SLYNES - Swirly Lights Yonder, a Never Ending Story

Your race has no military because it doesn't need one (hence the higher income due to less maintenance), and it starts with a "fleet" despite your lack of ships because I need to represent your space traveling abilities somehow. I am going to say that, since your race travels interstellar distances via special space suits, which sounds incredibly risky (especially at this low technology level) there might be a higher chance of accidents happening that could stall your fleets from moving, etc. Anyway, you'll be getting a bonus toward fleet combat, since it's swarms of little guys flying around doing stuff instead of whole ships, and I might try to figure out a way for it to work that you have a slight bonus toward fleet production. Your people are very loyal to each other, it seems, so they have a fair stability and a slightly higher chance of recovery than average. Because of the nature of your society, however, I will be penalizing the progression of your economy as we go, because your people seem a bit too free-willed to be supporting an interstellar civilization as well as they could be. Because I particularly liked your race, and your presentation of it, I have awarded you with an Artifact. You can research this Artifact whenever you want by spending economy points on it, and once you've invested a total of 50e, it will provide some sort of mysterious benefit that your people cannot predict. Also, for now, you're all alone in your part of the galaxy, so you'll get to have a nice experiment in pure isolation, for a little while at least.

Makes sense.

For reference, the Kant don't really have much of an economy. Considering that they sustain themselves through a process similar to chemosynthesis and possess little beyond their suits, at least in the middle portions of their life, there is not much need for production of goods of any sort. Those that are produced serve either an aesthetic or scientific purpose. They lack money, and the only goods of any real impact on their society are those that are required to make their suits run.

They also have little in the way of cohesive racial action. A single Kant might settle on a planet and not leave for many decades, performing studies or simply surviving and not once communicating with another of his species. It should be taken into account, though, that the locations of all suits are monitored, at least cursorily, on Sanctum, and that the elders of the race possess an unchallenged but rarely used ability to contact and command any Kant through the use of this system. This is probably the single greatest factor that leads the Kant to occasionally act as a unified race, when, in fact, they probably should not be defined as such.

So, yeah, probably could have left it at 'makes sense,' but I have a tendency to write too much about the things I like to write about. Go figure.
 
Makes sense.

For reference, the Kant don't really have much of an economy. Considering that they sustain themselves through a process similar to chemosynthesis and possess little beyond their suits, at least in the middle portions of their life, there is not much need for production of goods of any sort. Those that are produced serve either an aesthetic or scientific purpose. They lack money, and the only goods of any real impact on their society are those that are required to make their suits run.

They also have little in the way of cohesive racial action. A single Kant might settle on a planet and not leave for many decades, performing studies or simply surviving and not once communicating with another of his species. It should be taken into account, though, that the locations of all suits are monitored, at least cursorily, on Sanctum, and that the elders of the race possess an unchallenged but rarely used ability to contact and command any Kant through the use of this system. This is probably the single greatest factor that leads the Kant to occasionally act as a unified race, when, in fact, they probably should not be defined as such.

So, yeah, probably could have left it at 'makes sense,' but I have a tendency to write too much about the things I like to write about. Go figure.

Not a bad quality to have :)

I actually had a hard time settling on your stats (luckily, I made yours last, so it didn't hold me up from working on everyone else) just because it seemed like cohesion and economy were not their strong points. I reasoned that they had to have some kind of material industry in one fashion or another, because I'm sure they don't all sit around digging out metals and growing plants, then process and manufacture them into components, and then assemble their suits. It seemed logical that some sort of infrastructure had to exist, even if it wasn't part of any unified economic system. As far as their stability goes, I reasoned that they should have, at first, a very low stability because they aren't a very strongly-bound society, but at the same time, they're not likely to riot or rebel, so it also wouldn't make sense to give them a very low stability. I'm glad you don't mind my decisions :)

To everyone else, thanks so much for your support!

