Here is your Session Turn Log from 150 AD to 200 AD:
Turn 121, 150 AD: A Chinese Spy 23 (Tsingtao) has been stumbled upon while operating near the Celtic city of GoldCity!
Turn 121, 150 AD: A Chinese Spy 49 (Mongolia) has been stumbled upon while operating near the Celtic city of GoldCity!
Turn 121, 150 AD: The enemy has been spotted near Edirne!
Turn 121, 150 AD: The enemy has been spotted near Xian!
Turn 121, 150 AD: Yan'an has grown to size 6.
Turn 121, 150 AD: Yan'an can hurry Globe Theatre for 3⇴ with 19ℤ overflow and +1⇤ for 64 turns.
Turn 121, 150 AD: Hong Kong has grown to size 7.
Turn 121, 150 AD: Shanghai has grown to size 6.
Turn 121, 150 AD: Manchou can hurry Angkor Wat for 4⇴ with 17ℤ overflow and +1⇤ for 38 turns.
Turn 121, 150 AD: Xian has grown to size 6.
Turn 121, 150 AD: Yemen has grown to size 3.
Turn 121, 150 AD: York will be pacified on the next turn.
Turn 121, 150 AD: Indonesia has grown to size 5.
Turn 121, 150 AD: St. Petersburg has grown to size 4.
Turn 121, 150 AD: Paris has been pacified.
Turn 121, 150 AD: Rome will be pacified on the next turn.
Turn 121, 150 AD: Mehmed II is willing to negotiate.
Turn 121, 150 AD: Churchill is the worst enemy of Brennus.
Turn 121, 150 AD: Will Sign Peace Treaty: Mehmed II
Turn 121, 150 AD: Espionage Mission undertaken successfully!
Turn 121, 150 AD: Upon completing the mission the Spy 52 (Mongolia) has returned safely to Yan'an.
Turn 121, 150 AD: A Chinese Spy 12 (Philippines) has been stumbled upon while operating near the Celtic city of GoldCity!
Turn 121, 150 AD: Espionage Mission undertaken successfully!
Turn 121, 150 AD: Upon completing the mission the Spy 20 (Beijing) has returned safely to Yan'an.
Turn 121, 150 AD: Espionage Mission undertaken successfully!
Turn 121, 150 AD: Upon completing the mission the Spy 19 (GoldCity) has returned safely to Yan'an.
Turn 121, 150 AD: Espionage Mission undertaken successfully!
Turn 121, 150 AD: Upon completing the mission the Spy 53 (Yan'an) has returned safely to Yan'an.
Turn 121, 150 AD: Espionage Mission undertaken successfully!
Turn 121, 150 AD: Upon completing the mission the Spy 39 (Manchou) has returned safely to Yan'an.
Turn 121, 150 AD: Espionage Mission undertaken successfully!
Turn 121, 150 AD: Upon completing the mission the Spy 37 (GoldCity) has returned safely to Yan'an.
Turn 121, 150 AD: SGOTM25's Maceman 6 (St. Petersburg) (8.00) vs Mehmed II's Archer (5.49)
Turn 121, 150 AD: Combat Odds: 86.5%
Turn 121, 150 AD: (Plot Defense: +28%)
Turn 121, 150 AD: (Fortify: +25%)
Turn 121, 150 AD: (City Defense: +50%)
Turn 121, 150 AD: (City Attack: -20%)
Turn 121, 150 AD: Mehmed II's Archer is hit for 24 (76/100HP)
Turn 121, 150 AD: Mehmed II's Archer is hit for 24 (52/100HP)
Turn 121, 150 AD: Mehmed II's Archer is hit for 24 (28/100HP)
Turn 121, 150 AD: SGOTM25's Maceman 6 (St. Petersburg) is hit for 16 (84/100HP)
Turn 121, 150 AD: SGOTM25's Maceman 6 (St. Petersburg) is hit for 16 (68/100HP)
Turn 121, 150 AD: Mehmed II's Archer is hit for 24 (4/100HP)
Turn 121, 150 AD: SGOTM25's Maceman 6 (St. Petersburg) is hit for 16 (52/100HP)
Turn 121, 150 AD: Mehmed II's Archer is hit for 24 (0/100HP)
Turn 121, 150 AD: SGOTM25's Maceman 6 (St. Petersburg) has defeated Mehmed II's Archer!
Turn 121, 150 AD: Your Maceman 6 (St. Petersburg) has destroyed a Archer!
Turn 121, 150 AD: SGOTM25's Horse Archer 22 (St. Petersburg) (7.20) vs Mehmed II's Archer (6.09)
Turn 121, 150 AD: Combat Odds: 72.1%
Turn 121, 150 AD: (Extra Combat: -20%)
Turn 121, 150 AD: (Plot Defense: +28%)
Turn 121, 150 AD: (Fortify: +25%)
Turn 121, 150 AD: (City Defense: +50%)
Turn 121, 150 AD: SGOTM25's Horse Archer 22 (St. Petersburg) is hit for 18 (82/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 22 (St. Petersburg) is hit for 18 (64/100HP)
Turn 121, 150 AD: Mehmed II's Archer is hit for 21 (79/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 22 (St. Petersburg) is hit for 18 (46/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 22 (St. Petersburg) is hit for 18 (28/100HP)
Turn 121, 150 AD: Mehmed II's Archer is hit for 21 (58/100HP)
Turn 121, 150 AD: Mehmed II's Archer is hit for 21 (37/100HP)
Turn 121, 150 AD: Mehmed II's Archer is hit for 21 (16/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 22 (St. Petersburg) is hit for 18 (10/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 22 (St. Petersburg) is hit for 18 (0/100HP)
Turn 121, 150 AD: Mehmed II's Archer has defeated SGOTM25's Horse Archer 22 (St. Petersburg)!
