Beorn-eL-Feared
Idiot riding pedals
Very sorry for your loss, buddy.
Good "strategical thinking" Own. I thought to write something similar, but it looks a bit negative. Idea of "variant", was proper tech trade, when we research first, trade wise and cash from trade compensape our reseach expenses. Like after ThERat turnset. After of combination of "bad luck" and "mistakes" with tech trade/gift actions situation really become very difficult (we gift 10-15 turns to AIs for "nothing"). It is past now, but let me say: better was not to trade with Sumeria, and if "yes" do not trade Feo. France had to research it herself. (France have no contact with Greek-Babilon Island and it is top priority now to interfere to this contact).You make a good point, AT. 40 beakers is certainly nothing to sneeze at, but those 400 shields (or the 300 or so we invest before being beaten to it) may be spent better elsewhere.
About markets, they really will be useful. This isn't pangaea deity. You can't just build a bunch of workers, some barracks, a ton of horsemen, knights and/or cavs and just conquer the world. This is gonna be a long game, not just a quick finish that where barracks are the only improvement needed and a steady stream of military will finish the game for us in the 500s AD. We're going to have to keep up in tech with a very limiting variant, and it will take some infrastructure. Markets will be useful. There will be 5 luxes available after navigation, and we only need four more and markets to solve all happiness until hopsitals. Plus we are a republic, which means war wariness, so we may want more than that. Also, our big fat treasury isn't far from being depleted, and when we have to run 50% SCI and 50% treasury, we're going to be wanting some markets. Besides, what else do we have to build? I think we can all agree that wealth and temples are off limits. I know I suggested spears earlier, but normally a game like this involves the great library, and that gives lots of excess cash for upgrades. In a game like this where every penny is spent towards deficit research, there's no way we'll come up with the cash to upgrade any spears at 120 bucks a spear. Building any offensive units seems silly. With no upgrades and a relatively small island building 30 muskets and boats to carry them will be a pretty big task and until that happens offensive units are completely useless, they'd just be living off our government without fighitng at all. After all this thinking about our current situation, it makes this game look more and more hopeless...
BTW horse have the same attck power as Musketman and cost twise cheaper... things remind me my old Vanila Diety games: unload a lot of Cavs protected by few rifelmen to take enemy capital with UN and 5 MI defending...lurker's comment:
I think that you guys have to grow a LOT. Theology takes 3200 beakers - MT techs take 8x that!!
The ONLY way to grow a lot is to get a lot of land from the AI to use as farms.
That requires a lot of muskets. That's all I'm thinking.
OK, ThERat UPGood progress guys. I would like to skip my turns, don't have much time for civ these days..