@Iggy: Sorry! I spent so much of today working on the update that I completely forgot about the map. I'll have it up momentarily, even though there isn't much to look at right now. Thanks for the reminder :) Also, I really like your map. What did you use? Are the colors a representation of a certain quality of the planet, or is it actually that color?
 
Spoiler :
It is the Disopteran year 3589, and radical hive changing events are taking place. In the space research node of the Thinker’s circle, Thinker 7057 has developed a means of space travel that breaks the relativistic speed limits set forth by thinker 353. The spacewave technology requires tremendous amounts of energy, but that task is also to be tackled by 7057, but the Thinker 2 has deemed it worthwhile to allot three underling thinkers to 7057 to boost 7057’s thinking power. How long until the spacewave system is complete?
In the Hivemother’s personal chamber, Thinker 2 has begun developing a way to have the Hive mother undergo fission, and therefore have her consciousness more portable. While it is definitely possible, Thinker 2 does not want to create any genetic diversity or individuality in the Proxy Hivemothers. They would simply be conduits, amplifiers even, of the Hivemind. When and if the range limitations of the Hivemind are overcome, and the spacewave travel system is complete, the Hive can spread to the more distant star systems in its little cluster.
In the underground sector of the Hive complex, the workers have been continuing the downward descent, and have made progress of nearly a mile. The Thinkers have instructed them to dig until noticeable changes of temperature have occurred. The workers above ground have been put to the task of constructing landing and take-off platforms for the soon-to-come space vessels that are being built. On top of the Hive complex, nearly half of an Earth mile off of the ground, workers have been constructing the most powerful telescope ever constructed on Opterus, and will contain mechanisms to catch radio waves being emitted by the stars, among other things.
The Knights are waiting. When they’re not hunting, they’re waiting. That’s all they do. The Thinkers haven’t had need to tell them to do anything else.
Weather on Opterus has been abnormally quiet, and drought like conditions have struck the area near the complex. The water reserves under the mound are sufficient to last quite some time, but a Thinker has been assigned to ponder solutions should the drought worsen. The herds of nomadic crustaceans that the knights usually hunt are making themselves scarce in this drought, and the knights have been scouting farther and farther away from the complex. Tectonic shuddering have opened a crevasse a few clicks south of the mound; what effect this could have on the hive is yet to be seen.
The Hive clicks and rubs chitin plates together, the buzz would be overwhelming, but the workers up top are feeling a bristle on their backs.. the remnant wings are useless… a fall from this height would be death to this extension of the Hivemind. The workers deep beneath are digging digging endlessly. They hear the buzz just like the rest of the Hive. The knights 5 km away hear the buzz too. It’s pretty deep in there; however, the worker that just got propelled into space is getting the feeling of uniqueness. It catches the last few thoughts from Thinker 97: “Steer into the sea when you land. The Hive needs your experience from ultra-relative speeds.” Winds on the way into space ruined the trajectory. That spacecraft isn’t coming back down. The worker decides that it doesn’t want to land in the sea anyway. It realizes, for the first time in its 5 years, that it has never realized before. The remnant thoughts from the Thinkers have left its mental pathways open for discovery, and the worker’s ego forces its way in; consuming the shadows of knowledge left by the Thinkers. “I really like this feeling,” It states to itself. It doesn’t have the capacity to understand yet, but it has just experienced consciousness. Too bad that consciousness will be useless while zooming around space at an undeterminable speed. With only a few days of nutrient and water on board the vessel, the poor little bastard better find a spot to land, or it’ll also be the first corpse to travel past relative speeds. It has no idea what to expect.

OOC: I plan on making the adventures of that lone worker a regular installment if Bil allows him to live. I hope there was a little interest while you were reading all that, but if not, let’s hope that little worker will get your attention one day. The worker’s name should be voted on. Name him Bil? Lol?

