SGOTM6 - Team Bede

I only suggest the cat and mouse game for several turns because, quite frankly, we are not quite ready for war. We have exactly ZERO catapults for starters. Also any serious retaliation from China will fall outside her turn set.

May as well delay while we place our troops in position. Declaring only to kill a single settler seems like a waste to me. Send a fast GS over to the other settler moving south. Move main attack force, Get in position, then strike; don't advertise our intent and give China a chance to respond.

Based on the approval of GS usage, I put together the following order of operations you may find useful as a guide (should you choose to accept this mission):
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Primary target is Chengdu (on the hill), Shantung is secondary.
Killing both settlers is mandatory and at your convenience.
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Move warrior two tiles north into Ebora for MP duty.
Rush a catapult in Ebora after the pop growth next turn.
Move the warrior/archer/catapult two tiles north, then 1 tile east next to Chengdu.
Get the other GS into this stack if possible.
(bump lux for a turn and move MP from Calum to Ent)
Time approach of archer group from Lug to occupy tile south of Chengdu, approaching from the south, at the same time other group approaches from the East.
Hills have a defense bonus, as do attacks across rivers.
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Expect the main counterthrust against Ebora and be prepared to send newly built units along the mountain road to reinforce this area. Just don't strip the entire East defenses.
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Lug can be micromanaged for 4fpt/7spt to give archer in 3 turns with the same growth rate.
Catapults should also be built in the cities Aged, Burd (after temple rush), and Rich (after library), since these cities do not have barracks.
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Personally I would delay the use of a GS until absolutely necessary. It may be necessary against Chengdu with only 1 catapult.
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Good luck Mabellino, this tape will now self destruct.
 
Good planning, Piper.
 
Pied Piper said:
I only suggest the cat and mouse game for several turns because, quite frankly, we are not quite ready for war. We have exactly ZERO catapults for starters.

Yeah, sorry about that. I saw the comments about building catapults, but it completely slipped my mind during my turns. Not entirely sure where I would have built them, though, since all of our cities with any halfway decent production were otherwise occupied.

Pied Piper said:
Move warrior two tiles north into Ebora for MP duty.
Rush a catapult in Ebora after the pop growth next turn.

Watch the unhappiness if you do this...I did just whip a temple there about four turns ago.

I'm also not entirely sure I see the point of fighting a war with China right now - invading Japan seems more rewarding than picking off a Chinese city or two, and we are already at war with Japan. Keep in mind that China isn't involved in the dogpile (no contact with Japan), so they probably have lots of spare military at the moment.
 
I guess the question is if after taking two towns and two settlers will China be willing to talk peace? A nice short war. I could go either way on the war issue if it wasn't for the other settler headed south, that I think really needs to be stopped, or China becomes more than a minor annoyance. Getting the spices and a few slaves and promotions is an added incentive. Plenty of benefits, multiple short term objectives, yep, looks like it could be a nice short war. The key is to keep it short so that Operation Puddle Jump can proceed on schedule.
 
Ok I'm playing now. I've read and re-read the above posts and will come back here if I need advice.
 
It looks like eldar & I are here eagerly awaiting to help/analyze.
 
I am still doing CotM9, think I may try 100K goal, as I am only recently out of the AA. Spaceship may be an option too, never did that in Civ3.

@Mab: Forgot to mention that you may want to send a worker across the channel to the cow with the galley that is almost done.
 
Houston we have a problem!

Here's my turn log so far:
Turn 0 (750BC)

Move troops as suggested earlier. Operation Cat & Mouse begins.

IBT
Chinese move opposite direction! Darn!
India and Japan sign a peace treaty.

Turn 1
Alesia builds archer -> catapult in 5
Cam builds archer -> archer in 5
Eboracum borders expand
Cataractonium founded -> catapult in 10
Workers complete projects and are now roading and mining Entremot + Rich to increase prod.
Pop rush catapult in Ebor
Everyone except Chinese and India still at war with Japan.

IBT
Chinese now have 3 greedy settlers with their feet on our land.
Mongols send a settler from west too.

Turn 2
Lug builds worker -> gallic in 6t
George builds galley -> archer in 5

Aaaagh! The French have done it again! Paris builds ToA! :mad: :mad: :mad:
Trondheim builds Great Lighthouse
Washington builds Mausoleum of Mausollos

I stopped play here to let you know. I think a Lib or market place is the way to go in Ent, but both are a huge waste of shields. Since research is low a lib isn't as important, BUT it gives culture and will double up quickly. A market gives more cash and happy folk... hmmm tough one!
 
Go for the Market, it's the most expensive build we have available.
As for the French... they are sure asking for it, once we work out where they darned well are!!
 
Are there no other wonders we could build? Just a question. Otherwise I'd say market too.
 
TGL due in 15t but all the others are building it.
I think market then lib after (maybe squeeze a GS in between)
 
Er... the Library. Which I'm certain we'll end up losing, but... ooh... 6 culture per turn?
 
I'd also tell China to leave. They might go ahead and declare. I'm thinking that we should have enough military but without looking at the save I'm not sure.
 
The Great Library??? I'd go ahead and try get China to declare then take out something fairly small with a GS to trigger our golden age.. That will reduce the # of turns til the GL is produced. How does that sound??
 
I thought we had a chance at GL, but I am not good at predicting these things. I also think that the far civs may be on steroids or somethin after reading the Maintenance thread.

Not sure GA will help our capital's production rate much.
 
TR you're a genius! I keep forgetting about the wonders of GAs.
I'll keep you posted

Mab
 
I know our illustrious leader isn't around, but I'm sure he'd jump up and down a bit like :gripe: <-- this if we hosed our GA at such an early age, just for the GL.
 
I also think that the far civs may be on steroids or somethin after reading the Maintenance thread.
Yeah Joan should look like a female wrestler!!! :lol:
 
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