Turn 121, 150 AD: Your Horse Archer 22 (St. Petersburg) has died trying to attack a Archer!
Turn 121, 150 AD: SGOTM25's Horse Archer 3 (Guangzhou) (7.20) vs Mehmed II's Chariot (4.40)
Turn 121, 150 AD: Combat Odds: 95.9%
Turn 121, 150 AD: (Extra Combat: -20%)
Turn 121, 150 AD: (Extra Combat: +10%)
Turn 121, 150 AD: Mehmed II's Chariot is hit for 25 (75/100HP)
Turn 121, 150 AD: Mehmed II's Chariot is hit for 25 (50/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 3 (Guangzhou) is hit for 15 (85/100HP)
Turn 121, 150 AD: Mehmed II's Chariot is hit for 25 (25/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 3 (Guangzhou) is hit for 15 (70/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 3 (Guangzhou) is hit for 15 (55/100HP)
Turn 121, 150 AD: Mehmed II's Chariot is hit for 25 (0/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 3 (Guangzhou) has defeated Mehmed II's Chariot!
Turn 121, 150 AD: Your Horse Archer 3 (Guangzhou) has destroyed a Chariot!
Turn 121, 150 AD: SGOTM25's Horse Archer 34 (Hangzhou) (6.00) vs Mehmed II's Catapult (3.33)
Turn 121, 150 AD: Combat Odds: 98.6%
Turn 121, 150 AD: (Class Attack: -50%)
Turn 121, 150 AD: Mehmed II's Catapult is hit for 26 (74/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 34 (Hangzhou) is hit for 14 (86/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 34 (Hangzhou) is hit for 14 (72/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 34 (Hangzhou) is hit for 14 (58/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 34 (Hangzhou) is hit for 14 (44/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 34 (Hangzhou) is hit for 14 (30/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 34 (Hangzhou) is hit for 14 (16/100HP)
Turn 121, 150 AD: Mehmed II's Catapult is hit for 26 (48/100HP)
Turn 121, 150 AD: Mehmed II's Catapult is hit for 26 (22/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 34 (Hangzhou) is hit for 14 (2/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 34 (Hangzhou) is hit for 14 (0/100HP)
Turn 121, 150 AD: Mehmed II's Catapult has defeated SGOTM25's Horse Archer 34 (Hangzhou)!
Turn 121, 150 AD: Your Horse Archer 34 (Hangzhou) has died trying to attack a Catapult!
Turn 121, 150 AD: SGOTM25's Archer (3.00) vs Mehmed II's Archer (0.97)
Turn 121, 150 AD: Combat Odds: 99.9%
Turn 121, 150 AD: (Plot Defense: +28%)
Turn 121, 150 AD: (Fortify: +25%)
Turn 121, 150 AD: (City Defense: +50%)
Turn 121, 150 AD: Mehmed II's Archer is hit for 18 (0/100HP)
Turn 121, 150 AD: SGOTM25's Archer has defeated Mehmed II's Archer!
Turn 121, 150 AD: Your Archer has destroyed a Archer!
Turn 121, 150 AD: SGOTM25's Chariot 7 (Shanghai) (4.00) vs Mehmed II's Catapult (1.10)
Turn 121, 150 AD: Combat Odds: 100.0%
Turn 121, 150 AD: Mehmed II's Catapult is hit for 22 (0/100HP)
Turn 121, 150 AD: SGOTM25's Chariot 7 (Shanghai) has defeated Mehmed II's Catapult!
Turn 121, 150 AD: Your Chariot 7 (Shanghai) has destroyed a Catapult!
Turn 121, 150 AD: You have captured Istanbul!!!
Turn 121, 150 AD: The Ottoman Civilization has been destroyed!!!
Turn 121, 150 AD: Your Bomber has reduced the defenses of Mumbai to 24%!
Turn 121, 150 AD: SGOTM25's Horse Archer 31 (Chengdu) (6.00) vs Julius Caesar's Archer (7.95)
Turn 121, 150 AD: Combat Odds: 22.3%
Turn 121, 150 AD: (Plot Defense: +45%)
Turn 121, 150 AD: (Fortify: +25%)
Turn 121, 150 AD: (City Defense: +70%)
Turn 121, 150 AD: (Hills Defense: +25%)
Turn 121, 150 AD: SGOTM25's Horse Archer 31 (Chengdu) is hit for 23 (77/100HP)
Turn 121, 150 AD: Julius Caesar's Archer is hit for 17 (83/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 31 (Chengdu) is hit for 23 (54/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 31 (Chengdu) is hit for 23 (31/100HP)
Turn 121, 150 AD: Julius Caesar's Archer is hit for 17 (66/100HP)
Turn 121, 150 AD: Julius Caesar's Archer is hit for 17 (49/100HP)
Turn 121, 150 AD: Julius Caesar's Archer is hit for 17 (32/100HP)
Turn 121, 150 AD: Julius Caesar's Archer is hit for 17 (15/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 31 (Chengdu) is hit for 23 (8/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 31 (Chengdu) is hit for 23 (0/100HP)
Turn 121, 150 AD: Julius Caesar's Archer has defeated SGOTM25's Horse Archer 31 (Chengdu)!