Edit: If any of you could give me some comments on my order/stories, that would be pretty awesome. I'm too new to this... lol

2nd Edit: Forgot to spend my E. 1 E goes toward the telescope on the top of the mound, and since I only have half an E left after the military takes it, I'll just bank the rest. So I guess that means I have .5 E in the bank. I'll make sure not to spend it all in one place.
 
I have posted the map on the original post, because there wasn't enough space left in the character cap of the Update Zero post, apparently. I wrote the locations separately because I haven't decided on a good-looking font format to apply directly to the map... yet.

@Anonymoose: Good start :) A little more detail would be nice, but it's probably a little difficult for you, considering that you essentially have only a single character to write about ;) Just throw in some nice amounts of detail about what it's like around the hive, not just what's going on. Even though the individual Distopterans are controlled by a hive-mind, it might be nice to see what they're up to and how their lives are on a daily basis.
 
@Iggy: Sorry! I spent so much of today working on the update that I completely forgot about the map. I'll have it up momentarily, even though there isn't much to look at right now. Thanks for the reminder :) Also, I really like your map. What did you use? Are the colors a representation of a certain quality of the planet, or is it actually that color?
The colours are accurate. The photosynthetic organisms of Thaej are Orange and Purple in pigmentation (essentially, they absorb all wavelengths of light but reflect these, respectively), and the Thotha (the alien mesh) is red. THe water ocntent of the world is low, but the atmosphere is rather high energy, so we have dry northern latitudes and frozen poles. The northern pole is overgrown with a particular species of cold-adapted Thotha. I might show a picture of it from space in the future.

Oh, and I used GIMP to make the image.
 
The Launch

Lhao Plath Phteno focused upwards, carefully adjusting the parameters on the apparatus. Around her, a collection of other Hletho worked at their terminals, switching their view between the systems and the view of the launch system, projected high above their workstations.

Phteno was of the third gender, the birthgivers and nurturers. Gender among the Hletho, and the terminology of it for the typically two-gendered alien species who read this, can be somewhat confusing. The ‘first gender’, which we might erroneously call ‘male’, displays socially dominant behaviour, and produces gametes which fuse to form a gamete within the body of the second gender. This gender, which we might call the ‘biological female’, is noted for its slightly greater physical strength and more aggressive tendencies- in primitive times, they were the defenders of the family group. Today, they hold many various jobs requiring physical strength, or hold positions in the army. These ‘biological females’ hold the gametes until they fertilize, at which point they immediately seeks out one of the third gender, the ‘behavioural female’. They implant the zygote inside the birthgiver, who then physically nurtures the embryo until it is capable of surviving on its own, at which point it gives birth to a pair of twins. The birthgivers are typically regarded as being the most empathetic and forward-thinking of the Hletho, and thus have come to hold many roles as educators and scientists, in addition to their role in the raising of youth. While using two-gender terms can help to anthropomorphize the Hletho for a human reading audience, it does undermine our understanding of the important distinctions that each gender holds within society. The Hletho refer to their genders as “Hlethen, Hleko, and Hlega”, respectively, using the pronouns ‘the’, ‘ko’ and ‘ga’.

Phteno was a widely-respected Sahlon physicist, having been trained in the discipline throughout the entirety of her life. Her twin sister, Lhao Plath Getha, was a fuel engineer, and Phteno knew that she was somewhere outside, watching this moment. The bond between the siblings was intense and unshakeable- they had been through the entire first quarter of their lives together, and this was one of the greatest moments in Phteno’s life. Today, her portion of the New Mode Travel Array was being launched into space, and she had the unique pleasure of being involved in both the leader of the construction team for the device’s casing, and a member of the launch organization.

Sahlo, one of the most heavily-populated regions of Thaej, is a heartland of industrial and technological development. Despite this, the region is notable for its tremendous natural beauty- massive plants crowd the fertile, rolling hills of the area, with several rivers flowing down from the northern mountains carving majestic canyons through the growth. Even though the Hletho are noted for not having a particularly strong sense of aesthetics, they certainly understand the physical uniqueness of the region. Peaking out of the growth are the many cities of the Hletho, constructed of Thaej’s alternatives for wood (treated to prevent decay) sculpted stone, and metal.

