SGOTM6 - Team barbslinger

One other thought was that we could gift towns to a weak player like America, if they're not at war with Japan. Then when peace breaks out we could reclaim them.
 
looks like some long turns coming...

i got it, but it will have to wait until tomorrow. don't expect to play more then 5 with all the wars and poprushing.
 
sorry guys, it appears i can't play today. pc crushed twice during turn 0 and now i can't get conquest started. feel free to move forward to keep this game moving.

wanted to take care of the japanese towns in mongolia first to get rid of this front.
some points to remember, most of them mentioned before:
  • some units in carthage and theveste (most of them injured)
  • ships threatened (near our core)
  • cannon stack unprotected (near front, N)
  • japanes SoD near glanum 2
  • poprushes possible
  • can't hold front, i think sell/gifting plan would be best
  • strongly suggest to take care of japanese cities in our backyard, we can't afford units to protect our cities there
  • we need more units (don't think you can overlook that)
  • rail to front built, but lots of cities still unconnected
  • we can't use our money for rushes, it should be invested in selfresearch imo
 
Haven't finished yet (3 turns played in 4 hours...), but my eyes are starting to hurt, so here's an update:

I traded Elec for Nationalism (there was no way we were going to survive without drafting some rifles).

Managed to defeat that stack of 25 cavs that was threatening to run through our newly acquied cities.

We lost our saltpetre as expected. So cavalry are very precious now.

There is another 25 cavs threatening our garrisoned cities at the moment.

Had to give 8 of our weakly placed towns to America. Don't worry we'll get them back.

I think I can probably ride out the rest of the war with the troops I have left until Japan comes asking for peace, although it'll be tough.

I've had to reduce sci to 0% since we almost in the red. Even at 100% tax we are at -12gpt... The maintenance of all these culture buildings in Despotism is killing us. Might need to start hiring taxmen at expense of growth.

We are at 58235cul (+917)... optimistic estimate of 40 turns until victory assuming there are no disasters.

I'm going to play again tomorrow. I'll just keep going until I get tired again then I'll post it up.
 
*** Save ***

I'm very, very, tired now...

0 - 1325AD - OK, may not be a popular move, but trade Electricity to Hammurabi for Nationalism, and get a bunch of gold and Economics thrown in. In total, I draft 27 rifle guys. I also whip several culture builds and some cavalry builds. Establish American embassy. Sign ROP. Give them Glanum 2, Lindum 2, Amiens, cities currently at risk. Although it pains me to do it, have to donate Allegheny too. Much easier to defend land now. Found a couple of towns. Kill 1 Jap cav. Stack up Salamanca and Centralia with rifles and cannons and hit enter...

IBT - French ships head towards western lands. Carthage and Japan sign embargo against us. Japnese frigate dies attacking us. Jap cav dies attacking Salamanca. New Verulamium is captured (only defended by pike).

1 - 1330AD - Draft another 17 rifles. Found 4 towns. Sell Physics to Hannibal for 199g. Donate Ganogeh to America, and Augustodurum2 (island) since its just about to be captured. Garrison the border.

IBT - The Japanese stack of cavalry attack our heavily draft garrisoned city of Nemausas2. We survive but with heavy conscript losses. They have lots of wounded cavalry out in the open. They raze New Tolosa, our saltpetre city. French land cav on Nora island. Pah.

2 - 1335AD - More draft. Sell silks to Hammurabi for 25gpt. Found 3 towns. Donate Nora and Dacca to America. Kill remaining 19 cav haunting Nemausus 2 with zero losses. Kill some muskets hanging around near Cataractonium 2. Kill some more wandering muskets.

IBT - Carthage and France sign embargo against us.

3 - 1340AD - Must reduce sci to zero otherwise we will go into red. We are at -gpt as it is. Trade Hammi Incense for 25gpt. Donate Isca 2 to America. Kil some Jap muskets and longbow. Found 3 towns.

IBT - Carthage and England sign embargo against us. Carthage and Babylon sign alliance against France. America and Japan sign trade embargo. Japs kill 2 elite cav.

4 - 1345AD - Give Karachi and Indus, Iol and New Curovernum to America. Kill 25 jap cavs and a longbow, with only 5 vet losses

IBT - Only a couple of skirmishes with jap cavs. Looks like most of their stacks our taken care of. Phew! :D

5 - 1350AD - Kill off some cavalry and muskets without losses. Some whipping. All cities reachable by rail now.

IBT - America and Carthage sign MA against India.

6 - 1355AD - Get our 3rd leader. :cool: Elect to build another cavalry army so we can have access to Pentagon. Launch assault on Hovd (japanese) with cavalry Army. Defeat 2 muskets and take Hovd. Kill 5 wandering cavs. Ataack Izumi with another cavlry army. Kill 2 muskets and take the town.

IBT - Joan wants to talk peace. Not yet, don't want to get Hammi mad. She lands a rifle and musketeer on land.

7 - 1360AD - Kill some wandering Japanese and French Units.

IBT - French land more units.

8 - 1365AD - Everyone will talk peace. I don't want to yet... Use cavalry army to kill two rifles in Hadrumentum and take the town. Ise is the only foreign town buried in our lands now. Whilst cleansing land of French, get another leader :dance:. Use him to rush the Pentagon!

