SGOTM6 - Team Bede

Ok great there is someone here. 3 turns into it and about to DoW on China. We only have an alliance left with the Iroquois on Japan. America doesn't even know them and Carthage bailed on us. Should I sign peace treaty with Japan before declaring on China?
 
Please anyone? I need to know....

@ Piper, I got your list but only after I started playing. I checked the forums @ 6EST and there were no new posts. I did most of it except for Lug. I didn't get that in time and Alesia I will whip next turn for 40 shields to finish the library.

For some reason China has decided to start moving warriors like 6 of them down to their southern cities. I wonder if the culture is getting to them?
 
No need for a peace treaty with Japan unless they are threatening us somehow.

And yes the culture is probably getting to the Chinese.
 
Ok I'm on turn 3 and I'm going after Chengdu with 7 archers, 2 GS, & 2 cats. The force is split up and I can take 4 archers & 1 GS after Chegdu and 3 archers, GS , & the 2 cats after hangchow. Or should I just get Hangchow after toppling chengdu?

Also, If I can get the two southern cities should I? Nanking has the horses just to the north of Hangchow. What is the priority?
 
Also raze Chengdu and settle with new settler out of Entremont?
 
I'd certainly go after the southern cities, if you have the forces to spare.
Again, if we can spare the Settler, raze and re-settle, but I'm not expecting flips as our culture is bigger than China's.
 
Sorry, I kept watching but didn't see the forum page flip. Chengdu does not need to be razed, but if you do then rebuild it 1 tile SE per plan on page 5. Need more specifics to give good advice. Secure what you take is a good motto. Take what can be secured. Split force only if both are capable of achieving objectives. Organize objectives to minimize time to completion. Don't worry about me, I can handle whatever you leave me with. Remember we want to keep it short, unless China doesn't wish it so.

Regarding the split, you can always attack with the first force and divert the second if that succeeds. Although the best use of the cats would be against the units on the hill (Chengdu).
 
Pre-turn 550BC switched to Mono @ 80% (need 20% lux until Entremont reduces pop) due in 28
r-borough switched to cat
Ageinum switched to cat
MM Lugdunum to work iron mountain to shave a turn off of library (due in 5 now)
move two archers, GS, & 2 cats out of Ebor to Chinese border near other archer
moving one GS from r-boro & 2 archers from Lugdunum to eastern chinese border
First target will be Chengdu
establish embassy with america for 72 G (still have 310 in bank & -19gpt) building temple only 2 cities though :confused:
T1 530BC - Entremont makes Market-> settler
Aged cat -> cat
more troop movements
T2 510C - Americans are building Hanging gardens
Gergovia galley -> library
T3 490BC - Japan & Carthage sign peace
Entemont settler -> GS
r-boro cat
raise sci to 90% now in 22
whip temple in lapurdum
Moved galley out of Chinese territory and did another quick scan of the border then DoW China
DEcide against it right now wait 1 more turn
T4 470BC - CAmulodunum GS-> GS
r-boro worker cat (re MM for growth)
lapurdum temple -> cat
whipped temple in Alesia
DoW on China. I'm glad I waited because a settler pair came out of Chengdu and Hangchow
Verulamium switched to GS
archer took out spear on mountain to relieve China from the burden of pay support for it and the settler
Decide to split the forces in 2 and go after Chengdu wi GS & 4 archers and Hangchow with 2 archers, 1 GS & 2 cats
T5 450BC - archer is attacked by warrior and becomes elite (fortify to heal)
Alesia library -> GS
Lugdunum library -> cat
Had to reload due to accidental power down...oops :blush:
Meet England (cautious) were up writing & math + all of the subsequent techs
GS takes out spear in Hangchow and GA starts
GS takes out spear in Chengdu and take city
I'm glad I split forces up b/c that was it. I installed new governor in Chengdu for now. With all of the chinese settlers runnning around I didn't want it resettled
Japan now has MM watch out for galleys
Changed some city tiles being worked due to GA.
Moved injured archer into Chengdu
T6 430BC - Chinese spear took back Chengdu
Here come the horses.....
stupid spear destroys the spice road near Chengdu
two cats were successful in Hangchow and archer took city from red-lined spear
GS took out horse & other archer took out warrior near hangchow
T7 410BC - horse got my catupult near chengdu...I think I can get it back though
Salamanca has the Great Library
Entremont GS-> settler
Lugdunum cat-> GS
r-boro cat -> cat
get cat back from china
bump lux up to 20% for Alesia
elite archer red-lines against a horse but no GL
move our slave road team to the forest near verulamium for safety and chopped it to reveal a bg
T8 390BC - budigala cat -> cat
Mongols created the Great wall in karakorum
Ratae Coritanorum founded in between lakes per pipers harp map
T9 370BC - Hangchow almost fell back only one GS, & 2 cats left
Entremont settler -> GS
our people want the Forbidden Palace
Camulodunum GS -> GS
r-boro cat -> cat
verulamium GS -> GS
Hangchow riots...stupid me The resistance must have ended citizen switched to scientist (cruel oppression/aggression against China)
Gergovia cat -> cat
Ebor cat -> cat
After taking those two cities I Mao would talk peace, He will give me all of his treasury and 5 cities (Chinan, Shantung, Anyang, Tatung, Tientsin), I take it since our objective in this war was to get China off of our back and gaining 7 cities in 3 turns + the one we just built isn't bad.
meet france She's up Eng. & Monarchy no deals on either
T10 350BC - Tolosa founded just below Entremont -> temple
switched r-boro to galley.
in the process of moving troops to east coast for operation Hibachi shrimp