Cocking her head to the side and rotating nervously, Phteno gave the all clear for her system. The others in the launch room followed suit, and turned their bright red eyes towards the image of the launcher. With a deafening hiss, the sleek machine shot into the air, its blazing engines activating only seconds later, powering it into the daytime sky. Phteno stretched her arms, in relief or exultation, pleased at the accomplishment of her task. Never ones to be sentimental, the crowd was already beginning to disperse, the technicians deactivating unnecessary equipment and leaving their posts only seconds after their duties completed. Phteno paused only for a moment, sneaking a last glance at the disappearing rocket before leaning over to her side and beginning to roll out of the area.

Truth be told, it was not a lack of sentimentality that caused the quick departure. The mind of a Hletho is extremely skilled in memory and multitasking- this event would probably wander actively through their minds for days, and spend a lifetime in easily-accessed long-term memory. The technicians would undoubtedly speak of it to their families and friends, ensuring that the knowledge propagated and continued to spread.

Phteno was now outside, in a cleared area near the access to the transportation network. Her sensitive antennae immediately picked up on a familiar presence. With endless enthusiasm and feelings of love, she raced towards her sister, meeting her seconds later. The two siblings embraced, their tentacular arms holding their soft, downy bodies close together for several seconds. As they released, the tips remained in contact, as if performing a strange dance with each other. Hletho language functioned as much through physical contact as it did through sound- while sound was capable of communicating ideas on its own, body language greatly accelerates and elabourates upon the discussion.

Together, the two Hletho crawled into the cylinder, and it began to move, quickly rising onto a raised track before beginning an acceleration up to a dizzying pace. There were windows present in the vehicle, but the vast majority ignored the scenery outside- no matter how exotic it may seem to us, it is simple routine for the commuters.

Well, not all of the Hletho ignored the view. Phteno sidled up to the window, gazing skywards. The launch vehicle was now nowhere to be seen, but she knew that by now it would be entering orbit, quickly approaching the rest of the orbital scaffold. Her work would be carried on by the next-in-line- the space constructors.

It was a satisfying thought.
 
The colours are accurate. The photosynthetic organisms of Thaej are Orange and Purple in pigmentation (essentially, they absorb all wavelengths of light but reflect these, respectively), and the Thotha (the alien mesh) is red. THe water ocntent of the world is low, but the atmosphere is rather high energy, so we have dry northern latitudes and frozen poles. The northern pole is overgrown with a particular species of cold-adapted Thotha. I might show a picture of it from space in the future.

Oh, and I used GIMP to make the image.

It's gonna be rough living on a planet with plants like that. They've pretty much got to be hard-core bad asses to be absorbing green light (seriously). Are they utilizing retinal? You're gambling with biochemistry if you think that's gonna work out. Lol, I found a pretty cool little article about purple plants, if you're interested about the ecological effects of the color scheme you chose.
http://www.livescience.com/environment/070410_purple_earth.html
 
I'm aware of the issues about the implications of the absorption spectra of those plants, if that's what you're asking about, and it features in my planet's evolutionary history. My star, Haedkhad, is slightly smaller and less bright than the sun, and Thaej orbits closer in towards it. Also, I'm working under the assumption that the pigments I am working with are not equivalent to those from earth.
 
I'm aware of the issues about the implications of the absorption spectra of those plants, if that's what you're asking about, and it features in my planet's evolutionary history. My star, Haedkad, is slightly smaller and less bright than the sun, and Thaej orbits closer in towards it. Also, I'm working under the assumption that the pigments I am working with are not equivalent to those from earth.

