Found and squashed this bug.The city spacing is also broke, look at my smallest city.
Found and squashed this bug.The city spacing is also broke, look at my smallest city.
So is the warlord behavior intentional?Found and squashed this bug.
I have no idea what behaviour that would be, autohunt is unavailable for units that cannot attack, don't remember if there are other reasons for it to be unavailable for selection.So is the warlord behavior intentional?
I am having similar problems with setting my galley to autohunt. Usually just goes into a city and never leaves. Shows all moves expended even though it has odd number of movement and the surrounding cost only costs 1 movement.I have no idea what behaviour that would be, autohunt is unavailable for units that cannot attack, don't remember if there are other reasons for it to be unavailable for selection.
Ok, I think I know the reason for it.I am having similar problems with setting my galley to autohunt. Usually just goes into a city and never leaves. Shows all moves expended even though it has odd number of movement and the surrounding cost only costs 1 movement.
Fixed in next SVNI am having similar problems with setting my galley to autohunt. Usually just goes into a city and never leaves. Shows all moves expended even though it has odd number of movement and the surrounding cost only costs 1 movement.
Issue found and fixed, thanks for the report.I just upgraded to the latest SVN (version 11599) and after playing a previously saved game for an hour or two, the game suddenly crashes when I hit "next turn".
I have included the saved game as well as my user settings and a fresh set of logs in the attached zip file.
The turn did pass for me, though it did take an awful long time.BUG that locks up the game when I press enter to get to the next Turn!!!
Owned by CITIES. Must be in a CITY culture range. You can spread culture via Forts (or wars), which would NOT count for this. And I can see your border, but not any cities here.
thanks, got itOwned by CITIES. Must be in a CITY culture range. You can spread culture via Forts (or wars), which would NOT count for this. And I can see your border, but not any cities here.
Unfortunately, fort influence on resources has been broken for some time now. Until a city's influence reaches a fort, you only can harvest items that the fort sits directly on and not adjacent resources.Owned by CITIES. Must be in a CITY culture range. You can spread culture via Forts (or wars), which would NOT count for this. And I can see your border, but not any cities here.
That's precisely my point. And I think it's deliberate, given how Forts shouldn't be able to provide SECURED territory beyond their own walls, as opposed to "overview" culture.Unfortunately, fort influence on resources has been broken for some time now. Until a city's influence reaches a fort, you only can harvest items that the fort sits directly on and not adjacent resources.
Figured out what makes it crash, not figured out how to solve it yet, but I will solve it soon.Now I have a CTD when I try to get to the next turn or delete a certain unit!!!