Short fun game (immortal)

I'm ambivalent about OB with Gandhi. In all likelihood, someone will demand we close them anyways, but we get trade routes in the meantime. Probably easier to just not open them with Gandhi anyways.

And yes, we need to go grab those two barb cities.
 
I'd prefer metal units to go after barbs as the odds are much better, but I don't see the copper getting hooked up fast enough to merit the delay.
 
^ Can't look at the save now, but we need a few sections of road just to hook it up, plus hammer cost and movement rate... I'd guess we're better off (faster) with chariots here.
 
^ The Copper was 2 turns from being hooked up, Iron was 7 IIRC. Indeed Metal >>>> Chariots for mass barb infestation... Even on Quick. When debating a few posts up I didn't realize the Copper was nearly done.

40BC-320AD: The Ode for Tardy Military Moves on Quick

T74:

Nothing much to be done before [Enter]

T75:

Mao demands we stop buddy-buddying with Churchill, told him to stick it.
Biz gets Feudalism, if he didn't have it already.

Smartassian gets 5th Archer, wuippee. Currently looking at ~7-9 AggAxes or ~12-13 Chariots :crazyeye: Still, cheap price for a decent city.

Kinda wishing we had a decent road network instead of 1-tile river connections in between.

I'm not caring that much about red faces (outside Moscow) at this point, we can't whip because of past whippings + event, there's no improved tiles to work, and no good tiles to improve. The faces are easy to fix later when we actually benefit from it, right now it's just a waste of maintenance to play whack-a-mole with a bunch of Warriors to get to work stuff like river plains farms (which we don't have the worker force to make right now in the first place). Not to mention that interferes the biggest priority which is the barb cities.

T76:

Churchill offers HBR for CoL, which is intriguing in a way but I obviously refuse it nontheless. Hoping the buggers would tech the damn Mathematics this millenium.

St. Pete, Russia's granary, continues building more Workers (due to triple whip anger).

Bringing the Sheepworker back (should have done this last turn) as every city has 3+ health cap left.

Some barb activity in Smartassian:

short210000.jpg


T77:

...And our Chariot north falls to the Barbcher, putting Yakutsk in jeopardy (Copper is safe as barbs don't pillage next to a city AFAIK instead of attacking). Switched it to an Axe as a safeguard.

Biz gets Currency, apparently traded from Mao (?). He's leading tech on our continent currently.

Only now I noticed Gandhi doesn't want to talk to us. Sup with that, did we have OB and were forced to close?

Whipped Granary in Yaroslavl (Sugar town for those confused with the Ya-ya multitude).

T78:

TGL BIDL! I guess Rami is sitting in isolation somewhere with Marble and Stone...

Churchill cleans up the barb threat near Ya-Copper. Changed back to Library.

Also, ironically Gandhi gets Math this turn. No way to trade even if we wanted since he doesn't want to talk.

Our BPT, GPT and gold reserves line up in a funny way:

short220000.jpg


I realize I should have hooked up a second Ivory and traded it for Wine+2gpt from Mao already, whoops.

T79:

Currency is in. Biz gets Math, but it has monopoly whine! 1/4 of those he knows have it... and the bastard has a monopoly threshold of 70% (basically means everyone but us must know Math). No guarantee that Churchill is teching Math so I set tech for it (at 0%). We don't have anything to trade to Mao for Math if he gets it.

Another barb Archer kills another Chariot of ours. o/

T80:

Nice even whip for the Library in Ya-Copper.

I finally make the Ivory->Wine+4gpt trade with Mao. Need to watch when he gets Cons+HBR and possibly cancel then.

short230000.jpg


BTW, whipping military on Quick looks to be very very annoying and ineffective (haven't done any of that, just mentioning). If you wait out the penalty any whip will result in wasted overflow pretty much.

T81:

Churchill goes weehorn; as far as I can tell it's almost certainly Gandhi. If I understand border tiles correctly he's his only land target and he's Annoyed with him and Cautious with Mao and us (Churchill has 20% Annoyed nowarprob and 70% at Cautious). He also rescinds the HBR trade offer and I'm not sure why, to my understanding the only reason this can happen is if he just met more foreign Civs that do not have knowledge of it. That would mean pre-Optics access to more Civs than the 5 on this continent.