Well you certainly have my attention. I think the idea of purple plants is fascinating. The plants on Opterus, for the record, are green. Small populations of red algae exist in the seas, along the coasts, but practically all terrestrial plant life is green. The main vegetation that the Hive consumes is a meshy green mass that just barely fits into the terrestrial plant category. Known as Kilsik to the Hivemind, it is composed of one type of cells, and it collects water like a non-vascular plant on Earth. It flourishes near the coasts, and can sometimes grow several inches in height. The workers harvest it simply by pulling on a section of the kilsik and carrying it back to the mound. The kilsik does not need to be processed, except to have the rocks removed from its pseudo-rhizomes.
 
I'll get a story and some orders tomorrow, if we post a story on the thread do we have to pm another one to u?
 
I'll get a story and some orders tomorrow, if we post a story on the thread do we have to pm another one to u?

Nope, not unless you have something behind the scenes that's going on already, and you don't want other people to see it. If you're fine with it being public (and I would prefer that everyone write things publicly, even if they also have something private that they just want me to see), you can just post it in the thread here.

Looking forward to everyone's stories. Does anyone have any problem with the deadline for new races and submission of stories/orders being next... Friday? If anyone has a complaint with this, I'll be willing to change it. I can't decide if it's better for me to work on the updates at home or at work, just considering how much time it may take for each one to be written up, especially as the story builds up. If I make it Friday, I can probably get the updates done over the weekends at home, but if I make it a day during the week, I might be able to get it done at work within my 8-hour ship (or, I might not be able to get anything done at all). Anyway, for now, I'll stop blabbering and make the deadline Friday, October 2nd and hopefully will start working on it after the hopefully glorious return of Stargate.
 
But it's family company time! ;) I actually have a relaxed work load, with lots of spare time. It's not the kind of job that is continuously busy. I definitely think the weekend sounds best, though.
 
story time!!!!
Spoiler :
Kraitaan sat aboard his small scout ship h’ttan. Hehad been on of the ten scientists and priests chosen to explore the galaxy and convert and examine the any signs of sentient life they found. His ship was equipped with 3 nuclear reactors and despite it’s size could pack quite a punch compared to the other armed space planes found on Aitorin. He stood, and flexed his four scaled fingers, the extra joints popping as he straitened and curled his appendages. He thought back to how he had reached such a prestigious position. His father had been born the son of a priest, but had shunned his father’s religions and run away to take up the occupation of merchant for a small weapons company that was trying to build more efficient weapons for the national army. He also sold them to hunters and collectors of unique weaponry. While selling merchandise he had upgraded his inventory and invented multiple things to make the merchant’s job easier. After becoming the richest merchant on Aitoran and starting multiple trade guilds he was offered a job as a senior scientist for the weapons company, which was now the most powerful corporation in its field. While upgrading the basic energy lance that the Bheriowans use, he also invented many smaller blasters for covert missions. He invented the first shoulder mounted blaster that acted as smaller version of the energy lance (without the shield and charged tip) and could be used completely hands free. Once the space program started coming out with the space planes that could take off and land, yet fly into space and do combat both in the atmosphere or in space, he turned his sights on equipping them for more advanced combat. During most of his life there had been a coup and rebels had started taking cities on Aitorin. This caused the weapons industry to boom and gave Zhertaan most of his fortune. Once his son was born the rebels were mostly defeated and a time of peace was coming to Aitoran. Right when Kraitaan was born, his grandfather had him dedicated to Sskertion, the snake god of war. But instead of following the path of his grandfather Kraitaan took up the occupation of his father and worked as a scientist, but instead of working on weaponry, he decided to work on the new space program, helping to equip ships with more powerful drives, and even inventing the triple reactor system. while exploring the Bheriowan solar system with his new triple reactor space ship, Kraitaan had found a love for biology when he found bacteria living on one of the moons of the solar system’s numerous gas giants. Because of his experience in space flight and knowledge of the ships in which they flew, he had been chosen as one of the scouts for the first Bheriowan fleet. A fleet being constructed while he sat in the cockpit of his H’ttan scout ship. The Bheriowna fleet was being constructed of multiple ships, most of them space planes equipped with the triple reactor drives, but there were a few mother ships, flying space stations, in which a team of scientists, or an entire army could be held and transported across the galaxy. Focusing on the present, Kraitaan returned to his reclined position, and tapped a few buttons. Multiple cords fell out of the sides of the cockpit which he connected to his head. Touch sensitive pads emerged from the dash in front of him. He typed in the coordinates, and mentally turned on the three reactors. The engines flared to life, and in a flash of light Kraitaan was transported faster than the speed of light towards an unknown planet in an unknown solar system.
 
