SLNES II: Descendants of Aadora

Creation:As Veldri was slowly burned away by Aadora and the sun in during the struggle for Ulciscor, the darkness crept across the Bedroefdheid. It began to pull its essence together and knit a form powerful enough to force the sun from the sky. However, Veldri was defeated to the south and forced to retreat underground. Aadora looked at the desert it had created and then noticed the rest of Sunfane was without light and the darkness was gathering. The being Aadora quickly moved north and in his rage, quickly smote the darkness. Rather than fight a losing battle, the darkness disassembled and fled. However, some pieces of the dark being were too invested and could not abandon Sunfane. Aadora took a sliver of light and thrust it deep into each of these dark remnants before leaving Bedroefdheid. For Several years the tortured bits of darkness wandered the marsh in agony until finally Veldri was restored from his defeat at Ulciscor and returned to Bedroefdheid. Being a deity of both the darkness and Aadora, Veldri taught the specters how to accept their internal turmoil. The specters chose to call themselves the Grey Shards and pledged to protect the Bedroefdheid, and Veldri, from enemies.

Grey Shards: Beings of darkness and light, the Grey Shards are little more than shades. However, they have learned how to create and possess constructs. The most common Grey Shards now appear as golems of clay, mud, and marsh reeds while some of the more powerful creatures have also learned to weave pine, stone, and some minerals into their hosts. Grey Shards’ golems are powerful but may be destroyed like any other construct. The Grey Shards themselves are much more elusive and resilient. Some of the elders have learned to put their foes to sleep or leech their energy but most prefer simply to retreat and recreate their golem form. Fire is perhaps the greatest fear of the Grey Shard in shade form and is capable of dissolving them completely. Few shades ever recover from dissolution as it requires immense will power and even if they do reform it frequently only lasts until they have completed the task that brought them back together. Grey Shards have no need for food or water, instead “feeding” their golems natural resources to repair damage or grow it. The shades themselves require no sustenance, however absorbing the energy or blood of enemies allows them to grow stronger.
 
The Scholar had grown tired of shaping the land. It wanted to see what its siblings would do. But it could not be everywhere at once. It needed watchers, so it could see everything at once.

The Scholar caught a wolf, and saw what was needed to be done. It would need to live everywhere, in heat or cold, in parts with little food and in parts with plenty. They would be the eyes and ears of the Scholar, keeping tabs of everything.

The fur became sheddable, but quick to grow back. The skin underneath was leathery and dark, to keep off the sun. It was given a hump to store energy as fat, and the mouth of an omnivore. It was given two more pairs of eyes, so it could see all around it, and large ears. The eyes and ears could detect things no other animal could. Of course, the god created more than one. Just one of anything would be useless.

Of course, they would be trialed here first, on this island, the first of the Scholar's creations.

OOC:

The Watchers/Watching Wolves (The Scholar)
Region: Omnia Island
Description: The wolves are omnivores, designed to adapt to their surroundings seamlessly. They try to watch from afar, running away if they believe there is a threat. It looks like a wolf, with a small hump. Its head is the biggest departure, with six eyes for 360-degree vision and swivelling, bat-like ears. They are curious creatures, only attacking if hungry. They travel and sleep in small, nomadic groups, but they tend to explore alone.

I don't really want to double post, so I'll post my region (Omnia island and maybe others) later.
 
Blackstorm was prepared to have some fun. In the land he had just created, with the lake and the river, he needed a tool to control life...a tool of death...a tool that ensured he would have control. He knew he had just the perfect thing.

Blackstorm heard something buzzing nearby. He smiled, swung his hand, and caught it. It was a simple bee. A bee. This bee was going to be something much deadlier.

He took a finger and prodded the bee. It changed. It was now all black, and had an extremely hard exoskeleton. Its stingers now would always replenish. And...it had a deadly virus.

Any other life form it touched would instantly turn dead...and then undead. It had but one purpose...to spread its virus. It was a mindless, soulless form, created for controlling life.

OOC:

The Zombie Bug
Region: The one I created last turn
Description: Black exoskeleton, stingers that never come off and will zombify any life form it touches.
 
Regions:
Fields of Time (Rilring)
Background: Created as a base for Rilring to put his home also to allow him to collect organic materials for his crafts. It is name the Fields of Time due to the shadow of the mountain mimicking a sundial (whatever that is ;))
Visual: Primary dominated with large plains broken up by scattered woods with some small creeks stretching across the terrain.
Features: A very ordinary region, quite hospitable but not a paradise one must put out effort to thrive here.

The Vault (Rilring)
Background: Created by Rilring to house all the metal and gems he found in his travels as well as his forge.
Visual: It is a large mountain stretching up to the sky. Around its base is a large cavern which serves as Riliring's forge and home. Also along the base is a number of burrows which are the homes of the Rilings.
Features: Contains every type metal and gem known to Sunfane.

The Beaten lands (Rilring)
Background: Created by Rilring to provide a space for him to relieve his boredom and let out some stress.
Visual:Contains a large number of hills and a few forest with rivers running through it. Great caves exist all throughout the region reaching down to the depths.
Features: A fairly normal region, average resources, quite hospitable.

Great Depths (Rilring)
Background:Created by a bored Rilring with his great hammer. Here he also created the metal known as Blood Steel.
Visual: Great, deep caves that all interconnect. A few underground lakes and streams that have flowed down from the surface.
Features: Contains Blood steel in pools at the bottom. Blood Steel is called a living metal as when found naturally it appears much like mercury but when forged by a master smith it will retain that shape and if damaged it will repair itself.

OOC; Please feel free to change the names, I'm not the best at naming things.
 
The morning of the gwynling

My furry ears shake in the morning lightening. My snout is wrinkly and stubbed. I curl, then rise, stretching myself. The floor feels good between my toes. The roof, walls and ground of this tunnel are all soily and moist. It’s nice. Roots curl along the side of my family’s tunnel. They are all asleep still. Mum and dad shouldn’t wake up. I waddle my way out of our home, light blinding me slightly as I walk closer towards the exit. I push away earth at the entrance, making way for myself to come out. Morning smells good. The mosquitoes try to bite me, but I begin running around, wiffing them off. I grunt. I feel that it’s fun to play. Time passes as the frogs stop ribbiting. They never do at daytime, it’s too dangerous to make noise when the bog wakes up. I should go home now, but I don’t. I feel the ground becoming more and more soft. Water begins splashing between my toes. I stop when a tasty plant shows up within my area of sight. Oh, little plant, so you hid yourself in the mist from me! I happily waddle after the small plant and grab it with high expectations. But the promising meal is sticky against my hand. I can’t let go of it, and can’t pull it out of the ground. I yelp as it pulls in me. I try to use my legs as a restraint, but the ground is too soft. I begin wailing in hope for family members. The sticky plant stretches and parts in a clawlike shape and gropes my arm. I can’t pull this. It draws me headlong into the mud. This is a waterhole. I can’t figure out where is up, and I can’t see anything, the water is dark and dirty. I can’t even see my snout. I can’t breathe, there isn’t air, there’s just wet. A low cackling comes from nearby, ticking away faster as I get closer. More arms surround me and renders me helplessly thrashing. I breathe mud now because I need air. It hurts like flames, and I feel teeth grinding on the right side of my body.


