SGOTM6 - Xteam

Congratulations guys :goodjob:
Yours was a very interesting culture graph to follow and what abrilliant game alltoether with such close finishing dates.
And yes, you can read the other threads now ;)
 
Mistfit said:
I suggest that you show the name of all of your towns in the spoiler :D At least this would give the spoiler some length

That's easily done using Dianthus' Viewer newest version. It will show the founding date of all our cities and capture date of cities we acquired thru war. However it doesn't show the autorazed cities on the list.

Seems strange that we can achieve a 100K culture victory by killing our citizens :lol:

@Alan - thanks for volunteering :goodjob:
 
DJMGator13 said:
Aren't we suppose to wait for our Final Spoiler to be posted. Seems unlikely that you would have to wait to read the spoiler, but be able to read the thread right away.

[final thread check before heading out to get the exam]
Hmm :hmm: Good point. Well, one less temptation.... EDIT: I'll pretend I didn't read Mathilda's post.
[/disappear again until my head starts to burst with confusing jurisdiction and choice of law schemes and I need a brief distraction]
 
You can read other team's threads. Mad-bax posted so in Peanut's thread.
 
When you last caught up with the Xteam Keltoi it was 110 AD, we had just traded for Gunpowder and found out that the saltpeter was safely tucked away in places like Japan and France. We had established a second core around Beijing and were at war with the Mongols.

The war against the Mongols lasted until 410 AD, leaving them with one city. During this time the Keltoi ... the wannabe Cutlural Kings of the Entire Planet .. lost two cities in flips to Japan and India. We traded up to Physics and Metallurgy in 420 AD, and started up our own research for Military Tradition, In 450 AD, having tried peace for all of 4 turns, we'd had enough of that and needed to get some more space, and some saltpeter. We also needed to get some action going in the north to slow France, America and Babylon down. So a complex sequence of alliances and declarations saw the world in a state of armed conflict. Our initial active targets were Japan and Carthage. Iroquois and France - the owners of the Pyramids - would come later.

During the next few hundred years, by 850 AD, we took out Japan and the remnants of Mongolia, and consigned the Iroquois and Carthage to small seaside resorts. And we prepared to invade France. Meanwhile, we built cities galore and worked out how we would use Communistic pop rushing to create a cultural megalopolis.

In 980 AD General Gator 13th declared war on France and took Paris with the Pyramids, Leos and Smiths. We proceeded to expand our territory at France's expense, and in 1030 AD we revolted to Communism and started the Rush for Culture in earnest. From then on it was a micromanagement-fest. We'd been irrigating and railing every blade of grass, sod of earth and grain of sand for a while, and we had to made optimum use of all that food to build population to create more towns, more buildings, more drafted rifles. Fortunately we had six of us to do it, and each only had to take one or two turn sets of really intensive culture rush activity. We had also managed to accumulate a sizeable treasury of over 6K gold, and this stood us in good stead as our cultural maintenance costs rose.

During the last five turns General Gyathaar - normally our Cultural Attaché - had a few cliff-hanging turns when the Babylonians decided to try to put a stop to our cultural hegemony. By that time we were going too fast for them to affect the outcome, but we did lose a few towns on our borders.

Bottom line statistics:

392 towns
3095 Culture per turn
100125 culture at 1385 AD
Firaxis score - 9108
296 units, of which 184 were workers or slaves

Here's what almost 400 cities look like:
 

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@Gyathaar - You finished so fast, I missed the party!! :lol: :lol:

But a GREAT job! :thumbsup: Jealous Babs, waiting in the wings to try and take what they want, who do they think they are? :nono:

Well, it's restaurant time, how about some excellent Japanese raised Beef!! :evil:

A very strong team effort and thank you all for allowing me to be part of it! :beer: [party] :dance: :band: :thanx:

EDIT - Was so exuberant that I forgot to compliment Alan on the great spoiler write up. And the map is impressive too!! Sorry, ran out of smilies, tears!!
 