@Bil, I was wondering, how much freedom do we have to design our home star system? For example, I imagine my home system as one in which large gas giants have migrated inwards, and the Satellian homeworld is a moon of one such giant in the habitble zone.

Also, will all the other planets/systems on the map give the same value when colonized, or would some have special conditions making them more valuable (or not) to specific races? :)
 
You can describe your home system however you wish, as long as you keep things reasonable!

As far as the colonies go, I'm going to be randomly determining every system's value upon its exploration to avoid any kind of accidental bias. They will vary somewhat, but the values won't be extreme, nor will they be valueless. The reasoning I am going on is that the majority of homeworlds will have some reason or another that explain why they might not produce as much as the new colonies, despite the disparity in population and technology. Either they might not have as much remaining value after millenia or more of development, or perhaps they won't have as much productivity on their actual homeworlds at all (as in the case of the Satellians, for instance).

I don't have a lot of time right now, so I'll have to check back later tonight or tomorrow to see the status of things!
 
[this is obviously not a story, its just something I wanted to do. I plan to past an actual story soon]

Mar Aih and its Children: An Introduction to Your Neighbourhood

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Mar Aih is a yellow-orange main sequence star, around six billion years young. Probably, it is completely unremarkable, except for the fact that it is our star. To us, its rays are not simply the by-product of atomic fusion; they are the manifestations of cosmic will.

Bharrm is the first and most massive planet in our system, yet it was one of the last to be probed in detail. For a long time, it was thought to be an aspect of Mar Aih itself, as it is only visible to naked Satellian eyes as an occasional globular prominence beside the setting or rising sun. We now know it to be a massive gas giant, further bloated in size by the intense heat of its close orbit, expanding the layers of gas against gravity; even the night side glows bright red, with streaks of superheated gas and clouds of vaporised metal. Bharrm must have been considerably larger to begin with, perhaps just short of becoming a red-dwarf star itself; it continually loses mass as solar flares scour its outer atmosphere. Our infra-red and x-ray probes have imaged a complex and beautiful pattern of charged particles linking the magnetospheres of Bharrm and Mar Aih.

Kullu is Bharrm's only remaining satellite, a tiny asymmetrical object. Any other moons were stripped away billions of years ago. Our probes have found exotic metals here, which are of some interest to the metallurgists amongst us, though only the most daring of Satellians have attempted to land here in person - it is just a little too hot and radioactive.

Ahrmm is our big brother; a relatively small gas-giant, which our homeworld is in orbit around. It is understood that the gas giants of our system migrated inwards during the early era of planet formation; Ahrmm was lucky enough to pick up a large trail of rocky minerals, water, and organic compounds, which eventually formed into life-giving moons, as it parked itself in the habitable zone of our sun. Ahrmm bombards its children with dangerous radiation, and its gravity is a mixed blessing with regards to attracting comets and asteroids, yet it provides the tidal forces that keep the core of our homeworld hot and alive. Fluffy, bright-orange bands of gas wrap around its equator, in contrast to the darker polar clouds; the composition and nature of the cloud layers is still something of a mystery, despite thousands of years of study by Satellian probes.