Turn 121, 150 AD: Your Horse Archer 31 (Chengdu) has died trying to attack a Archer!
Turn 121, 150 AD: SGOTM25's Horse Archer 27 (St. Petersburg) (6.60) vs Julius Caesar's Archer (7.95)
Turn 121, 150 AD: Combat Odds: 27.0%
Turn 121, 150 AD: (Extra Combat: -10%)
Turn 121, 150 AD: (Plot Defense: +45%)
Turn 121, 150 AD: (Fortify: +25%)
Turn 121, 150 AD: (City Defense: +70%)
Turn 121, 150 AD: (Hills Defense: +25%)
Turn 121, 150 AD: Julius Caesar's Archer is hit for 18 (82/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 27 (St. Petersburg) is hit for 21 (79/100HP)
Turn 121, 150 AD: Julius Caesar's Archer is hit for 18 (64/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 27 (St. Petersburg) is hit for 21 (58/100HP)
Turn 121, 150 AD: Julius Caesar's Archer is hit for 18 (46/100HP)
Turn 121, 150 AD: Julius Caesar's Archer is hit for 18 (28/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 27 (St. Petersburg) is hit for 21 (37/100HP)
Turn 121, 150 AD: Julius Caesar's Archer is hit for 18 (10/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 27 (St. Petersburg) is hit for 21 (16/100HP)
Turn 121, 150 AD: Julius Caesar's Archer is hit for 18 (0/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 27 (St. Petersburg) has defeated Julius Caesar's Archer!
Turn 121, 150 AD: Your Horse Archer 27 (St. Petersburg) has destroyed a Archer!
Turn 121, 150 AD: SGOTM25's Chariot 11 (Berlin) (4.00) vs Julius Caesar's Archer (1.19)
Turn 121, 150 AD: Combat Odds: 99.9%
Turn 121, 150 AD: (Plot Defense: +45%)
Turn 121, 150 AD: (Fortify: +25%)
Turn 121, 150 AD: (City Defense: +70%)
Turn 121, 150 AD: (Hills Defense: +25%)
Turn 121, 150 AD: Julius Caesar's Archer is hit for 18 (0/100HP)
Turn 121, 150 AD: SGOTM25's Chariot 11 (Berlin) has defeated Julius Caesar's Archer!
Turn 121, 150 AD: Your Chariot 11 (Berlin) has destroyed a Archer!
Turn 121, 150 AD: You have captured Cumae!!!
Turn 121, 150 AD: The Roman Civilization has been destroyed!!!
Turn 121, 150 AD: You have captured Lyons!!!
Turn 121, 150 AD: You have declared war on Wang Kon!
Turn 121, 150 AD: Churchill is willing to negotiate.
Turn 121, 150 AD: Wang Kon refuses to talk.
Turn 121, 150 AD: You have declared war on Brennus!
Turn 121, 150 AD: Brennus refuses to talk.
Turn 121, 150 AD: You have captured Hamburg!!!
Turn 121, 150 AD: You have captured York!!!
Turn 121, 150 AD: Clearing a Forest has created 30 ℤ for Ankara.
Turn 121, 150 AD: Clearing a Forest has created 30 ℤ for Ankara.
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 2 (Guangzhou) (7.20) vs Brennus's Warrior (1.66)
Turn 121, 150 AD: Combat Odds: 100.0%
Turn 121, 150 AD: (Extra Combat: -20%)
Turn 121, 150 AD: (Fortify: +5%)
Turn 121, 150 AD: (City Defense: +25%)
Turn 121, 150 AD: (Combat: -50%)
Turn 121, 150 AD: Your Cho-Ko-Nu 2 (Guangzhou) has caused collateral damage! (1 Unit)
Turn 121, 150 AD: Brennus's Warrior is hit for 38 (62/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 38 (24/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 38 (0/100HP)
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 2 (Guangzhou) has defeated Brennus's Warrior!
Turn 121, 150 AD: Your Cho-Ko-Nu 2 (Guangzhou) has destroyed a Warrior!
Turn 121, 150 AD: SGOTM25's Horse Archer 17 (SilkCity) (6.00) vs Brennus's Warrior (2.20)
Turn 121, 150 AD: Combat Odds: 100.0%
Turn 121, 150 AD: (City Defense: +25%)
Turn 121, 150 AD: Brennus's Warrior is hit for 31 (57/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 31 (26/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 31 (0/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 17 (SilkCity) has defeated Brennus's Warrior!
Turn 121, 150 AD: Your Horse Archer 17 (SilkCity) has destroyed a Warrior!
Turn 121, 150 AD: You have captured Trap City South!!!
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 7 (Shanghai) (6.60) vs Brennus's Warrior (1.66)
Turn 121, 150 AD: Combat Odds: 100.0%
Turn 121, 150 AD: (Extra Combat: -10%)
Turn 121, 150 AD: (Fortify: +5%)
Turn 121, 150 AD: (City Defense: +25%)
Turn 121, 150 AD: (Combat: -50%)
Turn 121, 150 AD: Your Cho-Ko-Nu 7 (Shanghai) has caused collateral damage! (1 Unit)
Turn 121, 150 AD: Brennus's Warrior is hit for 37 (63/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 37 (26/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 37 (0/100HP)
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 7 (Shanghai) has defeated Brennus's Warrior!
Turn 121, 150 AD: Your Cho-Ko-Nu 7 (Shanghai) has destroyed a Warrior!
