grs
nameless one
Inherited turn: changed preferences, checked show friend and enemy moves, ask for build after unit and always renegotiate
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2950 BC: worker roads forest, settler moves west, southern warrior and spear stay, northern warrior moves back to Pasargadae
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2900 BC: Pasargadae builds worker warrior, worker southwest to bonus grassland, settler founds Susa in fur forest
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2850 BC: Pasargadae worker roads bonus grassland
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2800 BC: Persepolis builds warrior barracks, worker finishes road to Susa moves to grassland west of Persepolis
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2750 BC: worker roads grassland west of Persepolis, other worker finishes road mines grassland southwest of Pasargadae
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2710 BC: iron working researched, turning research to zero, setting research on pottery just in case of a hut, iron is found 3 paces south of Persepolis
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2670 BC: Susa produces warrior settler, worker finishes road and now mines grassland west of Persepolis
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2630 BC: Pasargadae worker moves southeast to build road to Persepolis
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2590 BC: workes starts to build that road
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2550 BC: Pasargadae finishes warrior worker, the new warrior starts moving south to Persepolis, worker finishes mine and moves to hill north of the iron
Notes:
1. I did not move military around to get us a chance for barbs to spawn in the areas in the fog of war.
2. I did not know the map from GOTM-1 and did not want to look it up, so I stand by the decision of founding Susa where I did, though it turned out to be wrong, maybe.
Plan:
build roads on hills north of iron and with iron, settle in desert southwest of iron to connect the iron, barracks will be finished by then and we have cash to upgrade some warriors to immortals, maybe look for a barbarian camp to the north in some turns (or maybe wait till we see one barb) the extra gold would be handy and you can barely lose to barbs on regent
Stats:
3 towns, 4 pop, barracks in 6, 74 gold, 2 worker, 6 warriors, 1 spearman
Firaxis Score: 84
Roster:
grs (just played)
Smackster (up next)
Pindicator
NP
Tao
Save
--
2950 BC: worker roads forest, settler moves west, southern warrior and spear stay, northern warrior moves back to Pasargadae
--
2900 BC: Pasargadae builds worker warrior, worker southwest to bonus grassland, settler founds Susa in fur forest
--
2850 BC: Pasargadae worker roads bonus grassland
--
2800 BC: Persepolis builds warrior barracks, worker finishes road to Susa moves to grassland west of Persepolis
--
2750 BC: worker roads grassland west of Persepolis, other worker finishes road mines grassland southwest of Pasargadae
--
2710 BC: iron working researched, turning research to zero, setting research on pottery just in case of a hut, iron is found 3 paces south of Persepolis

--
2670 BC: Susa produces warrior settler, worker finishes road and now mines grassland west of Persepolis
--
2630 BC: Pasargadae worker moves southeast to build road to Persepolis
--
2590 BC: workes starts to build that road
--
2550 BC: Pasargadae finishes warrior worker, the new warrior starts moving south to Persepolis, worker finishes mine and moves to hill north of the iron
Notes:
1. I did not move military around to get us a chance for barbs to spawn in the areas in the fog of war.
2. I did not know the map from GOTM-1 and did not want to look it up, so I stand by the decision of founding Susa where I did, though it turned out to be wrong, maybe.
Plan:
build roads on hills north of iron and with iron, settle in desert southwest of iron to connect the iron, barracks will be finished by then and we have cash to upgrade some warriors to immortals, maybe look for a barbarian camp to the north in some turns (or maybe wait till we see one barb) the extra gold would be handy and you can barely lose to barbs on regent
Stats:
3 towns, 4 pop, barracks in 6, 74 gold, 2 worker, 6 warriors, 1 spearman
Firaxis Score: 84
Roster:
grs (just played)
Smackster (up next)
Pindicator
NP
Tao
Save
