The cost is the gold you are losing from not going international. Remember, trade routes are limited.I voted yes because there should be a cost for every bonuses - to enhance decision-making and consequences of action.
The cost is the gold you are losing from not going international. Remember, trade routes are limited.I voted yes because there should be a cost for every bonuses - to enhance decision-making and consequences of action.
I voted yes because there should be a cost for every bonuses - to enhance decision-making and consequences of action.
I have brought this point up some two weeks ago, with not much of a reaction. This subject follows the general trend of civ5, that is, to fade away the concept of trade-off from most, if not all, its systems (to cater to the instant-gratification generation as their new market, I guess...).
No, I don't like that. Trade-off should always be present in a strategy game. No, opportunity cost is not the same as trade-off.
I have brought this point up some two weeks ago, with not much of a reaction. This subject follows the general trend of civ5, that is, to fade away the concept of trade-off from most, if not all, its systems (to cater to the instant-gratification generation as their new market, I guess...).
No, I don't like that. Trade-off should always be present in a strategy game. No, opportunity cost is not the same as trade-off.
No. The gold from international trade routes is a net gain (for both sides nonetheless) so the food/production from internal trade routes should also be a net gain.
The main argument for non-drain is flexibility. There are going to be many situations where trading with a neighbor just isn't possible or viable and with zero-sum internal trade routes (that are strictly inferior to external trade routes) you're screwed in that situation. Plus the game is more interesting when the player actually has a real choice between internal and external trade routes.
I didn't know this was how it worked. If so, then I agree that draining wouldn't make sense. However, shouldn't amount vary based on the origin city, just as it seems to with gold trade?
I wouldn't say it necessarily makes the identity of the origin city irrelevant - in fact, i think we have proof of the contrary!Of course they should drain - it makes no sense to be able to trade food from a starving city or production from a gold city. Doing otherwise seems bizarre (although is consistent with the way gold via roads works, both in Civ V and prior Civ games), and seems to make the identity of the origin city for domestic trade wholly irrelevant.
I wouldn't say it necessarily makes the identity of the origin city irrelevant - in fact, i think we have proof of the contrary!
In this snapshot, having Lodz as the starting point can only generate +4or +4
.
In this one, Lisbon can create +9or +9
. Lisbon is also a much bigger city with 17 Population, versus Lodz's 5 Population.
I think we can safely rule out era bonuses, since those two snapshots are taking place around the same time, at turn 200~ish, and units and city graphics reveal them to be in the same era.
Therefore, we can safely assume, from these photos, that bigger cities do indeed produce better trade routes, even domestic ones! I'm not sure exactly how, however...
So, unless I read it wrong and you were refering havy-production cities and heavy-food cities as being their identity, I think we can rest assured the starting point of the route does indeed influence the outcome.
It's a trade off in term of opportunity cost. To move hammers is not as good as to win gold/science/influence/pressure. It has to be incentive enough.
I have brought this point up some two weeks ago, with not much of a reaction. This subject follows the general trend of civ5, that is, to fade away the concept of trade-off from most, if not all, its systems (to cater to the instant-gratification generation as their new market, I guess...).
No, I don't like that. Trade-off should always be present in a strategy game. No, opportunity cost is not the same as trade-off.
There would seem to be a pretty massive trade-off, though; you are losing a gold route. That could be quite a substantial cost.
Ideally, it'd be nice if it were a transfer rather than a creation of food/production, but if that were the case, they may as well leave internal trade routes out of the game, because no-one would ever use them.
No. The gold from international trade routes is a net gain (for both sides nonetheless) so the food/production from internal trade routes should also be a net gain.
I think that's a very good point. Well worth takiing into consideration.I wouldn't say it necessarily makes the identity of the origin city irrelevant - in fact, i think we have proof of the contrary!
In this snapshot, having Lodz as the starting point can only generate +4or +4
.
In this one, Lisbon can create +9or +9
. Lisbon is also a much bigger city with 17 Population, versus Lodz's 5 Population.
Wow! Phil Bowles and I agree for once!!! That has to make BNW the best expansion ever...
What you say is OPPORTUNITY COST, not trade off; exactly my point.
Do you remember when in Civ2 you could build a settler, then send it to another city, and add a pop there? That's trade off (you may debate as to how nice the feature was, but there was no magic population appearing from anywhere...
Gold is likely going to be a rarity if they did indeed ax trading posts, and on higher difficulties where the AI gets gold bonuses you are going to NEED to set up international routes to remain competitive in army size and buying CS favor.
Also, it is likely that in order to trade luxuries you will need to set up a trade route first.
Wow! Phil Bowles and I agree for once!!! That has to make BNW the best expansion ever...
What you say is OPPORTUNITY COST, not trade off; exactly my point.
Do you remember when in Civ2 you could build a settler, then send it to another city, and add a pop there? That's trade off (you may debate as to how nice the feature was, but there was no magic population appearing from anywhere...
I think you're looking at it a bit wrong. When you get that one available trade route. the trade off is right there, do you want to send it off to a foreign land and generate gold, or do you want to keep it internal and generate food and production?
This is a trade off and NOT an opportunity cost, because once you choose, that trade route is locked down for the next 30 turns regardless. So in essence your trade off is internal growth vs diplomatic wealth/relations
That sounds exactly like opportunity cost. Trade-off is when you lose one thing to gain another.