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 10 (Hong Kong) (6.00) vs Brennus's Warrior (1.46)
Turn 121, 150 AD: Combat Odds: 100.0%
Turn 121, 150 AD: (Fortify: +5%)
Turn 121, 150 AD: (City Defense: +25%)
Turn 121, 150 AD: (Combat: -50%)
Turn 121, 150 AD: Brennus's Warrior is hit for 36 (52/100HP)
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 10 (Hong Kong) is hit for 10 (90/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 36 (16/100HP)
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 10 (Hong Kong) is hit for 10 (80/100HP)
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 10 (Hong Kong) is hit for 10 (70/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 36 (0/100HP)
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 10 (Hong Kong) has defeated Brennus's Warrior!
Turn 121, 150 AD: Your Cho-Ko-Nu 10 (Hong Kong) has destroyed a Warrior!
Turn 121, 150 AD: You have captured SilkCity!!!
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 8 (Trap City NE) (6.00) vs Brennus's Warrior (1.66)
Turn 121, 150 AD: Combat Odds: 100.0%
Turn 121, 150 AD: (Fortify: +5%)
Turn 121, 150 AD: (City Defense: +25%)
Turn 121, 150 AD: (Combat: -50%)
Turn 121, 150 AD: Your Cho-Ko-Nu 8 (Trap City NE) has caused collateral damage! (1 Unit)
Turn 121, 150 AD: Brennus's Warrior is hit for 35 (65/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 35 (30/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 35 (0/100HP)
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 8 (Trap City NE) has defeated Brennus's Warrior!
Turn 121, 150 AD: Your Cho-Ko-Nu 8 (Trap City NE) has destroyed a Warrior!
Turn 121, 150 AD: SGOTM25's Horse Archer 26 (Shanghai) (6.00) vs Brennus's Warrior (2.72)
Turn 121, 150 AD: Combat Odds: 99.4%
Turn 121, 150 AD: (Fortify: +5%)
Turn 121, 150 AD: (City Defense: +25%)
Turn 121, 150 AD: (River Attack: +25%)
Turn 121, 150 AD: Brennus's Warrior is hit for 28 (60/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 28 (32/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 28 (4/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 26 (Shanghai) is hit for 14 (86/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 28 (0/100HP)
Turn 121, 150 AD: SGOTM25's Horse Archer 26 (Shanghai) has defeated Brennus's Warrior!
Turn 121, 150 AD: Your Horse Archer 26 (Shanghai) has destroyed a Warrior!
Turn 121, 150 AD: You have captured Trap City NE!!!
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 5 (Mongolia) (6.00) vs Brennus's Warrior (2.10)
Turn 121, 150 AD: Combat Odds: 100.0%
Turn 121, 150 AD: (Plot Defense: +25%)
Turn 121, 150 AD: (Fortify: +5%)
Turn 121, 150 AD: (City Defense: +25%)
Turn 121, 150 AD: (Combat: -50%)
Turn 121, 150 AD: Brennus's Warrior is hit for 32 (68/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 32 (36/100HP)
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 5 (Mongolia) is hit for 12 (88/100HP)
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 5 (Mongolia) is hit for 12 (76/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 32 (4/100HP)
Turn 121, 150 AD: Brennus's Warrior is hit for 32 (0/100HP)
Turn 121, 150 AD: SGOTM25's Cho-Ko-Nu 5 (Mongolia) has defeated Brennus's Warrior!
Turn 121, 150 AD: Your Cho-Ko-Nu 5 (Mongolia) has destroyed a Warrior!
Turn 121, 150 AD: You have captured GoldCity!!!
Turn 121, 150 AD: The borders of GoldCity have expanded!
Turn 121, 150 AD: GoldCity has achieved Legendary Culture!
Turn 121, 150 AD: The Celtic Civilization has been destroyed!!!
Turn 121, 150 AD: You have plundered 19ℴ from the Hamlet!
Turn 121, 150 AD: You have plundered 13ℴ from the Cottage!
Turn 121, 150 AD: You have plundered 9ℴ from the Hamlet!
Turn 121, 150 AD: You have plundered 29ℴ from the Village!
Turn 121, 150 AD: You have plundered 5ℴ from the Farm!
Turn 121, 150 AD: Rome will be pacified on the next turn.
Turn 121, 150 AD: Wang Kon refuses to talk.
Turn 121, 150 AD: You are the worst enemy of Churchill, Roosevelt, Wang Kon.
Turn 121, 150 AD: Will Capitulate: Roosevelt
Turn 121, 150 AD: Will Sign Peace Treaty: Churchill, Roosevelt
Turn 121, 150 AD: Rome will be pacified on the next turn.
Turn 121, 150 AD: Wang Kon refuses to talk.
Turn 121, 150 AD: You are the worst enemy of Churchill, Roosevelt, Wang Kon.
Turn 121, 150 AD: Will Capitulate: Roosevelt
Turn 121, 150 AD: Will Sign Peace Treaty: Churchill, Roosevelt
Turn 121, 150 AD: You have plundered 17ℴ from the Cottage!
Turn 121, 150 AD: You have plundered 10ℴ from the Cottage!
Turn 121, 150 AD: Shanghai will grow to size 5 on the next turn.
Turn 121, 150 AD: Nanjing will grow to size 6 on the next turn.
Turn 121, 150 AD: Philippines will grow to size 5 on the next turn.
Turn 121, 150 AD: Guangzhou will grow to size 6 on the next turn.
Turn 121, 150 AD: Rome will be pacified on the next turn.
Turn 121, 150 AD: Wang Kon refuses to talk.
