Save - 850AD
OK guys we have a major decision to make. First, the turns...
0 - 750AD - Whip 4 library, 3 temple, 2 cathedral.
IBT - Iroquois and Japan sign MA against Vikings. Our Dye deal with Japan expires, and they don't want any part of it anymore. Resistance ends in Rusicade, Erdenet. Carthage is building Bach's in Nora.
1 - 760AD - Whip 1 temple. Get new Japan deal (dye->35gpt+60gold). Elite MedInf kills wandering mercenary. Vet Medinf kills another. Move knight stack to doors of Sabratha.
IBT - Lots of galleys running around. England and Japan MA against Vikings.
2 - 770AD -
Battle of Sabratha: Two elite knight wins against reg mercs wins us Sabratha and two slaves. Move remainder of stack to doors of Rusaddir. Elite knight kills reg longbow. Reduce sci to 80%.
IBT - Reg carthage medinf attacks our knights but loses. Resistance in Sabratha ends.
3 - 780AD -
Battle of Russadir: vet knight attacks reg merc, retreats. vet knight attacks reg merc, wins. vet knight attacks reg merc, loses. vet knight attacks rec merc, wins. elite knight attacks reg merc, wins. vet knight attacks vet merc, loses. vet knight attacks vet merc, wins, promotes and takes russadir

vet knight kills reg medinf. vet knight kills reg medinf. Carthaginian iron disconnected.
IBT - Vikings destroy Chinese - well... that ends our Chinese flip worries.

Carthage and India sign alliance against Vikings. Samurai starts wandering across southeast of empire - worrying. Learn Metallurgy. Start on MilTrad for 8 turns. Instantaneously, everyone else has Navigation!
4 - 790AD - Move a knight stack to gates of Saldae. See a few French Ancient Cavalry loitering.
IBT - Resistance in Rusaddir ends.
5 - 800AD -
Battle of Sardae: elite knight attacks reg merc, loses. vet knight attacks reg merc, wins. elite knight beats reg merc and takes Sardae.
Battle of Baruun-Urt: vet knight attacks reg merc, wins. elite knight beats reg merc and takes Baruun-Urt (5 slaves). take 2 more slaves.
IBT - Renogotiate French dye deal (20gpt and 27g). Trondheim builds Bach's.
6 - 810AD -
Battle of Malaca: elite knight kills reg merc. elite knight kills reg merc. elite knight loses to reg merc. vet knight kills reg merc, promotes, takes Malaca and 1 slave.
IBT - Carthage lands a medinf on ex-Chinese land.
7 - 820AD - Land some troops near solitary Carthage town on northern territory, Iol.
Battle of Tingis: vet knight kills reg merc. vet knight kills reg merc and takes Tingis.
Battle of Gades: vet knight kills reg merc. Elite GS attacks reg merc, retreats. Vet knight attacks reg merc, wins and takes Gades. Vet knight kills invading reg medinf.
IBT - Iroqouis and Carthage sign PT, breaking our alliance.
8 - 830AD - The Carthaginians are almost buried, and we no longer have contracts against them. So I sue them for peace. Their capital, Calaris , is on a one-tile island, so we're not going to be able to destroy them. They have three remaining towns - Iol, Carthago Novo, and Rusguniae. So I manage to get 3 gold, Iol, Cartahgo Novo and his World Map! Yay, we now have full knowledge of the whole world.

Reduce sci to 90%.
IBT - Renogotiate Japan silk deal (38gpt +6gold)
9 - 840AD - Settle New Agedincum. Trade Banking with Carthaginians for Navigation and 2 gold. Hey, why not? Buy updated map from Joan for 61 gold.
IBT - Iroquois caravel sinks viking galley. Curiously, a Babylonian galley sails up to our shore. Our Japanese ivory deal expires, but the people cope.
10 - 850AD - Settle New Eboracum.
MilTrad in 3.
Firaxis - 2363
Culture - 20950 (+419)
OK so a couple of things...
We can get wool from England at a more reasonable price than Japan wants for their ivory, but we don't really need it. Up to the next player.
But more importantly, we need saltpeter. Iroquois has muskets from somewhere (I think they traded with Japan) so attacking them would not be pretty. The only sources of saltpeter available are:
- Around Kyoto. Obviously a no-go area at the moment, unless we were feeling particularly suicidal.
- From Babylon - who are asking the earth for it, and it will only get worse after we learn MilTrad.
- Or here...
This is to the east of our country. If we could capture these two towns, and put a colony down on the salt, we would have our precious cavalry. Obviously we would have to survive a bit of Gandhi-wrath, so maybe the Japs or Iroquois could help out...
It is likely that these towns will have muskets, so we need to prepare a decent strike force and be ready to reinforce it. I've started stockpiling knights to the east. Once we have cavalry, the Iroquois should be a breeze.
So whadya think? We're running out of enemies, might as well have one in Ghandi...
EDIT: Oh yeah, I knew there was something else bothering me. How many elite wins has everyone had? I know I've had at least 30 just over my turnsets, and no leader... something's screwy. I bet all the other teams have had countless leaders