Naiar is a small moon with a blueish-red appearance; it was once thought to have surface water, until probes confirmed it to be a barren dusty world, without much of an atmosphere. The strange colours actually come from volatile chemicals, which are continually blasted out of volcanoes; otherwise the surface would be dirty brown with hydrocarbons. Naiar experiences the greatest tidal heating, due to its closer orbit. There have been occasional scientific bases on Naiar, some of which have met with disaster due to the unstable surface. The existence of nano-bacteria here is still under question. We Satellians need to wear full protective suits to survive on the surface of this world, to protect against the extra radiation more than anything else.

Saiumue is our closest sister, and arguably a more beautiful world than our own. A moderate atmosphere allows turquoise seas of liquid water to glitter on its surface. Saiumue suffers the same storm cycles as our homeworld, but most of the time the climate is pleasantly even. However, the surface is smothered in invisible noxious gases, and there is a lack of the vital organic compounds which are so abundant on our home world. By the time the first Satellian visitors arrived, roughly ten thousand years ago, native life amounted to little more than toxic slime moulds. Nonetheless, we Satellians only require a respiration filter to survive here; growing sufficient food is actually the biggest challenge, but one that is overcome with sealed hydroponic farms. Saiumue is now one of the four permanently-inhabited worlds in our system.

Hmmaiaa is our home, where more than 98% of Satellians still live. This discourse shall not attempt to describe the many wonders of homeworld; suffice to say, it is a vibrant world of heat, light, water, oxygen, hydrogen, nitrogen, carbon, heavy metals, and a great abundance of useful organic compounds; a world which has nurtured complex life for over a billion years, despite the many violent and unsettling forces which act upon it. From space, our world ranges in colour from blue-red to blue-green, depending on the progress of the latest cycle.

Marraa is the largest, coldest and gentlest of the three life-sisters. With a slightly thinner atmosphere, its massive mountain ranges have accumulated glaciers that have spread across the rest of the globe, locking this world in an ice-age. Otherwise, this world may have been just as habitable as Hmmaiaa. Diverse microscopic life flourishes in the fertile sub-glacial sediments; some even speculate that Maraa was the origin of life in our system, if it didn't come from interstellar comets to begin with. There is strong evidence that Marraa once had a much warmer climate, and it may not remain frozen forever, especially if the Kinship of Transformation can gather enough support to begin tampering with the atmosphere. Even in its frozen state, many Satellians find this planet quite comfortable to live on. The mountaintops give spectacular night-time views of Ahrmm and its other moons. Radio-chemical processes in the upper atmosphere have increased the oxygen content to near-breathable levels, and local microbes can be processed into nutritious soup. Maraa now has underground cities to rival Hmmaiaa itself, with the biggest population outside the homeworld.

The Sleepers are the many small planetoids which orbit Ahrmm at greater and greater distances. Some contain useful minerals, and were important for early space exploration - several of these bodies were painstakingly moved into closer orbit of Ahrmm, or even into orbit of Hmmaiaa itself. Of the remainder, none are permanently inhabited at this time.

Khulumm and Nulumm could be considered twin planets, marking the edge of the inner system; one medium-sized gas giant, circled by a smaller one. Technically, they both orbit around a common centre-of-gravity, which is only just inside Khulumm's core, and Nulumm actually has more water than gas. What is most unusual is that Nulumm has almost one-third the mass of Khulumm, a ratio that seems too big for a naturally-formed moon. It is likely that the core of Nulumm was spawned from a titanic collision billions of years ago. The study of these worlds has led to a greater understanding of the inner giants, Ahrmm and Bharrm.

Sarue is a tiny uneven planetoid, made of almost pure iron and lithium. As it moves retrograde to the other moons of Khulumm-Nulumm, it seems to be a captured object originating from somewhere else in the system. A few centuries ago, Sarue was an important base for outer-system exploration. Most visitors these days are simply wishing to enjoy views of Khulumm-Nulumm, a change of scenery from the cloudscapes of Ahrmm.