Turn 121, 150 AD: You are the worst enemy of Churchill, Roosevelt, Wang Kon.
Turn 121, 150 AD: The borders of Berlin are about to expand.
Turn 121, 150 AD: Will Capitulate: Roosevelt
Turn 121, 150 AD: Will Sign Peace Treaty: Churchill, Roosevelt
Turn 121, 150 AD: Shanghai will grow to size 5 on the next turn.
Turn 121, 150 AD: Nanjing will grow to size 6 on the next turn.
Turn 121, 150 AD: Philippines will grow to size 5 on the next turn.
Turn 121, 150 AD: Guangzhou will grow to size 6 on the next turn.
Turn 121, 150 AD: SGOTM25 has completed Chichen Itza!
Turn 121, 150 AD: You have constructed Chichen Itza in Beijing. Work has now begun on a Culture.
Turn 121, 150 AD: You have trained a Catapult in Shanghai. Work has now begun on Mausoleum of Maussollos.
Turn 121, 150 AD: Indonesia can no longer work on Chichen Itza. The lost ℤ is converted into 10ℴ!
Turn 121, 150 AD: Philippines can no longer work on Chichen Itza. The lost ℤ is converted into 133ℴ!
Turn 121, 150 AD: Guangzhou can no longer work on Chichen Itza. The lost ℤ is converted into 157ℴ!
Turn 121, 150 AD: The borders of Berlin have expanded!
Turn 121, 150 AD: The borders of Antium have expanded!
Turn 121, 150 AD: Confucianism has spread in Chengdu.
Turn 122, 175 AD: The enemy has been spotted near Edirne!
Turn 122, 175 AD: Mongolia can hurry Shwedagon Paya for 1⇴ with 19ℤ overflow and +1⇤ for 41 turns.
Turn 122, 175 AD: Shanghai has grown to size 5.
Turn 122, 175 AD: Nanjing has grown to size 6.
Turn 122, 175 AD: Philippines has grown to size 5.
Turn 122, 175 AD: Guangzhou has grown to size 6.
Turn 122, 175 AD: Antium can hurry Horse Archer for 1⇴ with 23ℤ overflow and +1⇤ for 18 turns.
Turn 122, 175 AD: Rome has been pacified.
Turn 122, 175 AD: Wang Kon is willing to negotiate.
Turn 122, 175 AD: The borders of Paris are about to expand.
Turn 122, 175 AD: The borders of Ankara are about to expand.
Turn 122, 175 AD: The borders of Hangzhou are about to expand.
Turn 122, 175 AD: Will Sign Peace Treaty: Wang Kon
Turn 122, 175 AD: You have made peace with Wang Kon!
Turn 122, 175 AD: Clearing a Forest has created 30 ℤ for Paris.
Turn 122, 175 AD: Clearing a Forest has created 30 ℤ for Mongolia.
Turn 122, 175 AD: You have plundered 8ℴ from the Pasture!
Turn 122, 175 AD: You have plundered 6ℴ from the Mine!
Turn 122, 175 AD: You have plundered 10ℴ from the Mine!
Turn 122, 175 AD: You have plundered 14ℴ from the Cottage!
Turn 122, 175 AD: You have plundered 5ℴ from the Cottage!
Turn 122, 175 AD: You have plundered 5ℴ from the Pasture!
Turn 122, 175 AD: You have plundered 5ℴ from the Farm!
Turn 122, 175 AD: Clearing a Forest has created 30 ℤ for Ankara.
Turn 122, 175 AD: Clearing a Forest has created 30 ℤ for Ankara.
Turn 122, 175 AD: Clearing a Forest has created 30 ℤ for Ankara.
Turn 122, 175 AD: You have declared war on Wang Kon!
Turn 122, 175 AD: Wang Kon refuses to talk.
Turn 122, 175 AD: Clearing a Forest has created 30 ℤ for Antium.
Turn 122, 175 AD: You have plundered 5ℴ from the Cottage!
Turn 122, 175 AD: You have plundered 4ℴ from the Cottage!
Turn 122, 175 AD: You have plundered 21ℴ from the Hamlet!
Turn 122, 175 AD: You have plundered 10ℴ from the Cottage!
Turn 122, 175 AD: You have plundered 5ℴ from the Mine!
Turn 122, 175 AD: You have plundered 5ℴ from the Pasture!
Turn 122, 175 AD: Clearing a Forest has created 30 ℤ for Antium.
Turn 122, 175 AD: Mongolia will grow to size 6 on the next turn.
Turn 122, 175 AD: Shanghai will grow to size 6 on the next turn.
Turn 122, 175 AD: Manchou will grow to size 10 on the next turn.
Turn 122, 175 AD: Tsingtao will grow to size 6 on the next turn.
Turn 122, 175 AD: Tokyo will grow to size 3 on the next turn.
Turn 122, 175 AD: Chongqing will grow to size 5 on the next turn.
Turn 122, 175 AD: Yemen will grow to size 4 on the next turn.
Turn 122, 175 AD: Indonesia will grow to size 6 on the next turn.
Turn 122, 175 AD: Guangzhou will grow to size 7 on the next turn.
Turn 122, 175 AD: You have discovered Compass!
Turn 122, 175 AD: SGOTM25 has completed Shwedagon Paya!
Turn 122, 175 AD: You have constructed Shwedagon Paya in Mongolia. Work has now begun on a Wealth.
Turn 122, 175 AD: Indonesia can no longer work on Shwedagon Paya. The lost ℤ is converted into 104ℴ!