IBT - carthage and England sign MA against us. England lands a cav.

9 - 1370AD - Kill all intruders without loss.

IBT - England declares on the Indians. America and France sign trade embargo against us. England lands cavalry. Some minor skirmishes.

10 - 1375AD - We get yet another leader whilst clearing Japanese cavalry away. 3rd leader in my set, I think the RNG gods listened to my prayers :lol: Use beefed up cavalry army to take out two rifles and capture Akwesasne.

Score: 4377
Culture: 63754 (+926)

OK, here's the deal.

We have a leader, with three options:
create 4th army.
rush Mil Academy which is already part completed in Entremont.
rush a palace somewhere in new lands.

To be honest, i'd just go with another army. We can't improve much upon our winning time now, so moving the core has minimal use. We could complete the Academy, but i'd just prefer to go with strength in numbers.

We are too poor to research, or even save up. We are just hovering above bankruptcy. We may never get Infantry.

Everyone will talk peace. But don't sign treaty with Joan. She isn't really very annoying at the moment and it would only get Hammi mad if we broke the alliance. Could sign with Liz, but I was waiting to get something decent out of her.

The real question is, should we sign with Toku? If we do it gives us a rest, and we will probably be able to ride the rest of the game out with little worry.
But if he sneak attacks us again that would be a nuisance. He is fatigued now, and only attacking in dribs and drabs, but our cavalry forces are slowly depleting. We could take a few more towns of his and then call it a day - perhaps we'll be able to get something useful from him.

Also, America is currently in control of Karachi. If we were to take this back, I think the cultural memory would cover that saltpetre tile. So do we want to take our towns back from America? We can't be at war with Lincoln and Toku at the same time. It is impossible.

40 turns to go!!! :)
 
As long as Toku can't be at 50k when we hit 100, I say make peace. It is highly unlikely we'd be hit with two sneak attacks.

And definitely take Army #4. Well done on that set. :goodjob:
 
Roster revival time!

el - are you functional yet?
barbslinger
jj
Tim
M60
monkey

Lets keep this going chaps we're almost finished. I agree with M60, get 4th army. Sign peace with Japan. And declare on America at player's discretion to get towns and salt back.

And don't forget :whipped:
 
not yet. i don't think i'll have time to play before sunday, it should be working until then. good thing this will be my last turnset, i'll be on vacation after tuesday.
 
jj, maybe you can take it now. Personally, I'd like to get this one over with. If el, barbslinger or jj cannot play due to RL issues, then we can finish the game between TB, chunky and myself. It would be best if everyone could have a piece of the action at the end, but I certainly understand it's hard sometimes to work these things in.
 
I am up in another game, but if no one else can take it this weekend I can get ten turns in before sunday.
Lemme know what the score is..Barb?
 
something new tomasjj?

if i don't hear from you i'll start from chunkys save in about 2-3 hours. can't promise 10 turns, but 5 shouldn't be a problem. civ was working when i tried, altought i only tested it for a couple of minutes.
 
I havent played yet.
Please go ahead, El.
jj
 
1375 AD (0):
troops situation much better, but we can't build cavs. abe has spare salt, but we can't afford it.
agree palace jump is of little use now, so use leader for army.
63754 culture, japs 33617
shift a few defenders to new noviomagnus
calculate we need 30 cpt more to save us 2 turns
regret i filled the new army with 4 units, i'd like to get rid of the iros. they have a 1 tile city anyway...
fronts are well defended, almost all citis connectet. i hope we won't see marines.

IBT:
babs and french sign peace
watch a lot of ship movements
build duct/granary in towns with city potential (and culture buildings) and workers in the others

1380 AD (1):
64687 (933), japs 33825 (208)
kill some units, build some rails/irr

IBT:
toku offers peace straight up. decline

IBT:
french landing
we lose some conscrips to japan

1390 AD (3):
capture st. regis

IBT:
st. regis defending army gets attacked
st. regis resistors quelled

1395 AD (4):
almost lose army capturing yokohama
67575, japs 34453

IBT:
ships

1400 AD (5):
lose army capturing ise (sorry for that)
68557, japs 34652


notes:
please do not build settlers in potential cities, drafts are more useful
we should make peace with toku. selling some lux would enable us to rush more buildings

http://gotm.civfanatics.net/saves/sgotm6/Barbslinger_SG006_AD1400_01.SAV
 
Cool, now we have an uninterrupted country, lets sign peace with Toku. Whether we declare on Abe to get salt back is up to whoever's next (jj, you ready?), but with 32ish turns left not much is going to stop us now.

Lets just try and optimise the draft disband and whipping tactics so we can shave a couple more turns of the date. Almost there! :D

EDIT: ooo, just seen Joan has more gold than she knows what to with. Perhaps we should work out a way to get some of it from her?
 
I can play on thursday.
Is that allright or does someone want to move it before that?
jj
 
Cheers jj. Do you think you could try play 10 turns? MB says he is going to close the game on 13th May. So we've basically got 30 turns to get through in a week.
 
The game won't be closed. I will just announce the result. Of course, if you haven't finished by then you will probably be awarded the wooden spoon. :mischief:

You can play out the game even if it takes forever and your final score will be updated.
 
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