AcaMetis
Deity
- Joined
- May 21, 2018
- Messages
- 2,126
Forest tiles are serviceable if you've got nothing better. If you're going for GLH you'll definitely want the copper.I'm conflicted about Clam City now. Do you think the Clams and Cow are enough to get the GLH going or do you think I definitely need the copper source? There are forests, too, so I'm not totally without hammers, even without the copper.
Fish Hill and Goldcow are fine, since they're coastal. You could theoretically move both Fish Hill and Rice Town 1N, so you can put a (relative) junk city 3E of Goldcow and another junker 3E of that, but I would not recommend doing that. It definitely wouldn't be worth founding those cities until after you've got Astronomy trade routes secured at the very least, and it's not worth hurting your settlements very early in the BCs just to have another city worth of trade routes after Astronomy.Regarding the other locations, I guess Fish Hill and Goldcow would still make sense, even with GLH? There could be another location, maybe N of the NW cow, 2E from NW gold? And another one N from SW cow, just SW from the wheat?
I think if you're going GLH the capitol should build a second worker before a third settler, to aid with chopping. After that I would probably settle Fish Hill first. Doesn't need a road, can borrow the capitol's Horse to get a Monument/WB going quickly if necessary, closer to the capitol so cheaper on distance maintenance, and it's on a defensive tile against the inevitable Tundra barbarians.If I go for the GLH in Clam City, will I just build another settler after the workboat in my capital? Where will I settle it? Fish Hill first? Or will I make two more settles in close succession and settle them in Rice Town and Goldcow? Hmmm...
The lack of reliability on high difficulties is one thing, the fact that it's just not worth it is the other, more major reason not to go for an early religion. Going Myst -> Meditation first, for instance, would have set you back many turns on being able to tech AH and improving your land, growing more quickly, starting to build settlers, etc. Even if you founded Buddhism because of that detour, the benefit of +1One more general question: You guys don't seem to care at all about Religion. Is that because on Deity you cannot reliably grab one of the techs first, so you just forget about it?



Now later on, if you happen to found Taoism because of an early Philosophy bulb, that's very nice since it allows you to benefit from Pacifism and it didn't cost you anything significant. Maybe a turn of revolt to flip into it, but you're playing a SPI leader, so go figure. Early on, though, it's just not worth it.
You could chop directly into the settler instead, just switch production for a turn, especially if you settle the Copper and not the Clam. In that case you're not going to need that workboat immediately anyway, so there's no need to get the unit out early - there's no meaningful scouting that it can do and it'll just cost you money in maintenance (on higher difficulties, anyway).EDIT: Oh, also... the work boat only takes 3 turns to make... should I not chop then?