820ad: rush something; set cities to build more workers;
IT: France and Persia sign peace; Greece asks for MPP
830AD: rush some buildings; declare war on Rome and land Cav Army
IT: Persia and Rome have signed a trade embargo against us; Roman horseman and archer attacks our cav army! Army wins but what forced them to attack just with two units? There were dozens horses and archers running around; spice deal ends with Russians
840AD: renew spice deal; rush something as we have much money; more landings in Rome
IT: Sumerian caravel near our borders; two more Roman archers impale on our cav army; many Roman units wandering around, slowing our attack a bit
850AD: play a bit with some elites at Rome and get a leader, one more cav army of course after we will capture first city in Rome; lose Frigate and Galleon to Sumerian Caravel;
IT: nothing
860AD: prepare units to attack Roman city Veii next turn; start palace prebuild for ToE
IT: Persia and Sumeria sign peace; few Roman units attacks our full health cav army and lose
870AD: kill 18 units in Veii and capture it; form 2nd 3cav army; kill two Sumerian caravels but lose a frigate
IT: America and Sumeria sign peace; like 80 units, mainly horsemen and archers approach Veii; 14 horses and 10 archers attack Veii, we lose 4 muskets but hold the town
880AD: WW is at 30% so early and there are too many units to handle in Rome so sign peace. They are also attacking our full health cav armies!!; sell buildings and abandon size 1 Toxicity and Lost in Hollywood -> corruption gets a little better
IT: Germans declared war on Americans
890AD: moving forces back to home continent
IT: nothing
900AD: kill Sumerian caravel
IT: Japan and Sumeria sign peace; Electricity -> Scientific Method in 6
910AD: nothing
IT:GA ends
920AD: played galleons unmoved as we need to decide what to do next
Played very sloppy. Pointless war vs Rome, obviously didn't underestimate how many units Rome will have. 4 city civ and ~ 100 units running around! Must have upgraded muskets to rifles before attacking and brought more units.
Also surprised "strange" AI behavior - they are attacking full health Cav Armies.
So what should we do next? Attack something or keep researching peacefully and go for diplo or space victory? Lux deal with Greece ends in 7 turns so we might wipe them out. Or attack Sumeria? France might might become a concern, they have 30 cities and in Democracy they might become very powerful runaway civ.
We are producing ~1100 bpt but it should increase nicely after our metros grow or some workers are joined.
Roster:
THERat - up next
I.Larkin - on deck
Ignas - just played
IT: France and Persia sign peace; Greece asks for MPP
830AD: rush some buildings; declare war on Rome and land Cav Army
IT: Persia and Rome have signed a trade embargo against us; Roman horseman and archer attacks our cav army! Army wins but what forced them to attack just with two units? There were dozens horses and archers running around; spice deal ends with Russians
840AD: renew spice deal; rush something as we have much money; more landings in Rome
IT: Sumerian caravel near our borders; two more Roman archers impale on our cav army; many Roman units wandering around, slowing our attack a bit
850AD: play a bit with some elites at Rome and get a leader, one more cav army of course after we will capture first city in Rome; lose Frigate and Galleon to Sumerian Caravel;
IT: nothing
860AD: prepare units to attack Roman city Veii next turn; start palace prebuild for ToE
IT: Persia and Sumeria sign peace; few Roman units attacks our full health cav army and lose
870AD: kill 18 units in Veii and capture it; form 2nd 3cav army; kill two Sumerian caravels but lose a frigate
IT: America and Sumeria sign peace; like 80 units, mainly horsemen and archers approach Veii; 14 horses and 10 archers attack Veii, we lose 4 muskets but hold the town
880AD: WW is at 30% so early and there are too many units to handle in Rome so sign peace. They are also attacking our full health cav armies!!; sell buildings and abandon size 1 Toxicity and Lost in Hollywood -> corruption gets a little better
IT: Germans declared war on Americans
890AD: moving forces back to home continent
IT: nothing
900AD: kill Sumerian caravel
IT: Japan and Sumeria sign peace; Electricity -> Scientific Method in 6
910AD: nothing
IT:GA ends
920AD: played galleons unmoved as we need to decide what to do next
Played very sloppy. Pointless war vs Rome, obviously didn't underestimate how many units Rome will have. 4 city civ and ~ 100 units running around! Must have upgraded muskets to rifles before attacking and brought more units.
Also surprised "strange" AI behavior - they are attacking full health Cav Armies.
So what should we do next? Attack something or keep researching peacefully and go for diplo or space victory? Lux deal with Greece ends in 7 turns so we might wipe them out. Or attack Sumeria? France might might become a concern, they have 30 cities and in Democracy they might become very powerful runaway civ.
We are producing ~1100 bpt but it should increase nicely after our metros grow or some workers are joined.
Roster:
THERat - up next
I.Larkin - on deck
Ignas - just played