I guess I should at least give a summary on what happened. It was almost a millennium and a half, so I don't remember it all, but...
... O.M.G. did the failgolding work out for me. When I started beelining for Mass Media the money just kept pouring in from Angkor Wat and all the other pointless wonders I had started. It kept me at 100% research for ages.
... the tipps on diplomacy were super valuable. In the past I was more of a passive bystander as the relationships to me neighbours inevitably deteriorated. This time, I knew some bits of how to influence it. I admit, I didn't monitor the guys nearly as much as I could have, by which I'm saying, there is really now excuse to only have the "shared discoveries with us"-bonus with Mansa, I could have had it will all of them, always gifting them a tech the last turn before they would have got it anyways. But seeing all the fair trading bonuses stacking up was good!
... I definitely learned how important the early game is. When both you and Krikav commented on how well my economy was doing, I hadn't really seen it yet, but once the foundation is laid and you go into growth mode, it really takes off.
... I also learned how some things are just really situational. In this game, with GLH built so early on, I think I should have tried to get the ToA (doubling the bonus from GLH, right?!) or at least get compass sooner, because my commerce really took off when I started building harbours. It's a building I overlooked in the past because I hadn't a clue what trade routes do, but having 4 3+C routes per city, that 50% bonus is pretty juicy.
Things I definitely still need to learn...
... Golden Ages - obviously
... how to decide what to do with my citizens. Which tiles are "better" than specialists, how important is growth vs. specialists, etc. I ran very few specialists in the end.
... how to improve the land. I was completely at your mercy there, because I would have built a ton of mines and stuff that you just don't seem to think are necessary
... whipping. I still don't know what's worth whipping and what isn't. I have understood that 1 pop whips are usually not a good idea, but I have more to learn.
... warfare - didn't wage any war in this game and from what I've gathered I've always done it wrong. I always used to kill everyone/everything on my own continent, then beeline to rifling, build riflemen, build a bunch, throw them on galleons and then attack - if I came too late and AI had riflemen before I was finished, I'd go for Infantry+MGs, later tanks.
Some interesting things that happened in the game...
... JC and Justy both started mobilizing, JC eventually attacked Mansa. Mansa had held the second highest score the entire game, but JC completely wiped the floor with poor Mansa. If I hadn't bribed JC to stop the war (gave him some tech and got peace and all his cash in return), he would have wiped him out completely. Just before I won, JC attacked again... what a psycho. Poor Mansa...
... that Sally thing was just freaky. and the funny thing is when I went over there, if was teeming with barb galleys, but there were only ordinary warriors there, no axes or archers. And no barb cities at all! I think he started settling, when I founded the first city. I wanted to build more cities, but he caught up really fast. Must have had premanufactured settlers or something.
It's basically based on population as pop determines votes. You see on the Victory Screens (F8) > Members tab > (United Nations+Diplo Victory) that Justy has 108 votes and JC 99. Justy has more population.
That's not what I meant. One AI gets picked by the game to run against you. When I built the UN, it was JC. Then a few turns later it was Justy. Or did you mean to imply that it's always the most populous AI that runs against you?
Although I think you have tons to learn, you can certainly move up to Emperor if you'd like. This was a bit of an unusual start with low food cap. It's good to learn how to manage that, but learning how to use more bountiful starts is good too.
I might suggest Pangaea for a couple of games just to have more interaction with AI early and more pressing expansion needs.
Yes, that's probably true. I've rolled a pretty interesting start with Meshi, that I would like to play. It's on a tiny map, though. I've always preferred smaller maps because the games end up being shorter and it's really no fun micromanaging 50 cities, I think ^^ I have attached the 4000BC start - if you think the settings are stupid, I will discard it, if you think its okay, I'd like to use it for my next shadow game. This next time around, instead of posting the updates and asking what I should do, I plan to tell you what I think I should do and you can comment on that. I think that makes sense at this stage.
Also, feel free to suggest a leader / civ for my next shadow game - you will know best what leader will give me as different an experience as possible. I want to learn, so it makes sense to play someone who can't get so many wonders or something.
Yup! Worked out perfectly, he came out when I was already researching Mass Media. Took me 6 or 7 turns to built the UN.
I meant to ask what you used Lib on in this game? Physics? Radio?
No, I wasted it on something stupid. I think at that time I hadn't decided what I wanted to do yet (victory-wise) and I think I blew it on Astronomy. I hadn't played the game for years and forgotten how drastically the beakers increase after Scientific Method. In hindsight it'd most certainly have been Physics - unless I would have been reasonably sure that noone is close to discovering it for themselves, then I might have saved it for Electricity or Radio.