Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

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I think hunting automation has always considered any units as a target...
That automation has always had some problems though. ^^
In bug options you can change the lowest odds for winning a battle that allows the automated unit to attack; maybe it's too high for you?

As this is basically AI work I'm guessing it will be looked at when the big AI code reviews commences. that might be after v37 is released, or even later.

Before the changes, automated hunters will take their odds on offense pretty much always, now they just sit there and don't attack at all. Which is a annoyance as a lot of animals are not suiciders anymore. Hunting now just feels really slow as Hunters had enough strength that they didn't die at all with promo's unless they moved right next to a Barb, so you could just let them auto once you teched sedentary lifestyle.
 
Thanks for reporting, I can only ask SVN users to be patient as we are in a transition period (animal-barb split) where things going a bit out of whack is unavoidable.

Sorting out the details on this is of course our biggest focus at the time.
 
After reading a saved game, the game crashes after three or four turns. The problem does not arise while taking the game always on. It only happens after a reload, and notwithstanding any game reloaded.
 
After reading a saved game, the game crashes after three or four turns. The problem does not arise while taking the game always on. It only happens after a reload, and notwithstanding any game reloaded.

Pls look at post # 1 it informs a person what to do, thx . . .SO

EDIT: Also did someone change the name here, TXT error??
PY:Player 41 Civilization Passive Animals Unit TXT_KEY_UNIT_BUFFALO_CAPE was killed by Player 0
 
Before the changes, automated hunters will take their odds on offense pretty much always, now they just sit there and don't attack at all. Which is a annoyance as a lot of animals are not suiciders anymore. Hunting now just feels really slow as Hunters had enough strength that they didn't die at all with promo's unless they moved right next to a Barb, so you could just let them auto once you teched sedentary lifestyle.
Do me a favor at least and let me know what your odds setting is on autohunt in the bug options please.
Pls look at post # 1 it informs a person what to do, thx . . .SO

Also @ TB

When did we go to UNlimited Thief's??(pic 1)

EDIT: Also did someone change the name here, TXT error??
PY:Player 41 Civilization Passive Animals Unit TXT_KEY_UNIT_BUFFALO_CAPE was killed by Player 0
I don't recall unlimiting thieves. You're not playing on unlimited national units option are you? Remember what I said earlier when breaking saves this last commit... many options were removed so old saves will either crash or simply have their options scrambled to bits and other unit datas will be severely skewed which really should lead to a crash eventually if not immediately on load. When starting a new game, all options would need to be reviewed again because the defaults from the last initiated game will be scrambled up severely as well so is it possible if you started a new game you may have unexpectedly included Unlimited National Units?
 
Manta Ray and Subdued Manta buttons are pink/missing.

In normal BtS you have something like a 99% chance of surviving your first combat. This is so you have a chance of getting your one unit to your one city. That seems to have changed in the recent changes.
 
Manta Ray and Subdued Manta buttons are pink/missing.

In normal BtS you have something like a 99% chance of surviving your first combat. This is so you have a chance of getting your one unit to your one city. That seems to have changed in the recent changes.
Actually, it's a 100 % chance of victory.
I think that only applies to barbarians and since animals are no longer barbarians there is no free wins against them.

I will fix the pink buttons.
 
That handicap applies now only to barbs and neanderthals. Honestly, it was a little less confusing to work out that way since there were some portions of code I couldn't tell if that's what it was going on about or not without looking deeper. With combat, it's important to keep barbs barbs and animals animals for clarity. I'm not saying I couldn't sort it out so it applies to all npcs but it would've taken more careful consideration.
 
That handicap applies now only to barbs and neanderthals. Honestly, it was a little less confusing to work out that way since there were some portions of code I couldn't tell if that's what it was going on about or not without looking deeper. With combat, it's important to keep barbs barbs and animals animals for clarity. I'm not saying I couldn't sort it out so it applies to all npcs but it would've taken more careful consideration.

Which means somewhere down the line at turn 30-100 when those units start to spawn! Doesn't help get that first unit safely inside your borders so that you can upgrade it to something that has a chance against a platypus.
 
Which means somewhere down the line at turn 30-100 when those units start to spawn! Doesn't help get that first unit safely inside your borders so that you can upgrade it to something that has a chance against a platypus.

Ok... I didn't know anyone cared about the handicap. Sorry. I'll make it apply to all NPCs.
 
Free combat victories against barbarians

Took a look in the HandicapInfos.
Immortal is the highest difficulty that has this:
<iFreeWinsVsBarbs>1</iFreeWinsVsBarbs>
It is increased by 1 all the way down to settler that has:
<iFreeWinsVsBarbs>8</iFreeWinsVsBarbs>

I think it's has been this way for a while.


This is purely meant as an informing post to anyone who might be curious.
 
End of Turn CTD (latest SVN)

mini and save in Zip . .

I think I'm onto a fix here.

Btw: Loading debug dll I get:
Code:
Assert Failed

File:  CvGlobals.cpp
Line:  5435
SVN-Rev:  9153
Expression:  stricmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message:  info type 'MISSION_SELL_CAPTIVE' not found, Current XML file is: modules\Custom_World_Views\Slavery\Slavery_CIV4UnitInfos.xml

----------------------------------------------------------
 
Btw: Loading debug dll I get:
Code:
Assert Failed

File:  CvGlobals.cpp
Line:  5435
SVN-Rev:  9153
Expression:  stricmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message:  info type 'MISSION_SELL_CAPTIVE' not found, Current XML file is: modules\Custom_World_Views\Slavery\Slavery_CIV4UnitInfos.xml

----------------------------------------------------------

I have now mentioned that 3-4 times already . .
 
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