Spoiler is up, so you can read the mass of spoiler information in the thread :rolleyes: The most significant point I found is that Offa whipped till the tears ran, just like everyone else, so now I'm not sure what Offa's reply to WillowBrook in the pop-rush thread meant. The major difference in their game was that they didn't reach the Industrial, and so did nearly all of it with Gallic Swords, and all of it in Despotism.
 
Spoiler looks good.

One small correction in the 4th paragraph, you have "made optimum" shouldn't that be "make"? See I told you it was small.
 
AlanH said:
The most significant point I found is that Offa whipped till the tears ran, just like everyone else, so now I'm not sure what Offa's reply to WillowBrook in the pop-rush thread meant.
Offa's reply was versus drafting and disbanding, which we obviously couldn't do.
BTW :goodjob: :king: taking the laurel.
 
Thanks Gator - fixed.

@klarius: Thanks for the clarification. I guess I was reading it in the context of a pop rush discussion thread and didn't look at it closely enough. Pity! I was really looking forward to seeing an alternative approach. Although doing it in a Medieval Despotism is impressive enough :thumbsup:
 
Wow! I forget this thread for a day and this is what I miss...

I kinda expected the attack... but it turned out well enough. (Or very good ;))

Spoiler is food. :goodjob:

Good job to all those that laboured through the tedious whipping meticulously. :rolleyes:
 
Congratulations! You've played a fantastic game and your thread has been a highly entertaining read over the last few days.

That culture graph is something else. It must have taken a lot of nerve to hold back the culture rush but it's clearly the way to play a 100K game.

:worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship:

Tone (a member of Team tao)
 
2 turns! :cry: :cry: :cry: Well, I can't say you don't deserve it. Fantastic game.

:hatsoff: to all of you. We'll get you next time. ;)

Renata
 
@Gyathaar: I greatly enjoyed reading your 450 AD turn again when I was preparing the spoiler. Just as much as when I read it the first time. What a fine piece of trouble making that was :D

@Mathilda, klarius, Captain, Tone and Renata: Thanks for your comments. Thanks also, Captain and Mistfit, for your lurker-support during the game. I certainly enjoyed playing with this team, as I have with all the Xteams, and I hope it shows in our thread.

Soooo! What about SGOTM7? Anyone game to do it all again? We've survived AW before, but this one's AW Deity, so we'll need all our Xteam battle instincts finely tuned.
 
Well, I've played 22 AWDs before... :mischief:

And lost all of them, but whatever... :)
 
Hopefully that AWD is not a panagea map. I've only done 2 AWs and both have been in SGOTM. Won one, lost one (got a spoon with Mistfit for that one). So I have a better average than Tomoyo :p

Now I'm off to do a little warmongering for what I hope will be a very fast COTM11.
 
I'm ready for whatever M-B has to throw us into, I think? :lol: :lol:

Even AWD can't be as bad as all that MM, can it? :eek:

Off for another adventure..... :thumbsup: :salute: :rockon: :cool:

Oh, and good luck Gator!! ;)
 
Well, I've never even tried an AWD. :p

And if the game starts before the end of May, there's no way I'll be able to fully participate, and I don't know what life will throw at me after that. :cool: (Well, I have some idea, but don't know how much time it will take. :crazyeye: )

So if any previous Xteam members want their spot back, that's fine with me. Though I'll continue to lurk. :)
 
What a stunner of a performance, Xteam ! You beat us by 4 turns I think (1405 vs. 1385). Close but decisive.

Your approach was certainly innovative and that upkick in the culture curve sure took everyone by surprise. Here I was during the game thinking "what are these X-people doing ??? Are they doomed ???", but now I know only too well ! Watching that inexorable closing in of your culture curve on ours was a mixture of pain and fascination as it became clear that you would cross our culture curve a few turns ahead of us. Great strategy and great finish. Well done.

PS Did I miss something or is there an extra award for excellence in the posts-per-player performance ? If so, we were well and truly thrashed by you talkative folk. In comparison the Peanuts are almost Trappist monks.
 
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