakeside) (4.08/6) defeats French Catapult (Prob Victory: 89.6%)
While defending in French territory at Paris, Crossbowman 5 (Whorses) (4.92/6) defeats French Maceman (Prob Victory: 85.0%)
While defending in French territory at Paris, Pikeman 1 (Popcorn) (0.90/6) defeats French Knight (Prob Victory: 76.1%)
While defending in French territory at Paris, Maceman 1 (Athens) (3.44/8) defeats French War Elephant (Prob Victory: 64.7%)
While defending in French territory at Paris, War Elephant 2 (DoubleGems) (3.68/8) defeats French Knight (Prob Victory: 69.7%)
Mao Zedong (China) declares war on Pericles (Greece)
State Religion Change: Catherine (Russia) from 'no State Religion' to 'Judaism'
Attitude Change: Louis XIV (France) towards Pericles (Greece), from 'Friendly' to 'Cautious'
Attitude Change: Isabella (Spain) towards Catherine (Russia), from 'Cautious' to 'Annoyed'
Attitude Change: Catherine (Russia) towards Pericles (Greece), from 'Friendly' to 'Pleased'
Attitude Change: Mao Zedong (China) towards Pericles (Greece), from 'Cautious' to 'Annoyed'

Turn 167/500 (1070 AD) [10-Apr-2015 09:01:29]
Galleon 9 (TriClam) promoted: Drill I
Nongoma begins: Catapult (3 turns)
War Elephant 2 (DoubleGems) promoted: Combat III
Maceman 1 (Athens) promoted: City Raider II
Athens begins: Frigate (3 turns)
Lakeside begins: Knight (1 turns)
Ulundi begins: Privateer (3 turns)
Nobamba begins: Barracks (3 turns)
Amsterdam begins: Barracks (2 turns)
90% Research: 1091 per turn
0% Culture: 176 per turn
0% Espionage: 30 per turn
10% Gold: -334 per turn, 341 in the bank

After End Turn:
Tech research finished: Steel
Athens grows to size 17
Lakeside finishes: Knight
DoubleGems grows to size 8
DoubleGems finishes: Galleon
Beaver Isle grows to size 8
Whorses grows to size 10
TriClam grows to size 10
TriClam finishes: Galleon
IronWool finishes: Privateer
NorthFish finishes: Christian Temple
Nongoma finishes: Cannon
NotuMgung grows to size 6
NotuMgung finishes: Barracks
2 West Fish grows to size 6
Utrecht grows to size 7
GreenBay grows to size 3

Other Player Actions:
State Religion Change: Elizabeth (England) from 'Christianity' to 'no State Religion'
Attitude Change: Elizabeth (England) towards Louis XIV (France), from 'Annoyed' to 'Cautious'
Attitude Change: Isabella (Spain) towards Elizabeth (England), from 'Annoyed' to 'Cautious'
Civics Change: Elizabeth(England) from 'Slavery' to 'Caste System'
Civics Change: Elizabeth(England) from 'Organized Religion' to 'Free Religion'
Civics Change: Willem van Oranje(Netherlands) from 'Slavery' to 'Caste System'
Civics Change: Willem van Oranje(Netherlands) from 'Organized Religion' to 'Pacifism'

