Summary
The good news is that WillowBrook's script worked to perfection and our Granary turned up on time and full of food. The bad news is I should have paid closer attention to the financial situation. Probably turned science off sooner and/or moved the archer back to Entremont earlier to help with happiness. It will work out, but it will need careful management.
Other news: There's a Chinese archer taking a look at Entremont. Probably not a problem, but you never know! We have neighbours. An unknown dark red civ - Japan? - has set up shop near the cow across the water, at distance 6 from Entremont.
Turn 20 3000 BC Preflight
Turn off that darned Book Cursor!
Entremont: WillowBrook's plan looks good, and we are already set to do it.
F4: We know Mongols and China. Both have onee extra city and BW, Masonry, Mysticism. Mongols have 325 gold in their vaults! No deals available.
No changes, let's do it. Next turn
Turn 21 2950 BC
Archer fortifies to recover hit point. Warrior NW on mountains, sees Chinese reg.archer and reg.warrior and a river bend. Worker to silks.
IBT
Mongol vet warrior appears on mountain NW of our warrior.
A Chinese vet warrior appears near archer. Chinese units move east.
Archer recovers.
Turn 22 2900 BC
Archer NE, sees river delta to north. Warrior W. Sees incense and a Mongol archer.
Worker starts chop. Will complete IBT after turn 31. F4 no change.
IBT
Chinese units head east and north. Mongol heads east.
Turn 23 2850 BC
Archer N, Warrior W. F4 no change.
IBT
Chinese N, Mongol E.
Turn 24 2800 BC
Archer N, sees coastal inlet to N, salty, and spices. Warrior W, sees river and coastline NW.
Switch citizen from silks to BG/river for 4 fpt, 3 spt to grow in 2 and win 2 bonus shields.
Running deficit at -1gpt. F4 no change.
IBT
Another Mongol warrior appears from west haading east. Chinese warrior heads NE.
Domestic adviser warns about negative cash flow.
Turn 25 2750 BC
Archer east to forest, sees possible land bridges, another salt sea inlet.
Warrior W. Sees more river, mountains. Coast to N is salt.
Confirm governor settings for growth bonus next turn.
IBT
Pop 4. More Mongol units w of warrior, heading N.
Turn 26 2710 BC
Archer SE. Decide not to explore the peninsula as it's likely to be a dead end and wasted turns. Warrior S, sees Mongol border. It looks like their capital, as it's expanded.
Entremont has read WillowBrook's script and is performing to plan. Granary will complete in 3. The bad news is that we are still at -1gpt because the lux slider has to go to 30%. We have 7 gold in the kitty, so I'll run at that to keep the research turns ticking.
IBT Moaning minnie complains about our treasury again.
Turn 27 2670 BC
Archer SE round coast of sea inlet. Warrior W. Mongols have a grassy capital on a river, on the edge of tundra. F4 still no change.
IBT Mongols found Kazan in hills and mountains 4 tiles north of the capital.
Chinese warrior appears north of Entremont.
Treasury drops another notch to 5 gold
Turn 28 2630 BC
Archer E. Warrior W. F4 shows Mongols third city, no other changes. China still two cities.
IBT
Chinese warrior E. Entremont granary complete, starts settler. Treasury 4, -2gpt.
Turn 29 2590 BC
A dark red border has appeared to the east. I think we found our first victim
No contact.
Archer E. Warrior W - he's walking off the western edge of the map.
Turn science off to reduce -2gpt deficit with granary cost. We have 4 gold. A citizen will complete in 2 turns, and will probably have to work the silks for a turn or two. I doubt if the silk will be on BG, so the shield count may fail
Do we need to bring the archer back for MP duty? I guess so. Perhaps I should have done so before. We could keep exploring and hope to find a barb camp, but it's very risky. We would lose the granary if we run out of gold.
IBT
Chinese archer appears West of Entremont. Treasury down to 3.
Turn 30 2550 BC
Archer south towards Entremont. Warrior West.
After action
The major issue right now is our treasury. We mustn't let it go negative or we'll lose the only improvement we have - our granary!
When the next citizen pops I think we'll get 3 extra gold in the treasury as we work the silks. We'll then have 5 gold. The current lux spend of 2gpt will support the extra pop point. We have 2 happiness points from the lux slider and 1 from the MP. With pop 5 these should give us 2 happy, 1 content, 2 unhappy.
If we follow the script the extra citizen will work a BG, no river, so no extra gold, and we'll continue at -1gpt. We can keep that up until the settler pops in 3 more turns. Then we'll have pop 3 and can turn lux back to 1gpt, but only for 1 turn nd then we grow again. Once the settler builds we'll be in better shape, but for the next few turns I think the archer should return to Entremont to help with happiness. There's also the small chance that the Chinese archer approaching is up to no good. Our game could end rather fast if he decides to take on our sole warrior.