Spoiler Creature profile and OOC :
bogcreature.png


Creature profile:

Deep Thing (Seed)
Region: the Mistveil (The misty swampland I created this very same turn. I will correct things slightly after the update and I have an overview of how my two regions look if it’s okay.)
Description: a shapeless creature with a consistency somewhere between a squid and a leech. The only solid part of its body is its mouth which is basically a digestive system and a circle of teeth. Its body is stretchable and colorable and its skin is covered with small sacks of adhesive liquid. This makes it able to firstly cover itself in a thin layer of glue, trapping things that touch it. Secondly the body can be colored and shaped into many different forms. It lurks many feet below water level in the swamps, letting a limb stick out above ground, disguised as an edible plant, a worm, a small creature, etc.. The victim will then willingly or unwillingly touch the creature, then the Deep Thing will pull the victim down, drowning and devouring it. Since the Deep Thing is blind, it only has the sense of the things touching it and can’t actively attack while hidden below. The Deep Things are somewhat common in Mistveil and as such it’s very dangerous to live off the swamp if you don’t know the minor differences between an appendage and a real nutriental root. It’s called a Deep Thing because that’s what the gwynlings name it.

(The gwynling is the creature that was the subject of the story above. This was a cub, of course, but basically they’re not very intelligent. Even so, they’re the most intelligent of all creatures in Mistveil, and as such I’ve decided to use them as a measuring stick for the other creatures I create for the setting. The next creature I write on will be the gwynling itself.)

Also, can I make some slight last-minute geomancing after next update, on the two territories I've made? Or would it be asking too much?
 
Omnia Island (The Scholar)
Background: The Island was created shaped by the Scholar, being it's first foray into geomancing.
Visual: Stand anywhere on Omnia, and the usual sight is this: Gentle rolling hills, roughened by growths of pleasant-smelling coniferous forests. On the occasional hill, there may be an outcrop of rocks breaking the grass. There is a definite chill in the air, calling for perhaps a thin coat. Extremes of weather are rare here - the worst one might expect is a torrential downpour.
Features: The ragged coastline, along with abundant fish, makes for good harbours and fishing ports. The soil is fertile and the wood

The Cold Desert (The Scholar)
Background: The Scholar's experiment in creating a coldland.
Visual: A desert of ice. The air is dry, despite there being water all around the traveller, locked in solid form. But it is a vast expance of snow and ice.
Features: Oases in the forms of geysers. There are volcanoes beneath the surface.
 
Some rough sketches of possible Grey Shards.

Spoiler :

One of the younger Grey Shards, reliant mostly on brute force. Note the stone embedded in the head and shoulders of the clay body. One of the arms and one of the legs is wooden and a small tree has been grafted for camouflage.


Spoiler :
One of the elder Grey Shards, uses magic to induce sleep or leech energy. Note the wooden body and marsh reeds for camouflage.
 
Derigarr (electric926)
Personality: Machiavellian
Ideology: Order
Other Info: Derigarr desires and demands order above all else, and will do anything to cement order in the world, even if it means sacrificing his followers to achieve those means. His followers often represent him by the crested helmet or the shield.

I'm working on a neat intro to explain why my character is a late arrival.

EDIT: I'd like to claim territory 18, if I can.
 
There burst from the void a lone figure, clad in the purest metal, long after the other Gods had begun forming Sunfane. This was Derigarr, who above all else desired order. Unwittingly born from stone flung into the void as Aadora sculpted Sunfane, Derigarr had been entrapped in the heart of the void, tortured by the chaos within. It was here, Derigarr decided, that it would be his duty to smite chaos and bring order to Sunfane. Driven by his new purpose, he fought the void for his freedom. With a mighty blow of his metallic fist, the void parted and relinquished Derigarr, who fell to the surface of Sunfane.

Derigarr landed in the sea and swam towards an island, apart from the mainland and untouched by his brothers and sisters. It was here that Derigarr made his dwelling, a calm land where order reigned above all else. As he left the ocean and stood upon the land, he struck the land to mark the occasion where he had bested his first and greatest nemesis: the void. Where the blow landed, rock and earth sprung up, forming an array of imposing mountains. Derigarr bestowed upon them the name Voidsbane, forever a remembrance of his great victory.


OOC: The Voidsbane mountains form along the coastline of 18 facing the mainland.
 
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