Turn 168/500 (1080 AD) [10-Apr-2015 09:15:08]
While attacking, Catapult 4 (DoubleGems) escapes from French Longbowman (Prob Victory: 0.0%)
While attacking in French territory at Paris, Catapult 4 (DoubleGems) loses to French Longbowman (6.00/6) (Prob Victory: 0.0%)
While attacking, Catapult 10 (DoubleGems) escapes from French Longbowman (Prob Victory: 0.0%)
While attacking in French territory at Paris, Catapult 10 (DoubleGems) loses to French Longbowman (6.00/6) (Prob Victory: 0.0%)
Trebuchet 13 (Lakeside) promoted: Barrage I
While attacking, Trebuchet 13 (Lakeside) escapes from French Longbowman (Prob Victory: 0.0%)
While attacking in French territory at Paris, Trebuchet 13 (Lakeside) loses to French Longbowman (4.68/6) (Prob Victory: 0.0%)
Trebuchet 11 (Lakeside) promoted: Barrage I
While attacking, Trebuchet 11 (Lakeside) decimates French Longbowman (Prob Victory: 2.9%)
Trebuchet 12 (Lakeside) promoted: Barrage I
While attacking, Trebuchet 12 (Lakeside) escapes from French Longbowman (Prob Victory: 11.4%)
While attacking in French territory at Paris, Trebuchet 12 (Lakeside) loses to French Longbowman (3.12/6) (Prob Victory: 11.4%)
While attacking, Trebuchet 7 (Whorses) decimates French Longbowman (Prob Victory: 62.8%)
While attacking, Trebuchet 3 (Popcorn) escapes from French Maceman (Prob Victory: 46.8%)
While attacking, Trebuchet 10 (DoubleGems) decimates French Maceman (Prob Victory: 42.5%)
While attacking, Maceman 1 (Athens) decimates French Axeman (Prob Victory: 88.1%)
While attacking in French territory at Paris, Maceman 1 (Athens) (8.00/8) defeats French Axeman (Prob Victory: 88.1%)
While attacking, Maceman 2 (Whorses) decimates French Pikeman (Prob Victory: 95.6%)
While attacking in French territory at Paris, Maceman 2 (Whorses) (3.68/8) defeats French Pikeman (Prob Victory: 95.6%)
Maceman 3 (DoubleGems) promoted: City Raider II
While attacking, Maceman 3 (DoubleGems) decimates French Longbowman (Prob Victory: 97.1%)
While attacking in French territory at Paris, Maceman 3 (DoubleGems) (8.00/8) defeats French Longbowman (Prob Victory: 97.1%)
While attacking, Maceman 4 (Tripple Fish) decimates French War Elephant (Prob Victory: 95.4%)
While attacking in French territory at Paris, Maceman 4 (Tripple Fish) (3.68/8) defeats French War Elephant (Prob Victory: 95.4%)
While attacking, War Elephant 3 (Lakeside) decimates French Longbowman (Prob Victory: 97.3%)
While attacking in French territory at Paris, War Elephant 3 (Lakeside) (8.00/8) defeats French Longbowman (Prob Victory: 97.3%)
While attacking, War Elephant 4 (Whorses) decimates French Maceman (Prob Victory: 97.9%)
While attacking in French territory at Paris, War Elephant 4 (Whorses) (2.72/8) defeats French Maceman (Prob Victory: 97.9%)
While attacking, Swordsman 1 (Lakeside) decimates French Maceman (Prob Victory: 87.7%)
While attacking in French territory at Paris, Swordsman 1 (Lakeside) (6.00/6) defeats French Maceman (Prob Victory: 87.7%)
Captured Paris (Louis XIV)
While attacking, Privateer 1 (Ulundi) decimates French Galleon (Prob Victory: 90.1%)
While attacking in Greek territory at Paris, Privateer 1 (Ulundi) (4.08/6) defeats French Galleon (Prob Victory: 90.1%)
A Watermill was built near Popcorn
A Watermill was built near The Hague
DoubleGems begins: Cannon (5 turns)
While attacking, Privateer 3 (IronWool) decimates Malinese Caravel (Prob Victory: 98.7%)
While attacking in Malinese territory near Tripple Fish, Privateer 3 (IronWool) (5.16/6) defeats Malinese Caravel (Prob Victory: 98.7%)
IronWool begins: Drydock (4 turns)
Ulundi begins: Drydock (5 turns)
Crossbowman 7 (Lakeside) promoted: Guerilla I
A Mine near Tours was destroyed by Greek Eugene of Savoy (Knight) (8 gold)
The Hague begins: Drydock (6 turns)
The Hague begins: Barracks (3 turns)
NotuMgung begins: Cannon (4 turns)
A Mine was built near Amsterdam
Christianity has spread: ShakaWhales
Research begun: Banking (13 Turns)
Research begun: Economics (13 Turns)
Lakeside begins: Knight (1 turns)
NorthFish begins: Christian Missionary (2 turns)
Paris begins: Courthouse (121 turns)
 
The roster order is,

Ronnie1 - just played
namliaM - UP NOW
nocho - on deck
sleepless - waiting
McArine - waiting
 
Oh, Mao declared on us the turn after we dow'ed Louis!
 
Sorry, I've literally had zero time this week to even connect, hope to read up soon. From the progress page it seems things are going quite well! :goodjob:
 
Looks good Ronnie. Well sounds good... Haven't seen the save.. :)

We do need to decide how we are going to win the hearts before we get much further...

So is the idea to put a big hole in Louis then start on Mansa so we can build the city for isabella. Also might be an idea to bribe Isabella against Mao if we can. Need to start making a few friends if we want a diplo win. probably best bet would be Toku or Isabella.

We can win an Ap victory even if were not running the religion can't we?
 
We have 6 turns left in GA. We can still change civics twice, now and with 1 turn remaining. We are in danger of loosing the free GM from Econ to Mansa.
Obviously we should get representation now and Free Religion also seems quite evident. No real significant bonus from OR with mainly unit builds going on. When 1 turn left also back to slavery IMO.

I wouldn't worry about the GM for Economics. Actually, with our expanding empire, I think we are probably well served with State Property, rather than Free Market. Our workshops are coming online and are good in hammers already, so we may have to look at a hammer based economy (at least partly). Besides skyrocketing overseas maintenance will be hardly an issue. I might bulb printing press now and go sci-meth, communism. GSpy is a bonus, with the GS from Physics we have 2 men for the 3-GP Golden Age already (assuming next GP from TriFish will be used with other GS for the 2-men GA).

Not going economics now leaves open the option of Isa's summer residence which I still think is the easiest and cheapest option for her. We won't need economics until much later when we want to tech assembly line (which needs corp and hence economics).
 