Turn 122, 175 AD: The borders of Paris have expanded!
Turn 122, 175 AD: You have trained a Spearman in Paris. Work has now begun on a Wealth.
Turn 122, 175 AD: You have trained a Maceman in Antium. Work has now begun on a Wealth.
Turn 122, 175 AD: The borders of Ankara have expanded!
Turn 122, 175 AD: Barbarian's Longbowman (6.00) vs SGOTM25's Horse Archer 3 (Guangzhou) (3.96)
Turn 122, 175 AD: Combat Odds: 95.2%
Turn 122, 175 AD: (Extra Combat: +20%)
Turn 122, 175 AD: SGOTM25's Horse Archer 3 (Guangzhou) is hit for 20 (35/100HP)
Turn 122, 175 AD: SGOTM25's Horse Archer 3 (Guangzhou) is hit for 20 (15/100HP)
Turn 122, 175 AD: SGOTM25's Horse Archer 3 (Guangzhou) is hit for 20 (0/100HP)
Turn 122, 175 AD: Barbarian's Longbowman has defeated SGOTM25's Horse Archer 3 (Guangzhou)!
Turn 122, 175 AD: While defending, your Horse Archer 3 (Guangzhou) was destroyed by a Barbarian Longbowman!
Turn 122, 175 AD: A Chinese revolt has taken place in GoldCity!
Turn 123, 200 AD: The enemy has been spotted near Istanbul!
Turn 123, 200 AD: The enemy has been spotted near Antium!
Turn 123, 200 AD: The enemy has been spotted near Chengdu!
Turn 123, 200 AD: Hamburg will be pacified on the next turn.
Turn 123, 200 AD: Mongolia has grown to size 6.
Turn 123, 200 AD: Hong Kong will become unhappy on the next turn.
Turn 123, 200 AD: Shanghai has grown to size 6.
Turn 123, 200 AD: Shanghai can hurry Mausoleum of Maussollos for 2⇴ with 5ℤ overflow and +1⇤ for 49 turns.
Turn 123, 200 AD: Manchou has grown to size 10.
Turn 123, 200 AD: Manchou has become unhappy.
Turn 123, 200 AD: Tsingtao has grown to size 6.
Turn 123, 200 AD: Tsingtao has become unhappy.
Turn 123, 200 AD: Tokyo has grown to size 3.
Turn 123, 200 AD: Chongqing has grown to size 5.
Turn 123, 200 AD: Yemen has grown to size 4.
Turn 123, 200 AD: Yemen can hurry The Great Library for 1⇴ with 13ℤ overflow and +1⇤ for 63 turns.
Turn 123, 200 AD: York will be pacified on the next turn.
Turn 123, 200 AD: Indonesia has grown to size 6.
Turn 123, 200 AD: Guangzhou has grown to size 7.
Turn 123, 200 AD: Lyons will be pacified on the next turn.
Turn 123, 200 AD: Edirne will be pacified on the next turn.
Turn 123, 200 AD: Trap City South will be pacified on the next turn.
Turn 123, 200 AD: Cumae will be pacified on the next turn.
Turn 123, 200 AD: The borders of Hangzhou are about to expand.
Turn 123, 200 AD: Espionage Mission undertaken successfully!
Turn 123, 200 AD: Upon completing the mission the Spy 34 (Xian) has returned safely to Yan'an.
Turn 123, 200 AD: Espionage Mission undertaken successfully!
Turn 123, 200 AD: Upon completing the mission the Spy 33 (Tsingtao) has returned safely to Yan'an.
Turn 123, 200 AD: Espionage Mission undertaken successfully!
Turn 123, 200 AD: Upon completing the mission the Spy 43 (Manchou) has returned safely to Yan'an.
Turn 123, 200 AD: Espionage Mission undertaken successfully!
Turn 123, 200 AD: A Chinese Spy 42 (Mongolia) has been stumbled upon while operating near the Korean city of GoldCity!
Turn 123, 200 AD: Espionage Mission undertaken successfully!
Turn 123, 200 AD: Upon completing the mission the Spy 44 (SilkCity) has returned safely to Yan'an.
Turn 123, 200 AD: Espionage Mission undertaken successfully!
Turn 123, 200 AD: Upon completing the mission the Spy 46 (Xian) has returned safely to Yan'an.
Turn 123, 200 AD: Espionage Mission undertaken successfully!
Turn 123, 200 AD: Upon completing the mission the Spy 31 (Hong Kong) has returned safely to Yan'an.
Turn 123, 200 AD: You have captured New York!!!
Turn 123, 200 AD: The borders of New York have expanded!
Turn 123, 200 AD: You have plundered 3ℴ from the Quarry!
Turn 123, 200 AD: Clearing a Forest has created 30 ℤ for Ankara.
Turn 123, 200 AD: Clearing a Forest has created 30 ℤ for Ankara.
Turn 123, 200 AD: Clearing a Forest has created 30 ℤ for Ankara.
Turn 123, 200 AD: Clearing a Forest has created 30 ℤ for Ankara.
Turn 123, 200 AD: Clearing a Forest has created 30 ℤ for Ankara.
Turn 123, 200 AD: Hamburg will be pacified on the next turn.
Turn 123, 200 AD: York will be pacified on the next turn.
Turn 123, 200 AD: Lyons will be pacified on the next turn.
Turn 123, 200 AD: Edirne will be pacified on the next turn.
Turn 123, 200 AD: Trap City South will be pacified on the next turn.