T82:

Now Churchill is the only one without Math, and the only one we could get it from. He should get it very soon unless he's gunning for Machinery first. No worries though, we aren't chopping nearly anything anyway at this point (chopping sucks on Quick btw) and we can insta-spend our nest egg towards anything we want at any point.

Churchill is also the weakest of the bunch ATM, so I see no problem in trading Gold<->3gpt with him. That's slight WE hate from Mao but not very much.

Bismarck drops to Cautious due to border hate.

T83:

MoM BIDL... Thinking more and more about that isolated Rami :)

Churchill changed WE from Gandhi to Mao, which is much worse for us. We can't really afford to close borders with Mao if asked IMO. Gandhi oh Gandhi why won't you talk to me :(

EP was all over the place, put it all on Bismarck. He might be our first renaissance victim. Doesn't matter much either way.

T84:

Finally Churchill gets Math, opening it to us for trading. Got it and 40g with CoL. He wasn't even Mao's WE anymore due to no idea honestly. Would have got Masonry or Archery on top but didn't because he wasn't a WE. Research set to Civil Service.

Taoism found in Hamburg, hope he doesn't adopt that for extra culture pressure on Rostov.

short240000.jpg

short250000.jpg


MM musings:

- Some red faces around, nothing major though. Some might be inclined to say it might be better to have more MP and less effort toward barb cities (like in St. Pete), but I don't think so.

- Might want to overflowhip Ye-Fish to Lighthouse

- Novgorod is pretty all over the place, perhaps grow someways into red and whip a Library. Been the main unit pump thus far.

- Whipping starts to be back on the list of usable things after the event cooldown.

Musings:

Well, didn't even come close to capturing a barb city due to Quick speed. Almost nothing happened actually except for Churchill's weehorn. Pretty boring and maybe uninspired set, if anyone feels obliged to whine massively keep in mind I'm recently back from a week's worth of -20 Celsius wood-heated living, been chopping more forest IRL than in game ;)

Biggest threat to our game plan IMO is a DoW from Bismarck or Mao, and neither of those frightens me at all, being Agg and everything.

bbp is up for maybe finally laying some smackdown on barbs!
 

Attachments

Do we want to consider early drama? I wouldn't mind using 10% on culture to deal with some of those red faces.

Also, cities with :mad: can still have the angry citizen help when building settlers and workers, so I'd build some more workers in those unhappy cities while whip anger cools off. We can use them for the jungle and roading anyways. There's a lot of farming still to be done :lol:

I'll post more MM whipping after I look at the save :D

Roster:
shyuhe (on deck)
Ras
mysty
Silu just played
bbp - UP
 
^ After looking at the save I think you'll notice that the red faces aren't really much of a problem at all, just looks bad in the pic with Novgorod and St. Pete in the red (the latter just grew into red the previous turn about and the former doesn't have much to use the citizens for except specs after Libwhip). The only reason red exists is the hurry to get the barb cities, it's nothing military police can't fix instantly after the military has done their dirty work. Culture slider would be way overkill.

In other news, Moscow is a monster. :)
 
Got it. I'm also up in Taxman, but since that one's moving at an even more blazing pace than this one lately, should be ok.

Can't look at the save 'till tonight. I'd guess my plan will be something along the lines of: :ar15:
 
Ok, it looks like we can take Sarma (this means cabbage roll in Serbian, I can't help but chuckle) in about 5t, but it'll be a close call. Hopefully, Churchill won't give all the barb archers CGII by then. We're 7-8t from CS, so I might play through the revolt, and then hand off. I'm not sure what to do with the next GS. We have 2 coming in time for Education. We could still bulb Philo, despite the fact Tao's gone, if only for Pacifism with all the food in main cities?

