SGOTM6 - Team barbslinger

Why was theology sold around so that we lost out on sistines?
 
tomasjj said:
Why was theology sold around so that we lost out on sistines?
380(3)-Sell theology to France for 38gpt, 100g, invention
sell it to England for gems, wool, 3g
sell it to Vikings for 95g, 24gpt
sell invention (I'd rather have them cascade

I'm thinking Bentley wanted the cash and after looking at the board it looked juicy. I'm hung over right now. so I don't really know that it matters. Did we have a city on prebuild? It would have been nice for the Japs or CArthage to get it though. We need the Mongols and then the Japanese in the bag. Please chime in if any team members have a different perspective on game goals. It is conquer time and we have spent 20 turns playing around. Our GS's are now nearly worthless. The Mongols should be gone and we should have 60 towns. Settler pump and military. Let's take the world and then rush culture in them.
4 counquered towns with a temple / lib a pop is worth far mor than a cathedral. HAs everyone hear read Charis / T-Hawk/ Arathorn/ SirPleb 100K Culture victories. Conquer the planet and the sort the 100+ cities culture.
 
OK Sistines isn't a massive deal really, I just started building it cos there wasn't really anything else worthwile to build in Entremont with a 20spt production rate.

We should start on Mongolia this turn, I looked at the save, and if we can pull all out GS out of our towns onto the Mongol border then we can easily take the three border towns on the first turn. I suggest we ask Carthage to enter the arena, and hopefully they will disconnect the Mongolian iron for us. Then it'll just be a case of ploughing through and keeping the momentum going into Carthage, iroquois, japan. By the time we enter Japan, we should have Cavalry, so they'll be a breeze.

Suggest we either research Chivalry or Gunpowder. The top half of the tree is fairly useless to us in this game, and we will easily be able to trade for it. Some civs have Chiv already, so either trade for it or lets research it ourselves, but we need knights ASAP. Our GS are OK for Mongolia, but will probably be close to useless against Carthage.

Barbslingers right, we need more whippable towns, lets go! :)

Who's playing?
 
our starting roster:
M60
chunkymonkey
TimBentley
tomasjj
barbslinger
El Filet

so i suggest barbslinger takes it. i can play thursday earliest.
EDIT: make that friday
 
The GR3 turns took 8 hours last night. I will play and post tonight late. Looking over the save I think it is time for some Mongol annihilation. They are still lacking chivalry. I will be trading for chivalry and getting after them with Japan help. I'm thinking Japan so that they don't sneak attack :fingers crossed: and also to get some trade from them and to get their forces cruising far from home. then when Mongols are nearly gone going right for Carthage. This time the war should continue until the southern hemisphere is gone. Heading for Communism!
 
Barbslinger –450AD


Preturn – Pull the trigger on the trades, India gets Ed for Chiv + 80gpt + 80g, Vikings get Ed for 44gpt and 40g. Upgrade all horses and change a lot of builds to knights. I would also like a Rax near the front to funnel the gallics thru for MDI upgrade which costs zero. Investigate Mongols Ulaanbatar and see 2 pike, 2 spears a galley and a settler. I can only muster 4 GS to attack if I was to declare this turn. Send a load of units to declare next turn and hit enter. I want to declare next turn and then attack getting Japan and others in on it.

IT – Lots of builds, some rushed.

(1) 460 AD – Build Paris embassy and see pyramids , iron, horses and 6 pikes. Declare on Mongols. Build embassy with Carthage and they have no resources. Fighting the Mongols should deplete them. Indian embassy has horses, 3 iron and 2 lux. Building WE’ with 4 pikes at home. India declares for Spices and we get 100g back. Carthage delares for theology –17g and Japan for spices and 6gpt. Hopefully he won’t backstab us. We take Ulaan winning 4 losing 1 elite to a 3hp spear. Take down 1 pike in Danzslg and retreat 1. Start sending some workers towards the front. We also got 4 slaves.

IT – Build some more knights.

(2) 470AD – Realize that there is a rax in Ulaan and upgrade the 3 wounded GS to MDI’s. Take Dalan and move knight on Darhan.