We also stop paying the Chinese 4gpt in 6 more turns. The archer should be able to get back in business and go to meet our neighbours after a few turns interruption.
Here's a piccie:
The good news is that WillowBrook's script worked to perfection and our Granary turned up on time and full of food. The bad news is I should have paid closer attention to the financial situation. Probably turned science off sooner and/or moved the archer back to Entremont earlier to help with happiness. It will work out, but it will need careful management.
Other news: There's a Chinese archer taking a look at Entremont. Probably not a problem, but you never know! We have neighbours. An unknown dark red civ - Japan? - has set up shop near the cow across the water, at distance 6 from Entremont.
Turn 20 3000 BC Preflight
Turn off that darned Book Cursor!
Entremont: WillowBrook's plan looks good, and we are already set to do it.
F4: We know Mongols and China. Both have onee extra city and BW, Masonry, Mysticism. Mongols have 325 gold in their vaults! No deals available.
No changes, let's do it. Next turn
Turn 21 2950 BC
Archer fortifies to recover hit point. Warrior NW on mountains, sees Chinese reg.archer and reg.warrior and a river bend. Worker to silks.
IBT
Mongol vet warrior appears on mountain NW of our warrior.
A Chinese vet warrior appears near archer. Chinese units move east.
Archer recovers.
Turn 22 2900 BC
Archer NE, sees river delta to north. Warrior W. Sees incense and a Mongol archer.
Worker starts chop. Will complete IBT after turn 31. F4 no change.
IBT
Chinese units head east and north. Mongol heads east.
Turn 23 2850 BC
Archer N, Warrior W. F4 no change.
IBT
Chinese N, Mongol E.
Turn 24 2800 BC
Archer N, sees coastal inlet to N, salty, and spices. Warrior W, sees river and coastline NW.
Switch citizen from silks to BG/river for 4 fpt, 3 spt to grow in 2 and win 2 bonus shields.
Running deficit at -1gpt. F4 no change.
IBT
Another Mongol warrior appears from west haading east. Chinese warrior heads NE.
Domestic adviser warns about negative cash flow.
Turn 25 2750 BC
Archer east to forest, sees possible land bridges, another salt sea inlet.
Warrior W. Sees more river, mountains. Coast to N is salt.
Confirm governor settings for growth bonus next turn.
IBT
Pop 4. More Mongol units w of warrior, heading N.
Turn 26 2710 BC
Archer SE. Decide not to explore the peninsula as it's likely to be a dead end and wasted turns. Warrior S, sees Mongol border. It looks like their capital, as it's expanded.
Entremont has read WillowBrook's script and is performing to plan. Granary will complete in 3. The bad news is that we are still at -1gpt because the lux slider has to go to 30%. We have 7 gold in the kitty, so I'll run at that to keep the research turns ticking.
IBT Moaning minnie complains about our treasury again.
Turn 27 2670 BC
Archer SE round coast of sea inlet. Warrior W. Mongols have a grassy capital on a river, on the edge of tundra. F4 still no change.
IBT Mongols found Kazan in hills and mountains 4 tiles north of the capital.
Chinese warrior appears north of Entremont.
Treasury drops another notch to 5 gold
Turn 28 2630 BC
Archer E. Warrior W. F4 shows Mongols third city, no other changes. China still two cities.
IBT
Chinese warrior E. Entremont granary complete, starts settler. Treasury 4, -2gpt.
Turn 29 2590 BC
A dark red border has appeared to the east. I think we found our first victim

Archer E. Warrior W - he's walking off the western edge of the map.
Turn science off to reduce -2gpt deficit with granary cost. We have 4 gold. A citizen will complete in 2 turns, and will probably have to work the silks for a turn or two. I doubt if the silk will be on BG, so the shield count may fail

IBT
Chinese archer appears West of Entremont. Treasury down to 3.
Turn 30 2550 BC
Archer south towards Entremont. Warrior West.
After action
The major issue right now is our treasury. We mustn't let it go negative or we'll lose the only improvement we have - our granary!
When the next citizen pops I think we'll get 3 extra gold in the treasury as we work the silks. We'll then have 5 gold. The current lux spend of 2gpt will support the extra pop point. We have 2 happiness points from the lux slider and 1 from the MP. With pop 5 these should give us 2 happy, 1 content, 2 unhappy.
If we follow the script the extra citizen will work a BG, no river, so no extra gold, and we'll continue at -1gpt. We can keep that up until the settler pops in 3 more turns. Then we'll have pop 3 and can turn lux back to 1gpt, but only for 1 turn nd then we grow again. Once the settler builds we'll be in better shape, but for the next few turns I think the archer should return to Entremont to help with happiness. There's also the small chance that the Chinese archer approaching is up to no good. Our game could end rather fast if he decides to take on our sole warrior.
We also stop paying the Chinese 4gpt in 6 more turns. The archer should be able to get back in business and go to meet our neighbours after a few turns interruption.
Here's a piccie:
