SkepNES : Vincere est Vivere (Redo)

skeptikalz!

The Truth and the Lie
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SkepNES : Vincere est Vivere
To Conquer is to Live


*The first thread is bugged, so I started this new one, if the problem persists I won't start anything else.*

**The first time I tried to get this NES going, I suffered from a strange database error that bugged my old account, and in the end that one was merged with the one I have now. I have reason to believe that the error came when I put up the map for this NES. Thus, I have made a backup account to set the maps up with, and if things still go awry, I will have a friend set it up for me every time, as to have it not affect me and so that I can get this rolling! Once again, I'd like to give thanks to Amon for practically all of the ruleset and all his help with this.. consider it a fusion between KickASNES and ASNES - Motherhen.**

This NES starts in 3000 B.C - Updates pass 100 years time. We start near the end of the Stone Age!

Government

You have the ability to create your own type of government. Depending on the development of your government in your stories, I will assign bonuses that will reflect the decisions you make concerning the government. The beginning government type will be a Tribal Confederation. From there, you can transition into a different type of government, the success dependent on your culture, your stories, and your situation.

Confidence

This represents how confident your people feel about your rule. With high confidence, you can expect faster production of projects and other such bonuses. With low confidence, rebellion may ensue!

Outraged - Resentful - Disillusioned - Nonexistent - Meager - Growing - Considerable - Great - Boundless

Population

The higher your population, the more income you can expect. Yet, you can also expect less confidence, as it becomes tougher to put your people in order.

Unpopulated - Very light - Light - Moderate - Above Average - Heavy - Dense

Economy

Your economy is based off of your tax, collected from your citizens. Basically, the economy is by numbers, and is based upon the purchase power your populace. This plainly means that even a small country, given that it is rich, can make the same amount of money a larger nation does. So the main idea is to keep your people rich and happy.

So, you can use every bit of your economy each turn. Say your economy is at 3; you can use your economy to increase agriculture, your army, and your navy. The way you raise your economy is by conquering new land, generally having your population increase, trade more, make your people rich somehow, or anything else, be creative. However, it happens gradually. It’s not like the old system, where you just say “increase economy” or, not even when you give a reason. It happens in stories, in diplomacy, or in side notes. It may even happen in a random event. There is a good chance your economy will increase also when you do things your people want, which will be expressed in updates.

You may also put aside money, into a treasury. Sort of like a bank account, you can use this money whenever you need it (war, depression, etc.). There is no max that you can have in your treasury, no limit to the time you can have it there.

If you spend more than you have available to spend in a turn, your economy will fall into a depression, and you will then have to spend 2 turns dedicated on the recovery of your economy.

There'll be a word to determine the overall state of your economy in addition to the number you gain each turn, and the number in your treasury.

Agriculture

Troops must be fed, thus, you can only field twice as many units as your agriculture. If you happen to have a lot more agriculture then units fielded, your economy may gain a boost. You can increase your agriculture stat by spending economy. This stat will be described in a simple number.

Education

This indicates how smart your people are. Higher education will allow you to advance in technology easier. This will improve depending on the content of your stories.

Idiotic - Stupid - Dumb - Alright - Above Average - Relatively Smart - Intelligent - Genius

Army and Navy

Described by a simple number. How many divisions you have and how many fleets you have. You can combine armies and fleets in your orders. A larger (More populated) country's armies will be larger than a smaller country's armies, so do take this into consideration when plotting an invasion or whatever. To raise an army or fleet, spend an economy level. Remember, you can only raise twice as many army/navy units as your agriculture stat.

As for quality, you can spend an economy to raise an division/fleet, or to train an division/fleet to reach a higher quality.... Or you can wait for your troops to do serious battle, and then their quality will go up to. Levels are as follows:

Militia - Conscript - Trained - Veteran - Elite (Veteran and Elite is only after they've fought in battle)

Culture

How impressive your culture is. This is in levels, just like economy, but you can't raise your culture by spending economy on it. You raise your culture by writing stories and making your civilization stand out above the others. Sometimes uncultured people are so in awe of the cultures that surround them that they just freakin' flip. They just convert to the culture and are like "Teach me to be magnificent". Then the mother culture has more land, subjects, agriculture, etc..

Without Culture - Really Uncultured - Lacking Culture - Relatively Crappy - Alright - Decent - Good - Great - Grand
And in case your culture goes beyond this, there will be a “+” sign to represent the increasing level.

Projects

You can create projects! All you have to do is tell me what you want it to grant you once it's complete, and I'll set a "number of turns" completion time accordingly. You can speed up these projects by 1 turn at the cost of 2 economy. Also, projects that are set to raise culture, or are made to give bonuses such as "Gain 2 agriculture for 1 economy, Navies start out conscript, etc. will take a VERY long time in the early ages, considering everything is still primitive and no one truly has enough power to construct something that can reap such benefits.

Stories

This is a "Never Ending Story". Stories will set your nation apart from the others. They will give your tribe or civilization a "personality". They will increase your culture! Someone who writes more elaborate stories may find themselves having a better time in warfare than those who never write. Storywriters will also find their economy easier raised and their population naturally raised higher.

Templates

All you have to do is list your nation's name. I'll take care of the rest.

Nation :
Government :
Confidence :
Population :
Economy :
Agriculture :
Education :
Army :
Navy :
Culture :
 
Nation List :

Nation : Brandenburg / Amon Savag (Dark Green)
Government: Tribal Confederation
Confidence: Disillusioned
Population: Very Light
Economy: 2/0 (Stable)
Agriculture: 8
Education: Idiotic
Army: 1 (Militia)
Navy: 0
Culture: Without Culture
Projects: Great Farming Complex of Brandenburg (+3 Agriculture) [2/12 Turns]

Nation: Dagranite-Hofan Leauge / NWAG3 (Brown)
Government: Tribal Confederation
Confidence: Resentful
Population: Very Light
Economy: 1/0 (Stable)
Agriculture: 3
Education: Stupid
Army: 2 (Militia)
Navy: 0
Culture: Without Culture
Projects: Slave Industry (+Agriculture) [2/4 Turns]

Nation: Celto-Jutes of Cornwall / Charles Li (Red)
Government: Tribal Confederation
Confidence: Resentful
Population: Very Light
Economy: 2/0 (Stable)
Agriculture: 1
Education: Idiotic
Army: 1 (Conscript) 1 (Militia)
Navy: 0
Culture: Without Culture
Projects: Great Priest's Tomb (+Education, +Culture) [1/16 Turns]


Nation : Altimora / Bestshot9 (Light Green)
Government : Tribal Confederation
Confidence : Disillusioned
Population : Unpopulated
Economy : 1/1 (Stable)
Agriculture : 1
Education : Stupid
Army : 1 (Militia)
Navy : 0
Culture : Really Uncultured
Projects : Great Roads (+Economy) [1/8 Turns]

Nation : France / Churchill 25 (Dark Blue)
Government :Tribal Confederation
Confidence : Resentful
Population : Very Light
Economy : 2/0 (Stable)
Agriculture : 2
Education : Idiotic
Army : 4 (Militia)
Navy : 0
Culture : Without Culture
Projects : Stonehenge (+Economy, +Education) [2/16 Turns]

Nation : Lahmisi / Ninja Dude (Light Blue)
Government : Tribal Confederation
Confidence : Disillusioned
Population : Unpopulated
Economy : 1/0 (Stable)
Agriculture : 3
Education : Stupid
Army : 1 (Militia)
Navy : 1 (Militia)
Culture : Really Uncultured

Nation : Sentrim / Erez87 (Purple)
Government : Tribal Confederation
Confidence : Disillusioned
Population : Unpopulated
Economy : 2/0 (Stable)
Agriculture : 1
Education : Idiotic
Army : 1 (Militia)
Navy : 2 (Militia)
Culture : Really Uncultured