Hesmue orbits much further out from Khulumm-Nulumm. It is quite similar to Marraa, being an icy world with native microbes. But in this case, the outer surface is much further below zero, and the ice is much thicker; the hardy primitive microbes live in semi-fluid layers deep underground, heated by the usual tidal effects. Self-sustaining Satellian habitats have been built in stable patches of rocky substrata near these hotspots. During the first eras of space exploration, the Kinships of Hesmue attracted some of the most adventurous and technically-minded of all Satellians. Today the population remains very small, but it has the largest percentage of body modification and gene-ering; artificial sense organs, extra limbs, modified torsos, and bio-machine interfaces are common among residents. Hesmue is currently our furthest permanently-inhabited outpost.

The Sentries are the many small planetoids which encircle the Khulumm-Nulumm system at the edge of its gravitational influence. Most are in eccentric orbits. Some have yet to be properly prospected for resources, and there are competing claims from various Kinships, which Hmmurue is attempting to resolve.

The Jewel Ring gets its name from the glittering icy planetoids which make up most of its mass. This band was probably formed in the aftermath of the inwards passage of the gas giants, with much more matter besides being sent further out. So far, there has been relatively little exploration here, though some suggest using these objects to deliberately impact and alter the climates of other worlds.

Kurunnue is a very small borderline-planet that patrols the outer edge of the Jewel Ring. It has over a third of the ring's total mass, and may have eventually formed the core of a larger planet, if not for interference from the inner giants. Strangely, beneath the outer surface of dirty ice, there are thick layers of heavy metals, including abundant gold and silver. But what interests Hmmurue most is the large amount of Platinum, which is often used in our spaceship hulls. Permanent mining bases may one day be built here, but for now Kurunnue is uninhabited.

Raidamue could be called a failed gas giant, a kind of intermediate object between the truly big and small. Most likely, it originated as a rocky object in the inner system, and was ejected outwards during the early upheavals, at which point there wasn't much gas left to gather up from the outer system. A core of rock and iron is surrounded by highly compressed water ice and ammonia, crushed by a dense atmosphere of helium. Despite its cold temperatures and its distance from our sun, it has extremely strong winds which continually twist the atmosphere along the equator. Probes have found a definite solid-surface boundary, but no Satellian has ever ventured here, as far as we know; surviving the varying pressures and re-emerging from the strong gravity and thick atmosphere would be a considerable challenge.

The Far Ring is a band of unremarkable icy/metallic planetoids, which formed up at a stable point between the orbits of Raidamue and Nummurue. Some automated facilities have been built here to assist any spaceships venturing this far out.

Nummurue marks the end of our planetary system, and is the final resting place of many of our old inter-planetary probes. Its surface of dirty ice is almost totally black; this fairly large rocky planet eluded Satellian astronomers until the very dawn of the space age. On closer inspection, this planet has a certain charm; the rims of the larger craters are dusted with frozen gases, making them sparkle in the faint sunlight. There is nothing else of value here to attract visitors, save for the novelty of standing on the most distant planet in our home system.

The End Cloud is a huge collection of eccentric asteroids, comets and planetoids, to which we have added several thousand year's worth of space junk. The orbits of these objects can take them over a light-year out from Mar Aih, and close enough to pass inside Bharrm's orbit. There is always a danger of unforeseen collisions. Hmmurue is trying to organise a combined effort from the various astrological Kinships to map and track the largest objects.
 
question: what are all the names we made up on our civilization pages for? are they for you to use in updates, or us in our stories because i have been inventing all new names for the stories.

p.s. could you change my home planet's name to Aitorin on the map?
 
OOC: I plan on making the adventures of that lone worker a regular installment if Bil allows him to live. I hope there was a little interest while you were reading all that, but if not, let’s hope that little worker will get your attention one day. The worker’s name should be voted on. Name him Bil? Lol?

Worker Bill has a certain ring to it.
i personally like the following one person in your empire and making an epic. (like i'm doing with Kraitaan)
 
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