Turn 123, 200 AD: Cumae will be pacified on the next turn.
Turn 123, 200 AD: Wang Kon refuses to talk.
Turn 123, 200 AD: You are the worst enemy of Churchill, Roosevelt, Wang Kon.
Turn 123, 200 AD: The borders of Manchou are about to expand.
Turn 123, 200 AD: The borders of Indonesia are about to expand.
Turn 123, 200 AD: The borders of St. Petersburg are about to expand.
Turn 123, 200 AD: The borders of Moscow are about to expand.
Turn 123, 200 AD: The borders of Trap City NE are about to expand.
Turn 123, 200 AD: The borders of Rome are about to expand.
Turn 123, 200 AD: The borders of Chengdu are about to expand.
Turn 123, 200 AD: The borders of Orleans are about to expand.
Turn 123, 200 AD: The borders of SilkCity are about to expand.
Turn 123, 200 AD: The borders of Hangzhou are about to expand.
Turn 123, 200 AD: The borders of New York are about to expand.
Turn 123, 200 AD: Will Capitulate: Roosevelt
Turn 123, 200 AD: Will Sign Peace Treaty: Churchill, Roosevelt
Turn 123, 200 AD: SGOTM25's Zhuge Liang (Maceman) (8.00) vs Wang Kon's Archer (5.70)
Turn 123, 200 AD: Combat Odds: 83.1%
Turn 123, 200 AD: (Plot Defense: +45%)
Turn 123, 200 AD: (Fortify: +25%)
Turn 123, 200 AD: (City Defense: +70%)
Turn 123, 200 AD: (Hills Defense: +25%)
Turn 123, 200 AD: (City Attack: -75%)
Turn 123, 200 AD: SGOTM25's Zhuge Liang (Maceman) is hit for 16 (84/100HP)
Turn 123, 200 AD: Wang Kon's Archer is hit for 23 (77/100HP)
Turn 123, 200 AD: Wang Kon's Archer is hit for 23 (54/100HP)
Turn 123, 200 AD: SGOTM25's Zhuge Liang (Maceman) is hit for 16 (68/100HP)
Turn 123, 200 AD: SGOTM25's Zhuge Liang (Maceman) is hit for 16 (52/100HP)
Turn 123, 200 AD: Wang Kon's Archer is hit for 23 (31/100HP)
Turn 123, 200 AD: SGOTM25's Zhuge Liang (Maceman) is hit for 16 (36/100HP)
Turn 123, 200 AD: Wang Kon's Archer is hit for 23 (8/100HP)
Turn 123, 200 AD: Wang Kon's Archer is hit for 23 (0/100HP)
Turn 123, 200 AD: SGOTM25's Zhuge Liang (Maceman) has defeated Wang Kon's Archer!
Turn 123, 200 AD: Your Zhuge Liang has destroyed a Archer!
Turn 123, 200 AD: You have captured a Worker
Turn 123, 200 AD: You have captured Kyoto!!!
Turn 123, 200 AD: Espionage Mission undertaken successfully!
Turn 123, 200 AD: Upon completing the mission the Spy 18 (Beijing) has returned safely to Yan'an.
Turn 123, 200 AD: You have captured GoldCity!!!
Turn 123, 200 AD: The borders of GoldCity have expanded!
Turn 123, 200 AD: GoldCity has achieved Legendary Culture!
Turn 123, 200 AD: The Korean Civilization has been destroyed!!!
Turn 123, 200 AD: You have made peace with Churchill!
Turn 123, 200 AD: Churchill has declared war on Roosevelt!
Turn 123, 200 AD: Churchill has capitulated and is now a vassal state of SGOTM25
Turn 123, 200 AD: You have made peace with Roosevelt!
Turn 123, 200 AD: Churchill has made peace with Roosevelt!
Turn 123, 200 AD: Roosevelt has capitulated and is now a vassal state of SGOTM25
Turn 123, 200 AD: Your Bomber has attacked an enemy Longbowman! (-40% Damage)
Turn 123, 200 AD: Your Bomber has caused collateral damage! (1 Unit)
Turn 123, 200 AD: SGOTM25's Horse Archer 23 (St. Petersburg) (7.20) vs Barbarian's Longbowman (10.20)
Turn 123, 200 AD: Combat Odds: 19.1%
Turn 123, 200 AD: (Extra Combat: -20%)
Turn 123, 200 AD: (Plot Defense: +25%)
Turn 123, 200 AD: (Fortify: +25%)
Turn 123, 200 AD: (City Defense: +25%)
Turn 123, 200 AD: (Hills Defense: +25%)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 16 (69/100HP)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 16 (53/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 23 (St. Petersburg) is hit for 24 (76/100HP)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 16 (37/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 23 (St. Petersburg) is hit for 24 (52/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 23 (St. Petersburg) is hit for 24 (28/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 23 (St. Petersburg) is hit for 24 (4/100HP)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 16 (21/100HP)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 16 (5/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 23 (St. Petersburg) is hit for 24 (0/100HP)
Turn 123, 200 AD: Barbarian's Longbowman has defeated SGOTM25's Horse Archer 23 (St. Petersburg)!
Turn 123, 200 AD: Your Horse Archer 23 (St. Petersburg) has died trying to attack a Longbowman!
