Sid Meier's Civilization VI announced!

Christ, they want $80CAD to pre-order this? All they've shown us of the actual game is 3 cartoony looking screenshots, with some vague promises of things being like CiV but slightly different. Is that seriously all people need to fork over that much cash on a pre-order?

Fooled me once with Civ:BE Firaxis, never again. Think I'll amuse myself with EUIV for awhile longer.
 
I am divided on this. I was pushing for more than that, even before Civ 5.

Yes you were! Finally horizontal cities and the end of the postage stamp building concept :goodjob: Some stacking by unit type :goodjob:. Conservative graphics not only that it means we can play it on weak computers :goodjob:, but it means designing buildings and units will be more accessible for hobby modders :goodjob:

The important point is that even if they bodge it on launch, the fact that buildings are now real things and cities are laid out on the land and that there is some stacking permitted means that all the different types of modders out there can fully get into the civ series again.

Really hoping they make it possible for modders to change the graphics and tiles, and that maps are fully rotatable in 3D. Let's hope that whatever moding tools they provide, that a comprehensive debugging option is included. Let's hope that the leader screen comes supplied with tools to make your own leader screens the same way that the company does (but I highly doubt it otherwise DLC sales will suffer).
 
Meh, can't say I'm a huge fan of the graphics.....far, far too bright & cartoon-ish. Civ4 & Civ5 had fantastic graphics.....I really see no reason to go backwards in this regard.
 
I still like Civ 4's Stacks of Doom better than one or limited units per tile, but pretty much everything about the game other than the graphics looks cool to me, and it sounds like you could fairly easily mod the graphics if you don't like them.

Consider me somewhat cautiously optimistic. Looks good so far, but I think I'll wait until it's released and out for a bit before I think about buying it.
 
I kinda dig the graphics.
Hopefully my laptop can run it.
Also hopefully there would be a physical collector edition.
 
This has potential; a lot of the gameplay changes sound like they could work well if implemented properly, and I'm definitely enthused that they are not dumping developed gameplay mechanisms just to bring them back in the DLCs like they did with 5.

But I'm not a fan of the art style. In addition to being too cartoonish for my tastes, the large departure in art style from 5-6 as compared to 4-5 means that it won't look right to port over modded units/buildings. Many Civ5 mod units were ports of Civ4 mod units, but if that won't work in Civ6 it will take a while to build a decent database of new units for modders to use.
 
Warning: Complain too much about cartoony graphics and you summon Twilight Princess.

Civ 5 was the largely railroaded "realistic"-looking game.
 
CiV + Civ Rev x Mobile Market = CiVI

Enjoy, but after CiV vanilla launch, BE blandness, XCOM2 launch, I may pick this up on the Steam 2018 Winter sale.
 
I sincerely hope that Diplomatic relations will be more "granular" in Civ6, & that there will be far more Diplomacy options too. It is the one spot in which I felt Civ5 was a step back from Civ4.

Oh, & I do hope they bring back.....and greatly expand upon.....the City-States concept!
 
“The visual presentation of the game is inspired by the maps and tools
of the Age of Exploration..." -Ed Beach, in the press release.

Is he talking about the UI/menu/box art elements, or the visual style of the game map and units? I don't mind the "cartoony" graphics. It seems like a return to the Civ I and Civ II color palette. Compare:

Spoiler :

civilization1.jpg

civ-6-3jpg-685120_765w.jpg



But I sure hope the interface is toned down from Civ V, with a lot less embellishment. Maybe a flat, out-of-the-way type of interface.

Spoiler :

X6fR5f2.jpg

Civ-Revolution-700.jpg
 
“Let’s take masonry. In order to do masonry well you need the type of materials to put together for walls or pyramids or whatever,” Beach says. “So if you’re in the middle of a grassland and there’s no stone around, it’s going to be tough for you to be really good at masonry. So if you can find a resource like that, like a quarry, as soon as it’s up and operational, we unlock a boost toward masonry, which will give you 50 percent of the cost for that technology. Similarly, this will work for say maritime technology for setting up on the coast. If you’re on the coast putting in the time on those areas, you’re now getting bonuses for those technologies. That part of the tech tree will naturally unlock for you as a result of the boost.”


This makes me very, very happy indeed. Really looks like they're taking a leaf out of the book "Guns, Germs & Steel"!
 
The graphics :cry:

Did I miss something or is there a reason they don't mention the bestest ever AI :D
 
Warning: Complain too much about cartoony graphics and you summon Twilight Princess.

I don't know how people are complaining about the cartoony graphics. It's not like the original Age of Mythology wasn't cartoony, although I guess you could certainly say that was a restriction of the times more than anything els- wait this ISN'T a sequel to Age of Mythology? Oh, well.
 
Cartoony graphics is great. Not because of loading times - the number of polygons and texture details don't depend on art style. The key thing here is - the models could be easily distinguished even if small. This will allow using Civ with higher zoom. Check the art style of the king of top-down games - Blizzard, you'll see what I mean.

Combined arms is great and obvious idea - was written multiple times on the forum. The limited map capability to hold units was a big limitation in Civ5 game design. In addition I expect the maps to be slightly bigger themselves with cities taking multiple tules and other focus on exploration and expansion.

Cities growing on map is not good or bad itself, we need to see how well it comes. The best thing to me here is - wonders taking a tile. This way we'll see wonders being built right on the map and without any clutter like land wonders built on water.
 
It looks like you can build multiple districts of each type in each city. Take a look at this screen shot:

Spoiler :
CivilizationVI_screenshot_announce2.jpg


The city has two religious districts, but one has what looks like a pagoda, a shrine, and a temple, while the other just has a shrine.

So when they say maximize terrain, they mean REALLY go for it. Back to specialist cities like in Civ IV.
 
I really like the artstyle the first three pictures show.

That struck me as well, the visuals are a lot more crisp than Civ5. Although I liked the art deco elements of Civ5, I always hated that everything seemed a little misty and low contrast, and I ended up playing in the strategic view more often than not.
 
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