Single Player bugs and crashes v43 plus (SVN) - After January 2023

This thing became so unpleasant with the 11560 update. Since the industrial age, it has cut back on scientific production from time to time, completely unjustifiably.
I think this is a mistake. It's not small.
I have attached screenshots.
 

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This thing became so unpleasant with the 11560 update. Since the industrial age, it has cut back on scientific production from time to time, completely unjustifiably.
I think this is a mistake. It's not small.
I have attached screenshots.
11560 only changed a little text, no gameplay changes.
 
11560 only changed a little text, no gameplay changes.
It could easily be caused by this update.
However, the error is present.
For quite some time now, the game has been deducting 10-20,000 points from science production from time to time, but this phenomenon has never been so severe.
 
It could easily be caused by this update.
However, the error is present.
For quite some time now, the game has been deducting 10-20,000 points from science production from time to time, but this phenomenon has never been so severe.
Science producing wonders are getting obsoleted, or you are getting severe overflows.
Upload save.
 
It could easily be caused by this update.
No, it is impossible.
However, the error is present.
I'm not sure I understand the error.... Looks right to me, you have about double the beakers produced when you have 100% research as compared to 100% taxation....

Is the bug you're experiencing so that the research rate goes to 0% on its own for no good reason?
1695566029594.png
 
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No, it is impossible.

I'm not sure I understand the error.... Looks right to me, you have about double the beakers produced when you have 100% research as compared to 100% taxation....

Is the bug you're experiencing so that the research rate goes to 0% on its own for no good reaspn? View attachment 673470
No, it is impossible.

I'm not sure I understand the error.... Looks right to me, you have about double the beakers produced when you have 100% research as compared to 100% taxation....

Is the bug you're experiencing so that the research rate goes to 0% on its own for no good reaspn? View attachment 673470
Thanks.
I didn't notice that it became independent.
It's really not a mistake. (At most, it is independence.)
I don't understand how it didn't show up.
 
Fertility Dance can be build using a Story Teller without having a Childbirth Hut unlike what the text of the Childbirth Hut says ("Enables Fertility Dance")
v44.Beta.7822
Ah... but can the Childbirth hut enable the building of the fertility dance WITHOUT the storyteller?
 
Ah... but can the Childbirth hut enable the building of the fertility dance WITHOUT the storyteller?
just tested it and no once finished I didn't get a option to build the dance - fertility and it is also not autobuild. Yes I did an extra turn after it was build.
(did test from the save I made where I would build it via the just finished storyteller)
Edit: What I didn't test is if Childbirth Hut can replace the Dance Hut for building dance - fertility.
 
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Idk if this has been mentioned before but it's happened to me twice: sometimes when the game autosaves it gets stuck and the save file just keeps getting bigger and bigger until it fills up your storage. I believe both times were an exit autosave that happened to overwrite another save; I know that's what happened the second time but not sure about the first. My save file ended up being some 36 or 37 gigabytes and I had to restart my computer both times to fix it. First time was SVN 11558 (I think) and this most recent one was SVN 11561. Unfortunately I don't have either of the saves because I didn't have anywhere I could put files that big, and the initial saves were overwritten obviously.

Edit: could just be a me thing but it's never happened before while playing Civ.
 
just tested it and no once finished I didn't get a option to build the dance - fertility and it is also not autobuild. Yes I did an extra turn after it was build.
(did test from the save I made where I would build it via the just finished storyteller)
Edit: What I didn't test is if Childbirth Hut can replace the Dance Hut for building dance - fertility.
OK, just asking because this was some stuff @raxo2222 was working on I think, or @Blazenclaw, and I'm not sure how its supposed to work now but I do know that messaging can be a little misleading at times.
 
OK will check this forum a few days more regular if the 2 you @ need anything from me regarding this bug report.
 
how come in alot (some) places like i have pictured, u cant build when it says i can, like corn (pic) and next to it horses?? r just on grasslands, on my territory / / cant build forts, cut grass, nothing to build??
 

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how come in alot (some) places like i have pictured, u cant build when it says i can, like corn (pic) and next to it horses?? r just on grasslands, on my territory / / cant build forts, cut grass, nothing to build??
Took me a while to realize, but this is a relatively new visual problem.
That plot is in your CULTURE, but not in your CITY INFLUENCE.
So you can only build FORT-type stuff on it (I can see one available), but it probably counts for something that involves resources under your CULTURAL influence, dunno.
It's annoying UI-wise, if anything.
 
Was there changes to the infrastructure automation? My workers that are set to infrastructure are not leaving the city. On the latest SVN.
 
Was there changes to the infrastructure automation? My workers that are set to infrastructure are not leaving the city. On the latest SVN.
Worker automation got stupid for quite a while now. They literally ignore tons of possible improvements for no discernible reason. And yes, it means them hiding in cities.
 
Okay, thanks. Well will have to hold off playing C2C until this works out. I hate manually building and maintaining paths.
 
Okay, thanks. Well will have to hold off playing C2C until this works out. I hate manually building and maintaining paths.
I'm not sure that paths aren't built more or less fine. I was talking about farms and mines being ignored, ya know.
 
how come in alot (some) places like i have pictured, u cant build when it says i can, like corn (pic) and next to it horses?? r just on grasslands, on my territory / / cant build forts, cut grass, nothing to build??
The corn looks unirrigated - maybe the rule was changed that a farm would be validated by the corn presence alone?
 
I'm not sure that paths aren't built more or less fine. I was talking about farms and mines being ignored, ya know.
Automated trade network is not working properly. In the bug settings I use the option infrastructure ignores improvements and it has always worked fine for building and maintaining routes.
 
The corn looks unirrigated - maybe the rule was changed that a farm would be validated by the corn presence alone?
The tooltip picture for the corn plot says: Not in American City influence. (Can't improve the plot yet, although it has 100% American Culture...)
 
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