SGOTM1-Persia Team Shevek

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Inherited turn: changed preferences, checked „show friend and enemy moves“, „ask for build after unit“ and „always renegotiate“

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2950 BC: worker roads forest, settler moves west, southern warrior and spear stay, northern warrior moves back to Pasargadae

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2900 BC: Pasargadae builds worker – warrior, worker southwest to bonus grassland, settler founds Susa in fur forest

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2850 BC: Pasargadae worker roads bonus grassland

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2800 BC: Persepolis builds warrior – barracks, worker finishes road to Susa – moves to grassland west of Persepolis

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2750 BC: worker roads grassland west of Persepolis, other worker finishes road – mines grassland southwest of Pasargadae

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2710 BC: iron working researched, turning research to zero, setting research on pottery – just in case of a hut, iron is found 3 paces south of Persepolis :(

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2670 BC: Susa produces warrior – settler, worker finishes road and now mines grassland west of Persepolis

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2630 BC: Pasargadae worker moves southeast to build road to Persepolis

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2590 BC: workes starts to build that road

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2550 BC: Pasargadae finishes warrior – worker, the new warrior starts moving south to Persepolis, worker finishes mine and moves to hill north of the iron

Notes:

1. I did not move military around to get us a chance for barbs to spawn in the areas in the fog of war.

2. I did not know the map from GOTM-1 and did not want to look it up, so I stand by the decision of founding Susa where I did, though it turned out to be wrong, maybe.

Plan:

build roads on hills north of iron and with iron, settle in desert southwest of iron to connect the iron, barracks will be finished by then and we have cash to upgrade some warriors to immortals, maybe look for a barbarian camp to the north in some turns (or maybe wait till we see one barb) – the extra gold would be handy and you can barely lose to barbs on regent

Stats:

3 towns, 4 pop, barracks in 6, 74 gold, 2 worker, 6 warriors, 1 spearman
Firaxis Score: 84

Roster:

grs (just played)
Smackster (up next)
Pindicator
NP
Tao


Save

2550bc.jpg
 
Hi guys,

This is a re-run of the first ever GOTM from November 2001. It is a completely standard pure as the driven snow vanilla game.

All the changes that have happened since GOTM16 will be explained when we come to play those maps.
 
Good progress, Grs. :goodjob:

Mad-bax, thanks for the clarification. Another issue: I've been making the natural assumption that players in this game aren't supposed to have/seek out any foreknowledge of the map, but some of the comments people have made have got me wondering. What is the expected behavior in this regard?
 
2550 BC

Changed Susa to Barracks.

Started research for Alphabet at 10%. This will cost us 40Gold or so and may be worth it. As we will only get one turn of trading we might not get all we need.

Putting the next city on the hill north of iron, I'm just obsessed with RCP and that gives us two cities at RCP 3, then we can chip the road easily if we need.

T1 2510BC

Sending warriors south to barracks. When we road the iron, will upgrade them and send them south to attack. This is much earlier than I would normally do this, but with always war I don't want to wait for them, and we should defeat them easily with immortals. Now we will have an early GA, but that is life.

T2 2470BC

MM'd Perseopolis to get the barracks one turn earlier

T3 2430BC

T4 2390BC

Meet Aztecs, we get Warrior Code and Wheel for Iron Working, Masonry and 55 Gold. They still have Ceremonial Burial. Decided that was cheap to research and we may want horses later.

There are horses about 6 squares south of our area, closer to Aztecs.

We declare war on the Aztecs, they have a jag and a settler next to our warrior and spearman (on hill).

T5 2350BC

Leave spearman on hill, to watch Aztecs. Start to build road on iron, built in 3. Then we will start our forces for attack.

T6 2310BC

Another Jag appears, and the one with the settler moves north. We move our warrior back to join the spearman.

T7 2270BC

Aztecs build a city next to our spear/warrior, we attack and destroy it taking 9 gold and losing the warrior. We build a colony on the iron, as we are still some way from a settler, and I want to launch a two troop Immortal attack now and destroy Aztecs before they get iron hooked up.

T8 2230BC

Warrior completed in Perseopolis, -> Settler

Two Immortals are upgraded, here we come. Aztecs do not attack our spearman.

T9 2190BC

Susa Barracks->Immortal

T10 2150BC

Pasargadae warrior->Settler

That's it, keep fighting, but don't forget to build settlers.

.sav

Shevak-SG.jpg
 
I have created a maintenance thread for this game >>HERE<<.

It will be used for scores and announcements so it might be a good idea to bookmark it.
 
Inherited Turn, 0
Change sliders to 9.1.0 to get an extra gpt.

Let's see... two settlers and an immortal in production; we won't have much defense for the settlers when they come out, so the immortals will have to keep it clear with their offense. We have only the one spear; may want a few more. By other AW accounts I've read, we will good defense in the border towns. So I will put the settler from Pasagarde one tile east of the northern Dye, and the other settler north of the iron, where Smackster wanted to put it originally. This means I will have to chop the trees SE of Persepolis to allow the new city to grow.

After settlers I will continue with immortals and an occasional spear for the frontline defense. Okay, here we go

And the worker is roading a forest tile? We have plenty of furs hooked up, and there are plenty of other things that the worker can be doing that are more important. But I do not want to waste turns, either, so I will wait for it to finish first.

IBT - Jaguar Warriors continue to dance around our Spearman to the south.

2110BC, Turn 1
Immortals continue south. Warrior arrives in Persoplis (goto orders from smackster) and I send him on to Susa as that town also has a barracks and is closer to the front lines.

IBT - Jaguar Warrios are moving back into Aztec territory. Where are they going? Another civ at war with them?

2070BC, Turn 2
Immortals to the south.
Upgrade warrior in Susa.

IBT - And the Jaguars come back towards our spear.
Worker finishes roading.

2030BC, Turn 3
Immortal from Susa heads south.
Other two Immortals head onto the forest-tile chokepoint.
Worker moves to unimproved grassland tile NW of Persepolis.

IBT - The Dance of the Jaguar continues.

1990BC, Turn 4
Immortals all continue south.

IBT - Aztec Archer appears. I guess that's what they were waiting for.

1950BC, Turn 5
Unfortify Spearman, and move him north so he can protect the Immortals.
Immortals move south; getting closer, but it's a long hike. We need more workers to help with that.

IBT - Aztec Archer continues to follow; unfortnate for it, it has no escort :rocket:
Persepolis: Settler -> Immortal.

Saving for now.RL has interrupted and two beautiful women say I need to get lunch with them. Who am I to say no? :D
 
NP. I have decided that since anyone can look at the original game threads to look at the maps and that it is impractical to police adequately that it is pointless trying to keep the threads closed. All I can do is forbid discussion of spoiler information.

A lot of the players are new to this game and format. So I am patiently contacting each transgressor in an attempt to quietly educate them on to the path of rightiousness (or at least I would if I could spell it).

An imminent forum server software upgrade will make it possible to provide private threads for each game. This may be the way to go, so long as it can be set up to exclude people rather than include people. In other words I want everybody except the competing players to have access. A lot of people lurk in SG's.
 
Fair enough. Thanks for explaining your logic.
 
Okay, continuing on...

1910BC, Turn 6
Settler from Persepolis moves SW-S-S along road. Decided that although settling where smackster wanted to keeps an RCP of 3, I want to grow towards our front lines to help minimize troop movement time. I plan on eventually founding with this settler three tiles south of Susa. This will keep us within a 3-tile range of the next city for defensive purposes; it will also be on a hill for defense, and have one grassland it can immediately work on to help some sort of growth.
Worker mines. Next I think it should start building the road from Susa to the new city.
Spearmen fortifies on the hill; 2 Immortals move south with the spearmen, and the other is on his way.

IBT - Susa: Immortals -> Spearmen.

1870BC, Turn 7
Upgrade warrior in Perepolis to Immortal.
Spearmen and Immortal stack moves south. The dancing Jaguar Warriors are visible again.
Immortal in Susa moves E-S-S along road.
Other Immortal continues south towards Azteca.
Settler moves S.

IBT - Aztec units are moving around our units towards homelands. I guess I should trigger the GA before I arrive at their cities.

1830BC, Turn 8
3/3 Immortal in far south attacks Aztec Archer. Wins, -1HP, and triggers GA.
4/4 Immortal in far south attacks Jaguar Warrior. JW retreats, -1HP to our Immortal.
Spearmen fortifies.
Immortal in Persepolis moves SW-S-S along road.
Other two Immortals continue south.
Settler moves W.

IBT - Jaguar Warrior attacks our 2/3 Immortal. Immortal wins flawlessly and promotes.
Barbarians sighted north of Pasagarde.
Pasagarde: Settler -> Barracks. Next player can trump this.

1790BC, Turn 9 GA: 2/20
Immortal near Persepolis moves N-N-N to take out Barbarian camp.
Warrior from Susa moves South to give the new city an MP.
Immortals heal up, though I probably shoudl have gone straight for the Jaguar Warrior.
Settler from Pasagarde moves S-SE-S along road. Will let next person determine where to settle. I am a little torn between waiting for the Immortal to take out barbs and settling in the (relatively) safe north, or settling in the south, on the grasslands choke-point tile.
Worker moves into Susa. It's goal is to connect the new town.

IBT - Barbs move north of Pasagarde.

1750BC, Turn 10 GA: 3/20
Northern Immortal moves into Pasagarde.
Worker moves S.
Settler in south founds Arbela. Production set to Worker, though this is certainly changeable to the next player.
I do not move the other settler; I am leaving that up to the next player and everyone's discussion whether it should settle north or south.
Warrior moves south to serve as MP for Arbela.
Immortals and Spearmen in the south stack up; I don't really consider the Jaguar Warrior much of a threat, and would think we should go straight for the cities now. Azteca is not sending much of anything towards us, and will probably fall easily.

End of Turn Report
Our military is strong compared to the Aztecs.
We have 5 Immortals, 1 Spear, 4 Warriors, 1 Settler, and 1 Worker (need more of these, even though they aren't military!)

Slider is at 9.1.0 with Alphabet in 20 and 11gpt income. We can move the sliders to 1.9.0 and put up with a -1gpt deficit, but we will get Alphabet in 5. Will leave this up to the next player, though I recommend it. We are about done with the upgrades until we get Spears to replace the Warriors as MPs.

Not much else I can think of, except that we need roads to the Aztecs to speed up troop movement!

Time to kick some Aztec butt!
 
I've tried three times to upload screenshots for you guys, but even though it says successful upload, I cannot find them in the uploads7 folder. I tried changing the file to all lower case, and still no luck. So either there's something fishy going on, or we have a couple sets of screenshots in the uploads file and I'm blind (which is a good possibility! :cringe: )
 
I don't see any recent screenshot of our game either, I tried it myself though and it worked - see below.

1750bc.jpg


I would not settle in the north. We don't need the lux right now and we should kill the barbs there asap and then wait at least once for the barb camp to respawn, so we can a) level our immortals easily on them and b) get 25 extra gold. As cities are placed now, I would settle on the Iron Colony, as it gives 2,2,2 right now.

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grs
 
The more I think about it, the more I realize we should max our research for the duration of our GA. We won't have much trade opportunities, and if we want to get to Monarchy ASAP, then we should get Alphabet done just as fast. We can probably learn ~3 techs during our GA without breaking the bank, and then change back to a 40 turn research mode later on. I don't think there are too many more techs that we are going to want (possibly up to Literature for GA) after Monarchy.
 
1750 (0): Science to 70%, Alphabet due in six turns at 2 gpt. I agree with Pindicator's logic here.

I switch Susa from spearman to Immortal. In principle I like the idea of having some spearmen forward to absorb attacks, but we can have the vastly stronger Immortal in just one more turn (and this continues to be the case throughout the round, in both Susa and Persepolis).

Settler moves south--a northern foundation would indeed be too passive.