I think we need a library in Novgorod. It can run a couple of scientists with the massive food surplus, and we'll need 6 libs anyway soon. I'd start building it after the current sword, see how we do in Sarma, and then maybe put it on hold for more swords if needed for the south city, otherwise whip two of the red faces.

Should I build a WB and send it exploring?
 
"Sarma" is not necessary prepared from cabbage. Vine leaves work just fine I think.
 
^ Don't rush the attack (IIRC there's just ~6 units ready in 5t), rather play it safe so Churchill doesn't capture it with his drill 7 archers. :)
 
No, I wouldn't rush it. 5t is maybe possible. I think Churchill could send in an axe by about then, so I might get an opportunity with a few injured barbs. Or, alternatively, he might just give the barb archers CGII. Most likely, I'll have to wait for at least a couple more swords.
 
Pacifism requires a religion. I don't think we're ready to adopt one right now, so I'd actually save it for a golden age. We'll burn one on education and another for a golden age? We can burn one on liberalism if we want too, although it may be better to just settle in Moscow at that point.
 
Hi guys... as I said here, I can't civ right now... I'd hoped I could log in from my GF's laptop but it isn't working anymore...

Su soon
Ras
 
Pacifism requires a religion. I don't think we're ready to adopt one right now, so I'd actually save it for a golden age. We'll burn one on education and another for a golden age? We can burn one on liberalism if we want too, although it may be better to just settle in Moscow at that point.

I would consider just immediately settling it in Moscow already... Our tech could still use a little pick-me-up and the Academy is already there. Unless we plan on a GA very soon it's just a waste to store it. Still, I'd strongly consider bulbing Philo if there're still trading opportunities with it (from Church/Mao) but if there are no sure ones I'd go for settling.

[Rambing mode]: with Hindu + Nationhood we could easily get both Biz and Chuz to Friendly. Though this tidbit isn't very useful since 1) Nat means the smackdown is close anyway 2) Friendly would have slightly limited use. Biz and his 70% monopoly threshold is a pain though. Churchill's is 30% but no one else is going the MC route... We could use a bit faster-than-usual Machinery for starting to watermill those non-Moscow floodplains, takes _ages_.

Anyhoo, we're still in railroad-mode for a couple of turnsets with no real decisions to be made except tiny tech path ones. I don't see a pressing need for a lengthy discussion period between TSs at this point of the game :)
 
^ I can't play 'till tmr morning, but I agree we can bust a move.

When do you want this Golden Age, shyuhe? If you mean much later for military build-up, I'm strongly against it. We'll have more GP's by then. I'd rather settle it in that case.

I don't see much of a reason to not adopt Hindu soon. We're the obvious target for Mao as it is. We can use more GS's for bulbing later, so gpp bonus is a good, I think. Guess I'd still vote for Philo, if no other AI picks it up it by then (which is doubtful, I think).

with Hindu + Nationhood we could easily get both Biz and Chuz to Friendly. Though this tidbit isn't very useful since 1) Nat means the smackdown is close anyway 2) Friendly would have slightly limited use.

In that case we could also smack down on Mao and Gandhi first, given that they're bigger and stronger... I don't really care too much about friendly here, though. Like you said, we'll probably be killing them by the time they get to friendly.
 
That's fine by me. We should be able to get a GS later as necessary. I was originally thinking a GA in the next 5-10 turns to do revolts for free and use pacifism to crank out a GS or two real quick.
 
That's fine by me. We should be able to get a GS later as necessary. I was originally thinking a GA in the next 5-10 turns to do revolts for free and use pacifism to crank out a GS or two real quick.

My Quick knowledge is a tad rusty (this is the first Quick game I've played); how long is a Quick golden age? I'm assuming it's 6 or 7 turns to be able to double switch civics but seeing how culture thresholds are halved I don't take that for granted :)

On topic, though that sounds interesting I wouldn't be too fast to use a GA on that, we're not in a rush to get more GPs and there's only the religion civic + Bureu to swap and we're not even sure we want a religion. Settling would be a better move I think here, we can always GA later when there's not as much demand for another use or a sci boost.
 
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