We might want to switch Lugdunum to FP before enter is pressed on Pipers turns. I'm moving almost all of the troops to the eastern front to get ready to hop the Amazon. I also have a couple archers moving to the new cities acquired in the peace deal. There is a 4-pack of workers near Lugdunum that I was going to connect the spices and road to the new cities in the north. I think that that is it. Piper's getting his catapults. we have 11 and every town that alrady has a temple is building a cat except for our 5 barracks cities.

Here is the 350BC save.

western half
sgotm_western_empire_350bc.jpg


eastern half
sgotm_eastern_empire350bc.jpg


Roster:
Bede
Minute Man
Mab
Tubby Rower - just played
Pied Piper - up
eldar - on deck
 
eldar said:
Wow!! Nice going... 5 cities in a peace deal?!
Yeah I was surprised too. I guess that China just didn't think that it had the military to defend it's cities. I was surprised how easily those two cities fell. I only lost 2 archers in taking and defending them. I tried Kaifieng with a GS but he died from an archer attack before he was able to try to take the spear out of the city.

There were a ton of warriors running around and they all were moving up from the south to re-take hangchow. I didn't think that I had the force to defend it successfully and I took the deal. I hope I did the right thing...
 
Use our GA to build up the Gallics, ready to strike at China again when the 20 turns are up. We should be able to hit them with enough force to wipe them out. Pile cultural pressure on Kaifeng, and ready forces to take out the rest.
 
Alright, way to go TR. Too bad I have to leave soon for work. Will play tonight. Please leave any comments before I get back in 9 hours.

With any luck we should be able to flip Kaifeng as well as Ulaan. Eleven cats is close enough to a dozen, I may switch some builds to GS. Just realized Hangchow is on a lake, even if the AI missed all those river tiles.

Eldar is up after me, any preferences for landing point? At first glance I am thinking Yok is top objective so the hill south of it.
 
Izumo - snatch their Iron source ASAP, so land a Settler with the forces in the Forest next the Iron hill. Smaller sub-force by Yoko, enough to deal with it and Nagoya.

OR (more audacious...) smack a Settler down on one of the Forests near Matsuyama, and ferry troops in that way.
 
I like the settler at Matsuyama tactic then just roll down the coast.
 
Unfortunately their main source of Iron is next to their capital. A major objective, but not for my turn set. I would hate to be bottled up by Mats but that was my alternate plan.
 
What happened to the attachments. Did they clean out Uploads9 already?

EDIT:: they're back. Must have been a little glich somewher in the line...

I'm not sure about the tactics on the D-day landing.

