Noble Zarkon
Elite Quattromaster - Immortal (BTS)
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All fine, well doneI sure hope I got all that right!

All fine, well doneI sure hope I got all that right!
All fine, well done
Wow that would have been sickening!I was [] this close to forgetting 3 temples on the turn I was going to destroy our last opponent.
lolUS picked a whack-a-mole combat grinding strategy and executed it with the same intensity and recklessness as a student on a pot of coffee writing a term-paper at 3 am that is due in four hours.
Good guess! Glad you paid attention.guessed based on the map-maker write-up that Corn, Fish, and Pigs would not be in the game
Interested in why you did it that way, I thought the other way round was more logical. Your second site had nothing much in the first ring whereas your capital did.We wound up settling our capital in PR's 'V' site, and our 2nd city in PR's 'Bibs' site
I liked that spot as well, found it was really strong in my testing.We settled city 3 1-E of the Wheat
GLB? Great Light Bulb?
Interested in why you did it that way, I thought the other way round was more logical. Your second site had nothing much in the first ring whereas your capital did.
i hope you don't mind me pointing them out.
Speaking which, this scenario might have been more interesting with more than seven feasible sites. The closer silver and the 2seafood sites up north weren’t good enough to be considered. Unsurprisingly PR and HS settled the exact same sites, as already noted.US
on finishing the game.
There are several problems with city 3 at wheat 1e, i hope you don't mind me pointing them out.
- starts slow..15t worker or 10t monument. Double clams can do 8t workboat.
- only 3 bfc forests
- all non-food tiles are weakIncluding plains hills and tundra furs, i'm sorry but those are not desireable imo.
- Wheat cannot be irrigated. Counts as weaksource, an extra
would be more useful in regular games (settler building).
For high teching games (AL..Indu..Superconductors etc.)becomes even more important without green tiles available anywhere.
Only Rep Scientists can really boostto acceptable levels.
Sowy if i sound negative about this spot, but imo it's barely average and borderline bad.
There are several problems with city 3 at wheat 1e, i hope you don't mind me pointing them out.
Well partly it's you guys are much stronger players than me - I loved the wheat site with it's strong production, I would never have settled the 3 seafood site with no production but you guys just whip everythingSpeaking which, this scenario might have been more interesting with more than seven feasible sites.
At least one seafood to generate discussion on the gold and metals. Two food to generate serious discussion.Well partly it's you guys are much stronger players than me - I loved the wheat site with it's strong production, I would never have settled the 3 seafood site with no production but you guys just whip everything.
The North West was too strong so there wasn't as much debate about Gold / Ivory island as I hoped. I knew Copper / Iron wasn't very good but just thought there should be some metal on the continent.
Shouldn't end until midnight tonight, I've offered an extension until the weekend if needed.Progress page is showing the results? Indecisive too late?