Summary:
These 5 turns took me close to 8 hours to play, we have upped our cpt from 237 to 291 and have added 14 cities, with more settlers ready to make more, and as already mentioned we now have the Pyramids
preturn - 950AD
reread Willow's Summary and Outlook
fire up both MapStat and CivAssist
we are still in deployment mode with France
161 cities and 237cpt - so we are averaging a temple a city (2cpc)
we have 61 cities w/o any cultural improvements
we are 1421 tiles from domination
I've been using CivAssist to identify cities for pop rushing and then MapStat to jump to the city (quicker than using F1 screen to find city since it doesn't arrange alphabetically in Van Civ)
Using CivAssist (1st sort by "reqd" then by "Type" - this will group the builds in increasing number of turns remaining)
1st Pass - temple (30 shields) builds that have hit 20 or less in the reqd column
2nd Pass - harbor (40 shields) builds look for 20 in reqd column
3rd Pass - libraries (80 shields) look for 20 in reqd column, but check size before rushing
determine that 4th, 5th and 6th pass may be easier to accomplish by cycling thru cities - it's taking too long to locate them
4th Pass - settlers/libraries - any library build with 70 or less that has hit size 4 switch to settler
5th Pass - check about drafting units
6th Pass - MM looking for citizens on poor food tiles and any city at +10fpt
Using the above template I change several builds and rush a temple and a library
after an hour - I hit enter
IBT - IRQ wish to speak, they want us to sign a TE instead I trade them our Wmap for their Wmap and a worker
3 settlers
1 temple
1 library
3 workers
1 harbor
Turn 1 - 960AD
France is in ANARCHY

- I don't remember what they were in on the preturn.
move & unload 7 galleons by Dijon / position other galleons to chain the 3 trailing galleons next turn
worker moves take some time also
make some new cities
Cities
Pass 1 - rush 7 temples
Pass 2 - rush 1 harbor
Pass 3 - closest one is at 35 turns need to wait 15 more turns to rush
cycled thru cities rushed a few settlers and changed some library to settlers in less than 10 turns
IBT - TE against us by ENG & CART expires / FRA speaks I trade our Wmap for theirs and 40 gold
settlers 2
temple 7
library
workers 1
harbor 2
cavs 5
aqueduct 1
Turn 2 - 970AD
France still in Anarchy and still at war with BAB, VIK & CHN
unload the last of the initial wave - load up 12 more cavs and position ships for chain
found some cities
Cities
Pass 1- rush 7 temple
Pass 2 - none
Pass 3 - none
cycled thru cities
IBT - VIK and Cart sign peace / TE against us by CHN and BAB ends / the Rampaging CART have destroyed CHN / AMR is building Un Suff.
settlers 4
temple 8
library
workers
harbor
cavs 3
aqueduct
Turn 3 - 980AD
France still in Anarchy - we are still average to them
declare on France - before they come out of Anarchy
Battle for Paris
cannon (-1hp,f,f,f,f,barracks,f,f)
Cav army takes out a vRifle
vCav vrs rRifle - we win down 2hp
eCav vrs rRifle - we die after redlining
vCav vrs rRifle - we win flawlessly
eCav vrs rRifle - we redline and retreat, inflict 1hp
vCav vrs rRifle - we reline and retreat, inflict 1hp
vCav vrs rRifle - we win down 1hp
eCav vrs rRifle - we win down 3hp
finally seeing injured rifles - sb atleast 4 more units there
vCav vrs 3/4 vRifle - we die flawlessly
Cav army (2nd attack) takes out the 3/4 vRifle
eCav vrs 2/3 rRifle - we win down 1hp
eCav vrs 2/3 rRifle - we redline and win
eCav vrs 1/3 rRifle - we win down 1 hp and CAPTURE PARIS with Pyramids, Leo's and Smith's
capture 2 workers outside Paris
Battle at Dijon
cannon (f,f,f,f,f,-1,f)
vCav vrs 3/4 vRifle - we take cat shot, redline and retreat
vCav vrs 3/4 vRifle - we die after redlining the rifle
eCav vrs rMusket - we win down 3hp
ecav vrs 1/4 vRifle - we win, capture city with aqueduct (damn the harbor is gone) and a cat
Battle at Rouen
cannon (f,f,f,f,-1,f)
vCav vrs rRifle - take cannon shot and die flawlessly
eCav vrs rRifle - we redline and retreat 0 damage again
Cav army takes out rRifle
vCav vrs rRifle - we die after redlining unit
vCav vrs 3/4 vRifle - we die flawlessly
Cav army takes out rRifle
eCav vrs 1/3 rRifle - we win and generate a GL

and capture city with barracks and aqueduct
Battle at Xinjian
take 3 cavs to kill 2 rifles (no losses) and capture the city
Cities
Pass 1- rush 3 temple
Pass 2 - none
Pass 3 - none
cycled thru cities - change a few builds - MM a few cities to not starve