What about the FP in Lugdunum? If so it should be switched before piper starts since a GS will be built next turn
 
What about a settler dump by IZumo instead of Matsuyama. We could settle in out own territory and steal the iron. Then if we could defend that city we could start a push for Tokyo where their main source of iron is.

Is it worth it to get more MA. We will have to reduce science in 4 turns to keep from going bankrupt so keep an eye on it to see when it's best to reduce the slider to still get Mono as soon as we can.
 
Wow! Nice going there TR! :D You make it look so easy. I think I might replay from my last save and recreate everything you did just for the experience. I'm in awe!
I wonder what our score graph looks like now???
*goes to check*
 
Got it and have started, will take at least half hour to formulate a plan to win the peace. Serious flip risk everywhere. Still torn about invasion point but leaning north even with flip risk at Tolosa. Last chance for input.
 
SG6tb150bc.jpg

Ghandi wants 400g for MA against Japan, Carthage just over 200g, Mongols only 200g.
Carthage will pay 72g for RoP, will just cover our research finance gap. Can also get 22g from Mongols but decline.

Rich: growth seriously hampered by mines instead of irrigation. GA wasted here.
Rich: change to catapult in 1 turn, then do worker, get growth back online.
Camul: switch to spearman, 2 cost the same as 1 GS. We have none.
Several troop movements to deal with flip potential.

IBT:
India/Japan MA
Alesia: GS>GS
Camul: spearman>GS
Rich: cat>worker (growth problems)
Cat: worker>library

330: 1
3 in Hangchow, 2 in Chengdu
Switch Verul to spearman
Troop adjust

IBT:
Rich: worker>galley
Japan building HG

310: 2
Drop 4 units on north spur. Logistics dictate this is area of main invasion force.
Japan has swordsman units.
Recon Yoko hill.
Switch Burd/Lap to library in effort to flip Ulaan.
Hate to see 12 shields go to waste in Ent. Change to colosseum with minimal waste.

IBT:
China blocks our road.
Verul: Spearman>spearman
Indians/Vikings building HG

290: 3
Recon force finds Tokyo

IBT:
Recon/Distraction force attacked, kills two swords, but falls to sword and archer.
English are building HG.

270: 4
Advance main force.

IBT:
Camul: GS>GS
Mongols build Darhan on our culture border. Stealing our trees.

250: 5
Finally two units in Chinan.
Attack Mats, 3 cats fail to hit, vet archer loses to a 2hp spear.
Yet we take it with one promotion.

IBT:
Japan loses a sword attacking GS in forest.
Alesia: GS>spear
Rich: galley>settler
Verul: spear>spear

230: 6
Lose GS attacking sword, had it won but lost 3hp in a row.
hook up spices.

IBT:
Izumo attacks, they lose 1 sword and we retreat 1 GS.
Learn Mono, start Feud
Mats resistance ends

210: 7
Hook up Incense
Kill 2 spears in Izumo but third attack retreats.
Something wrong with map, cant irrigate up to Cataract.
Sign RoP with Mongols for 32g to finance research

IBT:
Cat stack kills sword, but lose two GS and cat left from failed attack on Izumo
Ent: colosseum>GS
Alesia: spear>worker (with growth)
Gerg: library>settler
Mats riots (moved MP out last turn)
Tolosa: temple>library

190: 8
Once again I am one attack short of taking Izumo, kill two swords and leave a horseman.
Rush temple in Hangchow

IBT:
China troops are headed west somewhere
Cat stack kills sword and horse
Alesia: worker>GS
Camul: GS>GS
Chengdu: temple>lib
Verul: spear>GS
Hang: temple>lib

170:9
Take Izumo, kill surrounding units except redlined sword kills a GS
Trade Phil to England for worker/8g

IBT:
America/India MA
Iroquois just got Eng and a worker to trade, next player may want to make a deal
Kill horse attacking across river, retreats when Sword joins in.

150: 10
Kill three swordsmen, there is more I forgot to record I am sure.
Only deal with Japan is 21g/8gpt
Aged can be whipped

Troops are a little beat up and could us a turn of healing.
 
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