IT – Not much except Mongols have some swords coming.

(3) 480AD – Can’t quite take Darnan. Next turn. I’m thinking we should irrigate outer cities getting 1spt to use the citizens for both rushing and scientists/cash.

IT- Not to much. We beat a sword.

(4) 490AD – Upgrade a load more GS’s. Take Darhan. 4 MDI’s and an E-GS next to Mandagolvie for next turn.

(5) 500AD – Take another city, Mandy.

(6) 510AD – Take Tabriz. Many Civs building KT. Swap Ent to KT fot giggles, can swap to Uni in 12 if needed. Incense is online thru a colony.

(7) 520AD – Lost Mandy to a 3hp archer on IT. We had a 4hp MDI on the hill. Retake Mandy. 4 MDI’d ready for Almarikh.

(8) 530AD – Lost an MDI to an MDI near Almarikh. Watch a Mongol MDI lose to a Numidian standing on the Mongol iron. Arrange troops.

(9) 540AD – Take Almarikh. Built or building temples in new Mongol holdings through chops. Turn down Astro this turn.

(10) 550AD – Astro > Guns. There are no beakers in it so it can be changed. I think taking over the world and building a lot of temples/libs through cavs will get 100k quicker. Take Karakorum of it’s 3 MDI and take out 2 other MDI’s. All looks clear. There are 2 knights looking at Choy.

In Darhan I rushed 3 citizens to get the lib 1st. The temple is easier. Continue the wars! We can get close to full price from Japan for Astro. Copernicus is in the bag if we don’t get KT. I might hold Astro. Just afraid Japs will demand. Getting a worker over the cow and grass on Japans continent would help too.

Barb550ad.jpg
 
I guess I am up, eh?
So I got it.
Looks on our graph like we stayed peaceful for too long btw.
Its on to Carthage after Temujin bends over, right?
jj
 
tomasjj said:
Looks on our graph like we stayed peaceful for too long btw.
Its on to Carthage after Temujin bends over, right?
jj
I agree we stayed at peace to long. It looks like other teams took different tactics. They probably concentrated on conquest after initial temple builds while we concentrated on small conquests and major culture pushes. I think we should conquer the world now. Hopefully get Carthage and Iros with an overload of knights and take out the world with cavs. We should be able to trade for the upper branch of techs and then beeline to commie when the time comes. Lets get our corrupt towns irrigated to provide lots of scientists. Carthage is in our territory on the iron and he needs iron so hopefully he will declare. Do not sign in the iro's or India when declring on carthage. Carthage has no iron or horses and should fold like a deck of cards.
What would be nice is an army. Also our north island holdings will need some support. We need that toe-hold.
Lets get the near conquest and then rearrange cities for max culture push. We will probably end up abandoning crappy mountain filled towns for lusher grass filled ones.
Use the mountains for defense. Let's steam roll!
 
Hi guys my internet has gone down at home until Wednesday so i'm not going to be around.

Everything looks good though. I agree we should stay at war until we reach domination limit now.
 
Pre-turn:
Switch to a settler build to get a city on the peninsula on the Japanese side.
Future beach-head. I hope this wont make Togu declare on us too soon.
We can trade with Japan now, dyes for 15gpt and 18g. Since they have the samurai we need to wait until MT to take them out.
So I trade with them. France offer similar money, but a good relation with Japan, for now, is better.
Whip temple in Arausio.

IT:
Iroq building KTemplar.
Resistance ends.

1- 560AD:

We are moving in on more mongolian cities, but lacking a bit of punch.
Take out a pike in Choybalsan, get upgrade to elite.

IT:
zzzzz

2 - 570AD:
Resting troops. Pick off a couple of mongol counter MI's.

IT:
India and England sign MA against Mongols.
We lose gems and wool. Doesnt matter, our people are a bunch of happy bunnies.

3 - 580AD:
Whip temple in Ulaanbaatar.
Whip two more temples and two libs.
Take out two pikes in TaTu, losing nothing.

IT:
Lots of new builds.

4 - 590AD:
Powder in 3, Templar in 6.
We take TaTu.
Whip a library.