Turn 123, 200 AD: SGOTM25's Horse Archer 2 (Manchou) (7.20) vs Barbarian's Longbowman (7.20)
Turn 123, 200 AD: Combat Odds: 63.7%
Turn 123, 200 AD: (Extra Combat: -20%)
Turn 123, 200 AD: (Plot Defense: +25%)
Turn 123, 200 AD: (Fortify: +25%)
Turn 123, 200 AD: (City Defense: +25%)
Turn 123, 200 AD: (Hills Defense: +25%)
Turn 123, 200 AD: SGOTM25's Horse Archer 2 (Manchou) is hit for 23 (77/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 2 (Manchou) is hit for 23 (54/100HP)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 17 (43/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 2 (Manchou) is hit for 23 (31/100HP)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 17 (26/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 2 (Manchou) is hit for 23 (8/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 2 (Manchou) is hit for 23 (0/100HP)
Turn 123, 200 AD: Barbarian's Longbowman has defeated SGOTM25's Horse Archer 2 (Manchou)!
Turn 123, 200 AD: Your Horse Archer 2 (Manchou) has died trying to attack a Longbowman!
Turn 123, 200 AD: SGOTM25's Horse Archer 24 (St. Petersburg) (6.62) vs Barbarian's Longbowman (3.12)
Turn 123, 200 AD: Combat Odds: 98.5%
Turn 123, 200 AD: (Extra Combat: -20%)
Turn 123, 200 AD: (Plot Defense: +25%)
Turn 123, 200 AD: (Fortify: +25%)
Turn 123, 200 AD: (City Defense: +25%)
Turn 123, 200 AD: (Hills Defense: +25%)
Turn 123, 200 AD: SGOTM25's Horse Archer 24 (St. Petersburg) is hit for 20 (72/100HP)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 19 (7/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 24 (St. Petersburg) is hit for 20 (52/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 24 (St. Petersburg) is hit for 20 (32/100HP)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 19 (0/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 24 (St. Petersburg) has defeated Barbarian's Longbowman!
Turn 123, 200 AD: Your Horse Archer 24 (St. Petersburg) has destroyed a Longbowman!
Turn 123, 200 AD: SGOTM25's Horse Archer 14 (Tokyo) (6.00) vs Barbarian's Longbowman (0.60)
Turn 123, 200 AD: Combat Odds: 100.0%
Turn 123, 200 AD: (Plot Defense: +25%)
Turn 123, 200 AD: (Fortify: +25%)
Turn 123, 200 AD: (City Defense: +25%)
Turn 123, 200 AD: (Hills Defense: +25%)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 19 (0/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 14 (Tokyo) has defeated Barbarian's Longbowman!
Turn 123, 200 AD: Your Horse Archer 14 (Tokyo) has destroyed a Longbowman!
Turn 123, 200 AD: You have captured Illinois!!!
Turn 123, 200 AD: SGOTM25's Horse Archer 19 (St. Petersburg) (5.97) vs Barbarian's Longbowman (9.00)
Turn 123, 200 AD: Combat Odds: 9.8%
Turn 123, 200 AD: (Extra Combat: -20%)
Turn 123, 200 AD: (Fortify: +25%)
Turn 123, 200 AD: (City Defense: +25%)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 17 (83/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 19 (St. Petersburg) is hit for 23 (60/100HP)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 17 (66/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 19 (St. Petersburg) is hit for 23 (37/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 19 (St. Petersburg) is hit for 23 (14/100HP)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 17 (49/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 19 (St. Petersburg) is hit for 23 (0/100HP)
Turn 123, 200 AD: Barbarian's Longbowman has defeated SGOTM25's Horse Archer 19 (St. Petersburg)!
Turn 123, 200 AD: Your Horse Archer 19 (St. Petersburg) has died trying to attack a Longbowman!
Turn 123, 200 AD: SGOTM25's Horse Archer 12 (Shanghai) (4.03) vs Barbarian's Longbowman (4.41)
Turn 123, 200 AD: Combat Odds: 45.9%
Turn 123, 200 AD: (Extra Combat: -20%)
Turn 123, 200 AD: (Fortify: +25%)
Turn 123, 200 AD: (City Defense: +25%)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 18 (31/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 12 (Shanghai) is hit for 21 (35/100HP)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 18 (13/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 12 (Shanghai) is hit for 21 (14/100HP)
Turn 123, 200 AD: SGOTM25's Horse Archer 12 (Shanghai) is hit for 21 (0/100HP)
Turn 123, 200 AD: Barbarian's Longbowman has defeated SGOTM25's Horse Archer 12 (Shanghai)!
Turn 123, 200 AD: Your Horse Archer 12 (Shanghai) has died trying to attack a Longbowman!
Turn 123, 200 AD: SGOTM25's Panacea (Chariot) (4.40) vs Barbarian's Longbowman (1.17)
Turn 123, 200 AD: Combat Odds: 100.0%
Turn 123, 200 AD: (Extra Combat: -10%)
Turn 123, 200 AD: (Fortify: +25%)
Turn 123, 200 AD: (City Defense: +25%)
Turn 123, 200 AD: Barbarian's Longbowman is hit for 18 (0/100HP)
Turn 123, 200 AD: SGOTM25's Panacea (Chariot) has defeated Barbarian's Longbowman!
Turn 123, 200 AD: Your Panacea has destroyed a Longbowman!
Turn 123, 200 AD: You have captured Teoihuacan!!!
Turn 123, 200 AD: Yan'an will grow to size 5 on the next turn.
Turn 123, 200 AD: Hong Kong will grow to size 8 on the next turn.
Turn 123, 200 AD: Shanghai will grow to size 5 on the next turn.
Turn 123, 200 AD: Manchou will grow to size 8 on the next turn.