Nation : Galavania / IceKommander (Yellow)
Government : Tribal Confederation
Confidence : Resentful
Population : Very Light
Economy : 2/0 (Stable)
Agriculture : 2
Education : Idiotic
Army : 2 (Militia)
Navy : 1 (Militia)
Culture : Lacking Culture
Projects : Great Dock (+Agriculture, +Population) [2/10 Turns]

Nation : Iberia / Haseri (Gold)
Government : Tribal Confederation
Confidence : Disillusioned
Population : Very Light
Economy : 2/0 (Stable)
Agriculture : 2
Education : Idiotic
Army : 1 (Militia)
Navy : 1 (Militia)
Culture : Without Culture

Nation : Men-Nefer / Abaddon (Beige)
Government : Tribal Confederation
Confidence : Resentful
Population : Very Light
Economy : 2/1 (Stable)
Agriculture : 1
Education : Idiotic
Army : 1 (Militia)
Navy : 1 (Militia)
Culture : Without Culture
Projects : Temple of Ismus (+Culture) [1/8 Turns]
 
setting up nations.GIF

*P.S - This is skeptikalz!*
 
EDIT- Reclaiming brandenburger
 
Nation : Lahmisi
Government : Tribal Government
Confidence :
Population :
Economy :
Agriculture :
Education :
Army :
Navy :
Culture :

I'd like to be in the southwest part of India if possible.

Spoiler :
Totally not a Sumbiti clone...:mischief:
 
Nation : Sentrim
Government : Despotism
Confidence :
Population :
Economy :
Agriculture :
Education :
Army :
Navy :
Culture :

Start me in Istanbul area.
 
Reclaiming the Hadranites.
 
I forgot to mention.. I'm looking for a cradle in Europe.. you can start your nation wherever but.. expect a worse stat template and a little harder lifetime. :) So Ninja.. if you'd like to relocate, let me know now.
 
Nation : France
Government :tribal confederacy
Confidence :?
Population :?
Economy :?
Agriculture :?
Education :?
Army :?
Navy :?
Culture :?

Color: Dark blue
Location: Paris region
 
Nation : Galavania
Government : Tribal Confederation
Confidence :
Population :
Economy :
Agriculture :
Education :
Army :
Navy :
Culture :

Start me at the southern tip of the Swedish peninsula.
 
Brandenburg Federation

The tribes of northeastern Germany, bound together by nothing more than a council of delegates sent by each of the tribes, met to trade with one another and for governmental meeting of policy at a place they soon called "Brandenburg". They named this gathering place after a guy named Branden, and the Burger he was cooking at the time of the naming of this spot.

Thus, the tribal confederation of Brandenburg was created. It was a real lose organization of the tribes of northeast Germany. These people were bound by a collectivist sence of security. Not by much more at the moment, but as history will show... This was not to remain.
 
If story bonuses happen in the first turn can mine in the first thread be factored for?
 
Yeah, I'll factor it considering it was a very nice story and you were one of the firsts.. though seeing as this is a different "timeline" I would also like it if you made another one for some extra bonus points !

This NES is getting back on it's feet extremely fast.. if things keep looking good I may be able to post the first update tonight to "introduce" everyone!
 
There were many nomadic Frankish Tribes around the Paris region and in the year 3000 BC, the tribes decided to unite under one flag, to found a powerful country called France, which in the ancient Germania language, translates to "free."

The Famous meeting at Paris, Which at the time was just a couple of tents set around a
a river which the ancient Frankish tribes called "le seine" (sacred river) was the meeting were the tribal leaders made the famous decision to unite. They combined their very similar language to form a common language, French. And Ended the meeting with a saying that soon would become very famous, Vive la France (Long Live France)

So France started to thrive after the unification. The Tribal leaders planned for "Permanent" buildings, something alot different from their mobile villages. They also started to set up farmland. Which again is different from their old method of collecting food and then moving on. They even trained a group of warriors, for protection and for expanding France's Borders. The future of France looked good at 3000 BC.

Of Course there was one problem. They could not decide who should be the leader of this new kingdom. So after much debating they finally set up a tribal confederacy. But every tribe leader knew that this would not last, One leader would be sure to come to power. It is just a question of who would make the first move.
 
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