IT:
Iroqouis and Japan sign MA against Mongols.

5 - 600AD:
We take Erdenet.
Trade dyes to France for 12gpt + 39g.

IT:
China and Japan sign MA against Mongols.
We get gunpowder. Research set for Chemistry (10 turns).
Washington complete Knights Templar. Ouch.
Naturally, no saltpeter anywhere within our borders...
Japan and India has saltpeter. Knock knock, Ghandi...in due time.

6 - 610AD:
Switch Entremont to Copernicus, coming in 9 turns.
We take Kazan. 4 elite wins this turn, but no leader luck...
Whip some temples and a lib.
Found New Verulamium on the Jap-side.

IT:
Mongols and Carthage sign peace.
We are continuously getting more and more influentual.

7 - 620AD:
We take Choybalsan.
Mongols down to 3 cities now.
Start moving troops towards Carthagenian borders.

IT:
Vikings show us two swords on the northern continent. We regroup the little we got there to cover the undefended city they are drooling on.

8 - 630 AD:
We take Tsetserleg.
Trade silks to Japan for 32gpt and 50g.
Reckon it will still be a while until we are onto them.

IT:
French are building Johann's. Now that is a nice wonder.

9 - 640 AD:
Get ready for Carthage.
Gather knights near Choybalsan.
Whip a temple.

IT:
Vikings declare war on us.
They are after our little colonies in the north.
Vikings are also building Johann's.

10 - 650AD:
Found New Georgiva on top if incense.Trade incense to France for 23gpt and 20g.
Whip a caravel to aid troop movement over to northern continent.
Regroup some more knights to go north. We should send a couple over to attempt to hold the cities since we have two silks there.
Japs wont be happy if the trade deal is broken.
I am undecided about abandoning or leaving New Richborough undefended for the vikings.
I think our troops should withdraw since we will lose them and the city anyway.
Also a worker is in a galley on the way to japanese coastal cow.
Lots of knights unmoved are on Carthagenian border.
We also have two outside the mongol capital ready to take it out, leaving them with one little city further down the coast from us.
We are running negative on the research on chemistry. This turn some gpt deal expired so welose more than before. 99gpt. this can of course be adjusted.
I say we are ready to make war with Carthago now, but next player can decide.
Alliance against the mongols expire the next turn, and we soon have Copernicus (5 turns) so we can trade astronomy if we like.

jj
 
The save

Preflight- This may not be a popular move, but trade Gandhi Astronomy for an alliance against the Vikings, Music Theory, Printing Press, and 1 gold. Gandhi goes gracious. Then trade Hammy Music Theory for alliance against Vikings and 19 gold. That puts two Republics at war with Ragnar. Also may save New Richborough. Astronomy to Japan for ivory, 110gold and 52gpt. That will slow down his research somewhat.

IBT- Alliance with India works perfectly as the Vikings change direction and attack Kolhapur. Mongols and India sign peace.

Turn 1 (660AD) Tell Hannibal to get his people out of our territory. He complies. Mongol capital of Chinan has a reg pike and spear. Both lose and Chinan gets auto-razed by our two knights. Conduct an espionage mission on Leptis Magna. Forbidden Palace with temple and library. Defended by vet and reg NM. Does it for me. Declare war on Carthage.

Two elite knights win against both defenders of Leptis Magna. We capture the place, no gold. :) In the vicinity, elite knight kills reg LB. Vet knight kills reg MI. Vet knight kills reg LB. Then 2 vet knights kill reg LB/NM pair.

IBT- Carthage captures the one cat we had, but will get it back as he just moves it into open territory. Vikes capture Kolhapur from India and kill one of our GS. Japan destroys the Mongols. Resistance ends in Leptis Magna.

Turn 2 (670AD) Get the cat back. Vet MI kills Vet LB. Elite knight kills reg LB. Elite GS kills reg MI. 2 vet knights get 2 reg LBs. Don’t see that we can bowl over Carthage quite so easily, so I do bring Hiawatha into an alliance and 15 gold for Music Theory.

