I tell yuh what, we’ll move the yields up to gunpowder and see how it goes. If it’s not crazy, we keep it.
G
If I understand correctly, won't this just change the point at which encampments become obsolete? This sounds like it will make them stronger mid-game but they will still probably fall off too much late game.
The current buffs (according to the wiki) are:
-2F, 1P, 1C base
-add 1C, 1F at rifling
-add 1P, 1S at ecology
What about changing that to something like:
-2F, 1C, 1G base (1 less production but add 1 gold, overall nerf early game)
-add 1C, 1F, 1P at gunpowder (restore that 1P and unlocks earlier)
-add 1P, 1S, 1C, 1G at ecology (add an extra 1G, 1C)
I think this puts it more in line with other UIs. It's easier to spam, has fewer yields, but still enough yields to stay stronger than the generic improvements all game hopefully.
Though any changes that nerf it early while buffing it later would probably work if others with a better grip on the yields comparison have a suggestion.