Discussion in 'News Updates' started by Camikaze, May 11, 2016.
You are not.
I like the V aesthetics just as much, but the cartoons of the SS are fine with me too.
But tablet-friendly graphics and no mention of the UI being touch enabled?
If VI ships on October 21st but the iOS version does not, then please expect the same quality upon release as V provided.
Not that an iOS version guarantees a non-beta user experience. But absence of an iOS version demonstrates that Firaxis has not changed their methods.
How long can Firaxis maintain radio-silence regarding the availability of a Civ VI tablet version?
I found this bit to be discouraging:
The AI begs to be thrown out and be something totally new, not “implemented from scratch to fit”.
Will it include the content from the Civ 5 DLCs (e.g. Rising Tide) or is that going to be a DLC? I think I will wait until the first major patch comes out before buying it.
Rising Tide is not a Civ 5 DLC. That was the name of the expansion for Civ BE.
A cook can make a good dish over and over again given a reliable set of ingredients.
A chef can make a good dish reliably given any ingredients.
Let's hope CIV6 is for chefs again...
Really hyped about this announcement.
- Says pretty much all content from Civ5 BnW is present in some form or another. I take that as no repetition of Civ5 being released with only half the content of Civ4.
- New support unit system has much potential to solve many of the issues of Civ5 1UPT.
- Cities expanding with and interacting with terrain sounds intriguing.
- New research system sounds like a potential good way to offer variation.
- I'm not overly sold on the art style either. I guess time will show, but the cartoonish trees don't appeal to me. Things look VERY local scale and not at all global scale here, and that's a real bummer. I wonder how it will look when zoomed more out - hopefully better!
I have mixed emotions right now...
On the one hand:
I preferred the Civ V graphics, not that the new screenshots are bad, but they don't look quite as epic.
On the other hand:
Absolutely everything I read about the mechanics of the game sounds perfect. I have been longing for the map to have an effect on research for so long.
So, on balance, I'm afraid I can only give this 9.95/10 on my personal excitement meter.
Also, I love this pre-release period. The gradual discovery of the game...the constant quest for the tiniest fragment of information...the excitement as new articles are published...new civilizations are revealed...etc.
Did I mention my respect for Ed Beach. He designed some of my favorite board games and did a great job finishing up Civ V; and to have him continue as lead designer for Civ VI makes me very happy.
I am interested to see how city improvements are built, either by "citizens" on a timer, or by units on the map. If citizens build them, then the roads could be done like Civ Rev with gold. I'm not noticing any workers in the screenshot. Will we have any?
I think the art style looks great, but to each their own. The "realistic" style never worked for Civ as they never pulled it off, it was just bump maps thrown on low resolution textures that didn't fit. The terrain in Civ VI looks almost like a painting, and the few units we can see look awesome and blend in well with their surrounding environment unlike previous Civ titles.
If the rest of the game looks this consistent whats the problem? It'd be the first Civ game in a long time to pull that off. I'm more worried about the game being solid on launch, they said Civ VI started from where Civ V left off which means the same engine, which usually means the same issues. Civ V was almost fully developed in under a year, with the ocean being one of the last things they worked on, let's hope Civ VI has gotten some more love than that before release.
Please tell me we will have a geographically correct Earth map this time, along with trade routes, religion, spies all at the launch of the game none of this add on crap. Along with differing art styles for buildings etc.
Hello again, Civilization. I've been here since 1991 and I'm looking forward to this next instalment!
I started to play Civilization series with Civ 5 so I don't know their style. Anyone can tell me please, how they gonna share playable Civilizations? all in once or one by one?
Awesome is all I can say. Any word about system requirements? I just bought a brand new pc I hope it works. My birthday is 10/19 BIRTHDAY PRESENT!!! LOL!!!
>cities spanning multiple tiles
>templates next to each other without urban sprawl
You nailed it. I like "cartoonish" graphics in games (especially in strategy) because it usually makes the interface clear and functional and more resource friendly. But I've been waiting for so long to just move simple divisions and flotillas and not a few individually animated giants. Cities and forests are really crappy here. Not only graphics wise, but like how cities get "campus districts". Jesus christ a campus spanning hundreds of kilometers? Why is it that keeping things abstract is unacceptable in today's games?
All facts scream they are trying to make this more 'accessible'.
The game-play concepts looks great but the graphics could use some work.
It looks like Revolution- but compared to Five, it's not a good sight.
Also the unit sizes are disappointing, unless it's like Revolution, then i can deal with it.
But they are making more accessible to other players and other computer setups
I have only positive emotions at this stage - let's face it, after 1660 hours on Civ5, I am ready for something new. As for the graphics, it will be good to have something that works on a 4K monitor.
I'm really looking forward to expandable cities and using combined arms. Give me terraforming and I may have to give up my day job.
I near shat myself when I learned that Civ 6 was going out. Expanding cities? 2 UPT? Looks like 6 is leaning in the direction Civ 4 is going-- just hope they don't reintroduce that horrid slider system again... It was terrible.
I'm curious how the city districts will impact general Tall vs Wide city building strategies...
Mainly I'm referring to the population size as a prerequisite to build a district: is it you need X population to have Y numbers of districts (like 3 population for each new district) or was it in reference to building a specific district (like you need pop = 3 to build a food district, pop = 5 to build a science district, etc)?
I'm hoping that it's the first, because the second case implies that the only viable strategy is to build tall.
Going wide (or ICS) would be interesting with the districts since each city would have to be legitimately specialized, since if you went wide enough you'd probably only have enough population to support a single district. In a way, it seems that districts take the place of specialists. I'd assume that specialists are directly linked to the districts - maybe a district has to "Build" their own specialists?
Not that hyped. The cartoon graphics are a huge turn down , and 2 Upt is still not a great solution ( a supply system like paradox games would probably be far better) I' m getting it, buy I hope is not like civ V at release (although considering that BE was really bland and starships sucks, I have no faith in firaxis)
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