IBT- New Richborough falls to Scandanavia. :( Indian galley is attacked by Vike galley that sinks. Japan demand spices. I give it to him. He's now on my list.

Turn 3 (680AD) Attack 2 hp NM that survives attack by our knight who goes red. Second elite knight gets him. Still no promote.

IBT- China and Babylon ally against Vikes.

Turn 4 (690AD) Just move some units around and heal a few units in Leptis. Will get moving again next turn.

IBT- Copernicus comes in. :) Chemistry>metallurgy in 10.

Turn 5 (700AD) Move out the knights against Hippo.

IBT- Reg MI dies against our knight.

Turn 6 (710AD) Elite knight dies against vet NM at Hippo. Took a treb hit on the way. Vet knight kills the vet NM. Elite knight goes red against reg NM but second elite knight gets him. Hippo is ours. :) Elite knight kills a reg MI.

IBT- Vikes finally land a reg pike on our shores.

Turn 7 (720AD) Lose a knight attacking Cirta, but second vet knight and elite GS capture the town. :) Rush temple in Hippo. Lose a knight attacking the Vike pike, but second knight gets him.

IBT- Vike galley attacks our caravel. The cannon on our vessel outguns the arrows thrown at us.

Turn 8 (730AD) 2 reg NMs die at Oea, we capture the place. :) Elite knight kills 2hp MI.

IBT- Vikes want to talk. I don’t think so. Japan allies with India and declares on Vikes. Resistance at Oea ends.

Turn 9 (740AD) Lose a knight, but kill 2 NMs and a LB to capture Russicade. Plan to attack Carthage next turn with 8 knights.

IBT- Aargh. Iroquois beat us to Carthage. :mad: Oh well. Move our knights along north of Oea. There is a choke point 2 NE of that spot. As long as we control it, we can get the rest of the Carthaginian territory in the area without interference. That’s about 8 cities.
Trade Babylon Chemistry for 21 gold and banking.

And done. Score 2092. We’re 4 turns from metallurgy. I get the feeling that salt is in short supply here. Babylon had an extra source but wanted too much for it. Once we get MT, if it’s still available, we may need to bargain for it. By that point, Carthage should be all but extinct, and we can focus on Hiawatha. Most of my builds were knights, so we have a good supply of them. Just need to keep them coming.

Ragnar hasn’t shown us one zerk. Must be in bad shape. Just lost New Richborough early on, and that was it from him.
 
sounds like nice progress :thumbsup:

i can't play today, have to finish an overdue SG first. not sure about tomorrow either, but i should be able to play some turns and finish thursday.
 
was unable to play until now and won't play today. with the day off tomorrow i probably can play, but if chunkymonkey has time he can take it.
 
Save - 850AD

OK guys we have a major decision to make. First, the turns...

0 - 750AD - Whip 4 library, 3 temple, 2 cathedral.

IBT - Iroquois and Japan sign MA against Vikings. Our Dye deal with Japan expires, and they don't want any part of it anymore. Resistance ends in Rusicade, Erdenet. Carthage is building Bach's in Nora.

1 - 760AD - Whip 1 temple. Get new Japan deal (dye->35gpt+60gold). Elite MedInf kills wandering mercenary. Vet Medinf kills another. Move knight stack to doors of Sabratha.

IBT - Lots of galleys running around. England and Japan MA against Vikings.

2 - 770AD - Battle of Sabratha: Two elite knight wins against reg mercs wins us Sabratha and two slaves. Move remainder of stack to doors of Rusaddir. Elite knight kills reg longbow. Reduce sci to 80%.

IBT - Reg carthage medinf attacks our knights but loses. Resistance in Sabratha ends.

3 - 780AD - Battle of Russadir: vet knight attacks reg merc, retreats. vet knight attacks reg merc, wins. vet knight attacks reg merc, loses. vet knight attacks rec merc, wins. elite knight attacks reg merc, wins. vet knight attacks vet merc, loses. vet knight attacks vet merc, wins, promotes and takes russadir :) vet knight kills reg medinf. vet knight kills reg medinf. Carthaginian iron disconnected.