IT: Barbarian warrior dies attacking Pasargadae. Our Immortal doesn't promote.

We get our second palace expansion.


1725 (1): Our modest SoD pushes on towards the Aztec lands.

Science to 60%, 4 gpt, Alphabet still due in five turns.

IT: Susa Immortal --> Immortal. At least our despotic GA has brought our cities up to Immortal-friendly spt numbers.


1700 (2): We take a shot at the wandering Jaguar Warrior, which redlines and retreats.

IT: Persepolis Immortal --> Immortal.


1675 (3): Our SoD moves adjacent to Tenochtitlan.

IT: The Aztec response to the threat is to move a spearman out of Tenochtitlan, accompanied by a settler. :smoke:


1650 (4): Three Immortals attack Tenochtitlan, all three defeat spearmen--and ____, the place is still garrisoned, by an archer.

Our northern Immortal disperses a barbarian camp for 25 gold, and promotes to veteran.

Science to 50%, 6 gpt, Alphabet still due in two turns.

IT: Arbela warrior --> worker.


1625 (5): Two yellowlined Immortals defeat a Jaguar Warror and an archer in mildly risky attacks, and Tenochtitlan is ours. We capture a worker.

We discover Alphabet and begin research on Pottery at 50% science, 7 gpt, due in four turns. I'm confident that this short detour on the tech path is justified, since the most useful thing we can do with the shields accumulated in Pasargadae is to build a granary, and then use this town as our settler/worker factory.

IT: Susa Immortal --> Immortal.


1600 (6): Our reinforcement Immortal--the one a little behind our SoD--picks off the Aztec settler/spear pair, and we have two more workers.

IT: A red border, presumably Babylon's, appears south of Tenochtitlan as a new city is founded. The Babylonians don't contact us, and I don't contact them.


1575 (7): We redline a Jaguar Warrior outside Tenochtitlan. I have hopes that it might retreat to a square where we can attack it again, since Ten. has a road network, but it doesn't.

We found Antioch just south of the horses. This wasn't an easy decision. A city on the tile five northeast of Tenochtitlan (with the X of unconnected road) will probably be much better than this one eventually, assuming a nearby FP, and there's always something to be said for starting the more promising town first. But I wanted to bring the horses into our borders without delay, and to found a city which fit well into our road network.

IT: Persepolis Immortal --> Immortal.


1550 (8): Science to 40%, 12 gpt, Pottery still due in two turns.

IT: Zzzz....


1525 (9): Our three-Immortal strike force, now fully healed, sets out for whatever Aztec city is west of Tenochtitlan, destroying an archer on the way.

Science to 20%, 16 gpt, Pottery still due in one turn.

IT: We discover Pottery. Pasargadae's build switched to granary.

I choose Ceremonial Burial (40% science, 13 gpt, four turns) as our next tech objective.

Persepolis gets its second cultural expansion, so Susa can now work its fish tile.

Susa Immortal --> Immortal.


1500 (10): Our three Immortals take the hill next to Teotihuacan (the new Aztec capital), defeating an Aztec archer in the process. A veteran Immortal redlines, though.

Persians 8, Aztecs 0 this round.

Firaxis score 121.
 
I'm leaving you with a delicate decision regarding Teotihuacan. I don't think I'd attack with only two healthy Immortals and a redlined one available. There's another Immortal, almost healed, in Tenochtitlan--but then, we have to be on guard against both a flip and a Babylonian attack there.

If Tenochtitlan comes under more threat than now seems likely, we'll soon have the option of pop-rushing walls there.

We don't have any progress accumulated on Ceremonial Burial, so that choice is just a suggestion; feel free to change it. As a longer-term consideration, I'll point out that unless we're on a pangaea, we'll eventually need Map Making for galleys--and also because we'd like to trade maps in at least one of our four remaining sessions of diplomacy.

At the risk of stating the obvious, the Babylonians may contact us and trigger our second war at any moment.

We have ten Immortals, with Persepolis and Susa producing steadily, and our road network to the front is shaping up well. Crushing the opponents we can reach in the immediate future shouldn't be hard.
 
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