I've been looking a bit more at the save. Thinking about switching now to slavery too. I would like to whip some cannons asap. Specifically London and Nottingham have pop that can be converted in cannons quickly, saves on maintenance too. :D Also whip a quick few cannons from Zulu/Dutch cities, the added firepower should make it a lot quicker to conquer the rest of France. Seems we have more than enough ordinary units, but firepower in the form of siege is lacking (and the trebs quite wounded). Slavery also of course good for the odd CH, LH.

Caste, it's not entirely needed for generating great people. Maintaining 6 specs in TriFish can still be done, if we're aiming for a non-GS just hire the 5 non scientists and for a few turns 1 scientist for a 99% sure non-scientist. While I like the workshops (a city like Utrecht looks great for communist workshops!), at this moment not enough of them to warrant caste for that reason.

Also the 50XP boat. We're close to getting another GG, then we have 2 of them. With those and the drydock (whipped into boat) we can shortly from now get a 38XP boat from Ulundi. I maybe would just go for the frigate, combat 4 and the double xp-promo, should encounter enough French and Chinese caravels and galleys to get to those 50XP rather soon. After that we can gift it to Liz, and kill her (rules don't state she should stay alive after conquering her heart, does she? :D). Just have to make sure we have the necessary units on her island before declaring on her, in order not to lose our own boats too much. ;)

And I think I still like going communism now. We don't really take a significant hit from SciMeth here. Kremlin could be strongish too by the way.

I have the feeling that the time frame left to industrialism and combustion is enough to just go for domination. With France, China and Mali (besides England) we should be pretty close.
 
@MM, are you here?
 
I agree with Nocho State Property is the civic we want to head for. Plus thinking a domination victory would still be easier than a religious one. Especially if we plan to take out French and Mali.

I'd also bulb PP with a GS..

Still need to plan on the winning hearts. Domination would give us a good chance of finding the required resources for Cathie. With the troops they require a GG as well so early Sci Meth will show us the oil.

Isabella's summer palace still looks good as long as she will accept the gift. Though we can always reduce her so that she will.. :)

Liz def easier to gift a frigate and take her out.

I would like to see the last option for Isabella before to long though. Need to workers or gift gold (250 I think).. Should be done on the next turnset
 
Yeah, those 3 workers we gifted to Willem are still sitting there idle, so let's gift him 2 more and then get all 5 back. :) Have some cannons and left-over units to DoW the turn after and clear him out.

If namliam isn't out there, then I can take it.
 
The roster order is,

Ronnie1 - just played
namliaM - no response
nocho - UP NOW
sleepless - on deck
McArine - waiting
 
I have a hard time whipping in a GA, so I'm glad you get to do it. ;)
 
A plan for 5 turns (until 1 left on GA)

Tech: Printing press (bulb a GS into it now), SciMeth, Communism.

Switch to rep, slavery, free religion now.

Configure TriFish for max specs to still get next great person in 5, with minimum scientists possible (looking for possible other Golden Age with 2nd GS).

Question: after SciMeth, do the AP hammers from monasteries still apply? If so, might want to squeeze in a few in cities that can build them fast (Lakeside, DG, etc).

City builds (not accounting for monasteries)
Athens: worker, wealth. The worker is meant to convert the grass mines to windmills.
Lakeside: cannon*
Wait, it'll be quicker to say that we're basically going units everywhere. :D Seems to me we now have more than enough navy, so generally won't build more boats, with the notable exception of IronWool and Ulundi. They'll get drydocks and then probably some frigates. One for Liz.

Besides units of course where applicable basic infra (granary, forge, barracks; courthouses might be less urgent if we go straight to state property, although some will still get built). Some lighthouses needed (Amsterdam, London).

Some whips in London, Nottingham, and Zulu/Dutch cities. Want at least 6 cannons shipped to France asap; well galleon-chained to be exact. ;)

Will assemble a small invasion force for Holland. Well, plan is first a nice gift of 2 workers, followed up by DoW. Preparation for that, execution not in these first 5 turns probably.

Boat for Liz. Frigate from Ulundi, gets a GG attached. Second GG will get it up to 38XP. What do we attach second GG to? I might propose a knight, that could get medic 2 at 13XP with the idea of working it up to another supermedic.

EP back to Mansa.

French war: first target is Orleans, then focus on Lyons, Tours, Chartres, Marseilles. See to getting firepower shipped over asap.

Workers: farms and workshops, occasional windmill.
 
Seems reasonable to me Nocho.. I like lots of troops.. :)

I think we have missed one of the upload points? Next one due at turn 170.

Also googled AP monasteries and it seems (like I thought) they don't get the hammers once SM is in.
 
All sounds reasonable to me!

Maybe some watermills? With State Property, they are better than farms imo.

If we are abandoning the idea of an AP win (I still think it is doable), then no real need for more missionaries. If we want to leave the option open, then we need to infect the remaining civs with Christianity in a city we would never want to own.
 
My main thinking is the certainty of when we get a dom victory against the uncertain AP victory. Plus of course controlling the resources (if possible) for Cathie against building units including a GG.
 
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