IBT - Vikings destroy Chinese - well... that ends our Chinese flip worries. :D Carthage and India sign alliance against Vikings. Samurai starts wandering across southeast of empire - worrying. Learn Metallurgy. Start on MilTrad for 8 turns. Instantaneously, everyone else has Navigation!

4 - 790AD - Move a knight stack to gates of Saldae. See a few French Ancient Cavalry loitering.

IBT - Resistance in Rusaddir ends.

5 - 800AD - Battle of Sardae: elite knight attacks reg merc, loses. vet knight attacks reg merc, wins. elite knight beats reg merc and takes Sardae. Battle of Baruun-Urt: vet knight attacks reg merc, wins. elite knight beats reg merc and takes Baruun-Urt (5 slaves). take 2 more slaves.

IBT - Renogotiate French dye deal (20gpt and 27g). Trondheim builds Bach's.

6 - 810AD - Battle of Malaca: elite knight kills reg merc. elite knight kills reg merc. elite knight loses to reg merc. vet knight kills reg merc, promotes, takes Malaca and 1 slave.

IBT - Carthage lands a medinf on ex-Chinese land.

7 - 820AD - Land some troops near solitary Carthage town on northern territory, Iol. Battle of Tingis: vet knight kills reg merc. vet knight kills reg merc and takes Tingis. Battle of Gades: vet knight kills reg merc. Elite GS attacks reg merc, retreats. Vet knight attacks reg merc, wins and takes Gades. Vet knight kills invading reg medinf.

IBT - Iroqouis and Carthage sign PT, breaking our alliance.

8 - 830AD - The Carthaginians are almost buried, and we no longer have contracts against them. So I sue them for peace. Their capital, Calaris , is on a one-tile island, so we're not going to be able to destroy them. They have three remaining towns - Iol, Carthago Novo, and Rusguniae. So I manage to get 3 gold, Iol, Cartahgo Novo and his World Map! Yay, we now have full knowledge of the whole world. :dance: Reduce sci to 90%.

IBT - Renogotiate Japan silk deal (38gpt +6gold)

9 - 840AD - Settle New Agedincum. Trade Banking with Carthaginians for Navigation and 2 gold. Hey, why not? Buy updated map from Joan for 61 gold.

IBT - Iroquois caravel sinks viking galley. Curiously, a Babylonian galley sails up to our shore. Our Japanese ivory deal expires, but the people cope.

10 - 850AD - Settle New Eboracum.

MilTrad in 3.
Firaxis - 2363
Culture - 20950 (+419)

barbs_-_850AD.JPG


OK so a couple of things...

We can get wool from England at a more reasonable price than Japan wants for their ivory, but we don't really need it. Up to the next player.

But more importantly, we need saltpeter. Iroquois has muskets from somewhere (I think they traded with Japan) so attacking them would not be pretty. The only sources of saltpeter available are:

- Around Kyoto. Obviously a no-go area at the moment, unless we were feeling particularly suicidal.
- From Babylon - who are asking the earth for it, and it will only get worse after we learn MilTrad.
- Or here...

barbs_-_saltpetre.JPG


This is to the east of our country. If we could capture these two towns, and put a colony down on the salt, we would have our precious cavalry. Obviously we would have to survive a bit of Gandhi-wrath, so maybe the Japs or Iroquois could help out...

It is likely that these towns will have muskets, so we need to prepare a decent strike force and be ready to reinforce it. I've started stockpiling knights to the east. Once we have cavalry, the Iroquois should be a breeze. :mischief:

So whadya think? We're running out of enemies, might as well have one in Ghandi... :)

EDIT: Oh yeah, I knew there was something else bothering me. How many elite wins has everyone had? I know I've had at least 30 just over my turnsets, and no leader... something's screwy. I bet all the other teams have had countless leaders :(
 
I'm not sure that capturing Karachi will help. When the border drops to the 9-tile variety I am concerned the Japanese town of Edo will just expand and take the salt. I think we would have to send in an invasion force and put a settler down right on top of the salt. Then mass upgrade of knights and away we go.
 
Back
Top Bottom