Pied Piper
Warlord
I only suggest the cat and mouse game for several turns because, quite frankly, we are not quite ready for war. We have exactly ZERO catapults for starters. Also any serious retaliation from China will fall outside her turn set.
May as well delay while we place our troops in position. Declaring only to kill a single settler seems like a waste to me. Send a fast GS over to the other settler moving south. Move main attack force, Get in position, then strike; don't advertise our intent and give China a chance to respond.
Based on the approval of GS usage, I put together the following order of operations you may find useful as a guide (should you choose to accept this mission):
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Primary target is Chengdu (on the hill), Shantung is secondary.
Killing both settlers is mandatory and at your convenience.
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Move warrior two tiles north into Ebora for MP duty.
Rush a catapult in Ebora after the pop growth next turn.
Move the warrior/archer/catapult two tiles north, then 1 tile east next to Chengdu.
Get the other GS into this stack if possible.
(bump lux for a turn and move MP from Calum to Ent)
Time approach of archer group from Lug to occupy tile south of Chengdu, approaching from the south, at the same time other group approaches from the East.
Hills have a defense bonus, as do attacks across rivers.
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Expect the main counterthrust against Ebora and be prepared to send newly built units along the mountain road to reinforce this area. Just don't strip the entire East defenses.
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Lug can be micromanaged for 4fpt/7spt to give archer in 3 turns with the same growth rate.
Catapults should also be built in the cities Aged, Burd (after temple rush), and Rich (after library), since these cities do not have barracks.
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Personally I would delay the use of a GS until absolutely necessary. It may be necessary against Chengdu with only 1 catapult.
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Good luck Mabellino, this tape will now self destruct.
May as well delay while we place our troops in position. Declaring only to kill a single settler seems like a waste to me. Send a fast GS over to the other settler moving south. Move main attack force, Get in position, then strike; don't advertise our intent and give China a chance to respond.
Based on the approval of GS usage, I put together the following order of operations you may find useful as a guide (should you choose to accept this mission):
---
Primary target is Chengdu (on the hill), Shantung is secondary.
Killing both settlers is mandatory and at your convenience.
---
Move warrior two tiles north into Ebora for MP duty.
Rush a catapult in Ebora after the pop growth next turn.
Move the warrior/archer/catapult two tiles north, then 1 tile east next to Chengdu.
Get the other GS into this stack if possible.
(bump lux for a turn and move MP from Calum to Ent)
Time approach of archer group from Lug to occupy tile south of Chengdu, approaching from the south, at the same time other group approaches from the East.
Hills have a defense bonus, as do attacks across rivers.
---
Expect the main counterthrust against Ebora and be prepared to send newly built units along the mountain road to reinforce this area. Just don't strip the entire East defenses.
---
Lug can be micromanaged for 4fpt/7spt to give archer in 3 turns with the same growth rate.
Catapults should also be built in the cities Aged, Burd (after temple rush), and Rich (after library), since these cities do not have barracks.
---
Personally I would delay the use of a GS until absolutely necessary. It may be necessary against Chengdu with only 1 catapult.
---
Good luck Mabellino, this tape will now self destruct.