IBT - IRQ and AMR sign peace /TE against us by IND and CART ends / our people want the Pentagon / FRA ironclad near our transport city / WOW, resistence in Paris and Dijon ends in 1 turn / add section to palace / no counterattack from FRA other than the ironclad
settlers 1
temple 4
library
workers
harbor
cavs 2
aqueduct
Turn 4 - 990AD
rush an ironclad in Qingdao to deal with the FRA ironclad
rush a worker in Dijon - it will be size 1 after worker next turn
Paris flip chance is 9.7 to 23% - will rush something expensive next turn (in disorder currently)
Battle for Avignon (size 10 on hill)
cannons can't keep up so I move in with cavs
vCav vrs vRifle - we take cannon shot and die flawlessly
vCav vrs vRifle - we redline and retreat, inflict 1hp
vCav vrs vRifle - we redline and retreat, inflict 0hp
vCav vrs vRifle - we die flawlessly
eCav vrs vRifle - we die after inflict 2hp but they promo to 3/5
vCav vrs rRifle - we redline and retreat, inflict 0 damage
eCav vrs rRifle - we win down 1hp
vCav vrs 3/4 vRifle - we redline and retreat, inflcit 1hp but it promos to 3/5
vCav vrs 3/5 eRifle - we die but redline unit
vcav vrs 2/4 vRifle - we die flawlessly
vcav vrs 2/4 vRifle - we win and promo to elite
eCav vrs 1/5 Rifle - we win and capture city with aqueduct and silks (not new)
Realize we don't have an embassy with BAB - establish one - they are 9 turns from completing US
we have a few 3/3 cavs - check to make sure no cavs from cities w/o a barrack
the FRA ironclad is messing up my reinforcement plans - I had to load 4 cavs at sea so no chain and I had to leave another 4 in the city, don't want to risk them being the galleon that is sunk
Cities
Pass 1- rush 3 temple
Pass 2 - rush 1 harbor
Pass 3 - none
cycled thru cities - change a few builds - MM a few cities to not starve
draft 1
IBT - the FRA ironclad attacks our stack of galleons and it dies / another FRA ironclad and a galleon sail by near Leif's Hideaway but we have some cavs in that area / resistence in Rouen ends
settlers 6
temple 4
library 1
workers 1
harbor 1
cavs
aqueduct
ironclad 1
Turn 5 - 1000AD
rush a temple in Rouen - cost 2 pop - down to size 3
rush a library in Paris for 4 pop - down to size 6 - should be able to rush a temple next turn as well
Paris flip chance down to 4.5 to 10.6% before poprush
land 8 more cavs in Dijon
Battle for Lyons (size 12)
vCav vrs vRifle - we deflect cannon shot, redline and retreat - inflict 1hp
vCav vrs vRifle - we redline and retreat, inflict 0
vCav vrs vRifle - we redline and win
vCav vrs rRifle - we redline and retreat, inflict 1hp
vCav vrs rRifle - we redline and die,while redlining them
eCav vrs 3/4 vRifle - we die after redlining them
eCav vrs 3/4 vRifle - we win
eCav vrs 2/4 vRifle - we die they promo to 3/5
eCav vrs 3/5 eRifle - we die flawlessly
4/5 eCav vrs 3/5 eRifle - we redline and win
rCav vrs vCav - we redline and win
I'm out of troops that can attack and there is one redlined rRifle in defense
move in more troops for next turn
Cities
Pass 1- rush 6 temple
Pass 2 - rush 1 harbor
Pass 3 - none
cycled thru cities - change a few builds
Stopped here - this could be a good time to switch to COMM now that we control the Pyramids. The French counter attacks have been almost nonexistent so I think they have mostly defensive units. France is out of Anarchy, they went Comm. and we are still average to them, although I suspect that will change in the next few turns. We are prepared to take Orleans which might be Frances only supply of horses.
Handoff report
1) turns are long, even with CivAssist
2) I'm thinking the 5 turn play is good so that we don't become complacent, but feel free to take 10 if you can
3) granaries are starting to become full so our pop growth is about to increase dramatically which should aid the poprushing
4) Libraries are getting harder to complete because we can usually build settlers quicker and since we have plenty of land to settle into I've stayed with the settlers
5) France has a frigate and a galleon near Leif's Hideaway and another pair near Gades
6) Lyons is down to a redlined rifle but I moved in 13 more units so it should fall next turn
7) I've got another stack ready to go after Orleans (Colossus and Newton's) but we may be short some cavs there
8) Ships were in position for chaining but they need to be lined up - I had to scatter some of them due to the FRA ironclad
9) you should be able to disband the worker in Paris next turn and rush a temple this should get Paris down to about size 2 or 3 and lower the flip risk some more