SGOTM 22 Pregame Discussion Thread - Caput Mundi

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So, if you have the minimum number of city defenders for your population and one of those defenders dies in battle, the team is instantly disqualified, even if another defender can take its place same turn?

I don't understand... You dont take defensive battles during your turn. Number of defenders only applies to YOUR turn, when you settle or conquer a city. You can move your units whenever and wherever you like, just be sure you have enough in your capitol when you settle (units can even partially move to capitol in the turn you settle, take screenshot and you can freely move units out of the city if they still have enough movement points).
 
So, if you have the minimum number of city defenders for your population and one of those defenders dies in battle, the team is instantly disqualified, even if another defender can take its place same turn?

No, the rule about number of military units only counts when a city is settled/captured. It does not count at other times.

I would recommend that this be clarified in the game description
 
Thanks enKage and Neil :)

@Pigswill and Great Wall:
It's a Wonder, it's a building. You are allowed to try to build it.

@Blubmuz and "too much ties" and "wrong leader"
To me, getting you out of your comfort zone is the main point of these games. I am quite sure I know how you'd have played that map if it wasn't for the scenario rules. And it wouldn't be much of a challenge.

@enKage and the "building list"
Mostly correct, but:
-Projects are buildings as well. Everything that shows up in the building list in the city screen is a building. Good catch on the Drydock and Bomb Shelter. So far down the tech tree I didn't include them. They are NOT civilian buildings, you are correct. If a building has no use, but is still in the list (coal plant) it still counts. Airport counts as civilian. All "great person buildings" are civilian buildings, even military academy.

@Cactus Pete and "DQ because the AI attacks"
As the others explained, the limitation applies only when you get the new city, not all the time you own it.

@Clarification in game description
I will add all this to a second post when the Maint thread is posted
 
A pandandic point (quite possible what is being riddled about)... Taking the rules verbatim, it is illigal to found your first city.

"Therefore you may only found a city (or keep one you got from another nation) if: Rome has at least twice the number of civilians as your city count (including the new one)."

Obviously, Rome will not have 2 population from the start, so founding it is forbidden.

Equally obvious is what is meant, and I think it is a quite clever idea. Unfortuntaly, I dont have time to play it, but lurking should be fun!
 
Ekhm, khm...

Still not answered....


BSP, any answer to settled and free specialist? Are they Rome's population? I suppose settled are for sure, but free specialists are kind of virtual. So how we should count them?


And also I see it strange Airport is civilian, while Castle not, but OK, we can live with it.

Updated list of civilian and not civilian buildings

Spoiler :

ALL World and National Wonders

Projects

Internet
Apollo Program
Manhattan Project
SDI

Spaceship Parts (not visible in city screen)


Special improvements

Academy
Scotland Yard
Religious Shrine

Military Academy

Common improvements

Airport
Aqueduct
Bank

Barracks
Bomb Shelters

Broadcast Tower
Bunker
Castle

Cathedral of any religion
Coal Plant (and other plants as well)
Colosseum
Courthouse
Customs House

Drydock
Factory
Forge
Forum
Granary
Grocer
Harbor
Hospital
Industrial Park
Intelligence Agency
Jail
Laboratory
Levee
Library
Lighthouse
Monastery of any religion
Monument
Observatory
Public Transportation
Recycling Center
Security Bureau

Stable
Supermarket
Temple of any religion
Theatre
University

Walls

+ Free Monument (from SH)
+ Free Broadcast tower (from Eiffel)
+ Free Hydro plant (from the Dam)
 
I would have thought population would be the number shown next to the City Name not sure why you would count specialists??


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Because those settled actually live in a city :]

In opposite to settled, free specialists are more apparent, so I am not sure about them
 
A pandandic point (quite possible what is being riddled about)... Taking the rules verbatim, it is illigal to found your first city.

"Therefore you may only found a city (or keep one you got from another nation) if: Rome has at least twice the number of civilians as your city count (including the new one)."

Obviously, Rome will not have 2 population from the start, so founding it is forbidden.
Yes, but you have 4 warriors so you can capture another city at pop2 or greater, as long as you can move 2 warriors into it that same turn. So to start the game the 4 warriors have to find an enemy city, wait till it's pop2, capture it with 1 or 2 warriors, and defend it with the remaining 2 warriors. No probs...

BSP knows what he's doing, folks... :p
 
Since we can break the population rule and settle our capital, does that also mean we can break the defender rule and send our warriors off exploring on T0?
 
Updated list of civilian and not civilian buildings

ALL World and National Wonders

Projects

Internet
Apollo Program
Manhattan Project
SDI

Spaceship Parts (not visible in city screen)

I believe no project shows on the city building list. If you build the Internet it exists, but not in any specific city. Same with Manhattan Project or Apollo Program. Once completed they just exist, for as long as your civilization survives.
I may be wrong but has anyone actually seen a completed project in the building list of any city?
 
from the rules
Once you discover Bronze Working or Iron Working, warriors and scouts won't count towards this any more
Obviously there should be some turns to build axes, archers or any other units, unless you want us to upgrade warriors. Please specify.

Provided this competition will ever start, see the number of supscriptions ATM.

Again, i'm afraid that those over complicated scenarios keep away people to participate.

It's not a matter of "comfort zone" it's a matter of headaches. A good scenario is a normal game with one or two fixed VCs and some easy-to-understand (and to verify) variants. Just take a look to the early SGs. The only one not working was the Viking one.
 
from the rules Obviously there should be some turns to build axes, archers or any other units, unless you want us to upgrade warriors. Please specify.
Or you choose not to settle/capture cities in the next few turns after researching BW...
 
@BLubmuz

I think these rules are very easy. All you have to do is to construct buildings and units before you can settle more cities. That's it. And the extra VC is "have 7 Wonders".

And btw: The news entry on main page isn't out yet. I don't know why.
 
I think the scenario looks really good. I have plans but I do not intend to discuss them before we have team threads.
 
And btw: The news entry on main page isn't out yet. I don't know why.
It is now …


There speaks a man with way too much time on his hands! :)
 
Be careful, Rome refers to your empire not your capital, which is Caput Mundi. The rules are completely different if you think Rome refers to your capital. Evidently BSP had better clarify that explicitly in the opening description. That misinterpretation could really mess teams up.
.

Wait, what? Maybe I just skimmed it, but I thought it read : Rome = capital, so yea, I'd say it needs a rewrite.
I was figuring we had to farm all the grassland in the captial to get a large enough pop. (Size 20 capital = you my have a 10th city). That would have been a serious/welcome restriction on empire size.
 
Wait, what? Maybe I just skimmed it, but I thought it read : Rome = capital, so yea, I'd say it needs a rewrite.
I was figuring we had to farm all the grassland in the captial to get a large enough pop. (Size 20 capital = you my have a 10th city). That would have been a serious/welcome restriction on empire size.
As far as I know, I was wrong with that. Rome = Caput Mundi = Kaput Sundial.
 
Wait, what? Maybe I just skimmed it, but I thought it read : Rome = capital, so yea, I'd say it needs a rewrite.
I was figuring we had to farm all the grassland in the captial to get a large enough pop. (Size 20 capital = you my have a 10th city). That would have been a serious/welcome restriction on empire size.

And that is exactly correct. I thought my reply:
All the three rules apply to the capital no matter how it's called.
made it clear, but I guess I was wrong about that.

You need to build the buildings in your capital and grow your capitals population and you need to have the units in your capital if you want to found new cities.

"Caput Mundi" is a nickname, or you may call it a title.
 
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